gecko-dev/gfx/layers/d3d9/ImageLayerD3D9.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_IMAGELAYERD3D9_H
#define GFX_IMAGELAYERD3D9_H
#include "LayerManagerD3D9.h"
#include "ImageLayers.h"
#include "yuv_convert.h"
namespace mozilla {
namespace layers {
class ShadowBufferD3D9;
class THEBES_API ImageLayerD3D9 : public ImageLayer,
public LayerD3D9
{
public:
ImageLayerD3D9(LayerManagerD3D9 *aManager)
: ImageLayer(aManager, NULL)
, LayerD3D9(aManager)
{
mImplData = static_cast<LayerD3D9*>(this);
}
// LayerD3D9 Implementation
virtual Layer* GetLayer();
virtual void RenderLayer();
virtual already_AddRefed<IDirect3DTexture9> GetAsTexture(gfxIntSize* aSize);
private:
IDirect3DTexture9* GetTexture(Image *aImage, bool& aHasAlpha);
};
class THEBES_API ImageD3D9
{
public:
virtual already_AddRefed<gfxASurface> GetAsSurface() = 0;
};
struct TextureD3D9BackendData : public ImageBackendData
{
nsRefPtr<IDirect3DTexture9> mTexture;
};
struct PlanarYCbCrD3D9BackendData : public ImageBackendData
{
nsRefPtr<IDirect3DTexture9> mYTexture;
nsRefPtr<IDirect3DTexture9> mCrTexture;
nsRefPtr<IDirect3DTexture9> mCbTexture;
};
class ShadowImageLayerD3D9 : public ShadowImageLayer,
public LayerD3D9
{
public:
ShadowImageLayerD3D9(LayerManagerD3D9* aManager);
virtual ~ShadowImageLayerD3D9();
// ShadowImageLayer impl
virtual void Swap(const SharedImage& aFront,
SharedImage* aNewBack);
virtual void Disconnect();
// LayerD3D9 impl
virtual void Destroy();
virtual Layer* GetLayer();
virtual void RenderLayer();
virtual already_AddRefed<IDirect3DTexture9> GetAsTexture(gfxIntSize* aSize);
private:
nsRefPtr<ShadowBufferD3D9> mBuffer;
nsRefPtr<PlanarYCbCrImage> mYCbCrImage;
};
} /* layers */
} /* mozilla */
#endif /* GFX_IMAGELAYERD3D9_H */