зеркало из https://github.com/mozilla/gecko-dev.git
1159 строки
36 KiB
C++
1159 строки
36 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "MozFramebuffer.h"
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#include "GLContext.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/ProfilerLabels.h"
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#include "mozilla/UniquePtrExtensions.h"
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#include "nsPrintfCString.h"
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#include "WebGLBuffer.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLTransformFeedback.h"
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#include "WebGLVertexArray.h"
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#include <algorithm>
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namespace mozilla {
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// For a Tegra workaround.
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static const int MAX_DRAW_CALLS_SINCE_FLUSH = 100;
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////////////////////////////////////////
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class ScopedResolveTexturesForDraw {
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struct TexRebindRequest {
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uint32_t texUnit;
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WebGLTexture* tex;
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};
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WebGLContext* const mWebGL;
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std::vector<TexRebindRequest> mRebindRequests;
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public:
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ScopedResolveTexturesForDraw(WebGLContext* webgl, bool* const out_error);
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~ScopedResolveTexturesForDraw();
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};
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static bool ValidateNoSamplingFeedback(const WebGLTexture& tex,
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const uint32_t sampledLevels,
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const WebGLFramebuffer* const fb,
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const uint32_t texUnit) {
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if (!fb) return true;
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const auto& texAttachments = fb->GetCompletenessInfo()->texAttachments;
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for (const auto& attach : texAttachments) {
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if (attach->Texture() != &tex) continue;
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const auto& srcBase = tex.Es3_level_base();
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const auto srcLast = srcBase + sampledLevels - 1;
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const auto& dstLevel = attach->MipLevel();
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if (MOZ_UNLIKELY(srcBase <= dstLevel && dstLevel <= srcLast)) {
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const auto& webgl = tex.mContext;
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const auto& texTargetStr = EnumString(tex.Target().get());
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const auto& attachStr = EnumString(attach->mAttachmentPoint);
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webgl->ErrorInvalidOperation(
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"Texture level %u would be read by %s unit %u,"
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" but written by framebuffer attachment %s,"
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" which would be illegal feedback.",
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dstLevel, texTargetStr.c_str(), texUnit, attachStr.c_str());
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return false;
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}
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}
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return true;
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}
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ScopedResolveTexturesForDraw::ScopedResolveTexturesForDraw(
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WebGLContext* webgl, bool* const out_error)
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: mWebGL(webgl) {
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const auto& fb = mWebGL->mBoundDrawFramebuffer;
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MOZ_ASSERT(mWebGL->mActiveProgramLinkInfo);
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const auto& samplerUniforms = mWebGL->mActiveProgramLinkInfo->samplerUniforms;
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for (const auto& pUniform : samplerUniforms) {
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const auto& uniform = *pUniform;
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const auto& texList = uniform.texListForType;
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const auto& uniformBaseType = uniform.texBaseType;
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for (const auto& texUnit : uniform.texUnits) {
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MOZ_ASSERT(texUnit < texList.Length());
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const auto& tex = texList[texUnit];
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if (!tex) continue;
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const auto& sampler = mWebGL->mBoundSamplers[texUnit];
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const auto& samplingInfo = tex->GetSampleableInfo(sampler.get());
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if (!samplingInfo) { // There was an error.
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*out_error = true;
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return;
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}
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if (!samplingInfo->IsComplete()) {
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if (samplingInfo->incompleteReason) {
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const auto& targetName = GetEnumName(tex->Target().get());
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mWebGL->GenerateWarning("%s at unit %u is incomplete: %s", targetName,
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texUnit, samplingInfo->incompleteReason);
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}
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mRebindRequests.push_back({texUnit, tex});
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continue;
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}
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// We have more validation to do if we're otherwise complete:
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const auto& texBaseType = samplingInfo->usage->format->baseType;
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if (texBaseType != uniformBaseType) {
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const auto& targetName = GetEnumName(tex->Target().get());
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const auto& srcType = ToString(texBaseType);
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const auto& dstType = ToString(uniformBaseType);
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mWebGL->ErrorInvalidOperation(
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"%s at unit %u is of type %s, but"
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" the shader samples as %s.",
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targetName, texUnit, srcType, dstType);
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*out_error = true;
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return;
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}
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if (uniform.isShadowSampler != samplingInfo->isDepthTexCompare) {
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const auto& targetName = GetEnumName(tex->Target().get());
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mWebGL->ErrorInvalidOperation(
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"%s at unit %u is%s a depth texture"
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" with TEXTURE_COMPARE_MODE, but"
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" the shader sampler is%s a shadow"
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" sampler.",
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targetName, texUnit, samplingInfo->isDepthTexCompare ? "" : " not",
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uniform.isShadowSampler ? "" : " not");
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*out_error = true;
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return;
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}
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if (!ValidateNoSamplingFeedback(*tex, samplingInfo->levels, fb.get(),
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texUnit)) {
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*out_error = true;
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return;
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}
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}
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}
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const auto& gl = mWebGL->gl;
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for (const auto& itr : mRebindRequests) {
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gl->fActiveTexture(LOCAL_GL_TEXTURE0 + itr.texUnit);
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GLuint incompleteTex = 0; // Tex 0 is always incomplete.
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const auto& overrideTex = webgl->mIncompleteTexOverride;
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if (overrideTex) {
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// In all but the simplest cases, this will be incomplete anyway, since
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// e.g. int-samplers need int-textures. This is useful for e.g.
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// dom-to-texture failures, though.
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incompleteTex = overrideTex->name;
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}
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gl->fBindTexture(itr.tex->Target().get(), incompleteTex);
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}
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}
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ScopedResolveTexturesForDraw::~ScopedResolveTexturesForDraw() {
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if (mRebindRequests.empty()) return;
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gl::GLContext* gl = mWebGL->gl;
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for (const auto& itr : mRebindRequests) {
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gl->fActiveTexture(LOCAL_GL_TEXTURE0 + itr.texUnit);
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gl->fBindTexture(itr.tex->Target().get(), itr.tex->mGLName);
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}
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gl->fActiveTexture(LOCAL_GL_TEXTURE0 + mWebGL->mActiveTexture);
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}
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////////////////////////////////////////
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bool WebGLContext::ValidateStencilParamsForDrawCall() const {
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const auto stencilBits = [&]() -> uint8_t {
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if (!mStencilTestEnabled) return 0;
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if (!mBoundDrawFramebuffer) return mOptions.stencil ? 8 : 0;
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if (mBoundDrawFramebuffer->StencilAttachment().HasAttachment()) return 8;
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if (mBoundDrawFramebuffer->DepthStencilAttachment().HasAttachment())
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return 8;
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return 0;
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}();
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const uint32_t stencilMax = (1 << stencilBits) - 1;
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const auto fnMask = [&](const uint32_t x) { return x & stencilMax; };
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const auto fnClamp = [&](const int32_t x) {
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return std::max(0, std::min(x, (int32_t)stencilMax));
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};
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bool ok = true;
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ok &= (fnMask(mStencilWriteMaskFront) == fnMask(mStencilWriteMaskBack));
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ok &= (fnMask(mStencilValueMaskFront) == fnMask(mStencilValueMaskBack));
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ok &= (fnClamp(mStencilRefFront) == fnClamp(mStencilRefBack));
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if (!ok) {
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ErrorInvalidOperation(
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"Stencil front/back state must effectively match."
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" (before front/back comparison, WRITEMASK and VALUE_MASK"
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" are masked with (2^s)-1, and REF is clamped to"
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" [0, (2^s)-1], where `s` is the number of enabled stencil"
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" bits in the draw framebuffer)");
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}
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return ok;
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}
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// -
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void WebGLContext::GenErrorIllegalUse(const GLenum useTarget,
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const uint32_t useId,
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const GLenum boundTarget,
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const uint32_t boundId) const {
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const auto fnName = [&](const GLenum target, const uint32_t id) {
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auto name = nsCString(EnumString(target).c_str());
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if (id != static_cast<uint32_t>(-1)) {
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name += nsPrintfCString("[%u]", id);
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}
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return name;
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};
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const auto& useName = fnName(useTarget, useId);
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const auto& boundName = fnName(boundTarget, boundId);
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GenerateError(LOCAL_GL_INVALID_OPERATION,
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"Illegal use of buffer at %s"
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" while also bound to %s.",
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useName.BeginReading(), boundName.BeginReading());
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}
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bool WebGLContext::ValidateBufferForNonTf(const WebGLBuffer& nonTfBuffer,
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const GLenum nonTfTarget,
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const uint32_t nonTfId) const {
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bool dupe = false;
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const auto& tfAttribs = mBoundTransformFeedback->mIndexedBindings;
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for (const auto& cur : tfAttribs) {
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dupe |= (&nonTfBuffer == cur.mBufferBinding.get());
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}
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if (MOZ_LIKELY(!dupe)) return true;
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dupe = false;
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for (const auto tfId : IntegerRange(tfAttribs.size())) {
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const auto& tfBuffer = tfAttribs[tfId].mBufferBinding;
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if (&nonTfBuffer == tfBuffer) {
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dupe = true;
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GenErrorIllegalUse(nonTfTarget, nonTfId,
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LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER, tfId);
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}
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}
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MOZ_ASSERT(dupe);
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return false;
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}
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bool WebGLContext::ValidateBuffersForTf(
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const WebGLTransformFeedback& tfo,
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const webgl::LinkedProgramInfo& linkInfo) const {
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size_t numUsed;
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switch (linkInfo.transformFeedbackBufferMode) {
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case LOCAL_GL_INTERLEAVED_ATTRIBS:
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numUsed = 1;
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break;
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case LOCAL_GL_SEPARATE_ATTRIBS:
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numUsed = linkInfo.active.activeTfVaryings.size();
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break;
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default:
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MOZ_CRASH();
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}
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std::vector<webgl::BufferAndIndex> tfBuffers;
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tfBuffers.reserve(numUsed);
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for (const auto i : IntegerRange(numUsed)) {
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tfBuffers.push_back({tfo.mIndexedBindings[i].mBufferBinding.get(),
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static_cast<uint32_t>(i)});
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}
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return ValidateBuffersForTf(tfBuffers);
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}
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bool WebGLContext::ValidateBuffersForTf(
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const std::vector<webgl::BufferAndIndex>& tfBuffers) const {
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bool dupe = false;
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const auto fnCheck = [&](const WebGLBuffer* const nonTf,
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const GLenum nonTfTarget, const uint32_t nonTfId) {
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for (const auto& tf : tfBuffers) {
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dupe |= (nonTf && tf.buffer == nonTf);
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}
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if (MOZ_LIKELY(!dupe)) return false;
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for (const auto& tf : tfBuffers) {
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if (nonTf && tf.buffer == nonTf) {
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dupe = true;
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GenErrorIllegalUse(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER, tf.id,
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nonTfTarget, nonTfId);
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}
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}
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return true;
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};
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fnCheck(mBoundArrayBuffer.get(), LOCAL_GL_ARRAY_BUFFER, -1);
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fnCheck(mBoundCopyReadBuffer.get(), LOCAL_GL_COPY_READ_BUFFER, -1);
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fnCheck(mBoundCopyWriteBuffer.get(), LOCAL_GL_COPY_WRITE_BUFFER, -1);
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fnCheck(mBoundPixelPackBuffer.get(), LOCAL_GL_PIXEL_PACK_BUFFER, -1);
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fnCheck(mBoundPixelUnpackBuffer.get(), LOCAL_GL_PIXEL_UNPACK_BUFFER, -1);
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// fnCheck(mBoundTransformFeedbackBuffer.get(),
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// LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER, -1);
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fnCheck(mBoundUniformBuffer.get(), LOCAL_GL_UNIFORM_BUFFER, -1);
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for (const auto i : IntegerRange(mIndexedUniformBufferBindings.size())) {
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const auto& cur = mIndexedUniformBufferBindings[i];
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fnCheck(cur.mBufferBinding.get(), LOCAL_GL_UNIFORM_BUFFER, i);
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}
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fnCheck(mBoundVertexArray->mElementArrayBuffer.get(),
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LOCAL_GL_ELEMENT_ARRAY_BUFFER, -1);
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for (const auto i : IntegerRange(MaxVertexAttribs())) {
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const auto& binding = mBoundVertexArray->AttribBinding(i);
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fnCheck(binding.buffer.get(), LOCAL_GL_ARRAY_BUFFER, i);
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}
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return !dupe;
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}
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////////////////////////////////////////
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template <typename T>
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static bool DoSetsIntersect(const std::set<T>& a, const std::set<T>& b) {
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std::vector<T> intersection;
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std::set_intersection(a.begin(), a.end(), b.begin(), b.end(),
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std::back_inserter(intersection));
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return !intersection.empty();
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}
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template <size_t N>
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static size_t FindFirstOne(const std::bitset<N>& bs) {
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MOZ_ASSERT(bs.any());
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// We don't need this to be fast, so don't bother with CLZ intrinsics.
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for (const auto i : IntegerRange(N)) {
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if (bs[i]) return i;
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}
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return -1;
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}
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const webgl::CachedDrawFetchLimits* ValidateDraw(WebGLContext* const webgl,
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const GLenum mode,
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const uint32_t instanceCount) {
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if (!webgl->BindCurFBForDraw()) return nullptr;
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const auto& fb = webgl->mBoundDrawFramebuffer;
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if (fb) {
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const auto& info = *fb->GetCompletenessInfo();
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const auto isF32WithBlending = info.isAttachmentF32 & webgl->mBlendEnabled;
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if (isF32WithBlending.any()) {
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if (!webgl->IsExtensionEnabled(WebGLExtensionID::EXT_float_blend)) {
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const auto first = FindFirstOne(isF32WithBlending);
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webgl->ErrorInvalidOperation(
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"Attachment %u is float32 with blending enabled, which requires "
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"EXT_float_blend.",
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uint32_t(first));
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return nullptr;
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}
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webgl->WarnIfImplicit(WebGLExtensionID::EXT_float_blend);
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}
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}
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switch (mode) {
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case LOCAL_GL_TRIANGLES:
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case LOCAL_GL_TRIANGLE_STRIP:
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case LOCAL_GL_TRIANGLE_FAN:
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case LOCAL_GL_POINTS:
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case LOCAL_GL_LINE_STRIP:
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case LOCAL_GL_LINE_LOOP:
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case LOCAL_GL_LINES:
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break;
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default:
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webgl->ErrorInvalidEnumInfo("mode", mode);
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return nullptr;
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}
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if (!webgl->ValidateStencilParamsForDrawCall()) return nullptr;
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if (!webgl->mActiveProgramLinkInfo) {
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webgl->ErrorInvalidOperation("The current program is not linked.");
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return nullptr;
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}
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const auto& linkInfo = webgl->mActiveProgramLinkInfo;
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// -
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// Check UBO sizes.
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for (const auto i : IntegerRange(linkInfo->uniformBlocks.size())) {
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const auto& cur = linkInfo->uniformBlocks[i];
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const auto& dataSize = cur.info.dataSize;
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const auto& binding = cur.binding;
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if (!binding) {
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webgl->ErrorInvalidOperation("Buffer for uniform block is null.");
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return nullptr;
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}
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const auto availByteCount = binding->ByteCount();
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if (dataSize > availByteCount) {
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webgl->ErrorInvalidOperation(
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"Buffer for uniform block is smaller"
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" than UNIFORM_BLOCK_DATA_SIZE.");
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return nullptr;
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}
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if (!webgl->ValidateBufferForNonTf(binding->mBufferBinding,
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LOCAL_GL_UNIFORM_BUFFER, i))
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return nullptr;
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}
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// -
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const auto& tfo = webgl->mBoundTransformFeedback;
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if (tfo && tfo->IsActiveAndNotPaused()) {
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if (fb) {
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const auto& info = *fb->GetCompletenessInfo();
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if (info.isMultiview) {
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webgl->ErrorInvalidOperation(
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"Cannot render to multiview with transform feedback.");
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return nullptr;
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}
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}
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if (!webgl->ValidateBuffersForTf(*tfo, *linkInfo)) return nullptr;
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}
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// -
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const auto& fragOutputs = linkInfo->fragOutputs;
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const auto fnValidateFragOutputType =
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[&](const uint8_t loc, const webgl::TextureBaseType dstBaseType) {
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const auto itr = fragOutputs.find(loc);
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MOZ_DIAGNOSTIC_ASSERT(itr != fragOutputs.end());
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const auto& info = itr->second;
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const auto& srcBaseType = info.baseType;
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if (MOZ_UNLIKELY(dstBaseType != srcBaseType)) {
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const auto& srcStr = ToString(srcBaseType);
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const auto& dstStr = ToString(dstBaseType);
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webgl->ErrorInvalidOperation(
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"Program frag output at location %u is type %s,"
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" but destination draw buffer is type %s.",
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uint32_t(loc), srcStr, dstStr);
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return false;
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}
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return true;
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};
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if (!webgl->mRasterizerDiscardEnabled) {
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uint8_t fbZLayerCount = 1;
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auto hasAttachment = std::bitset<webgl::kMaxDrawBuffers>(1);
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auto drawBufferEnabled = std::bitset<webgl::kMaxDrawBuffers>();
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if (fb) {
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drawBufferEnabled = fb->DrawBufferEnabled();
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const auto& info = *fb->GetCompletenessInfo();
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fbZLayerCount = info.zLayerCount;
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hasAttachment = info.hasAttachment;
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} else {
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drawBufferEnabled[0] = (webgl->mDefaultFB_DrawBuffer0 == LOCAL_GL_BACK);
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}
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if (fbZLayerCount != linkInfo->zLayerCount) {
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webgl->ErrorInvalidOperation(
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"Multiview count mismatch: shader: %u, framebuffer: %u",
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uint32_t{linkInfo->zLayerCount}, uint32_t{fbZLayerCount});
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return nullptr;
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}
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const auto writable =
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hasAttachment & drawBufferEnabled & webgl->mColorWriteMaskNonzero;
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if (writable.any()) {
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// Do we have any undefined outputs with real attachments that
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// aren't masked-out by color write mask or drawBuffers?
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const auto wouldWriteUndefined = ~linkInfo->hasOutput & writable;
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if (wouldWriteUndefined.any()) {
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const auto first = FindFirstOne(wouldWriteUndefined);
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webgl->ErrorInvalidOperation(
|
|
"Program has no frag output at location %u, the"
|
|
" destination draw buffer has an attached"
|
|
" image, and its color write mask is not all false,"
|
|
" and DRAW_BUFFER%u is not NONE.",
|
|
uint32_t(first), uint32_t(first));
|
|
return nullptr;
|
|
}
|
|
|
|
const auto outputWrites = linkInfo->hasOutput & writable;
|
|
|
|
if (fb) {
|
|
for (const auto& attach : fb->ColorDrawBuffers()) {
|
|
const auto i =
|
|
uint8_t(attach->mAttachmentPoint - LOCAL_GL_COLOR_ATTACHMENT0);
|
|
if (!outputWrites[i]) continue;
|
|
const auto& imageInfo = attach->GetImageInfo();
|
|
if (!imageInfo) continue;
|
|
const auto& dstBaseType = imageInfo->mFormat->format->baseType;
|
|
if (!fnValidateFragOutputType(i, dstBaseType)) return nullptr;
|
|
}
|
|
} else {
|
|
if (outputWrites[0]) {
|
|
if (!fnValidateFragOutputType(0, webgl::TextureBaseType::Float))
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// -
|
|
|
|
const auto fetchLimits = linkInfo->GetDrawFetchLimits();
|
|
if (!fetchLimits) return nullptr;
|
|
|
|
if (instanceCount > fetchLimits->maxInstances) {
|
|
webgl->ErrorInvalidOperation(
|
|
"Instance fetch requires %u, but attribs only"
|
|
" supply %u.",
|
|
instanceCount, uint32_t(fetchLimits->maxInstances));
|
|
return nullptr;
|
|
}
|
|
|
|
if (tfo) {
|
|
for (const auto& used : fetchLimits->usedBuffers) {
|
|
MOZ_ASSERT(used.buffer);
|
|
if (!webgl->ValidateBufferForNonTf(*used.buffer, LOCAL_GL_ARRAY_BUFFER,
|
|
used.id))
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
// -
|
|
|
|
webgl->RunContextLossTimer();
|
|
|
|
return fetchLimits;
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
class ScopedFakeVertexAttrib0 final {
|
|
WebGLContext* const mWebGL;
|
|
bool mDidFake = false;
|
|
|
|
public:
|
|
ScopedFakeVertexAttrib0(WebGLContext* const webgl, const uint64_t vertexCount,
|
|
bool* const out_error)
|
|
: mWebGL(webgl) {
|
|
*out_error = false;
|
|
|
|
if (!mWebGL->DoFakeVertexAttrib0(vertexCount)) {
|
|
*out_error = true;
|
|
return;
|
|
}
|
|
mDidFake = true;
|
|
}
|
|
|
|
~ScopedFakeVertexAttrib0() {
|
|
if (mDidFake) {
|
|
mWebGL->UndoFakeVertexAttrib0();
|
|
}
|
|
}
|
|
};
|
|
|
|
////////////////////////////////////////
|
|
|
|
static uint32_t UsedVertsForTFDraw(GLenum mode, uint32_t vertCount) {
|
|
uint8_t vertsPerPrim;
|
|
|
|
switch (mode) {
|
|
case LOCAL_GL_POINTS:
|
|
vertsPerPrim = 1;
|
|
break;
|
|
case LOCAL_GL_LINES:
|
|
vertsPerPrim = 2;
|
|
break;
|
|
case LOCAL_GL_TRIANGLES:
|
|
vertsPerPrim = 3;
|
|
break;
|
|
default:
|
|
MOZ_CRASH("`mode`");
|
|
}
|
|
|
|
return vertCount / vertsPerPrim * vertsPerPrim;
|
|
}
|
|
|
|
class ScopedDrawWithTransformFeedback final {
|
|
WebGLContext* const mWebGL;
|
|
WebGLTransformFeedback* const mTFO;
|
|
const bool mWithTF;
|
|
uint32_t mUsedVerts;
|
|
|
|
public:
|
|
ScopedDrawWithTransformFeedback(WebGLContext* webgl, GLenum mode,
|
|
uint32_t vertCount, uint32_t instanceCount,
|
|
bool* const out_error)
|
|
: mWebGL(webgl),
|
|
mTFO(mWebGL->mBoundTransformFeedback),
|
|
mWithTF(mTFO && mTFO->mIsActive && !mTFO->mIsPaused),
|
|
mUsedVerts(0) {
|
|
*out_error = false;
|
|
if (!mWithTF) return;
|
|
|
|
if (mode != mTFO->mActive_PrimMode) {
|
|
mWebGL->ErrorInvalidOperation(
|
|
"Drawing with transform feedback requires"
|
|
" `mode` to match BeginTransformFeedback's"
|
|
" `primitiveMode`.");
|
|
*out_error = true;
|
|
return;
|
|
}
|
|
|
|
const auto usedVertsPerInstance = UsedVertsForTFDraw(mode, vertCount);
|
|
const auto usedVerts =
|
|
CheckedInt<uint32_t>(usedVertsPerInstance) * instanceCount;
|
|
|
|
const auto remainingCapacity =
|
|
mTFO->mActive_VertCapacity - mTFO->mActive_VertPosition;
|
|
if (!usedVerts.isValid() || usedVerts.value() > remainingCapacity) {
|
|
mWebGL->ErrorInvalidOperation(
|
|
"Insufficient buffer capacity remaining for"
|
|
" transform feedback.");
|
|
*out_error = true;
|
|
return;
|
|
}
|
|
|
|
mUsedVerts = usedVerts.value();
|
|
}
|
|
|
|
void Advance() const {
|
|
if (!mWithTF) return;
|
|
|
|
mTFO->mActive_VertPosition += mUsedVerts;
|
|
|
|
for (const auto& cur : mTFO->mIndexedBindings) {
|
|
const auto& buffer = cur.mBufferBinding;
|
|
if (buffer) {
|
|
buffer->ResetLastUpdateFenceId();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
static bool HasInstancedDrawing(const WebGLContext& webgl) {
|
|
return webgl.IsWebGL2() ||
|
|
webgl.IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
void WebGLContext::DrawArraysInstanced(GLenum mode, GLint first,
|
|
GLsizei vertCount,
|
|
GLsizei instanceCount) {
|
|
const FuncScope funcScope(*this, "drawArraysInstanced");
|
|
// AUTO_PROFILER_LABEL("WebGLContext::DrawArraysInstanced", GRAPHICS);
|
|
if (IsContextLost()) return;
|
|
const gl::GLContext::TlsScope inTls(gl);
|
|
|
|
// -
|
|
|
|
if (!ValidateNonNegative("first", first) ||
|
|
!ValidateNonNegative("vertCount", vertCount) ||
|
|
!ValidateNonNegative("instanceCount", instanceCount)) {
|
|
return;
|
|
}
|
|
|
|
if (IsWebGL2() && !gl->IsSupported(gl::GLFeature::prim_restart_fixed)) {
|
|
MOZ_ASSERT(gl->IsSupported(gl::GLFeature::prim_restart));
|
|
if (mPrimRestartTypeBytes != 0) {
|
|
mPrimRestartTypeBytes = 0;
|
|
|
|
// OSX appears to have severe perf issues with leaving this enabled.
|
|
gl->fDisable(LOCAL_GL_PRIMITIVE_RESTART);
|
|
}
|
|
}
|
|
|
|
// -
|
|
|
|
const auto fetchLimits = ValidateDraw(this, mode, instanceCount);
|
|
if (!fetchLimits) return;
|
|
|
|
// -
|
|
|
|
const auto totalVertCount_safe = CheckedInt<uint32_t>(first) + vertCount;
|
|
if (!totalVertCount_safe.isValid()) {
|
|
ErrorOutOfMemory("`first+vertCount` out of range.");
|
|
return;
|
|
}
|
|
auto totalVertCount = totalVertCount_safe.value();
|
|
|
|
if (vertCount && instanceCount && totalVertCount > fetchLimits->maxVerts) {
|
|
ErrorInvalidOperation(
|
|
"Vertex fetch requires %u, but attribs only supply %u.", totalVertCount,
|
|
uint32_t(fetchLimits->maxVerts));
|
|
return;
|
|
}
|
|
|
|
// -
|
|
|
|
bool error = false;
|
|
const ScopedFakeVertexAttrib0 attrib0(this, totalVertCount, &error);
|
|
if (error) return;
|
|
|
|
const ScopedResolveTexturesForDraw scopedResolve(this, &error);
|
|
if (error) return;
|
|
|
|
const ScopedDrawWithTransformFeedback scopedTF(this, mode, vertCount,
|
|
instanceCount, &error);
|
|
if (error) return;
|
|
|
|
{
|
|
ScopedDrawCallWrapper wrapper(*this);
|
|
if (vertCount && instanceCount) {
|
|
if (HasInstancedDrawing(*this)) {
|
|
gl->fDrawArraysInstanced(mode, first, vertCount, instanceCount);
|
|
} else {
|
|
MOZ_ASSERT(instanceCount == 1);
|
|
gl->fDrawArrays(mode, first, vertCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
Draw_cleanup();
|
|
scopedTF.Advance();
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
WebGLBuffer* WebGLContext::DrawElements_check(const GLsizei rawIndexCount,
|
|
const GLenum type,
|
|
const WebGLintptr byteOffset,
|
|
const GLsizei instanceCount) {
|
|
if (mBoundTransformFeedback && mBoundTransformFeedback->mIsActive &&
|
|
!mBoundTransformFeedback->mIsPaused) {
|
|
ErrorInvalidOperation(
|
|
"DrawElements* functions are incompatible with"
|
|
" transform feedback.");
|
|
return nullptr;
|
|
}
|
|
|
|
if (!ValidateNonNegative("vertCount", rawIndexCount) ||
|
|
!ValidateNonNegative("byteOffset", byteOffset) ||
|
|
!ValidateNonNegative("instanceCount", instanceCount)) {
|
|
return nullptr;
|
|
}
|
|
const auto indexCount = uint32_t(rawIndexCount);
|
|
|
|
uint8_t bytesPerIndex = 0;
|
|
switch (type) {
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
bytesPerIndex = 1;
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_SHORT:
|
|
bytesPerIndex = 2;
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_INT:
|
|
if (IsWebGL2() ||
|
|
IsExtensionEnabled(WebGLExtensionID::OES_element_index_uint)) {
|
|
bytesPerIndex = 4;
|
|
}
|
|
break;
|
|
}
|
|
if (!bytesPerIndex) {
|
|
ErrorInvalidEnumInfo("type", type);
|
|
return nullptr;
|
|
}
|
|
if (byteOffset % bytesPerIndex != 0) {
|
|
ErrorInvalidOperation(
|
|
"`byteOffset` must be a multiple of the size of `type`");
|
|
return nullptr;
|
|
}
|
|
|
|
////
|
|
|
|
if (IsWebGL2() && !gl->IsSupported(gl::GLFeature::prim_restart_fixed)) {
|
|
MOZ_ASSERT(gl->IsSupported(gl::GLFeature::prim_restart));
|
|
if (mPrimRestartTypeBytes != bytesPerIndex) {
|
|
mPrimRestartTypeBytes = bytesPerIndex;
|
|
|
|
const uint32_t ones = UINT32_MAX >> (32 - 8 * mPrimRestartTypeBytes);
|
|
gl->fEnable(LOCAL_GL_PRIMITIVE_RESTART);
|
|
gl->fPrimitiveRestartIndex(ones);
|
|
}
|
|
}
|
|
|
|
////
|
|
// Index fetching
|
|
|
|
const auto& indexBuffer = mBoundVertexArray->mElementArrayBuffer;
|
|
if (!indexBuffer) {
|
|
ErrorInvalidOperation("Index buffer not bound.");
|
|
return nullptr;
|
|
}
|
|
|
|
const size_t availBytes = indexBuffer->ByteLength();
|
|
const auto availIndices =
|
|
AvailGroups(availBytes, byteOffset, bytesPerIndex, bytesPerIndex);
|
|
if (instanceCount && indexCount > availIndices) {
|
|
ErrorInvalidOperation("Index buffer too small.");
|
|
return nullptr;
|
|
}
|
|
|
|
return indexBuffer.get();
|
|
}
|
|
|
|
static void HandleDrawElementsErrors(
|
|
WebGLContext* webgl, gl::GLContext::LocalErrorScope& errorScope) {
|
|
const auto err = errorScope.GetError();
|
|
if (err == LOCAL_GL_INVALID_OPERATION) {
|
|
webgl->ErrorInvalidOperation(
|
|
"Driver rejected indexed draw call, possibly"
|
|
" due to out-of-bounds indices.");
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(!err);
|
|
if (err) {
|
|
webgl->ErrorImplementationBug(
|
|
"Unexpected driver error during indexed draw"
|
|
" call. Please file a bug.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void WebGLContext::DrawElementsInstanced(GLenum mode, GLsizei indexCount,
|
|
GLenum type, WebGLintptr byteOffset,
|
|
GLsizei instanceCount) {
|
|
const FuncScope funcScope(*this, "drawElementsInstanced");
|
|
// AUTO_PROFILER_LABEL("WebGLContext::DrawElementsInstanced", GRAPHICS);
|
|
if (IsContextLost()) return;
|
|
|
|
const gl::GLContext::TlsScope inTls(gl);
|
|
|
|
const auto indexBuffer =
|
|
DrawElements_check(indexCount, type, byteOffset, instanceCount);
|
|
if (!indexBuffer) return;
|
|
|
|
// -
|
|
|
|
const auto fetchLimits = ValidateDraw(this, mode, instanceCount);
|
|
if (!fetchLimits) return;
|
|
|
|
bool collapseToDrawArrays = false;
|
|
auto fakeVertCount = fetchLimits->maxVerts;
|
|
if (fetchLimits->maxVerts == UINT64_MAX) {
|
|
// This isn't observable, and keeps FakeVertexAttrib0 sane.
|
|
collapseToDrawArrays = true;
|
|
fakeVertCount = 1;
|
|
}
|
|
|
|
// -
|
|
|
|
{
|
|
uint64_t indexCapacity = indexBuffer->ByteLength();
|
|
switch (type) {
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
break;
|
|
case LOCAL_GL_UNSIGNED_SHORT:
|
|
indexCapacity /= 2;
|
|
break;
|
|
case LOCAL_GL_UNSIGNED_INT:
|
|
indexCapacity /= 4;
|
|
break;
|
|
}
|
|
|
|
uint32_t maxVertId = 0;
|
|
const auto isFetchValid = [&]() {
|
|
if (!indexCount || !instanceCount) return true;
|
|
|
|
const auto globalMaxVertId =
|
|
indexBuffer->GetIndexedFetchMaxVert(type, 0, indexCapacity);
|
|
if (!globalMaxVertId) return true;
|
|
if (globalMaxVertId.value() < fetchLimits->maxVerts) return true;
|
|
|
|
const auto exactMaxVertId =
|
|
indexBuffer->GetIndexedFetchMaxVert(type, byteOffset, indexCount);
|
|
maxVertId = exactMaxVertId.value();
|
|
return maxVertId < fetchLimits->maxVerts;
|
|
}();
|
|
if (!isFetchValid) {
|
|
ErrorInvalidOperation(
|
|
"Indexed vertex fetch requires %u vertices, but"
|
|
" attribs only supply %u.",
|
|
maxVertId + 1, uint32_t(fetchLimits->maxVerts));
|
|
return;
|
|
}
|
|
}
|
|
|
|
// -
|
|
|
|
bool error = false;
|
|
const ScopedFakeVertexAttrib0 attrib0(this, fakeVertCount, &error);
|
|
if (error) return;
|
|
|
|
const ScopedResolveTexturesForDraw scopedResolve(this, &error);
|
|
if (error) return;
|
|
|
|
{
|
|
ScopedDrawCallWrapper wrapper(*this);
|
|
{
|
|
UniquePtr<gl::GLContext::LocalErrorScope> errorScope;
|
|
if (MOZ_UNLIKELY(gl->IsANGLE() &&
|
|
gl->mDebugFlags &
|
|
gl::GLContext::DebugFlagAbortOnError)) {
|
|
// ANGLE does range validation even when it doesn't need to.
|
|
// With MOZ_GL_ABORT_ON_ERROR, we need to catch it or hit assertions.
|
|
errorScope.reset(new gl::GLContext::LocalErrorScope(*gl));
|
|
}
|
|
|
|
if (indexCount && instanceCount) {
|
|
if (HasInstancedDrawing(*this)) {
|
|
if (MOZ_UNLIKELY(collapseToDrawArrays)) {
|
|
gl->fDrawArraysInstanced(mode, 0, 1, instanceCount);
|
|
} else {
|
|
gl->fDrawElementsInstanced(mode, indexCount, type,
|
|
reinterpret_cast<GLvoid*>(byteOffset),
|
|
instanceCount);
|
|
}
|
|
} else {
|
|
MOZ_ASSERT(instanceCount == 1);
|
|
if (MOZ_UNLIKELY(collapseToDrawArrays)) {
|
|
gl->fDrawArrays(mode, 0, 1);
|
|
} else {
|
|
gl->fDrawElements(mode, indexCount, type,
|
|
reinterpret_cast<GLvoid*>(byteOffset));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (errorScope) {
|
|
HandleDrawElementsErrors(this, *errorScope);
|
|
}
|
|
}
|
|
}
|
|
|
|
Draw_cleanup();
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
|
|
void WebGLContext::Draw_cleanup() {
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
if (gl->Renderer() == gl::GLRenderer::Tegra) {
|
|
mDrawCallsSinceLastFlush++;
|
|
|
|
if (mDrawCallsSinceLastFlush >= MAX_DRAW_CALLS_SINCE_FLUSH) {
|
|
gl->fFlush();
|
|
mDrawCallsSinceLastFlush = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Let's check for a really common error: Viewport is larger than the actual
|
|
// destination framebuffer.
|
|
uint32_t destWidth;
|
|
uint32_t destHeight;
|
|
if (mBoundDrawFramebuffer) {
|
|
const auto& info = mBoundDrawFramebuffer->GetCompletenessInfo();
|
|
destWidth = info->width;
|
|
destHeight = info->height;
|
|
} else {
|
|
destWidth = mDefaultFB->mSize.width;
|
|
destHeight = mDefaultFB->mSize.height;
|
|
}
|
|
|
|
if (mViewportWidth > int32_t(destWidth) ||
|
|
mViewportHeight > int32_t(destHeight)) {
|
|
if (!mAlreadyWarnedAboutViewportLargerThanDest) {
|
|
GenerateWarning(
|
|
"Drawing to a destination rect smaller than the viewport"
|
|
" rect. (This warning will only be given once)");
|
|
mAlreadyWarnedAboutViewportLargerThanDest = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
WebGLVertexAttrib0Status WebGLContext::WhatDoesVertexAttrib0Need() const {
|
|
MOZ_ASSERT(mCurrentProgram);
|
|
MOZ_ASSERT(mActiveProgramLinkInfo);
|
|
|
|
bool legacyAttrib0 = gl->IsCompatibilityProfile();
|
|
#ifdef XP_MACOSX
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
// Failures in conformance/attribs/gl-disabled-vertex-attrib.
|
|
// Even in Core profiles on NV. Sigh.
|
|
legacyAttrib0 |= (gl->Vendor() == gl::GLVendor::NVIDIA);
|
|
|
|
// Also programs with no attribs:
|
|
// conformance/attribs/gl-vertex-attrib-unconsumed-out-of-bounds.html
|
|
legacyAttrib0 |= !mActiveProgramLinkInfo->active.activeAttribs.size();
|
|
}
|
|
#endif
|
|
|
|
if (!legacyAttrib0) return WebGLVertexAttrib0Status::Default;
|
|
|
|
if (!mActiveProgramLinkInfo->attrib0Active) {
|
|
// Ensure that the legacy code has enough buffer.
|
|
return WebGLVertexAttrib0Status::EmulatedUninitializedArray;
|
|
}
|
|
|
|
const auto& isAttribArray0Enabled =
|
|
mBoundVertexArray->AttribBinding(0).layout.isArray;
|
|
return isAttribArray0Enabled
|
|
? WebGLVertexAttrib0Status::Default
|
|
: WebGLVertexAttrib0Status::EmulatedInitializedArray;
|
|
}
|
|
|
|
bool WebGLContext::DoFakeVertexAttrib0(const uint64_t totalVertCount) {
|
|
if (gl->WorkAroundDriverBugs() && gl->IsMesa()) {
|
|
// Padded/strided to vec4, so 4x4bytes.
|
|
const auto effectiveVertAttribBytes =
|
|
CheckedInt<int32_t>(totalVertCount) * 4 * 4;
|
|
if (!effectiveVertAttribBytes.isValid()) {
|
|
ErrorOutOfMemory("`offset + count` too large for Mesa.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const auto whatDoesAttrib0Need = WhatDoesVertexAttrib0Need();
|
|
if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default))
|
|
return true;
|
|
|
|
if (!mAlreadyWarnedAboutFakeVertexAttrib0) {
|
|
GenerateWarning(
|
|
"Drawing without vertex attrib 0 array enabled forces the browser "
|
|
"to do expensive emulation work when running on desktop OpenGL "
|
|
"platforms, for example on Mac. It is preferable to always draw "
|
|
"with vertex attrib 0 array enabled, by using bindAttribLocation "
|
|
"to bind some always-used attribute to location 0.");
|
|
mAlreadyWarnedAboutFakeVertexAttrib0 = true;
|
|
}
|
|
|
|
gl->fEnableVertexAttribArray(0);
|
|
|
|
if (!mFakeVertexAttrib0BufferObject) {
|
|
gl->fGenBuffers(1, &mFakeVertexAttrib0BufferObject);
|
|
mFakeVertexAttrib0BufferObjectSize = 0;
|
|
}
|
|
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject);
|
|
|
|
////
|
|
|
|
switch (mGenericVertexAttribTypes[0]) {
|
|
case webgl::AttribBaseType::Boolean:
|
|
case webgl::AttribBaseType::Float:
|
|
gl->fVertexAttribPointer(0, 4, LOCAL_GL_FLOAT, false, 0, 0);
|
|
break;
|
|
|
|
case webgl::AttribBaseType::Int:
|
|
gl->fVertexAttribIPointer(0, 4, LOCAL_GL_INT, 0, 0);
|
|
break;
|
|
|
|
case webgl::AttribBaseType::Uint:
|
|
gl->fVertexAttribIPointer(0, 4, LOCAL_GL_UNSIGNED_INT, 0, 0);
|
|
break;
|
|
}
|
|
|
|
////
|
|
|
|
const auto bytesPerVert = sizeof(mFakeVertexAttrib0Data);
|
|
const auto checked_dataSize =
|
|
CheckedInt<intptr_t>(totalVertCount) * bytesPerVert;
|
|
if (!checked_dataSize.isValid()) {
|
|
ErrorOutOfMemory(
|
|
"Integer overflow trying to construct a fake vertex attrib 0"
|
|
" array for a draw-operation with %" PRIu64
|
|
" vertices. Try"
|
|
" reducing the number of vertices.",
|
|
totalVertCount);
|
|
return false;
|
|
}
|
|
const auto dataSize = checked_dataSize.value();
|
|
|
|
if (mFakeVertexAttrib0BufferObjectSize < dataSize) {
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
gl->fBufferData(LOCAL_GL_ARRAY_BUFFER, dataSize, nullptr,
|
|
LOCAL_GL_DYNAMIC_DRAW);
|
|
|
|
const auto err = errorScope.GetError();
|
|
if (err) {
|
|
ErrorOutOfMemory(
|
|
"Failed to allocate fake vertex attrib 0 data: %zi bytes", dataSize);
|
|
return false;
|
|
}
|
|
|
|
mFakeVertexAttrib0BufferObjectSize = dataSize;
|
|
mFakeVertexAttrib0DataDefined = false;
|
|
}
|
|
|
|
if (whatDoesAttrib0Need ==
|
|
WebGLVertexAttrib0Status::EmulatedUninitializedArray)
|
|
return true;
|
|
|
|
////
|
|
|
|
if (mFakeVertexAttrib0DataDefined &&
|
|
memcmp(mFakeVertexAttrib0Data, mGenericVertexAttrib0Data, bytesPerVert) ==
|
|
0) {
|
|
return true;
|
|
}
|
|
|
|
////
|
|
|
|
const auto data = UniqueBuffer::Take(malloc(dataSize));
|
|
if (!data) {
|
|
ErrorOutOfMemory("Failed to allocate fake vertex attrib 0 array.");
|
|
return false;
|
|
}
|
|
auto itr = (uint8_t*)data.get();
|
|
const auto itrEnd = itr + dataSize;
|
|
while (itr != itrEnd) {
|
|
memcpy(itr, mGenericVertexAttrib0Data, bytesPerVert);
|
|
itr += bytesPerVert;
|
|
}
|
|
|
|
{
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
gl->fBufferSubData(LOCAL_GL_ARRAY_BUFFER, 0, dataSize, data.get());
|
|
|
|
const auto err = errorScope.GetError();
|
|
if (err) {
|
|
ErrorOutOfMemory("Failed to upload fake vertex attrib 0 data.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
////
|
|
|
|
memcpy(mFakeVertexAttrib0Data, mGenericVertexAttrib0Data, bytesPerVert);
|
|
mFakeVertexAttrib0DataDefined = true;
|
|
return true;
|
|
}
|
|
|
|
void WebGLContext::UndoFakeVertexAttrib0() {
|
|
const auto whatDoesAttrib0Need = WhatDoesVertexAttrib0Need();
|
|
if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default))
|
|
return;
|
|
|
|
const auto& binding = mBoundVertexArray->AttribBinding(0);
|
|
const auto& buffer = binding.buffer;
|
|
|
|
static_assert(IsBufferTargetLazilyBound(LOCAL_GL_ARRAY_BUFFER));
|
|
|
|
if (buffer) {
|
|
const auto& desc = mBoundVertexArray->AttribDesc(0);
|
|
|
|
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, buffer->mGLName);
|
|
DoVertexAttribPointer(*gl, 0, desc);
|
|
gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
|
|
}
|
|
}
|
|
|
|
} // namespace mozilla
|