gecko-dev/dom/canvas/WebGLContextUtils.cpp

928 строки
28 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContextUtils.h"
#include "WebGLContext.h"
#include "GLContext.h"
#include "jsapi.h"
#include "mozilla/dom/ScriptSettings.h"
#include "mozilla/Preferences.h"
#include "mozilla/Sprintf.h"
#include "nsIDOMEvent.h"
#include "nsIScriptSecurityManager.h"
#include "nsIVariant.h"
#include "nsPrintfCString.h"
#include "nsServiceManagerUtils.h"
#include <stdarg.h>
#include "WebGLBuffer.h"
#include "WebGLExtensions.h"
#include "WebGLFramebuffer.h"
#include "WebGLProgram.h"
#include "WebGLTexture.h"
#include "WebGLVertexArray.h"
namespace mozilla {
TexTarget
TexImageTargetToTexTarget(TexImageTarget texImageTarget)
{
switch (texImageTarget.get()) {
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return LOCAL_GL_TEXTURE_CUBE_MAP;
default:
return texImageTarget.get();
}
}
JS::Value
StringValue(JSContext* cx, const char* chars, ErrorResult& rv)
{
JSString* str = JS_NewStringCopyZ(cx, chars);
if (!str) {
rv.Throw(NS_ERROR_OUT_OF_MEMORY);
return JS::NullValue();
}
return JS::StringValue(str);
}
void
WebGLContext::GenerateWarning(const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
GenerateWarning(fmt, ap);
va_end(ap);
}
void
WebGLContext::GenerateWarning(const char* fmt, va_list ap)
{
if (!ShouldGenerateWarnings())
return;
mAlreadyGeneratedWarnings++;
char buf[1024];
VsprintfLiteral(buf, fmt, ap);
// no need to print to stderr, as JS_ReportWarning takes care of this for us.
if (!mCanvasElement) {
return;
}
dom::AutoJSAPI api;
if (!api.Init(mCanvasElement->OwnerDoc()->GetScopeObject())) {
return;
}
JSContext* cx = api.cx();
JS_ReportWarningASCII(cx, "WebGL warning: %s", buf);
if (!ShouldGenerateWarnings()) {
JS_ReportWarningASCII(cx,
"WebGL: No further warnings will be reported for"
" this WebGL context."
" (already reported %d warnings)",
mAlreadyGeneratedWarnings);
}
}
bool
WebGLContext::ShouldGenerateWarnings() const
{
if (mMaxWarnings == -1)
return true;
return mAlreadyGeneratedWarnings < mMaxWarnings;
}
void
WebGLContext::GeneratePerfWarning(const char* fmt, ...) const
{
if (!ShouldGeneratePerfWarnings())
return;
if (!mCanvasElement)
return;
dom::AutoJSAPI api;
if (!api.Init(mCanvasElement->OwnerDoc()->GetScopeObject()))
return;
JSContext* cx = api.cx();
////
va_list ap;
va_start(ap, fmt);
char buf[1024];
VsprintfLiteral(buf, fmt, ap);
va_end(ap);
////
JS_ReportWarningASCII(cx, "WebGL perf warning: %s", buf);
mNumPerfWarnings++;
if (!ShouldGeneratePerfWarnings()) {
JS_ReportWarningASCII(cx,
"WebGL: After reporting %u, no further perf warnings will"
" be reported for this WebGL context.",
uint32_t(mNumPerfWarnings));
}
}
void
WebGLContext::SynthesizeGLError(GLenum err)
{
/* ES2 section 2.5 "GL Errors" states that implementations can have
* multiple 'flags', as errors might be caught in different parts of
* a distributed implementation.
* We're signing up as a distributed implementation here, with
* separate flags for WebGL and the underlying GLContext.
*/
if (!mWebGLError)
mWebGLError = err;
}
void
WebGLContext::SynthesizeGLError(GLenum err, const char* fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(err);
}
void
WebGLContext::ErrorInvalidEnum(const char* fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(LOCAL_GL_INVALID_ENUM);
}
void
WebGLContext::ErrorInvalidEnumInfo(const char* info, GLenum enumValue)
{
nsCString name;
EnumName(enumValue, &name);
return ErrorInvalidEnum("%s: invalid enum value %s", info, name.BeginReading());
}
void
WebGLContext::ErrorInvalidEnumInfo(const char* info, const char* funcName,
GLenum enumValue)
{
nsCString name;
EnumName(enumValue, &name);
ErrorInvalidEnum("%s: %s: Invalid enum: 0x%04x (%s).", funcName, info,
enumValue, name.BeginReading());
}
void
WebGLContext::ErrorInvalidOperation(const char* fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(LOCAL_GL_INVALID_OPERATION);
}
void
WebGLContext::ErrorInvalidValue(const char* fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(LOCAL_GL_INVALID_VALUE);
}
void
WebGLContext::ErrorInvalidFramebufferOperation(const char* fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION);
}
void
WebGLContext::ErrorOutOfMemory(const char* fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY);
}
void
WebGLContext::ErrorImplementationBug(const char* fmt, ...)
{
const nsPrintfCString warning("Implementation bug, please file at %s! %s",
"https://bugzilla.mozilla.org/", fmt);
va_list va;
va_start(va, fmt);
GenerateWarning(warning.BeginReading(), va);
va_end(va);
MOZ_ASSERT(false, "WebGLContext::ErrorImplementationBug");
NS_ERROR("WebGLContext::ErrorImplementationBug");
return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY);
}
const char*
WebGLContext::ErrorName(GLenum error)
{
switch(error) {
case LOCAL_GL_INVALID_ENUM:
return "INVALID_ENUM";
case LOCAL_GL_INVALID_OPERATION:
return "INVALID_OPERATION";
case LOCAL_GL_INVALID_VALUE:
return "INVALID_VALUE";
case LOCAL_GL_OUT_OF_MEMORY:
return "OUT_OF_MEMORY";
case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION:
return "INVALID_FRAMEBUFFER_OPERATION";
case LOCAL_GL_NO_ERROR:
return "NO_ERROR";
default:
MOZ_ASSERT(false);
return "[unknown WebGL error]";
}
}
// This version is fallible and will return nullptr if unrecognized.
static const char*
GetEnumName(GLenum val)
{
switch (val) {
#define XX(x) case LOCAL_GL_##x: return #x
XX(NONE);
XX(ALPHA);
XX(ATC_RGB);
XX(ATC_RGBA_EXPLICIT_ALPHA);
XX(ATC_RGBA_INTERPOLATED_ALPHA);
XX(COMPRESSED_RGBA_PVRTC_2BPPV1);
XX(COMPRESSED_RGBA_PVRTC_4BPPV1);
XX(COMPRESSED_RGBA_S3TC_DXT1_EXT);
XX(COMPRESSED_RGBA_S3TC_DXT3_EXT);
XX(COMPRESSED_RGBA_S3TC_DXT5_EXT);
XX(COMPRESSED_RGB_PVRTC_2BPPV1);
XX(COMPRESSED_RGB_PVRTC_4BPPV1);
XX(COMPRESSED_RGB_S3TC_DXT1_EXT);
XX(DEPTH_ATTACHMENT);
XX(DEPTH_COMPONENT);
XX(DEPTH_COMPONENT16);
XX(DEPTH_COMPONENT32);
XX(DEPTH_STENCIL);
XX(DEPTH24_STENCIL8);
XX(DRAW_FRAMEBUFFER);
XX(ETC1_RGB8_OES);
XX(FLOAT);
XX(INT);
XX(FRAMEBUFFER);
XX(HALF_FLOAT);
XX(LUMINANCE);
XX(LUMINANCE_ALPHA);
XX(READ_FRAMEBUFFER);
XX(RGB);
XX(RGB16F);
XX(RGB32F);
XX(RGBA);
XX(RGBA16F);
XX(RGBA32F);
XX(SRGB);
XX(SRGB_ALPHA);
XX(TEXTURE_2D);
XX(TEXTURE_3D);
XX(TEXTURE_CUBE_MAP);
XX(TEXTURE_CUBE_MAP_NEGATIVE_X);
XX(TEXTURE_CUBE_MAP_NEGATIVE_Y);
XX(TEXTURE_CUBE_MAP_NEGATIVE_Z);
XX(TEXTURE_CUBE_MAP_POSITIVE_X);
XX(TEXTURE_CUBE_MAP_POSITIVE_Y);
XX(TEXTURE_CUBE_MAP_POSITIVE_Z);
XX(UNSIGNED_BYTE);
XX(UNSIGNED_INT);
XX(UNSIGNED_INT_24_8);
XX(UNSIGNED_SHORT);
XX(UNSIGNED_SHORT_4_4_4_4);
XX(UNSIGNED_SHORT_5_5_5_1);
XX(UNSIGNED_SHORT_5_6_5);
XX(READ_BUFFER);
XX(UNPACK_ROW_LENGTH);
XX(UNPACK_SKIP_ROWS);
XX(UNPACK_SKIP_PIXELS);
XX(PACK_ROW_LENGTH);
XX(PACK_SKIP_ROWS);
XX(PACK_SKIP_PIXELS);
XX(COLOR);
XX(DEPTH);
XX(STENCIL);
XX(RED);
XX(RGB8);
XX(RGBA8);
XX(RGB10_A2);
XX(TEXTURE_BINDING_3D);
XX(UNPACK_SKIP_IMAGES);
XX(UNPACK_IMAGE_HEIGHT);
XX(TEXTURE_WRAP_R);
XX(MAX_3D_TEXTURE_SIZE);
XX(UNSIGNED_INT_2_10_10_10_REV);
XX(MAX_ELEMENTS_VERTICES);
XX(MAX_ELEMENTS_INDICES);
XX(TEXTURE_MIN_LOD);
XX(TEXTURE_MAX_LOD);
XX(TEXTURE_BASE_LEVEL);
XX(TEXTURE_MAX_LEVEL);
XX(MIN);
XX(MAX);
XX(DEPTH_COMPONENT24);
XX(MAX_TEXTURE_LOD_BIAS);
XX(TEXTURE_COMPARE_MODE);
XX(TEXTURE_COMPARE_FUNC);
XX(CURRENT_QUERY);
XX(QUERY_RESULT);
XX(QUERY_RESULT_AVAILABLE);
XX(STREAM_READ);
XX(STREAM_COPY);
XX(STATIC_READ);
XX(STATIC_COPY);
XX(DYNAMIC_READ);
XX(DYNAMIC_COPY);
XX(MAX_DRAW_BUFFERS);
XX(DRAW_BUFFER0);
XX(DRAW_BUFFER1);
XX(DRAW_BUFFER2);
XX(DRAW_BUFFER3);
XX(DRAW_BUFFER4);
XX(DRAW_BUFFER5);
XX(DRAW_BUFFER6);
XX(DRAW_BUFFER7);
XX(DRAW_BUFFER8);
XX(DRAW_BUFFER9);
XX(DRAW_BUFFER10);
XX(DRAW_BUFFER11);
XX(DRAW_BUFFER12);
XX(DRAW_BUFFER13);
XX(DRAW_BUFFER14);
XX(DRAW_BUFFER15);
XX(MAX_FRAGMENT_UNIFORM_COMPONENTS);
XX(MAX_VERTEX_UNIFORM_COMPONENTS);
XX(SAMPLER_3D);
XX(SAMPLER_2D_SHADOW);
XX(FRAGMENT_SHADER_DERIVATIVE_HINT);
XX(PIXEL_PACK_BUFFER);
XX(PIXEL_UNPACK_BUFFER);
XX(PIXEL_PACK_BUFFER_BINDING);
XX(PIXEL_UNPACK_BUFFER_BINDING);
XX(FLOAT_MAT2x3);
XX(FLOAT_MAT2x4);
XX(FLOAT_MAT3x2);
XX(FLOAT_MAT3x4);
XX(FLOAT_MAT4x2);
XX(FLOAT_MAT4x3);
XX(SRGB8);
XX(SRGB8_ALPHA8);
XX(COMPARE_REF_TO_TEXTURE);
XX(VERTEX_ATTRIB_ARRAY_INTEGER);
XX(MAX_ARRAY_TEXTURE_LAYERS);
XX(MIN_PROGRAM_TEXEL_OFFSET);
XX(MAX_PROGRAM_TEXEL_OFFSET);
XX(MAX_VARYING_COMPONENTS);
XX(TEXTURE_2D_ARRAY);
XX(TEXTURE_BINDING_2D_ARRAY);
XX(R11F_G11F_B10F);
XX(UNSIGNED_INT_10F_11F_11F_REV);
XX(RGB9_E5);
XX(UNSIGNED_INT_5_9_9_9_REV);
XX(TRANSFORM_FEEDBACK_BUFFER_MODE);
XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS);
XX(TRANSFORM_FEEDBACK_VARYINGS);
XX(TRANSFORM_FEEDBACK_BUFFER_START);
XX(TRANSFORM_FEEDBACK_BUFFER_SIZE);
XX(TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
XX(RASTERIZER_DISCARD);
XX(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS);
XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS);
XX(INTERLEAVED_ATTRIBS);
XX(SEPARATE_ATTRIBS);
XX(TRANSFORM_FEEDBACK_BUFFER);
XX(TRANSFORM_FEEDBACK_BUFFER_BINDING);
XX(RGBA32UI);
XX(RGB32UI);
XX(RGBA16UI);
XX(RGB16UI);
XX(RGBA8UI);
XX(RGB8UI);
XX(RGBA32I);
XX(RGB32I);
XX(RGBA16I);
XX(RGB16I);
XX(RGBA8I);
XX(RGB8I);
XX(RED_INTEGER);
XX(RGB_INTEGER);
XX(RGBA_INTEGER);
XX(SAMPLER_2D_ARRAY);
XX(SAMPLER_2D_ARRAY_SHADOW);
XX(SAMPLER_CUBE_SHADOW);
XX(UNSIGNED_INT_VEC2);
XX(UNSIGNED_INT_VEC3);
XX(UNSIGNED_INT_VEC4);
XX(INT_SAMPLER_2D);
XX(INT_SAMPLER_3D);
XX(INT_SAMPLER_CUBE);
XX(INT_SAMPLER_2D_ARRAY);
XX(UNSIGNED_INT_SAMPLER_2D);
XX(UNSIGNED_INT_SAMPLER_3D);
XX(UNSIGNED_INT_SAMPLER_CUBE);
XX(UNSIGNED_INT_SAMPLER_2D_ARRAY);
XX(DEPTH_COMPONENT32F);
XX(DEPTH32F_STENCIL8);
XX(FLOAT_32_UNSIGNED_INT_24_8_REV);
XX(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
XX(FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE);
XX(FRAMEBUFFER_ATTACHMENT_RED_SIZE);
XX(FRAMEBUFFER_ATTACHMENT_GREEN_SIZE);
XX(FRAMEBUFFER_ATTACHMENT_BLUE_SIZE);
XX(FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE);
XX(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE);
XX(FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE);
XX(FRAMEBUFFER_DEFAULT);
XX(DEPTH_STENCIL_ATTACHMENT);
XX(UNSIGNED_NORMALIZED);
XX(DRAW_FRAMEBUFFER_BINDING);
XX(READ_FRAMEBUFFER_BINDING);
XX(RENDERBUFFER_SAMPLES);
XX(FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER);
XX(MAX_COLOR_ATTACHMENTS);
XX(COLOR_ATTACHMENT0);
XX(COLOR_ATTACHMENT1);
XX(COLOR_ATTACHMENT2);
XX(COLOR_ATTACHMENT3);
XX(COLOR_ATTACHMENT4);
XX(COLOR_ATTACHMENT5);
XX(COLOR_ATTACHMENT6);
XX(COLOR_ATTACHMENT7);
XX(COLOR_ATTACHMENT8);
XX(COLOR_ATTACHMENT9);
XX(COLOR_ATTACHMENT10);
XX(COLOR_ATTACHMENT11);
XX(COLOR_ATTACHMENT12);
XX(COLOR_ATTACHMENT13);
XX(COLOR_ATTACHMENT14);
XX(COLOR_ATTACHMENT15);
XX(FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
XX(MAX_SAMPLES);
XX(RG);
XX(RG_INTEGER);
XX(R8);
XX(RG8);
XX(R16F);
XX(R32F);
XX(RG16F);
XX(RG32F);
XX(R8I);
XX(R8UI);
XX(R16I);
XX(R16UI);
XX(R32I);
XX(R32UI);
XX(RG8I);
XX(RG8UI);
XX(RG16I);
XX(RG16UI);
XX(RG32I);
XX(RG32UI);
XX(VERTEX_ARRAY_BINDING);
XX(R8_SNORM);
XX(RG8_SNORM);
XX(RGB8_SNORM);
XX(RGBA8_SNORM);
XX(SIGNED_NORMALIZED);
XX(PRIMITIVE_RESTART_FIXED_INDEX);
XX(COPY_READ_BUFFER);
XX(COPY_WRITE_BUFFER);
XX(UNIFORM_BUFFER);
XX(UNIFORM_BUFFER_BINDING);
XX(UNIFORM_BUFFER_START);
XX(UNIFORM_BUFFER_SIZE);
XX(MAX_VERTEX_UNIFORM_BLOCKS);
XX(MAX_FRAGMENT_UNIFORM_BLOCKS);
XX(MAX_COMBINED_UNIFORM_BLOCKS);
XX(MAX_UNIFORM_BUFFER_BINDINGS);
XX(MAX_UNIFORM_BLOCK_SIZE);
XX(MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS);
XX(MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS);
XX(UNIFORM_BUFFER_OFFSET_ALIGNMENT);
XX(ACTIVE_UNIFORM_BLOCKS);
XX(UNIFORM_TYPE);
XX(UNIFORM_SIZE);
XX(UNIFORM_BLOCK_INDEX);
XX(UNIFORM_OFFSET);
XX(UNIFORM_ARRAY_STRIDE);
XX(UNIFORM_MATRIX_STRIDE);
XX(UNIFORM_IS_ROW_MAJOR);
XX(UNIFORM_BLOCK_BINDING);
XX(UNIFORM_BLOCK_DATA_SIZE);
XX(UNIFORM_BLOCK_ACTIVE_UNIFORMS);
XX(UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);
XX(UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER);
XX(UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER);
XX(MAX_VERTEX_OUTPUT_COMPONENTS);
XX(MAX_FRAGMENT_INPUT_COMPONENTS);
XX(MAX_SERVER_WAIT_TIMEOUT);
XX(OBJECT_TYPE);
XX(SYNC_CONDITION);
XX(SYNC_STATUS);
XX(SYNC_FLAGS);
XX(SYNC_FENCE);
XX(SYNC_GPU_COMMANDS_COMPLETE);
XX(UNSIGNALED);
XX(SIGNALED);
XX(ALREADY_SIGNALED);
XX(TIMEOUT_EXPIRED);
XX(CONDITION_SATISFIED);
XX(WAIT_FAILED);
XX(VERTEX_ATTRIB_ARRAY_DIVISOR);
XX(ANY_SAMPLES_PASSED);
XX(ANY_SAMPLES_PASSED_CONSERVATIVE);
XX(SAMPLER_BINDING);
XX(RGB10_A2UI);
XX(TEXTURE_SWIZZLE_R);
XX(TEXTURE_SWIZZLE_G);
XX(TEXTURE_SWIZZLE_B);
XX(TEXTURE_SWIZZLE_A);
XX(GREEN);
XX(BLUE);
XX(INT_2_10_10_10_REV);
XX(TRANSFORM_FEEDBACK);
XX(TRANSFORM_FEEDBACK_PAUSED);
XX(TRANSFORM_FEEDBACK_ACTIVE);
XX(TRANSFORM_FEEDBACK_BINDING);
XX(COMPRESSED_R11_EAC);
XX(COMPRESSED_SIGNED_R11_EAC);
XX(COMPRESSED_RG11_EAC);
XX(COMPRESSED_SIGNED_RG11_EAC);
XX(COMPRESSED_RGB8_ETC2);
XX(COMPRESSED_SRGB8_ETC2);
XX(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
XX(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
XX(COMPRESSED_RGBA8_ETC2_EAC);
XX(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
XX(TEXTURE_IMMUTABLE_FORMAT);
XX(MAX_ELEMENT_INDEX);
XX(NUM_SAMPLE_COUNTS);
XX(TEXTURE_IMMUTABLE_LEVELS);
#undef XX
}
return nullptr;
}
/*static*/ void
WebGLContext::EnumName(GLenum val, nsCString* out_name)
{
const char* name = GetEnumName(val);
if (name) {
*out_name = name;
return;
}
*out_name = nsPrintfCString("<enum 0x%04x>", val);
}
void
WebGLContext::ErrorInvalidEnumArg(const char* funcName, const char* argName, GLenum val)
{
nsCString enumName;
EnumName(val, &enumName);
ErrorInvalidEnum("%s: Bad `%s`: %s", funcName, argName, enumName.BeginReading());
}
bool
IsCompressedTextureFormat(GLenum format)
{
switch (format) {
case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case LOCAL_GL_ATC_RGB:
case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
case LOCAL_GL_ETC1_RGB8_OES:
case LOCAL_GL_COMPRESSED_R11_EAC:
case LOCAL_GL_COMPRESSED_SIGNED_R11_EAC:
case LOCAL_GL_COMPRESSED_RG11_EAC:
case LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC:
case LOCAL_GL_COMPRESSED_RGB8_ETC2:
case LOCAL_GL_COMPRESSED_SRGB8_ETC2:
case LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC:
case LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
return true;
default:
return false;
}
}
bool
IsTextureFormatCompressed(TexInternalFormat format)
{
return IsCompressedTextureFormat(format.get());
}
GLenum
WebGLContext::GetAndFlushUnderlyingGLErrors()
{
// Get and clear GL error in ALL cases.
GLenum error = gl->fGetError();
// Only store in mUnderlyingGLError if is hasn't already recorded an
// error.
if (!mUnderlyingGLError)
mUnderlyingGLError = error;
return error;
}
#ifdef DEBUG
// For NaNs, etc.
static bool
IsCacheCorrect(float cached, float actual)
{
if (IsNaN(cached)) {
// GL is allowed to do anything it wants for NaNs, so if we're shadowing
// a NaN, then whatever `actual` is might be correct.
return true;
}
return cached == actual;
}
void
AssertUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint shadow)
{
GLuint val = 0;
gl->GetUIntegerv(pname, &val);
if (val != shadow) {
printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n",
pname, shadow, shadow, val, val);
MOZ_ASSERT(false, "Bad cached value.");
}
}
void
AssertMaskedUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint mask,
GLuint shadow)
{
GLuint val = 0;
gl->GetUIntegerv(pname, &val);
const GLuint valMasked = val & mask;
const GLuint shadowMasked = shadow & mask;
if (valMasked != shadowMasked) {
printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n",
pname, shadowMasked, shadowMasked, valMasked, valMasked);
MOZ_ASSERT(false, "Bad cached value.");
}
}
#else
void
AssertUintParamCorrect(gl::GLContext*, GLenum, GLuint)
{
}
#endif
void
WebGLContext::AssertCachedBindings()
{
#ifdef DEBUG
MakeContextCurrent();
GetAndFlushUnderlyingGLErrors();
if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) {
GLuint bound = mBoundVertexArray ? mBoundVertexArray->GLName() : 0;
AssertUintParamCorrect(gl, LOCAL_GL_VERTEX_ARRAY_BINDING, bound);
}
// Framebuffers
if (IsWebGL2()) {
GLuint bound = mBoundDrawFramebuffer ? mBoundDrawFramebuffer->mGLName
: 0;
AssertUintParamCorrect(gl, LOCAL_GL_DRAW_FRAMEBUFFER_BINDING, bound);
bound = mBoundReadFramebuffer ? mBoundReadFramebuffer->mGLName : 0;
AssertUintParamCorrect(gl, LOCAL_GL_READ_FRAMEBUFFER_BINDING, bound);
} else {
MOZ_ASSERT(mBoundDrawFramebuffer == mBoundReadFramebuffer);
GLuint bound = mBoundDrawFramebuffer ? mBoundDrawFramebuffer->mGLName
: 0;
AssertUintParamCorrect(gl, LOCAL_GL_FRAMEBUFFER_BINDING, bound);
}
GLint stencilBits = 0;
if (GetStencilBits(&stencilBits)) { // Depends on current draw framebuffer.
const GLuint stencilRefMask = (1 << stencilBits) - 1;
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_REF, stencilRefMask, mStencilRefFront);
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_REF, stencilRefMask, mStencilRefBack);
}
// Program
GLuint bound = mCurrentProgram ? mCurrentProgram->mGLName : 0;
AssertUintParamCorrect(gl, LOCAL_GL_CURRENT_PROGRAM, bound);
// Textures
GLenum activeTexture = mActiveTexture + LOCAL_GL_TEXTURE0;
AssertUintParamCorrect(gl, LOCAL_GL_ACTIVE_TEXTURE, activeTexture);
WebGLTexture* curTex = ActiveBoundTextureForTarget(LOCAL_GL_TEXTURE_2D);
bound = curTex ? curTex->mGLName : 0;
AssertUintParamCorrect(gl, LOCAL_GL_TEXTURE_BINDING_2D, bound);
curTex = ActiveBoundTextureForTarget(LOCAL_GL_TEXTURE_CUBE_MAP);
bound = curTex ? curTex->mGLName : 0;
AssertUintParamCorrect(gl, LOCAL_GL_TEXTURE_BINDING_CUBE_MAP, bound);
// Buffers
bound = mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0;
AssertUintParamCorrect(gl, LOCAL_GL_ARRAY_BUFFER_BINDING, bound);
MOZ_ASSERT(mBoundVertexArray);
WebGLBuffer* curBuff = mBoundVertexArray->mElementArrayBuffer;
bound = curBuff ? curBuff->mGLName : 0;
AssertUintParamCorrect(gl, LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING, bound);
MOZ_ASSERT(!GetAndFlushUnderlyingGLErrors());
#endif
// We do not check the renderbuffer binding, because we never rely on it matching.
}
void
WebGLContext::AssertCachedGlobalState()
{
#ifdef DEBUG
MakeContextCurrent();
GetAndFlushUnderlyingGLErrors();
////////////////
// Draw state
MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_DEPTH_TEST) == mDepthTestEnabled);
MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_DITHER) == mDitherEnabled);
MOZ_ASSERT_IF(IsWebGL2(),
gl->fIsEnabled(LOCAL_GL_RASTERIZER_DISCARD) == mRasterizerDiscardEnabled);
MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_SCISSOR_TEST) == mScissorTestEnabled);
MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_STENCIL_TEST) == mStencilTestEnabled);
realGLboolean colorWriteMask[4] = {0, 0, 0, 0};
gl->fGetBooleanv(LOCAL_GL_COLOR_WRITEMASK, colorWriteMask);
MOZ_ASSERT(colorWriteMask[0] == mColorWriteMask[0] &&
colorWriteMask[1] == mColorWriteMask[1] &&
colorWriteMask[2] == mColorWriteMask[2] &&
colorWriteMask[3] == mColorWriteMask[3]);
GLfloat colorClearValue[4] = {0.0f, 0.0f, 0.0f, 0.0f};
gl->fGetFloatv(LOCAL_GL_COLOR_CLEAR_VALUE, colorClearValue);
MOZ_ASSERT(IsCacheCorrect(mColorClearValue[0], colorClearValue[0]) &&
IsCacheCorrect(mColorClearValue[1], colorClearValue[1]) &&
IsCacheCorrect(mColorClearValue[2], colorClearValue[2]) &&
IsCacheCorrect(mColorClearValue[3], colorClearValue[3]));
realGLboolean depthWriteMask = 0;
gl->fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask);
MOZ_ASSERT(depthWriteMask == mDepthWriteMask);
GLfloat depthClearValue = 0.0f;
gl->fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue);
MOZ_ASSERT(IsCacheCorrect(mDepthClearValue, depthClearValue));
const int maxStencilBits = 8;
const GLuint maxStencilBitsMask = (1 << maxStencilBits) - 1;
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_CLEAR_VALUE, maxStencilBitsMask, mStencilClearValue);
// GLES 3.0.4, $4.1.4, p177:
// [...] the front and back stencil mask are both set to the value `2^s - 1`, where
// `s` is greater than or equal to the number of bits in the deepest stencil buffer
// supported by the GL implementation.
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK, maxStencilBitsMask, mStencilValueMaskFront);
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK, maxStencilBitsMask, mStencilValueMaskBack);
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK, maxStencilBitsMask, mStencilWriteMaskFront);
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK, maxStencilBitsMask, mStencilWriteMaskBack);
// Viewport
GLint int4[4] = {0, 0, 0, 0};
gl->fGetIntegerv(LOCAL_GL_VIEWPORT, int4);
MOZ_ASSERT(int4[0] == mViewportX &&
int4[1] == mViewportY &&
int4[2] == mViewportWidth &&
int4[3] == mViewportHeight);
AssertUintParamCorrect(gl, LOCAL_GL_PACK_ALIGNMENT, mPixelStore_PackAlignment);
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_ALIGNMENT, mPixelStore_UnpackAlignment);
if (IsWebGL2()) {
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_IMAGE_HEIGHT, mPixelStore_UnpackImageHeight);
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_IMAGES , mPixelStore_UnpackSkipImages);
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_ROW_LENGTH , mPixelStore_UnpackRowLength);
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_ROWS , mPixelStore_UnpackSkipRows);
AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_PIXELS , mPixelStore_UnpackSkipPixels);
AssertUintParamCorrect(gl, LOCAL_GL_PACK_ROW_LENGTH , mPixelStore_PackRowLength);
AssertUintParamCorrect(gl, LOCAL_GL_PACK_SKIP_ROWS , mPixelStore_PackSkipRows);
AssertUintParamCorrect(gl, LOCAL_GL_PACK_SKIP_PIXELS , mPixelStore_PackSkipPixels);
}
MOZ_ASSERT(!GetAndFlushUnderlyingGLErrors());
#endif
}
const char*
InfoFrom(WebGLTexImageFunc func, WebGLTexDimensions dims)
{
switch (dims) {
case WebGLTexDimensions::Tex2D:
switch (func) {
case WebGLTexImageFunc::TexImage: return "texImage2D";
case WebGLTexImageFunc::TexSubImage: return "texSubImage2D";
case WebGLTexImageFunc::CopyTexImage: return "copyTexImage2D";
case WebGLTexImageFunc::CopyTexSubImage: return "copyTexSubImage2D";
case WebGLTexImageFunc::CompTexImage: return "compressedTexImage2D";
case WebGLTexImageFunc::CompTexSubImage: return "compressedTexSubImage2D";
default:
MOZ_CRASH("GFX: invalid 2D TexDimensions");
}
case WebGLTexDimensions::Tex3D:
switch (func) {
case WebGLTexImageFunc::TexImage: return "texImage3D";
case WebGLTexImageFunc::TexSubImage: return "texSubImage3D";
case WebGLTexImageFunc::CopyTexSubImage: return "copyTexSubImage3D";
case WebGLTexImageFunc::CompTexSubImage: return "compressedTexSubImage3D";
default:
MOZ_CRASH("GFX: invalid 3D TexDimensions");
}
default:
MOZ_CRASH("GFX: invalid TexDimensions");
}
}
////
JS::Value
StringValue(JSContext* cx, const nsAString& str, ErrorResult& er)
{
JSString* jsStr = JS_NewUCStringCopyN(cx, str.BeginReading(), str.Length());
if (!jsStr) {
er.Throw(NS_ERROR_OUT_OF_MEMORY);
return JS::NullValue();
}
return JS::StringValue(jsStr);
}
} // namespace mozilla