зеркало из https://github.com/mozilla/gecko-dev.git
57 строки
1.8 KiB
C++
57 строки
1.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h
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#define mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h
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#include "mozilla/layers/TextureSourceProvider.h"
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namespace mozilla {
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namespace layers {
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class MLGDevice;
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class LayerManagerMLGPU;
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class TextureSourceProviderMLGPU final : public TextureSourceProvider {
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public:
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TextureSourceProviderMLGPU(LayerManagerMLGPU* aLayerManager,
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MLGDevice* aDevice);
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virtual ~TextureSourceProviderMLGPU();
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already_AddRefed<DataTextureSource> CreateDataTextureSource(
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TextureFlags aFlags) override;
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already_AddRefed<DataTextureSource> CreateDataTextureSourceAround(
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gfx::DataSourceSurface* aSurface) override;
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void UnlockAfterComposition(TextureHost* aTexture) override;
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bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost) override;
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int32_t GetMaxTextureSize() const override;
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TimeStamp GetLastCompositionEndTime() const override;
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bool SupportsEffect(EffectTypes aEffect) override;
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bool IsValid() const override;
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#ifdef XP_WIN
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ID3D11Device* GetD3D11Device() const override;
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#endif
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void ReadUnlockTextures() { TextureSourceProvider::ReadUnlockTextures(); }
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// Release references to the layer manager.
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void Destroy() override;
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private:
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// Using RefPtr<> here would be a circular reference.
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LayerManagerMLGPU* mLayerManager;
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RefPtr<MLGDevice> mDevice;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h
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