gecko-dev/dom/media/AccurateSeekTask.cpp

464 строки
14 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AccurateSeekTask.h"
#include "MediaDecoderReaderWrapper.h"
#include "mozilla/AbstractThread.h"
#include "mozilla/Assertions.h"
#include "nsPrintfCString.h"
namespace mozilla {
extern LazyLogModule gMediaDecoderLog;
extern LazyLogModule gMediaSampleLog;
// avoid redefined macro in unified build
#undef FMT
#undef DECODER_LOG
#undef SAMPLE_LOG
#undef DECODER_WARN
#define FMT(x, ...) "[AccurateSeekTask] Decoder=%p " x, mDecoderID, ##__VA_ARGS__
#define DECODER_LOG(...) MOZ_LOG(gMediaDecoderLog, LogLevel::Debug, (FMT(__VA_ARGS__)))
#define SAMPLE_LOG(...) MOZ_LOG(gMediaSampleLog, LogLevel::Debug, (FMT(__VA_ARGS__)))
#define DECODER_WARN(...) NS_WARNING(nsPrintfCString(FMT(__VA_ARGS__)).get())
AccurateSeekTask::AccurateSeekTask(const void* aDecoderID,
AbstractThread* aThread,
MediaDecoderReaderWrapper* aReader,
const SeekTarget& aTarget,
const MediaInfo& aInfo,
const media::TimeUnit& aEnd,
int64_t aCurrentMediaTime)
: SeekTask(aDecoderID, aThread, aReader, aTarget)
, mCurrentTimeBeforeSeek(media::TimeUnit::FromMicroseconds(aCurrentMediaTime))
, mAudioRate(aInfo.mAudio.mRate)
, mDoneAudioSeeking(!aInfo.HasAudio() || aTarget.IsVideoOnly())
, mDoneVideoSeeking(!aInfo.HasVideo())
{
AssertOwnerThread();
}
AccurateSeekTask::~AccurateSeekTask()
{
AssertOwnerThread();
MOZ_ASSERT(mIsDiscarded);
}
void
AccurateSeekTask::Discard()
{
AssertOwnerThread();
// Disconnect MDSM.
RejectIfExist(NS_ERROR_DOM_MEDIA_CANCELED, __func__);
// Disconnect MediaDecoderReaderWrapper.
mSeekRequest.DisconnectIfExists();
mIsDiscarded = true;
}
bool
AccurateSeekTask::NeedToResetMDSM() const
{
AssertOwnerThread();
return true;
}
int64_t
AccurateSeekTask::CalculateNewCurrentTime() const
{
AssertOwnerThread();
const int64_t seekTime = mTarget.GetTime().ToMicroseconds();
// For the accurate seek, we always set the newCurrentTime = seekTime so that
// the updated HTMLMediaElement.currentTime will always be the seek target;
// we rely on the MediaSink to handles the gap between the newCurrentTime and
// the real decoded samples' start time.
if (mTarget.IsAccurate()) {
return seekTime;
}
// For the fast seek, we update the newCurrentTime with the decoded audio and
// video samples, set it to be the one which is closet to the seekTime.
if (mTarget.IsFast()) {
// A situation that both audio and video approaches the end.
if (!mSeekedAudioData && !mSeekedVideoData) {
return seekTime;
}
const int64_t audioStart = mSeekedAudioData ? mSeekedAudioData->mTime : INT64_MAX;
const int64_t videoStart = mSeekedVideoData ? mSeekedVideoData->mTime : INT64_MAX;
const int64_t audioGap = std::abs(audioStart - seekTime);
const int64_t videoGap = std::abs(videoStart - seekTime);
return audioGap <= videoGap ? audioStart : videoStart;
}
MOZ_ASSERT(false, "AccurateSeekTask doesn't handle other seek types.");
return 0;
}
void
AccurateSeekTask::HandleAudioDecoded(MediaData* aAudio)
{
AssertOwnerThread();
MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
RefPtr<MediaData> audio(aAudio);
MOZ_ASSERT(audio);
// The MDSM::mDecodedAudioEndTime will be updated once the whole SeekTask is
// resolved.
SAMPLE_LOG("OnAudioDecoded [%lld,%lld]", audio->mTime, audio->GetEndTime());
// Video-only seek doesn't reset audio decoder. There might be pending audio
// requests when AccurateSeekTask::Seek() begins. We will just store the data
// without checking |mDiscontinuity| or calling DropAudioUpToSeekTarget().
if (mTarget.IsVideoOnly()) {
mSeekedAudioData = audio.forget();
return;
}
AdjustFastSeekIfNeeded(audio);
if (mTarget.IsFast()) {
// Non-precise seek; we can stop the seek at the first sample.
mSeekedAudioData = audio;
mDoneAudioSeeking = true;
} else {
nsresult rv = DropAudioUpToSeekTarget(audio);
if (NS_FAILED(rv)) {
RejectIfExist(rv, __func__);
return;
}
}
if (!mDoneAudioSeeking) {
RequestAudioData();
return;
}
MaybeFinishSeek();
}
void
AccurateSeekTask::HandleVideoDecoded(MediaData* aVideo, TimeStamp aDecodeStart)
{
AssertOwnerThread();
MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
RefPtr<MediaData> video(aVideo);
MOZ_ASSERT(video);
// The MDSM::mDecodedVideoEndTime will be updated once the whole SeekTask is
// resolved.
SAMPLE_LOG("OnVideoDecoded [%lld,%lld]", video->mTime, video->GetEndTime());
AdjustFastSeekIfNeeded(video);
if (mTarget.IsFast()) {
// Non-precise seek. We can stop the seek at the first sample.
mSeekedVideoData = video;
mDoneVideoSeeking = true;
} else {
nsresult rv = DropVideoUpToSeekTarget(video.get());
if (NS_FAILED(rv)) {
RejectIfExist(rv, __func__);
return;
}
}
if (!mDoneVideoSeeking) {
RequestVideoData();
return;
}
MaybeFinishSeek();
}
void
AccurateSeekTask::HandleNotDecoded(MediaData::Type aType, const MediaResult& aError)
{
AssertOwnerThread();
MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
SAMPLE_LOG("OnNotDecoded type=%d reason=%u", aType, aError.Code());
// Ignore pending requests from video-only seek.
if (aType == MediaData::AUDIO_DATA && mTarget.IsVideoOnly()) {
return;
}
// If the decoder is waiting for data, we tell it to call us back when the
// data arrives.
if (aError == NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA) {
mReader->WaitForData(aType);
return;
}
if (aError == NS_ERROR_DOM_MEDIA_CANCELED) {
if (aType == MediaData::AUDIO_DATA) {
RequestAudioData();
} else {
RequestVideoData();
}
return;
}
if (aError == NS_ERROR_DOM_MEDIA_END_OF_STREAM) {
if (aType == MediaData::AUDIO_DATA) {
mIsAudioQueueFinished = true;
mDoneAudioSeeking = true;
} else {
mIsVideoQueueFinished = true;
mDoneVideoSeeking = true;
if (mFirstVideoFrameAfterSeek) {
// Hit the end of stream. Move mFirstVideoFrameAfterSeek into
// mSeekedVideoData so we have something to display after seeking.
mSeekedVideoData = mFirstVideoFrameAfterSeek.forget();
}
}
MaybeFinishSeek();
return;
}
// This is a decode error, delegate to the generic error path.
RejectIfExist(aError, __func__);
}
void
AccurateSeekTask::HandleAudioWaited(MediaData::Type aType)
{
AssertOwnerThread();
// Ignore pending requests from video-only seek.
if (mTarget.IsVideoOnly()) {
return;
}
RequestAudioData();
}
void
AccurateSeekTask::HandleVideoWaited(MediaData::Type aType)
{
AssertOwnerThread();
RequestVideoData();
}
void
AccurateSeekTask::HandleNotWaited(const WaitForDataRejectValue& aRejection)
{
AssertOwnerThread();
}
RefPtr<AccurateSeekTask::SeekTaskPromise>
AccurateSeekTask::Seek(const media::TimeUnit& aDuration)
{
AssertOwnerThread();
// Do the seek.
mSeekRequest.Begin(mReader->Seek(mTarget, aDuration)
->Then(OwnerThread(), __func__, this,
&AccurateSeekTask::OnSeekResolved, &AccurateSeekTask::OnSeekRejected));
return mSeekTaskPromise.Ensure(__func__);
}
void
AccurateSeekTask::RequestAudioData()
{
AssertOwnerThread();
MOZ_ASSERT(!mDoneAudioSeeking);
MOZ_ASSERT(!mReader->IsRequestingAudioData());
MOZ_ASSERT(!mReader->IsWaitingAudioData());
mReader->RequestAudioData();
}
void
AccurateSeekTask::RequestVideoData()
{
AssertOwnerThread();
MOZ_ASSERT(!mDoneVideoSeeking);
MOZ_ASSERT(!mReader->IsRequestingVideoData());
MOZ_ASSERT(!mReader->IsWaitingVideoData());
mReader->RequestVideoData(false, media::TimeUnit());
}
nsresult
AccurateSeekTask::DropAudioUpToSeekTarget(MediaData* aSample)
{
AssertOwnerThread();
RefPtr<AudioData> audio(aSample->As<AudioData>());
MOZ_ASSERT(audio && mTarget.IsAccurate());
CheckedInt64 sampleDuration = FramesToUsecs(audio->mFrames, mAudioRate);
if (!sampleDuration.isValid()) {
return NS_ERROR_DOM_MEDIA_OVERFLOW_ERR;
}
if (audio->mTime + sampleDuration.value() <= mTarget.GetTime().ToMicroseconds()) {
// Our seek target lies after the frames in this AudioData. Don't
// push it onto the audio queue, and keep decoding forwards.
return NS_OK;
}
if (audio->mTime > mTarget.GetTime().ToMicroseconds()) {
// The seek target doesn't lie in the audio block just after the last
// audio frames we've seen which were before the seek target. This
// could have been the first audio data we've seen after seek, i.e. the
// seek terminated after the seek target in the audio stream. Just
// abort the audio decode-to-target, the state machine will play
// silence to cover the gap. Typically this happens in poorly muxed
// files.
DECODER_WARN("Audio not synced after seek, maybe a poorly muxed file?");
mSeekedAudioData = audio;
mDoneAudioSeeking = true;
return NS_OK;
}
// The seek target lies somewhere in this AudioData's frames, strip off
// any frames which lie before the seek target, so we'll begin playback
// exactly at the seek target.
NS_ASSERTION(mTarget.GetTime().ToMicroseconds() >= audio->mTime,
"Target must at or be after data start.");
NS_ASSERTION(mTarget.GetTime().ToMicroseconds() < audio->mTime + sampleDuration.value(),
"Data must end after target.");
CheckedInt64 framesToPrune =
UsecsToFrames(mTarget.GetTime().ToMicroseconds() - audio->mTime, mAudioRate);
if (!framesToPrune.isValid()) {
return NS_ERROR_DOM_MEDIA_OVERFLOW_ERR;
}
if (framesToPrune.value() > audio->mFrames) {
// We've messed up somehow. Don't try to trim frames, the |frames|
// variable below will overflow.
DECODER_WARN("Can't prune more frames that we have!");
return NS_ERROR_FAILURE;
}
uint32_t frames = audio->mFrames - static_cast<uint32_t>(framesToPrune.value());
uint32_t channels = audio->mChannels;
AlignedAudioBuffer audioData(frames * channels);
if (!audioData) {
return NS_ERROR_OUT_OF_MEMORY;
}
memcpy(audioData.get(),
audio->mAudioData.get() + (framesToPrune.value() * channels),
frames * channels * sizeof(AudioDataValue));
CheckedInt64 duration = FramesToUsecs(frames, mAudioRate);
if (!duration.isValid()) {
return NS_ERROR_DOM_MEDIA_OVERFLOW_ERR;
}
RefPtr<AudioData> data(new AudioData(audio->mOffset,
mTarget.GetTime().ToMicroseconds(),
duration.value(),
frames,
Move(audioData),
channels,
audio->mRate));
MOZ_ASSERT(!mSeekedAudioData, "Should be the 1st sample after seeking");
mSeekedAudioData = data;
mDoneAudioSeeking = true;
return NS_OK;
}
nsresult
AccurateSeekTask::DropVideoUpToSeekTarget(MediaData* aSample)
{
AssertOwnerThread();
RefPtr<VideoData> video(aSample->As<VideoData>());
MOZ_ASSERT(video);
DECODER_LOG("DropVideoUpToSeekTarget() frame [%lld, %lld]",
video->mTime, video->GetEndTime());
const int64_t target = mTarget.GetTime().ToMicroseconds();
// If the frame end time is less than the seek target, we won't want
// to display this frame after the seek, so discard it.
if (target >= video->GetEndTime()) {
DECODER_LOG("DropVideoUpToSeekTarget() pop video frame [%lld, %lld] target=%lld",
video->mTime, video->GetEndTime(), target);
mFirstVideoFrameAfterSeek = video;
} else {
if (target >= video->mTime && video->GetEndTime() >= target) {
// The seek target lies inside this frame's time slice. Adjust the frame's
// start time to match the seek target. We do this by replacing the
// first frame with a shallow copy which has the new timestamp.
RefPtr<VideoData> temp = VideoData::ShallowCopyUpdateTimestamp(video.get(), target);
video = temp;
}
mFirstVideoFrameAfterSeek = nullptr;
DECODER_LOG("DropVideoUpToSeekTarget() found video frame [%lld, %lld] containing target=%lld",
video->mTime, video->GetEndTime(), target);
MOZ_ASSERT(!mSeekedVideoData, "Should be the 1st sample after seeking");
mSeekedVideoData = video;
mDoneVideoSeeking = true;
}
return NS_OK;
}
void
AccurateSeekTask::MaybeFinishSeek()
{
AssertOwnerThread();
if (mDoneAudioSeeking && mDoneVideoSeeking) {
Resolve(__func__); // Call to MDSM::SeekCompleted();
}
}
void
AccurateSeekTask::OnSeekResolved(media::TimeUnit)
{
AssertOwnerThread();
mSeekRequest.Complete();
// We must decode the first samples of active streams, so we can determine
// the new stream time. So dispatch tasks to do that.
if (!mDoneVideoSeeking) {
RequestVideoData();
}
if (!mDoneAudioSeeking) {
RequestAudioData();
}
}
void
AccurateSeekTask::OnSeekRejected(nsresult aResult)
{
AssertOwnerThread();
mSeekRequest.Complete();
MOZ_ASSERT(NS_FAILED(aResult), "Cancels should also disconnect mSeekRequest");
RejectIfExist(aResult, __func__);
}
void
AccurateSeekTask::AdjustFastSeekIfNeeded(MediaData* aSample)
{
AssertOwnerThread();
if (mTarget.IsFast() &&
mTarget.GetTime() > mCurrentTimeBeforeSeek &&
aSample->mTime < mCurrentTimeBeforeSeek.ToMicroseconds()) {
// We are doing a fastSeek, but we ended up *before* the previous
// playback position. This is surprising UX, so switch to an accurate
// seek and decode to the seek target. This is not conformant to the
// spec, fastSeek should always be fast, but until we get the time to
// change all Readers to seek to the keyframe after the currentTime
// in this case, we'll just decode forward. Bug 1026330.
mTarget.SetType(SeekTarget::Accurate);
}
}
} // namespace mozilla