gecko-dev/gfx/thebes/gfxPSSurface.h

91 строка
3.1 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Foundation Code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@pavlov.net>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_PSSURFACE_H
#define GFX_PSSURFACE_H
#include "gfxASurface.h"
/* for the output stream */
#include "nsCOMPtr.h"
#include "nsIOutputStream.h"
#include "gfxContext.h"
class THEBES_API gfxPSSurface : public gfxASurface {
public:
enum PageOrientation {
PORTRAIT,
LANDSCAPE
};
gfxPSSurface(nsIOutputStream *aStream, const gfxSize& aSizeInPoints, PageOrientation aOrientation);
virtual ~gfxPSSurface();
virtual nsresult BeginPrinting(const nsAString& aTitle, const nsAString& aPrintToFileName);
virtual nsresult EndPrinting();
virtual nsresult AbortPrinting();
virtual nsresult BeginPage();
virtual nsresult EndPage();
virtual void Finish();
void SetDPI(double x, double y);
void GetDPI(double *xDPI, double *yDPI);
virtual PRBool GetRotateForLandscape() { return (mOrientation == LANDSCAPE); }
// this is in points!
virtual const gfxIntSize GetSize() const
{
return mSize;
}
virtual PRInt32 GetDefaultContextFlags() const
{
return gfxContext::FLAG_SIMPLIFY_OPERATORS |
gfxContext::FLAG_DISABLE_SNAPPING;
}
private:
nsCOMPtr<nsIOutputStream> mStream;
double mXDPI;
double mYDPI;
gfxIntSize mSize;
PageOrientation mOrientation;
};
#endif /* GFX_PSSURFACE_H */