gecko-dev/gfx/layers/client/CanvasClient.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CanvasClient.h"
#include "ClientCanvasLayer.h" // for ClientCanvasLayer
#include "GLContext.h" // for GLContext
#include "GLScreenBuffer.h" // for GLScreenBuffer
#include "ScopedGLHelpers.h"
#include "gfx2DGlue.h" // for ImageFormatToSurfaceFormat
#include "gfxPlatform.h" // for gfxPlatform
#include "GLReadTexImageHelper.h"
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/layers/BufferTexture.h"
#include "mozilla/layers/AsyncCanvasRenderer.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
#include "mozilla/layers/TextureClientOGL.h"
#include "nsDebug.h" // for printf_stderr, NS_ASSERTION
#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
#include "TextureClientSharedSurface.h"
using namespace mozilla::gfx;
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
/* static */
already_AddRefed<CanvasClient> CanvasClient::CreateCanvasClient(
CanvasClientType aType, CompositableForwarder* aForwarder,
TextureFlags aFlags) {
switch (aType) {
case CanvasClientTypeShSurf:
return MakeAndAddRef<CanvasClientSharedSurface>(aForwarder, aFlags);
case CanvasClientAsync:
return MakeAndAddRef<CanvasClientBridge>(aForwarder, aFlags);
default:
return MakeAndAddRef<CanvasClient2D>(aForwarder, aFlags);
break;
}
}
void CanvasClientBridge::UpdateAsync(AsyncCanvasRenderer* aRenderer) {
if (!GetForwarder() || !mLayer || !aRenderer ||
!aRenderer->GetCanvasClient()) {
return;
}
CompositableHandle asyncID = aRenderer->GetCanvasClientAsyncHandle();
if (!asyncID || mAsyncHandle == asyncID) {
return;
}
static_cast<ShadowLayerForwarder*>(GetForwarder())
->AttachAsyncCompositable(asyncID, mLayer);
mAsyncHandle = asyncID;
}
void CanvasClient2D::UpdateFromTexture(TextureClient* aTexture,
wr::RenderRoot aRenderRoot) {
MOZ_ASSERT(aTexture);
if (!aTexture->IsSharedWithCompositor()) {
if (!AddTextureClient(aTexture)) {
return;
}
}
mBackBuffer = nullptr;
mFrontBuffer = nullptr;
mBufferProviderTexture = aTexture;
AutoTArray<CompositableForwarder::TimedTextureClient, 1> textures;
CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
t->mTextureClient = aTexture;
t->mPictureRect = nsIntRect(nsIntPoint(0, 0), aTexture->GetSize());
t->mFrameID = mFrameID;
GetForwarder()->UseTextures(this, textures, Some(aRenderRoot));
aTexture->SyncWithObject(GetForwarder()->GetSyncObject());
}
void CanvasClient2D::Update(gfx::IntSize aSize,
ShareableCanvasRenderer* aCanvasRenderer,
wr::RenderRoot aRenderRoot) {
mBufferProviderTexture = nullptr;
AutoRemoveTexture autoRemove(this, aRenderRoot);
if (mBackBuffer &&
(mBackBuffer->IsReadLocked() || mBackBuffer->GetSize() != aSize)) {
autoRemove.mTexture = mBackBuffer;
mBackBuffer = nullptr;
}
bool bufferCreated = false;
if (!mBackBuffer) {
gfxContentType contentType = aCanvasRenderer->IsOpaque()
? gfxContentType::COLOR
: gfxContentType::COLOR_ALPHA;
gfx::SurfaceFormat surfaceFormat =
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(contentType);
TextureFlags flags = TextureFlags::DEFAULT;
if (mTextureFlags & TextureFlags::ORIGIN_BOTTOM_LEFT) {
flags |= TextureFlags::ORIGIN_BOTTOM_LEFT;
}
flags |= TextureFlags::NON_BLOCKING_READ_LOCK;
mBackBuffer = CreateTextureClientForCanvas(surfaceFormat, aSize, flags,
aCanvasRenderer);
if (!mBackBuffer) {
NS_WARNING("Failed to allocate the TextureClient");
return;
}
MOZ_ASSERT(mBackBuffer->CanExposeDrawTarget());
bufferCreated = true;
}
bool updated = false;
{
TextureClientAutoLock autoLock(mBackBuffer, OpenMode::OPEN_WRITE_ONLY);
if (!autoLock.Succeeded()) {
mBackBuffer = nullptr;
return;
}
RefPtr<DrawTarget> target = mBackBuffer->BorrowDrawTarget();
if (target) {
if (!aCanvasRenderer->UpdateTarget(target)) {
NS_WARNING("Failed to copy the canvas into a TextureClient.");
return;
}
updated = true;
}
}
if (bufferCreated && !AddTextureClient(mBackBuffer)) {
mBackBuffer = nullptr;
return;
}
if (updated) {
AutoTArray<CompositableForwarder::TimedTextureClient, 1> textures;
CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
t->mTextureClient = mBackBuffer;
t->mPictureRect = nsIntRect(nsIntPoint(0, 0), mBackBuffer->GetSize());
t->mFrameID = mFrameID;
GetForwarder()->UseTextures(this, textures, Some(aRenderRoot));
mBackBuffer->SyncWithObject(GetForwarder()->GetSyncObject());
}
mBackBuffer.swap(mFrontBuffer);
}
already_AddRefed<TextureClient> CanvasClient2D::CreateTextureClientForCanvas(
gfx::SurfaceFormat aFormat, gfx::IntSize aSize, TextureFlags aFlags,
ShareableCanvasRenderer* aCanvasRenderer) {
if (aCanvasRenderer->HasGLContext()) {
// We want a cairo backend here as we don't want to be copying into
// an accelerated backend and we like LockBits to work. This is currently
// the most effective way to make this work.
return TextureClient::CreateForRawBufferAccess(GetForwarder(), aFormat,
aSize, BackendType::CAIRO,
mTextureFlags | aFlags);
}
#ifdef XP_WIN
return CreateTextureClientForDrawing(aFormat, aSize, BackendSelector::Canvas,
aFlags);
#else
// XXX - We should use CreateTextureClientForDrawing, but we first need
// to use double buffering.
gfx::BackendType backend =
gfxPlatform::GetPlatform()->GetPreferredCanvasBackend();
return TextureClient::CreateForRawBufferAccess(
GetForwarder(), aFormat, aSize, backend, mTextureFlags | aFlags);
#endif
}
////////////////////////////////////////////////////////////////////////
CanvasClientSharedSurface::CanvasClientSharedSurface(
CompositableForwarder* aLayerForwarder, TextureFlags aFlags)
: CanvasClient(aLayerForwarder, aFlags) {}
CanvasClientSharedSurface::~CanvasClientSharedSurface() { ClearSurfaces(); }
////////////////////////////////////////
// Readback
// For formats compatible with R8G8B8A8.
static inline void SwapRB_R8G8B8A8(uint8_t* pixel) {
// [RR, GG, BB, AA]
Swap(pixel[0], pixel[2]);
}
class TexClientFactory {
CompositableForwarder* const mAllocator;
const bool mHasAlpha;
const gfx::IntSize mSize;
const gfx::BackendType mBackendType;
const TextureFlags mBaseTexFlags;
const LayersBackend mLayersBackend;
public:
TexClientFactory(CompositableForwarder* allocator, bool hasAlpha,
const gfx::IntSize& size, gfx::BackendType backendType,
TextureFlags baseTexFlags, LayersBackend layersBackend)
: mAllocator(allocator),
mHasAlpha(hasAlpha),
mSize(size),
mBackendType(backendType),
mBaseTexFlags(baseTexFlags),
mLayersBackend(layersBackend) {}
protected:
already_AddRefed<TextureClient> Create(gfx::SurfaceFormat format) {
return TextureClient::CreateForRawBufferAccess(mAllocator, format, mSize,
mBackendType, mBaseTexFlags);
}
public:
already_AddRefed<TextureClient> CreateB8G8R8AX8() {
gfx::SurfaceFormat format =
mHasAlpha ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::B8G8R8X8;
return Create(format);
}
already_AddRefed<TextureClient> CreateR8G8B8AX8() {
RefPtr<TextureClient> ret;
bool areRGBAFormatsBroken = mLayersBackend == LayersBackend::LAYERS_BASIC;
if (!areRGBAFormatsBroken) {
gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8
: gfx::SurfaceFormat::R8G8B8X8;
if (gfxVars::UseWebRender() && format == gfx::SurfaceFormat::R8G8B8X8) {
MOZ_CRASH("R8G8B8X8 is not supported on WebRender");
}
ret = Create(format);
}
if (!ret) {
ret = CreateB8G8R8AX8();
if (ret) {
ret->AddFlags(TextureFlags::RB_SWAPPED);
}
}
return ret.forget();
}
};
static already_AddRefed<TextureClient> TexClientFromReadback(
SharedSurface* src, CompositableForwarder* allocator,
TextureFlags baseFlags, LayersBackend layersBackend) {
auto backendType = gfx::BackendType::SKIA;
TexClientFactory factory(allocator, src->mHasAlpha, src->mSize, backendType,
baseFlags, layersBackend);
RefPtr<TextureClient> texClient;
{
gl::ScopedReadbackFB autoReadback(src);
// We have a source FB, now we need a format.
GLenum destFormat = LOCAL_GL_BGRA;
GLenum destType = LOCAL_GL_UNSIGNED_BYTE;
GLenum readFormat;
GLenum readType;
// We actually don't care if they match, since we can handle
// any read{Format,Type} we get.
auto gl = src->mGL;
GetActualReadFormats(gl, destFormat, destType, &readFormat, &readType);
MOZ_ASSERT(readFormat == LOCAL_GL_RGBA || readFormat == LOCAL_GL_BGRA);
MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_BYTE);
// With a format and type, we can create texClient.
if (readFormat == LOCAL_GL_BGRA && readType == LOCAL_GL_UNSIGNED_BYTE) {
// 0xAARRGGBB
// In Lendian: [BB, GG, RR, AA]
texClient = factory.CreateB8G8R8AX8();
} else if (readFormat == LOCAL_GL_RGBA &&
readType == LOCAL_GL_UNSIGNED_BYTE) {
// [RR, GG, BB, AA]
texClient = factory.CreateR8G8B8AX8();
} else {
MOZ_CRASH("GFX: Bad `read{Format,Type}`.");
}
if (!texClient) {
gfxWarning() << "Couldn't create texClient for readback.";
return nullptr;
}
// With a texClient, we can lock for writing.
TextureClientAutoLock autoLock(texClient, OpenMode::OPEN_WRITE);
DebugOnly<bool> succeeded = autoLock.Succeeded();
MOZ_ASSERT(succeeded, "texture should have locked");
MappedTextureData mapped;
texClient->BorrowMappedData(mapped);
// ReadPixels from the current FB into mapped.data.
auto width = src->mSize.width;
auto height = src->mSize.height;
auto stride = mapped.stride;
{
ScopedPackState scopedPackState(gl);
bool handled = scopedPackState.SetForWidthAndStrideRGBA(width, stride);
MOZ_RELEASE_ASSERT(handled, "Unhandled stride");
gl->raw_fReadPixels(0, 0, width, height, readFormat, readType,
mapped.data);
}
// RB_SWAPPED doesn't work with D3D11. (bug 1051010)
// RB_SWAPPED doesn't work with Basic. (bug ???????)
bool layersNeedsManualSwap = layersBackend == LayersBackend::LAYERS_BASIC ||
layersBackend == LayersBackend::LAYERS_D3D11;
if (texClient->HasFlags(TextureFlags::RB_SWAPPED) &&
layersNeedsManualSwap) {
size_t pixels = width * height;
uint8_t* itr = mapped.data;
for (size_t i = 0; i < pixels; i++) {
SwapRB_R8G8B8A8(itr);
itr += 4;
}
texClient->RemoveFlags(TextureFlags::RB_SWAPPED);
}
}
return texClient.forget();
}
////////////////////////////////////////
static already_AddRefed<SharedSurfaceTextureClient> CloneSurface(
gl::SharedSurface* src, gl::SurfaceFactory* factory) {
RefPtr<SharedSurfaceTextureClient> dest = factory->NewTexClient(src->mSize);
if (!dest) {
return nullptr;
}
gl::SharedSurface* destSurf = dest->Surf();
destSurf->ProducerAcquire();
SharedSurface::ProdCopy(src, dest->Surf(), factory);
destSurf->ProducerRelease();
return dest.forget();
}
void CanvasClientSharedSurface::Update(gfx::IntSize aSize,
ShareableCanvasRenderer* aCanvasRenderer,
wr::RenderRoot aRenderRoot) {
Renderer renderer;
renderer.construct<ShareableCanvasRenderer*>(aCanvasRenderer);
UpdateRenderer(aSize, renderer);
}
void CanvasClientSharedSurface::UpdateAsync(AsyncCanvasRenderer* aRenderer) {
Renderer renderer;
renderer.construct<AsyncCanvasRenderer*>(aRenderer);
UpdateRenderer(aRenderer->GetSize(), renderer);
}
void CanvasClientSharedSurface::UpdateRenderer(gfx::IntSize aSize,
Renderer& aRenderer) {
GLContext* gl = nullptr;
ShareableCanvasRenderer* canvasRenderer = nullptr;
AsyncCanvasRenderer* asyncRenderer = nullptr;
if (aRenderer.constructed<ShareableCanvasRenderer*>()) {
canvasRenderer = aRenderer.ref<ShareableCanvasRenderer*>();
gl = canvasRenderer->mGLContext;
} else {
asyncRenderer = aRenderer.ref<AsyncCanvasRenderer*>();
gl = asyncRenderer->mGLContext;
}
if (!gl->MakeCurrent()) return;
RefPtr<TextureClient> newFront;
mShSurfClient = nullptr;
if (gl->Screen()) {
mShSurfClient = gl->Screen()->Front();
if (mShSurfClient && mShSurfClient->GetAllocator() &&
mShSurfClient->GetAllocator() !=
GetForwarder()->GetTextureForwarder()) {
mShSurfClient =
CloneSurface(mShSurfClient->Surf(), gl->Screen()->Factory());
}
}
if (!mShSurfClient) {
gfxCriticalError() << "Invalid canvas front buffer or screen";
return;
}
newFront = mShSurfClient;
SharedSurface* surf = mShSurfClient->Surf();
if (!surf->IsBufferAvailable()) {
NS_WARNING("SharedSurface buffer not available, skip update");
return;
}
// Readback if needed.
mReadbackClient = nullptr;
auto forwarder = GetForwarder();
bool needsReadback = (surf->mType == SharedSurfaceType::Basic);
if (needsReadback) {
TextureFlags flags = TextureFlags::IMMUTABLE;
CompositableForwarder* shadowForwarder = nullptr;
if (canvasRenderer) {
flags |= canvasRenderer->Flags();
shadowForwarder = canvasRenderer->GetForwarder();
} else {
MOZ_ASSERT(asyncRenderer);
flags |= mTextureFlags;
shadowForwarder = GetForwarder();
}
auto layersBackend = shadowForwarder->GetCompositorBackendType();
mReadbackClient =
TexClientFromReadback(surf, forwarder, flags, layersBackend);
newFront = mReadbackClient;
} else {
mReadbackClient = nullptr;
}
surf->Commit();
if (asyncRenderer) {
// If surface type is Basic, above codes will readback
// the GLContext to mReadbackClient in order to send frame to
// compositor. We copy from this TextureClient directly by
// calling CopyFromTextureClient().
// Therefore, if main-thread want the content of GLContext,
// it doesn't have to readback from GLContext again.
//
// Otherwise, if surface type isn't Basic, we will read from
// SharedSurface directly from main-thread. We still pass
// mReadbackClient which is nullptr here to tell
// AsyncCanvasRenderer reset some properties.
asyncRenderer->CopyFromTextureClient(mReadbackClient);
}
if (!newFront) {
// May happen in a release build in case of memory pressure.
gfxWarning()
<< "Failed to allocate a TextureClient for SharedSurface Canvas. Size: "
<< aSize;
return;
}
mNewFront = newFront;
}
void CanvasClientSharedSurface::Updated(wr::RenderRoot aRenderRoot) {
if (!mNewFront) {
return;
}
auto forwarder = GetForwarder();
mFront = mNewFront;
mNewFront = nullptr;
// Add the new TexClient.
if (!AddTextureClient(mFront)) {
return;
}
AutoTArray<CompositableForwarder::TimedTextureClient, 1> textures;
CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
t->mTextureClient = mFront;
t->mPictureRect = nsIntRect(nsIntPoint(0, 0), mFront->GetSize());
t->mFrameID = mFrameID;
forwarder->UseTextures(this, textures, Some(aRenderRoot));
}
void CanvasClientSharedSurface::OnDetach() { ClearSurfaces(); }
void CanvasClientSharedSurface::ClearSurfaces() {
if (mFront) {
mFront->CancelWaitForRecycle();
}
mFront = nullptr;
mNewFront = nullptr;
mShSurfClient = nullptr;
mReadbackClient = nullptr;
}
} // namespace layers
} // namespace mozilla