зеркало из https://github.com/mozilla/gecko-dev.git
72 строки
2.5 KiB
C++
72 строки
2.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsSVGMaskFrameNEON.h"
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#include "nsSVGMaskFrame.h"
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#include <arm_neon.h>
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void
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ComputesRGBLuminanceMask_NEON(uint8_t *aData,
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int32_t aStride,
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const IntSize &aSize,
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float aOpacity)
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{
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int32_t redFactor = 55 * aOpacity; // 255 * 0.2125 * opacity
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int32_t greenFactor = 183 * aOpacity; // 255 * 0.7154 * opacity
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int32_t blueFactor = 18 * aOpacity; // 255 * 0.0721
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uint8_t *pixel = aData;
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int32_t offset = aStride - 4 * aSize.width;
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// Set the value to zero if the alpha is zero
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for (int32_t y = 0; y < aSize.height; y++) {
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for (int32_t x = 0; x < aSize.width; x++) {
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if (!pixel[GFX_ARGB32_OFFSET_A]) {
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memset(pixel, 0, 4);
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}
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pixel += 4;
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}
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pixel += offset;
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}
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pixel = aData;
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int32_t remainderWidth = aSize.width % 8;
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int32_t roundedWidth = aSize.width - remainderWidth;
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uint16x8_t temp;
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uint8x8_t gray;
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uint8x8x4_t result;
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uint8x8_t redVec = vdup_n_u8(redFactor);
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uint8x8_t greenVec = vdup_n_u8(greenFactor);
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uint8x8_t blueVec = vdup_n_u8(blueFactor);
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for (int32_t y = 0; y < aSize.height; y++) {
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// Calculate luminance by neon with 8 pixels per loop
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for (int32_t x = 0; x < roundedWidth; x += 8) {
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uint8x8x4_t argb = vld4_u8(pixel);
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temp = vmull_u8(argb.val[GFX_ARGB32_OFFSET_R], redVec); // temp = red * redFactor
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temp = vmlal_u8(temp, argb.val[GFX_ARGB32_OFFSET_G], greenVec); // temp += green * greenFactor
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temp = vmlal_u8(temp, argb.val[GFX_ARGB32_OFFSET_B], blueVec); // temp += blue * blueFactor
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gray = vshrn_n_u16(temp, 8); // gray = temp >> 8
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// Put the result to the 8 pixels in argb format
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result.val[0] = gray;
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result.val[1] = gray;
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result.val[2] = gray;
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result.val[3] = gray;
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vst4_u8(pixel, result);
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pixel += 8 * 4;
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}
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// Calculate the rest pixels of the line by cpu
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for (int32_t x = 0; x < remainderWidth; x++) {
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pixel[0] = (redFactor * pixel[GFX_ARGB32_OFFSET_R] +
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greenFactor * pixel[GFX_ARGB32_OFFSET_G] +
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blueFactor * pixel[GFX_ARGB32_OFFSET_B]) >> 8;
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memset(pixel + 1, pixel[0], 3);
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pixel += 4;
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}
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pixel += offset;
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}
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}
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