gecko-dev/gfx/angle
sotaro f8c3842c38 Bug 1395107 - Create GL context for WebRender with CompositorDevice applied r=jgilbert 2018-01-09 19:07:50 +09:00
..
include Bug 1371190 - Part 7: Re-apply various patches to the in-tree copy of ANGLE. r=jgilbert 2017-10-04 17:27:53 +08:00
src Bug 1395107 - Create GL context for WebRender with CompositorDevice applied r=jgilbert 2018-01-09 19:07:50 +09:00
AUTHORS Bug 1371190 - Part 2: Update ANGLE to chromium/3229. r=jgilbert 2017-10-02 10:25:08 +08:00
BUILD.gn Bug 1371190 - Part 2: Update ANGLE to chromium/3229. r=jgilbert 2017-10-02 10:25:08 +08:00
CONTRIBUTORS Bug 1371190 - Part 2: Update ANGLE to chromium/3229. r=jgilbert 2017-10-02 10:25:08 +08:00
DEPS Bug 1371190 - Part 2: Update ANGLE to chromium/3229. r=jgilbert 2017-10-02 10:25:08 +08:00
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LICENSE
Makefile.in Bug 1371190 - Part 2: Update ANGLE to chromium/3229. r=jgilbert 2017-10-02 10:25:08 +08:00
README.chromium
README.md
moz.build Bug 1394734 - Replace CONFIG['MSVC'] by CONFIG['CC_TYPE'] r=glandium 2017-12-08 13:46:13 +01:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete in progress
OpenGL ES 3.0 complete complete in progress not started
OpenGL ES 3.1 not started in progress in progress not started

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete in progress
Linux complete planned
Mac OS X in progress
Chrome OS complete planned
Android complete planned

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions

Contributing