gecko-dev/dom/media/NextFrameSeekTask.cpp

335 строки
8.7 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "NextFrameSeekTask.h"
#include "MediaDecoderReaderWrapper.h"
#include "mozilla/AbstractThread.h"
#include "mozilla/Assertions.h"
#include "nsPrintfCString.h"
namespace mozilla {
extern LazyLogModule gMediaSampleLog;
#define SAMPLE_LOG(x, ...) MOZ_LOG(gMediaSampleLog, LogLevel::Debug, \
("[NextFrameSeekTask] Decoder=%p " x, mDecoderID, ##__VA_ARGS__))
namespace media {
NextFrameSeekTask::NextFrameSeekTask(const void* aDecoderID,
AbstractThread* aThread,
MediaDecoderReaderWrapper* aReader,
const SeekTarget& aTarget,
const MediaInfo& aInfo,
const media::TimeUnit& aDuration,
int64_t aCurrentTime,
MediaQueue<MediaData>& aAudioQueue,
MediaQueue<MediaData>& aVideoQueue)
: SeekTask(aDecoderID, aThread, aReader, aTarget)
, mAudioQueue(aAudioQueue)
, mVideoQueue(aVideoQueue)
, mCurrentTime(aCurrentTime)
, mDuration(aDuration)
{
AssertOwnerThread();
MOZ_ASSERT(aInfo.HasVideo());
}
NextFrameSeekTask::~NextFrameSeekTask()
{
AssertOwnerThread();
MOZ_ASSERT(mIsDiscarded);
}
void
NextFrameSeekTask::Discard()
{
AssertOwnerThread();
// Disconnect MDSM.
RejectIfExist(NS_ERROR_DOM_MEDIA_CANCELED, __func__);
mIsDiscarded = true;
}
bool
NextFrameSeekTask::NeedToResetMDSM() const
{
AssertOwnerThread();
return false;
}
int64_t
NextFrameSeekTask::CalculateNewCurrentTime() const
{
AssertOwnerThread();
// The HTMLMediaElement.currentTime should be updated to the seek target
// which has been updated to the next frame's time.
return mTarget.GetTime().ToMicroseconds();
}
void
NextFrameSeekTask::HandleAudioDecoded(MediaData* aAudio)
{
AssertOwnerThread();
MOZ_ASSERT(aAudio);
MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
// The MDSM::mDecodedAudioEndTime will be updated once the whole SeekTask is
// resolved.
SAMPLE_LOG("OnAudioDecoded [%lld,%lld]", aAudio->mTime, aAudio->GetEndTime());
// We accept any audio data here.
mSeekedAudioData = aAudio;
MaybeFinishSeek();
}
void
NextFrameSeekTask::HandleVideoDecoded(MediaData* aVideo, TimeStamp aDecodeStart)
{
AssertOwnerThread();
MOZ_ASSERT(aVideo);
MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
// The MDSM::mDecodedVideoEndTime will be updated once the whole SeekTask is
// resolved.
SAMPLE_LOG("OnVideoDecoded [%lld,%lld]", aVideo->mTime, aVideo->GetEndTime());
if (aVideo->mTime > mCurrentTime) {
mSeekedVideoData = aVideo;
}
if (NeedMoreVideo()) {
RequestVideoData();
return;
}
MaybeFinishSeek();
}
void
NextFrameSeekTask::HandleNotDecoded(MediaData::Type aType, const MediaResult& aError)
{
AssertOwnerThread();
switch (aType) {
case MediaData::AUDIO_DATA:
{
MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
SAMPLE_LOG("OnAudioNotDecoded (aError=%u)", aError.Code());
// We don't really handle audio deocde error here. Let MDSM to trigger further
// audio decoding tasks if it needs to play audio, and MDSM will then receive
// the decoding state from MediaDecoderReader.
MaybeFinishSeek();
break;
}
case MediaData::VIDEO_DATA:
{
MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
SAMPLE_LOG("OnVideoNotDecoded (aError=%u)", aError.Code());
if (aError == NS_ERROR_DOM_MEDIA_END_OF_STREAM) {
mIsVideoQueueFinished = true;
}
// Video seek not finished.
if (NeedMoreVideo()) {
switch (aError.Code()) {
case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA:
mReader->WaitForData(MediaData::VIDEO_DATA);
break;
case NS_ERROR_DOM_MEDIA_CANCELED:
RequestVideoData();
break;
case NS_ERROR_DOM_MEDIA_END_OF_STREAM:
MOZ_ASSERT(false, "Shouldn't want more data for ended video.");
break;
default:
// Reject the promise since we can't finish video seek anyway.
RejectIfExist(aError, __func__);
break;
}
return;
}
MaybeFinishSeek();
break;
}
default:
MOZ_ASSERT_UNREACHABLE("We cannot handle RAW_DATA or NULL_DATA here.");
}
}
void
NextFrameSeekTask::HandleAudioWaited(MediaData::Type aType)
{
AssertOwnerThread();
// We don't make an audio decode request here, instead, let MDSM to
// trigger further audio decode tasks if MDSM itself needs to play audio.
MaybeFinishSeek();
}
void
NextFrameSeekTask::HandleVideoWaited(MediaData::Type aType)
{
AssertOwnerThread();
if (NeedMoreVideo()) {
RequestVideoData();
return;
}
MaybeFinishSeek();
}
void
NextFrameSeekTask::HandleNotWaited(const WaitForDataRejectValue& aRejection)
{
AssertOwnerThread();
switch(aRejection.mType) {
case MediaData::AUDIO_DATA:
{
// We don't make an audio decode request here, instead, let MDSM to
// trigger further audio decode tasks if MDSM itself needs to play audio.
MaybeFinishSeek();
break;
}
case MediaData::VIDEO_DATA:
{
if (NeedMoreVideo()) {
// Reject if we can't finish video seeking.
RejectIfExist(NS_ERROR_DOM_MEDIA_CANCELED, __func__);
return;
}
MaybeFinishSeek();
break;
}
default:
MOZ_ASSERT_UNREACHABLE("We cannot handle RAW_DATA or NULL_DATA here.");
}
}
/*
* Remove samples from the queue until aCompare() returns false.
* aCompare A function object with the signature bool(int64_t) which returns
* true for samples that should be removed.
*/
template <typename Function> static void
DiscardFrames(MediaQueue<MediaData>& aQueue, const Function& aCompare)
{
while(aQueue.GetSize() > 0) {
if (aCompare(aQueue.PeekFront()->mTime)) {
RefPtr<MediaData> releaseMe = aQueue.PopFront();
continue;
}
break;
}
}
RefPtr<NextFrameSeekTask::SeekTaskPromise>
NextFrameSeekTask::Seek(const media::TimeUnit&)
{
AssertOwnerThread();
auto currentTime = mCurrentTime;
DiscardFrames(mVideoQueue, [currentTime] (int64_t aSampleTime) {
return aSampleTime <= currentTime;
});
RefPtr<SeekTaskPromise> promise = mSeekTaskPromise.Ensure(__func__);
if (!IsVideoRequestPending() && NeedMoreVideo()) {
RequestVideoData();
}
MaybeFinishSeek(); // Might resolve mSeekTaskPromise and modify audio queue.
return promise;
}
void
NextFrameSeekTask::RequestVideoData()
{
AssertOwnerThread();
mReader->RequestVideoData(false, media::TimeUnit());
}
bool
NextFrameSeekTask::NeedMoreVideo() const
{
AssertOwnerThread();
// Need to request video when we have none and video queue is not finished.
return mVideoQueue.GetSize() == 0 &&
!mSeekedVideoData &&
!mVideoQueue.IsFinished() &&
!mIsVideoQueueFinished;
}
bool
NextFrameSeekTask::IsVideoRequestPending() const
{
AssertOwnerThread();
return mReader->IsRequestingVideoData() || mReader->IsWaitingVideoData();
}
bool
NextFrameSeekTask::IsAudioSeekComplete() const
{
AssertOwnerThread();
// Don't finish seek until there are no pending requests. Otherwise, we might
// lose audio samples for the promise is resolved asynchronously.
return !mReader->IsRequestingAudioData() && !mReader->IsWaitingAudioData();
}
bool
NextFrameSeekTask::IsVideoSeekComplete() const
{
AssertOwnerThread();
// Don't finish seek until there are no pending requests. Otherwise, we might
// lose video samples for the promise is resolved asynchronously.
return !IsVideoRequestPending() && !NeedMoreVideo();
}
void
NextFrameSeekTask::MaybeFinishSeek()
{
AssertOwnerThread();
if (IsAudioSeekComplete() && IsVideoSeekComplete()) {
UpdateSeekTargetTime();
auto time = mTarget.GetTime().ToMicroseconds();
DiscardFrames(mAudioQueue, [time] (int64_t aSampleTime) {
return aSampleTime < time;
});
Resolve(__func__); // Call to MDSM::SeekCompleted();
}
}
void
NextFrameSeekTask::UpdateSeekTargetTime()
{
AssertOwnerThread();
RefPtr<MediaData> data = mVideoQueue.PeekFront();
if (data) {
mTarget.SetTime(TimeUnit::FromMicroseconds(data->mTime));
} else if (mSeekedVideoData) {
mTarget.SetTime(TimeUnit::FromMicroseconds(mSeekedVideoData->mTime));
} else if (mIsVideoQueueFinished || mVideoQueue.AtEndOfStream()) {
mTarget.SetTime(mDuration);
} else {
MOZ_ASSERT(false, "No data!");
}
}
} // namespace media
} // namespace mozilla