зеркало из https://github.com/mozilla/gecko-dev.git
456 строки
11 KiB
C++
456 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGLContext.h"
|
|
|
|
#include "GLContext.h"
|
|
#include "mozilla/CheckedInt.h"
|
|
#include "WebGLBuffer.h"
|
|
#include "WebGLFramebuffer.h"
|
|
#include "WebGLProgram.h"
|
|
#include "WebGLRenderbuffer.h"
|
|
#include "WebGLShader.h"
|
|
#include "WebGLTexture.h"
|
|
#include "WebGLVertexArray.h"
|
|
#include "WebGLVertexAttribData.h"
|
|
|
|
#include "mozilla/Casting.h"
|
|
|
|
namespace mozilla {
|
|
|
|
JSObject*
|
|
WebGLContext::GetVertexAttribFloat32Array(JSContext* cx, GLuint index)
|
|
{
|
|
GLfloat attrib[4];
|
|
if (index) {
|
|
gl->fGetVertexAttribfv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib);
|
|
} else {
|
|
memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data));
|
|
}
|
|
return dom::Float32Array::Create(cx, this, 4, attrib);
|
|
}
|
|
|
|
JSObject*
|
|
WebGLContext::GetVertexAttribInt32Array(JSContext* cx, GLuint index)
|
|
{
|
|
GLint attrib[4];
|
|
if (index) {
|
|
gl->fGetVertexAttribIiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib);
|
|
} else {
|
|
memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data));
|
|
}
|
|
return dom::Int32Array::Create(cx, this, 4, attrib);
|
|
}
|
|
|
|
JSObject*
|
|
WebGLContext::GetVertexAttribUint32Array(JSContext* cx, GLuint index)
|
|
{
|
|
GLuint attrib[4];
|
|
if (index) {
|
|
gl->fGetVertexAttribIuiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib);
|
|
} else {
|
|
memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data));
|
|
}
|
|
return dom::Uint32Array::Create(cx, this, 4, attrib);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
void
|
|
WebGLContext::VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w,
|
|
const char* funcName)
|
|
{
|
|
if (!funcName) {
|
|
funcName = "vertexAttrib4f";
|
|
}
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateAttribIndex(index, funcName))
|
|
return;
|
|
|
|
////
|
|
|
|
gl->MakeCurrent();
|
|
if (index || !gl->IsCompatibilityProfile()) {
|
|
gl->fVertexAttrib4f(index, x, y, z, w);
|
|
}
|
|
|
|
////
|
|
|
|
mGenericVertexAttribTypes[index] = LOCAL_GL_FLOAT;
|
|
|
|
if (!index) {
|
|
const float data[4] = { x, y, z, w };
|
|
memcpy(mGenericVertexAttrib0Data, data, sizeof(data));
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGL2Context::VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w,
|
|
const char* funcName)
|
|
{
|
|
if (!funcName) {
|
|
funcName = "vertexAttribI4i";
|
|
}
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateAttribIndex(index, funcName))
|
|
return;
|
|
|
|
////
|
|
|
|
gl->MakeCurrent();
|
|
if (index || !gl->IsCompatibilityProfile()) {
|
|
gl->fVertexAttribI4i(index, x, y, z, w);
|
|
}
|
|
|
|
////
|
|
|
|
mGenericVertexAttribTypes[index] = LOCAL_GL_INT;
|
|
|
|
if (!index) {
|
|
const int32_t data[4] = { x, y, z, w };
|
|
memcpy(mGenericVertexAttrib0Data, data, sizeof(data));
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGL2Context::VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w,
|
|
const char* funcName)
|
|
{
|
|
if (!funcName) {
|
|
funcName = "vertexAttribI4ui";
|
|
}
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateAttribIndex(index, funcName))
|
|
return;
|
|
|
|
////
|
|
|
|
gl->MakeCurrent();
|
|
if (index || !gl->IsCompatibilityProfile()) {
|
|
gl->fVertexAttribI4ui(index, x, y, z, w);
|
|
}
|
|
|
|
////
|
|
|
|
mGenericVertexAttribTypes[index] = LOCAL_GL_UNSIGNED_INT;
|
|
|
|
if (!index) {
|
|
const uint32_t data[4] = { x, y, z, w };
|
|
memcpy(mGenericVertexAttrib0Data, data, sizeof(data));
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
void
|
|
WebGLContext::EnableVertexAttribArray(GLuint index)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateAttribIndex(index, "enableVertexAttribArray"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
InvalidateBufferFetching();
|
|
|
|
gl->fEnableVertexAttribArray(index);
|
|
|
|
MOZ_ASSERT(mBoundVertexArray);
|
|
mBoundVertexArray->mAttribs[index].mEnabled = true;
|
|
}
|
|
|
|
void
|
|
WebGLContext::DisableVertexAttribArray(GLuint index)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateAttribIndex(index, "disableVertexAttribArray"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
InvalidateBufferFetching();
|
|
|
|
if (index || !gl->IsCompatibilityProfile()) {
|
|
gl->fDisableVertexAttribArray(index);
|
|
}
|
|
|
|
MOZ_ASSERT(mBoundVertexArray);
|
|
mBoundVertexArray->mAttribs[index].mEnabled = false;
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname,
|
|
ErrorResult& rv)
|
|
{
|
|
const char funcName[] = "getVertexAttrib";
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateAttribIndex(index, funcName))
|
|
return JS::NullValue();
|
|
|
|
MOZ_ASSERT(mBoundVertexArray);
|
|
|
|
MakeContextCurrent();
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
|
|
return WebGLObjectAsJSValue(cx, mBoundVertexArray->mAttribs[index].mBuf.get(), rv);
|
|
|
|
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE:
|
|
return JS::Int32Value(mBoundVertexArray->mAttribs[index].Stride());
|
|
|
|
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE:
|
|
return JS::Int32Value(mBoundVertexArray->mAttribs[index].Size());
|
|
|
|
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE:
|
|
return JS::Int32Value(mBoundVertexArray->mAttribs[index].Type());
|
|
|
|
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER:
|
|
if (IsWebGL2())
|
|
return JS::BooleanValue(mBoundVertexArray->mAttribs[index].IntegerFunc());
|
|
|
|
break;
|
|
|
|
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
|
|
if (IsWebGL2() ||
|
|
IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays))
|
|
{
|
|
return JS::Int32Value(mBoundVertexArray->mAttribs[index].mDivisor);
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_CURRENT_VERTEX_ATTRIB:
|
|
{
|
|
JS::RootedObject obj(cx);
|
|
switch (mGenericVertexAttribTypes[index]) {
|
|
case LOCAL_GL_FLOAT:
|
|
obj = GetVertexAttribFloat32Array(cx, index);
|
|
break;
|
|
|
|
case LOCAL_GL_INT:
|
|
obj = GetVertexAttribInt32Array(cx, index);
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_INT:
|
|
obj = GetVertexAttribUint32Array(cx, index);
|
|
break;
|
|
}
|
|
|
|
if (!obj) {
|
|
rv.Throw(NS_ERROR_OUT_OF_MEMORY);
|
|
return JS::NullValue();
|
|
}
|
|
return JS::ObjectValue(*obj);
|
|
}
|
|
|
|
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED:
|
|
return JS::BooleanValue(mBoundVertexArray->mAttribs[index].mEnabled);
|
|
|
|
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
|
|
return JS::BooleanValue(mBoundVertexArray->mAttribs[index].Normalized());
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("getVertexAttrib: parameter", pname);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
WebGLsizeiptr
|
|
WebGLContext::GetVertexAttribOffset(GLuint index, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return 0;
|
|
|
|
if (!ValidateAttribIndex(index, "getVertexAttribOffset"))
|
|
return 0;
|
|
|
|
if (pname != LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER) {
|
|
ErrorInvalidEnum("getVertexAttribOffset: bad parameter");
|
|
return 0;
|
|
}
|
|
|
|
MOZ_ASSERT(mBoundVertexArray);
|
|
return mBoundVertexArray->mAttribs[index].ByteOffset();
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
void
|
|
WebGLContext::VertexAttribAnyPointer(const char* funcName, bool isFuncInt, GLuint index,
|
|
GLint size, GLenum type, bool normalized,
|
|
GLsizei stride, WebGLintptr byteOffset)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateAttribIndex(index, funcName))
|
|
return;
|
|
|
|
////
|
|
|
|
if (size < 1 || size > 4) {
|
|
ErrorInvalidValue("%s: invalid element size", funcName);
|
|
return;
|
|
}
|
|
|
|
// see WebGL spec section 6.6 "Vertex Attribute Data Stride"
|
|
if (stride < 0 || stride > 255) {
|
|
ErrorInvalidValue("%s: negative or too large stride", funcName);
|
|
return;
|
|
}
|
|
|
|
if (byteOffset < 0) {
|
|
ErrorInvalidValue("%s: negative offset", funcName);
|
|
return;
|
|
}
|
|
|
|
////
|
|
|
|
bool isTypeValid = true;
|
|
uint8_t typeAlignment;
|
|
switch (type) {
|
|
// WebGL 1:
|
|
case LOCAL_GL_BYTE:
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
typeAlignment = 1;
|
|
break;
|
|
|
|
case LOCAL_GL_SHORT:
|
|
case LOCAL_GL_UNSIGNED_SHORT:
|
|
typeAlignment = 2;
|
|
break;
|
|
|
|
case LOCAL_GL_FLOAT:
|
|
if (isFuncInt) {
|
|
isTypeValid = false;
|
|
}
|
|
typeAlignment = 4;
|
|
break;
|
|
|
|
// WebGL 2:
|
|
case LOCAL_GL_INT:
|
|
case LOCAL_GL_UNSIGNED_INT:
|
|
if (!IsWebGL2()) {
|
|
isTypeValid = false;
|
|
}
|
|
typeAlignment = 4;
|
|
break;
|
|
|
|
case LOCAL_GL_HALF_FLOAT:
|
|
if (isFuncInt || !IsWebGL2()) {
|
|
isTypeValid = false;
|
|
}
|
|
typeAlignment = 2;
|
|
break;
|
|
|
|
case LOCAL_GL_FIXED:
|
|
if (isFuncInt || !IsWebGL2()) {
|
|
isTypeValid = false;
|
|
}
|
|
typeAlignment = 4;
|
|
break;
|
|
|
|
case LOCAL_GL_INT_2_10_10_10_REV:
|
|
case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
|
|
if (isFuncInt || !IsWebGL2()) {
|
|
isTypeValid = false;
|
|
break;
|
|
}
|
|
if (size != 4) {
|
|
ErrorInvalidOperation("%s: size must be 4 for this type.", funcName);
|
|
return;
|
|
}
|
|
typeAlignment = 4;
|
|
break;
|
|
|
|
default:
|
|
isTypeValid = false;
|
|
break;
|
|
}
|
|
if (!isTypeValid) {
|
|
ErrorInvalidEnumArg(funcName, "type", type);
|
|
return;
|
|
}
|
|
|
|
////
|
|
|
|
// `alignment` should always be a power of two.
|
|
MOZ_ASSERT(IsPowerOfTwo(typeAlignment));
|
|
const GLsizei typeAlignmentMask = typeAlignment - 1;
|
|
|
|
if (stride & typeAlignmentMask ||
|
|
byteOffset & typeAlignmentMask)
|
|
{
|
|
ErrorInvalidOperation("%s: `stride` and `byteOffset` must satisfy the alignment"
|
|
" requirement of `type`.",
|
|
funcName);
|
|
return;
|
|
}
|
|
|
|
////
|
|
|
|
const auto& buffer = mBoundArrayBuffer;
|
|
if (!buffer && byteOffset) {
|
|
ErrorInvalidOperation("%s: If ARRAY_BUFFER is null, byteOffset must be zero.",
|
|
funcName);
|
|
return;
|
|
}
|
|
|
|
////
|
|
|
|
gl->MakeCurrent();
|
|
if (isFuncInt) {
|
|
gl->fVertexAttribIPointer(index, size, type, stride,
|
|
reinterpret_cast<void*>(byteOffset));
|
|
} else {
|
|
gl->fVertexAttribPointer(index, size, type, normalized, stride,
|
|
reinterpret_cast<void*>(byteOffset));
|
|
}
|
|
|
|
WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index];
|
|
vd.VertexAttribPointer(isFuncInt, buffer, size, type, normalized, stride, byteOffset);
|
|
|
|
InvalidateBufferFetching();
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
void
|
|
WebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateAttribIndex(index, "vertexAttribDivisor"))
|
|
return;
|
|
|
|
MOZ_ASSERT(mBoundVertexArray);
|
|
|
|
WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index];
|
|
vd.mDivisor = divisor;
|
|
|
|
InvalidateBufferFetching();
|
|
|
|
MakeContextCurrent();
|
|
|
|
gl->fVertexAttribDivisor(index, divisor);
|
|
}
|
|
|
|
} // namespace mozilla
|