зеркало из https://github.com/mozilla/gecko-dev.git
486 строки
16 KiB
JavaScript
486 строки
16 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/* global uneval */
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const { Cc, Cr, CC } = require("chrome");
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const DevToolsUtils = require("devtools/shared/DevToolsUtils");
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const { dumpn, dumpv } = DevToolsUtils;
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const flags = require("devtools/shared/flags");
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const StreamUtils = require("devtools/shared/transport/stream-utils");
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const { Packet, JSONPacket, BulkPacket } =
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require("devtools/shared/transport/packets");
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loader.lazyGetter(this, "ScriptableInputStream", () => {
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return CC("@mozilla.org/scriptableinputstream;1",
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"nsIScriptableInputStream", "init");
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});
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const PACKET_HEADER_MAX = 200;
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/**
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* An adapter that handles data transfers between the debugger client and
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* server. It can work with both nsIPipe and nsIServerSocket transports so
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* long as the properly created input and output streams are specified.
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* (However, for intra-process connections, LocalDebuggerTransport, below,
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* is more efficient than using an nsIPipe pair with DebuggerTransport.)
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*
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* @param input nsIAsyncInputStream
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* The input stream.
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* @param output nsIAsyncOutputStream
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* The output stream.
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*
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* Given a DebuggerTransport instance dt:
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* 1) Set dt.hooks to a packet handler object (described below).
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* 2) Call dt.ready() to begin watching for input packets.
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* 3) Call dt.send() / dt.startBulkSend() to send packets.
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* 4) Call dt.close() to close the connection, and disengage from the event
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* loop.
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*
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* A packet handler is an object with the following methods:
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*
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* - onPacket(packet) - called when we have received a complete packet.
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* |packet| is the parsed form of the packet --- a JavaScript value, not
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* a JSON-syntax string.
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*
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* - onBulkPacket(packet) - called when we have switched to bulk packet
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* receiving mode. |packet| is an object containing:
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* * actor: Name of actor that will receive the packet
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* * type: Name of actor's method that should be called on receipt
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* * length: Size of the data to be read
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* * stream: This input stream should only be used directly if you can ensure
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* that you will read exactly |length| bytes and will not close the
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* stream when reading is complete
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* * done: If you use the stream directly (instead of |copyTo| below), you
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* must signal completion by resolving / rejecting this deferred.
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* If it's rejected, the transport will be closed. If an Error is
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* supplied as a rejection value, it will be logged via |dumpn|.
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* If you do use |copyTo|, resolving is taken care of for you when
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* copying completes.
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* * copyTo: A helper function for getting your data out of the stream that
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* meets the stream handling requirements above, and has the
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* following signature:
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* @param output nsIAsyncOutputStream
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* The stream to copy to.
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* @return Promise
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* The promise is resolved when copying completes or rejected if any
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* (unexpected) errors occur.
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* This object also emits "progress" events for each chunk that is
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* copied. See stream-utils.js.
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*
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* - onClosed(reason) - called when the connection is closed. |reason| is
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* an optional nsresult or object, typically passed when the transport is
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* closed due to some error in a underlying stream.
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*
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* See ./packets.js and the Remote Debugging Protocol specification for more
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* details on the format of these packets.
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*/
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function DebuggerTransport(input, output) {
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this._input = input;
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this._scriptableInput = new ScriptableInputStream(input);
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this._output = output;
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// The current incoming (possibly partial) header, which will determine which
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// type of Packet |_incoming| below will become.
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this._incomingHeader = "";
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// The current incoming Packet object
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this._incoming = null;
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// A queue of outgoing Packet objects
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this._outgoing = [];
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this.hooks = null;
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this.active = false;
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this._incomingEnabled = true;
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this._outgoingEnabled = true;
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this.close = this.close.bind(this);
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}
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DebuggerTransport.prototype = {
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/**
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* Transmit an object as a JSON packet.
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*
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* This method returns immediately, without waiting for the entire
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* packet to be transmitted, registering event handlers as needed to
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* transmit the entire packet. Packets are transmitted in the order
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* they are passed to this method.
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*/
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send: function(object) {
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const packet = new JSONPacket(this);
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packet.object = object;
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this._outgoing.push(packet);
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this._flushOutgoing();
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},
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/**
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* Transmit streaming data via a bulk packet.
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*
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* This method initiates the bulk send process by queuing up the header data.
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* The caller receives eventual access to a stream for writing.
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*
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* N.B.: Do *not* attempt to close the stream handed to you, as it will
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* continue to be used by this transport afterwards. Most users should
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* instead use the provided |copyFrom| function instead.
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*
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* @param header Object
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* This is modeled after the format of JSON packets above, but does not
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* actually contain the data, but is instead just a routing header:
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* * actor: Name of actor that will receive the packet
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* * type: Name of actor's method that should be called on receipt
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* * length: Size of the data to be sent
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* @return Promise
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* The promise will be resolved when you are allowed to write to the
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* stream with an object containing:
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* * stream: This output stream should only be used directly if
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* you can ensure that you will write exactly |length|
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* bytes and will not close the stream when writing is
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* complete
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* * done: If you use the stream directly (instead of |copyFrom|
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* below), you must signal completion by resolving /
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* rejecting this deferred. If it's rejected, the
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* transport will be closed. If an Error is supplied as
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* a rejection value, it will be logged via |dumpn|. If
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* you do use |copyFrom|, resolving is taken care of for
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* you when copying completes.
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* * copyFrom: A helper function for getting your data onto the
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* stream that meets the stream handling requirements
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* above, and has the following signature:
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* @param input nsIAsyncInputStream
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* The stream to copy from.
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* @return Promise
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* The promise is resolved when copying completes or
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* rejected if any (unexpected) errors occur.
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* This object also emits "progress" events for each chunk
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* that is copied. See stream-utils.js.
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*/
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startBulkSend: function(header) {
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const packet = new BulkPacket(this);
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packet.header = header;
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this._outgoing.push(packet);
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this._flushOutgoing();
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return packet.streamReadyForWriting;
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},
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/**
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* Close the transport.
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* @param reason nsresult / object (optional)
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* The status code or error message that corresponds to the reason for
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* closing the transport (likely because a stream closed or failed).
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*/
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close: function(reason) {
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this.active = false;
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this._input.close();
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this._scriptableInput.close();
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this._output.close();
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this._destroyIncoming();
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this._destroyAllOutgoing();
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if (this.hooks) {
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this.hooks.onClosed(reason);
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this.hooks = null;
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}
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if (reason) {
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dumpn("Transport closed: " + DevToolsUtils.safeErrorString(reason));
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} else {
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dumpn("Transport closed.");
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}
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},
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/**
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* The currently outgoing packet (at the top of the queue).
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*/
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get _currentOutgoing() {
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return this._outgoing[0];
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},
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/**
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* Flush data to the outgoing stream. Waits until the output stream notifies
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* us that it is ready to be written to (via onOutputStreamReady).
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*/
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_flushOutgoing: function() {
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if (!this._outgoingEnabled || this._outgoing.length === 0) {
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return;
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}
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// If the top of the packet queue has nothing more to send, remove it.
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if (this._currentOutgoing.done) {
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this._finishCurrentOutgoing();
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}
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if (this._outgoing.length > 0) {
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const threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
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this._output.asyncWait(this, 0, 0, threadManager.currentThread);
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}
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},
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/**
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* Pause this transport's attempts to write to the output stream. This is
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* used when we've temporarily handed off our output stream for writing bulk
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* data.
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*/
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pauseOutgoing: function() {
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this._outgoingEnabled = false;
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},
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/**
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* Resume this transport's attempts to write to the output stream.
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*/
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resumeOutgoing: function() {
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this._outgoingEnabled = true;
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this._flushOutgoing();
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},
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// nsIOutputStreamCallback
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/**
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* This is called when the output stream is ready for more data to be written.
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* The current outgoing packet will attempt to write some amount of data, but
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* may not complete.
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*/
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onOutputStreamReady: DevToolsUtils.makeInfallible(function(stream) {
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if (!this._outgoingEnabled || this._outgoing.length === 0) {
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return;
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}
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try {
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this._currentOutgoing.write(stream);
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} catch (e) {
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if (e.result != Cr.NS_BASE_STREAM_WOULD_BLOCK) {
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this.close(e.result);
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return;
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}
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throw e;
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}
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this._flushOutgoing();
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}, "DebuggerTransport.prototype.onOutputStreamReady"),
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/**
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* Remove the current outgoing packet from the queue upon completion.
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*/
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_finishCurrentOutgoing: function() {
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if (this._currentOutgoing) {
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this._currentOutgoing.destroy();
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this._outgoing.shift();
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}
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},
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/**
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* Clear the entire outgoing queue.
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*/
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_destroyAllOutgoing: function() {
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for (const packet of this._outgoing) {
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packet.destroy();
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}
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this._outgoing = [];
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},
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/**
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* Initialize the input stream for reading. Once this method has been called,
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* we watch for packets on the input stream, and pass them to the appropriate
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* handlers via this.hooks.
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*/
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ready: function() {
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this.active = true;
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this._waitForIncoming();
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},
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/**
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* Asks the input stream to notify us (via onInputStreamReady) when it is
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* ready for reading.
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*/
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_waitForIncoming: function() {
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if (this._incomingEnabled) {
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const threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
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this._input.asyncWait(this, 0, 0, threadManager.currentThread);
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}
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},
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/**
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* Pause this transport's attempts to read from the input stream. This is
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* used when we've temporarily handed off our input stream for reading bulk
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* data.
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*/
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pauseIncoming: function() {
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this._incomingEnabled = false;
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},
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/**
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* Resume this transport's attempts to read from the input stream.
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*/
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resumeIncoming: function() {
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this._incomingEnabled = true;
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this._flushIncoming();
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this._waitForIncoming();
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},
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// nsIInputStreamCallback
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/**
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* Called when the stream is either readable or closed.
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*/
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onInputStreamReady: DevToolsUtils.makeInfallible(function(stream) {
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try {
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while (stream.available() && this._incomingEnabled &&
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this._processIncoming(stream, stream.available())) {
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// Loop until there is nothing more to process
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}
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this._waitForIncoming();
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} catch (e) {
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if (e.result != Cr.NS_BASE_STREAM_WOULD_BLOCK) {
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this.close(e.result);
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} else {
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throw e;
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}
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}
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}, "DebuggerTransport.prototype.onInputStreamReady"),
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/**
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* Process the incoming data. Will create a new currently incoming Packet if
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* needed. Tells the incoming Packet to read as much data as it can, but
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* reading may not complete. The Packet signals that its data is ready for
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* delivery by calling one of this transport's _on*Ready methods (see
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* ./packets.js and the _on*Ready methods below).
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* @return boolean
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* Whether incoming stream processing should continue for any
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* remaining data.
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*/
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_processIncoming: function(stream, count) {
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dumpv("Data available: " + count);
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if (!count) {
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dumpv("Nothing to read, skipping");
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return false;
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}
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try {
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if (!this._incoming) {
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dumpv("Creating a new packet from incoming");
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if (!this._readHeader(stream)) {
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// Not enough data to read packet type
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return false;
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}
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// Attempt to create a new Packet by trying to parse each possible
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// header pattern.
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this._incoming = Packet.fromHeader(this._incomingHeader, this);
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if (!this._incoming) {
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throw new Error("No packet types for header: " +
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this._incomingHeader);
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}
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}
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if (!this._incoming.done) {
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// We have an incomplete packet, keep reading it.
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dumpv("Existing packet incomplete, keep reading");
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this._incoming.read(stream, this._scriptableInput);
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}
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} catch (e) {
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const msg = "Error reading incoming packet: (" + e + " - " + e.stack + ")";
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dumpn(msg);
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// Now in an invalid state, shut down the transport.
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this.close();
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return false;
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}
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if (!this._incoming.done) {
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// Still not complete, we'll wait for more data.
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dumpv("Packet not done, wait for more");
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return true;
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}
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// Ready for next packet
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this._flushIncoming();
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return true;
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},
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/**
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* Read as far as we can into the incoming data, attempting to build up a
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* complete packet header (which terminates with ":"). We'll only read up to
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* PACKET_HEADER_MAX characters.
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* @return boolean
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* True if we now have a complete header.
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*/
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_readHeader: function() {
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const amountToRead = PACKET_HEADER_MAX - this._incomingHeader.length;
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this._incomingHeader +=
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StreamUtils.delimitedRead(this._scriptableInput, ":", amountToRead);
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if (flags.wantVerbose) {
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dumpv("Header read: " + this._incomingHeader);
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}
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if (this._incomingHeader.endsWith(":")) {
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if (flags.wantVerbose) {
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dumpv("Found packet header successfully: " + this._incomingHeader);
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}
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return true;
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}
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if (this._incomingHeader.length >= PACKET_HEADER_MAX) {
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throw new Error("Failed to parse packet header!");
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}
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// Not enough data yet.
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return false;
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},
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/**
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* If the incoming packet is done, log it as needed and clear the buffer.
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*/
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_flushIncoming: function() {
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if (!this._incoming.done) {
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return;
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}
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if (flags.wantLogging) {
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dumpn("Got: " + this._incoming);
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}
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this._destroyIncoming();
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},
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/**
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* Handler triggered by an incoming JSONPacket completing it's |read| method.
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* Delivers the packet to this.hooks.onPacket.
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*/
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_onJSONObjectReady: function(object) {
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DevToolsUtils.executeSoon(DevToolsUtils.makeInfallible(() => {
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// Ensure the transport is still alive by the time this runs.
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if (this.active) {
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this.hooks.onPacket(object);
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}
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}, "DebuggerTransport instance's this.hooks.onPacket"));
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},
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/**
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* Handler triggered by an incoming BulkPacket entering the |read| phase for
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* the stream portion of the packet. Delivers info about the incoming
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* streaming data to this.hooks.onBulkPacket. See the main comment on the
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* transport at the top of this file for more details.
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*/
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_onBulkReadReady: function(...args) {
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DevToolsUtils.executeSoon(DevToolsUtils.makeInfallible(() => {
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// Ensure the transport is still alive by the time this runs.
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if (this.active) {
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this.hooks.onBulkPacket(...args);
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}
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}, "DebuggerTransport instance's this.hooks.onBulkPacket"));
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},
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/**
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* Remove all handlers and references related to the current incoming packet,
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* either because it is now complete or because the transport is closing.
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*/
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_destroyIncoming: function() {
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if (this._incoming) {
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this._incoming.destroy();
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}
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this._incomingHeader = "";
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this._incoming = null;
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},
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};
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exports.DebuggerTransport = DebuggerTransport;
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