gecko-dev/devtools/shared/transport/transport.js

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JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/* global uneval */
const { Cc, Cr, CC } = require("chrome");
const DevToolsUtils = require("devtools/shared/DevToolsUtils");
const { dumpn, dumpv } = DevToolsUtils;
const flags = require("devtools/shared/flags");
const StreamUtils = require("devtools/shared/transport/stream-utils");
const { Packet, JSONPacket, BulkPacket } =
require("devtools/shared/transport/packets");
loader.lazyGetter(this, "ScriptableInputStream", () => {
return CC("@mozilla.org/scriptableinputstream;1",
"nsIScriptableInputStream", "init");
});
const PACKET_HEADER_MAX = 200;
/**
* An adapter that handles data transfers between the debugger client and
* server. It can work with both nsIPipe and nsIServerSocket transports so
* long as the properly created input and output streams are specified.
* (However, for intra-process connections, LocalDebuggerTransport, below,
* is more efficient than using an nsIPipe pair with DebuggerTransport.)
*
* @param input nsIAsyncInputStream
* The input stream.
* @param output nsIAsyncOutputStream
* The output stream.
*
* Given a DebuggerTransport instance dt:
* 1) Set dt.hooks to a packet handler object (described below).
* 2) Call dt.ready() to begin watching for input packets.
* 3) Call dt.send() / dt.startBulkSend() to send packets.
* 4) Call dt.close() to close the connection, and disengage from the event
* loop.
*
* A packet handler is an object with the following methods:
*
* - onPacket(packet) - called when we have received a complete packet.
* |packet| is the parsed form of the packet --- a JavaScript value, not
* a JSON-syntax string.
*
* - onBulkPacket(packet) - called when we have switched to bulk packet
* receiving mode. |packet| is an object containing:
* * actor: Name of actor that will receive the packet
* * type: Name of actor's method that should be called on receipt
* * length: Size of the data to be read
* * stream: This input stream should only be used directly if you can ensure
* that you will read exactly |length| bytes and will not close the
* stream when reading is complete
* * done: If you use the stream directly (instead of |copyTo| below), you
* must signal completion by resolving / rejecting this deferred.
* If it's rejected, the transport will be closed. If an Error is
* supplied as a rejection value, it will be logged via |dumpn|.
* If you do use |copyTo|, resolving is taken care of for you when
* copying completes.
* * copyTo: A helper function for getting your data out of the stream that
* meets the stream handling requirements above, and has the
* following signature:
* @param output nsIAsyncOutputStream
* The stream to copy to.
* @return Promise
* The promise is resolved when copying completes or rejected if any
* (unexpected) errors occur.
* This object also emits "progress" events for each chunk that is
* copied. See stream-utils.js.
*
* - onClosed(reason) - called when the connection is closed. |reason| is
* an optional nsresult or object, typically passed when the transport is
* closed due to some error in a underlying stream.
*
* See ./packets.js and the Remote Debugging Protocol specification for more
* details on the format of these packets.
*/
function DebuggerTransport(input, output) {
this._input = input;
this._scriptableInput = new ScriptableInputStream(input);
this._output = output;
// The current incoming (possibly partial) header, which will determine which
// type of Packet |_incoming| below will become.
this._incomingHeader = "";
// The current incoming Packet object
this._incoming = null;
// A queue of outgoing Packet objects
this._outgoing = [];
this.hooks = null;
this.active = false;
this._incomingEnabled = true;
this._outgoingEnabled = true;
this.close = this.close.bind(this);
}
DebuggerTransport.prototype = {
/**
* Transmit an object as a JSON packet.
*
* This method returns immediately, without waiting for the entire
* packet to be transmitted, registering event handlers as needed to
* transmit the entire packet. Packets are transmitted in the order
* they are passed to this method.
*/
send: function(object) {
const packet = new JSONPacket(this);
packet.object = object;
this._outgoing.push(packet);
this._flushOutgoing();
},
/**
* Transmit streaming data via a bulk packet.
*
* This method initiates the bulk send process by queuing up the header data.
* The caller receives eventual access to a stream for writing.
*
* N.B.: Do *not* attempt to close the stream handed to you, as it will
* continue to be used by this transport afterwards. Most users should
* instead use the provided |copyFrom| function instead.
*
* @param header Object
* This is modeled after the format of JSON packets above, but does not
* actually contain the data, but is instead just a routing header:
* * actor: Name of actor that will receive the packet
* * type: Name of actor's method that should be called on receipt
* * length: Size of the data to be sent
* @return Promise
* The promise will be resolved when you are allowed to write to the
* stream with an object containing:
* * stream: This output stream should only be used directly if
* you can ensure that you will write exactly |length|
* bytes and will not close the stream when writing is
* complete
* * done: If you use the stream directly (instead of |copyFrom|
* below), you must signal completion by resolving /
* rejecting this deferred. If it's rejected, the
* transport will be closed. If an Error is supplied as
* a rejection value, it will be logged via |dumpn|. If
* you do use |copyFrom|, resolving is taken care of for
* you when copying completes.
* * copyFrom: A helper function for getting your data onto the
* stream that meets the stream handling requirements
* above, and has the following signature:
* @param input nsIAsyncInputStream
* The stream to copy from.
* @return Promise
* The promise is resolved when copying completes or
* rejected if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
*/
startBulkSend: function(header) {
const packet = new BulkPacket(this);
packet.header = header;
this._outgoing.push(packet);
this._flushOutgoing();
return packet.streamReadyForWriting;
},
/**
* Close the transport.
* @param reason nsresult / object (optional)
* The status code or error message that corresponds to the reason for
* closing the transport (likely because a stream closed or failed).
*/
close: function(reason) {
this.active = false;
this._input.close();
this._scriptableInput.close();
this._output.close();
this._destroyIncoming();
this._destroyAllOutgoing();
if (this.hooks) {
this.hooks.onClosed(reason);
this.hooks = null;
}
if (reason) {
dumpn("Transport closed: " + DevToolsUtils.safeErrorString(reason));
} else {
dumpn("Transport closed.");
}
},
/**
* The currently outgoing packet (at the top of the queue).
*/
get _currentOutgoing() {
return this._outgoing[0];
},
/**
* Flush data to the outgoing stream. Waits until the output stream notifies
* us that it is ready to be written to (via onOutputStreamReady).
*/
_flushOutgoing: function() {
if (!this._outgoingEnabled || this._outgoing.length === 0) {
return;
}
// If the top of the packet queue has nothing more to send, remove it.
if (this._currentOutgoing.done) {
this._finishCurrentOutgoing();
}
if (this._outgoing.length > 0) {
const threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
this._output.asyncWait(this, 0, 0, threadManager.currentThread);
}
},
/**
* Pause this transport's attempts to write to the output stream. This is
* used when we've temporarily handed off our output stream for writing bulk
* data.
*/
pauseOutgoing: function() {
this._outgoingEnabled = false;
},
/**
* Resume this transport's attempts to write to the output stream.
*/
resumeOutgoing: function() {
this._outgoingEnabled = true;
this._flushOutgoing();
},
// nsIOutputStreamCallback
/**
* This is called when the output stream is ready for more data to be written.
* The current outgoing packet will attempt to write some amount of data, but
* may not complete.
*/
onOutputStreamReady: DevToolsUtils.makeInfallible(function(stream) {
if (!this._outgoingEnabled || this._outgoing.length === 0) {
return;
}
try {
this._currentOutgoing.write(stream);
} catch (e) {
if (e.result != Cr.NS_BASE_STREAM_WOULD_BLOCK) {
this.close(e.result);
return;
}
throw e;
}
this._flushOutgoing();
}, "DebuggerTransport.prototype.onOutputStreamReady"),
/**
* Remove the current outgoing packet from the queue upon completion.
*/
_finishCurrentOutgoing: function() {
if (this._currentOutgoing) {
this._currentOutgoing.destroy();
this._outgoing.shift();
}
},
/**
* Clear the entire outgoing queue.
*/
_destroyAllOutgoing: function() {
for (const packet of this._outgoing) {
packet.destroy();
}
this._outgoing = [];
},
/**
* Initialize the input stream for reading. Once this method has been called,
* we watch for packets on the input stream, and pass them to the appropriate
* handlers via this.hooks.
*/
ready: function() {
this.active = true;
this._waitForIncoming();
},
/**
* Asks the input stream to notify us (via onInputStreamReady) when it is
* ready for reading.
*/
_waitForIncoming: function() {
if (this._incomingEnabled) {
const threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
this._input.asyncWait(this, 0, 0, threadManager.currentThread);
}
},
/**
* Pause this transport's attempts to read from the input stream. This is
* used when we've temporarily handed off our input stream for reading bulk
* data.
*/
pauseIncoming: function() {
this._incomingEnabled = false;
},
/**
* Resume this transport's attempts to read from the input stream.
*/
resumeIncoming: function() {
this._incomingEnabled = true;
this._flushIncoming();
this._waitForIncoming();
},
// nsIInputStreamCallback
/**
* Called when the stream is either readable or closed.
*/
onInputStreamReady: DevToolsUtils.makeInfallible(function(stream) {
try {
while (stream.available() && this._incomingEnabled &&
this._processIncoming(stream, stream.available())) {
// Loop until there is nothing more to process
}
this._waitForIncoming();
} catch (e) {
if (e.result != Cr.NS_BASE_STREAM_WOULD_BLOCK) {
this.close(e.result);
} else {
throw e;
}
}
}, "DebuggerTransport.prototype.onInputStreamReady"),
/**
* Process the incoming data. Will create a new currently incoming Packet if
* needed. Tells the incoming Packet to read as much data as it can, but
* reading may not complete. The Packet signals that its data is ready for
* delivery by calling one of this transport's _on*Ready methods (see
* ./packets.js and the _on*Ready methods below).
* @return boolean
* Whether incoming stream processing should continue for any
* remaining data.
*/
_processIncoming: function(stream, count) {
dumpv("Data available: " + count);
if (!count) {
dumpv("Nothing to read, skipping");
return false;
}
try {
if (!this._incoming) {
dumpv("Creating a new packet from incoming");
if (!this._readHeader(stream)) {
// Not enough data to read packet type
return false;
}
// Attempt to create a new Packet by trying to parse each possible
// header pattern.
this._incoming = Packet.fromHeader(this._incomingHeader, this);
if (!this._incoming) {
throw new Error("No packet types for header: " +
this._incomingHeader);
}
}
if (!this._incoming.done) {
// We have an incomplete packet, keep reading it.
dumpv("Existing packet incomplete, keep reading");
this._incoming.read(stream, this._scriptableInput);
}
} catch (e) {
const msg = "Error reading incoming packet: (" + e + " - " + e.stack + ")";
dumpn(msg);
// Now in an invalid state, shut down the transport.
this.close();
return false;
}
if (!this._incoming.done) {
// Still not complete, we'll wait for more data.
dumpv("Packet not done, wait for more");
return true;
}
// Ready for next packet
this._flushIncoming();
return true;
},
/**
* Read as far as we can into the incoming data, attempting to build up a
* complete packet header (which terminates with ":"). We'll only read up to
* PACKET_HEADER_MAX characters.
* @return boolean
* True if we now have a complete header.
*/
_readHeader: function() {
const amountToRead = PACKET_HEADER_MAX - this._incomingHeader.length;
this._incomingHeader +=
StreamUtils.delimitedRead(this._scriptableInput, ":", amountToRead);
if (flags.wantVerbose) {
dumpv("Header read: " + this._incomingHeader);
}
if (this._incomingHeader.endsWith(":")) {
if (flags.wantVerbose) {
dumpv("Found packet header successfully: " + this._incomingHeader);
}
return true;
}
if (this._incomingHeader.length >= PACKET_HEADER_MAX) {
throw new Error("Failed to parse packet header!");
}
// Not enough data yet.
return false;
},
/**
* If the incoming packet is done, log it as needed and clear the buffer.
*/
_flushIncoming: function() {
if (!this._incoming.done) {
return;
}
if (flags.wantLogging) {
dumpn("Got: " + this._incoming);
}
this._destroyIncoming();
},
/**
* Handler triggered by an incoming JSONPacket completing it's |read| method.
* Delivers the packet to this.hooks.onPacket.
*/
_onJSONObjectReady: function(object) {
DevToolsUtils.executeSoon(DevToolsUtils.makeInfallible(() => {
// Ensure the transport is still alive by the time this runs.
if (this.active) {
this.hooks.onPacket(object);
}
}, "DebuggerTransport instance's this.hooks.onPacket"));
},
/**
* Handler triggered by an incoming BulkPacket entering the |read| phase for
* the stream portion of the packet. Delivers info about the incoming
* streaming data to this.hooks.onBulkPacket. See the main comment on the
* transport at the top of this file for more details.
*/
_onBulkReadReady: function(...args) {
DevToolsUtils.executeSoon(DevToolsUtils.makeInfallible(() => {
// Ensure the transport is still alive by the time this runs.
if (this.active) {
this.hooks.onBulkPacket(...args);
}
}, "DebuggerTransport instance's this.hooks.onBulkPacket"));
},
/**
* Remove all handlers and references related to the current incoming packet,
* either because it is now complete or because the transport is closing.
*/
_destroyIncoming: function() {
if (this._incoming) {
this._incoming.destroy();
}
this._incomingHeader = "";
this._incoming = null;
},
};
exports.DebuggerTransport = DebuggerTransport;