gecko-dev/dom/webgpu/CommandEncoder.h

110 строки
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_CommandEncoder_H_
#define GPU_CommandEncoder_H_
#include "mozilla/dom/TypedArray.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/webgpu/WebGPUTypes.h"
#include "nsWrapperCache.h"
#include "ObjectModel.h"
namespace mozilla {
class ErrorResult;
namespace dom {
struct GPUComputePassDescriptor;
template <typename T>
class Sequence;
struct GPUCommandBufferDescriptor;
class GPUComputePipelineOrGPURenderPipeline;
class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
struct GPUImageCopyBuffer;
struct GPUImageCopyTexture;
struct GPUImageBitmapCopyView;
struct GPUImageDataLayout;
struct GPURenderPassDescriptor;
using GPUExtent3D = RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
} // namespace dom
namespace webgpu {
namespace ffi {
struct WGPUComputePass;
struct WGPURenderPass;
struct WGPUImageDataLayout;
struct WGPUImageCopyTexture_TextureId;
struct WGPUExtent3d;
} // namespace ffi
class BindGroup;
class Buffer;
class CanvasContext;
class CommandBuffer;
class ComputePassEncoder;
class Device;
class RenderPassEncoder;
class CommandEncoder final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(CommandEncoder)
GPU_DECL_JS_WRAP(CommandEncoder)
CommandEncoder(Device* const aParent, WebGPUChild* const aBridge, RawId aId);
const RawId mId;
static void ConvertTextureDataLayoutToFFI(
const dom::GPUImageDataLayout& aLayout,
ffi::WGPUImageDataLayout* aLayoutFFI);
static void ConvertTextureCopyViewToFFI(
const dom::GPUImageCopyTexture& aCopy,
ffi::WGPUImageCopyTexture_TextureId* aViewFFI);
static void ConvertExtent3DToFFI(const dom::GPUExtent3D& aExtent,
ffi::WGPUExtent3d* aExtentFFI);
private:
~CommandEncoder();
void Cleanup();
RefPtr<WebGPUChild> mBridge;
nsTArray<WeakPtr<CanvasContext>> mTargetContexts;
public:
const auto& GetDevice() const { return mParent; };
void EndComputePass(ffi::WGPUComputePass& aPass, ErrorResult& aRv);
void EndRenderPass(ffi::WGPURenderPass& aPass, ErrorResult& aRv);
void CopyBufferToBuffer(const Buffer& aSource, BufferAddress aSourceOffset,
const Buffer& aDestination,
BufferAddress aDestinationOffset,
BufferAddress aSize);
void CopyBufferToTexture(const dom::GPUImageCopyBuffer& aSource,
const dom::GPUImageCopyTexture& aDestination,
const dom::GPUExtent3D& aCopySize);
void CopyTextureToBuffer(const dom::GPUImageCopyTexture& aSource,
const dom::GPUImageCopyBuffer& aDestination,
const dom::GPUExtent3D& aCopySize);
void CopyTextureToTexture(const dom::GPUImageCopyTexture& aSource,
const dom::GPUImageCopyTexture& aDestination,
const dom::GPUExtent3D& aCopySize);
void PushDebugGroup(const nsAString& aString);
void PopDebugGroup();
void InsertDebugMarker(const nsAString& aString);
already_AddRefed<ComputePassEncoder> BeginComputePass(
const dom::GPUComputePassDescriptor& aDesc);
already_AddRefed<RenderPassEncoder> BeginRenderPass(
const dom::GPURenderPassDescriptor& aDesc);
already_AddRefed<CommandBuffer> Finish(
const dom::GPUCommandBufferDescriptor& aDesc);
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_CommandEncoder_H_