gecko-dev/dom/canvas/TexUnpackBlob.cpp

833 строки
28 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TexUnpackBlob.h"
#include "GLBlitHelper.h"
#include "GLContext.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/RefPtr.h"
#include "nsLayoutUtils.h"
#include "WebGLBuffer.h"
#include "WebGLContext.h"
#include "WebGLTexelConversions.h"
#include "WebGLTexture.h"
namespace mozilla {
namespace webgl {
static bool
IsPIValidForDOM(const webgl::PackingInfo& pi)
{
// https://www.khronos.org/registry/webgl/specs/latest/2.0/#TEXTURE_TYPES_FORMATS_FROM_DOM_ELEMENTS_TABLE
// Just check for invalid individual formats and types, not combinations.
switch (pi.format) {
case LOCAL_GL_RGB:
case LOCAL_GL_RGBA:
case LOCAL_GL_LUMINANCE_ALPHA:
case LOCAL_GL_LUMINANCE:
case LOCAL_GL_ALPHA:
case LOCAL_GL_RED:
case LOCAL_GL_RED_INTEGER:
case LOCAL_GL_RG:
case LOCAL_GL_RG_INTEGER:
case LOCAL_GL_RGB_INTEGER:
case LOCAL_GL_RGBA_INTEGER:
break;
case LOCAL_GL_SRGB:
case LOCAL_GL_SRGB_ALPHA:
// Allowed in WebGL1+EXT_srgb
break;
default:
return false;
}
switch (pi.type) {
case LOCAL_GL_UNSIGNED_BYTE:
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
case LOCAL_GL_HALF_FLOAT:
case LOCAL_GL_HALF_FLOAT_OES:
case LOCAL_GL_FLOAT:
case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
break;
default:
return false;
}
return true;
}
static bool
ValidatePIForDOM(WebGLContext* webgl, const char* funcName,
const webgl::PackingInfo& pi)
{
if (!IsPIValidForDOM(pi)) {
webgl->ErrorInvalidOperation("%s: Format or type is invalid for DOM sources.",
funcName);
return false;
}
return true;
}
static WebGLTexelFormat
FormatForPackingInfo(const PackingInfo& pi)
{
switch (pi.type) {
case LOCAL_GL_UNSIGNED_BYTE:
switch (pi.format) {
case LOCAL_GL_RED:
case LOCAL_GL_LUMINANCE:
case LOCAL_GL_RED_INTEGER:
return WebGLTexelFormat::R8;
case LOCAL_GL_ALPHA:
return WebGLTexelFormat::A8;
case LOCAL_GL_LUMINANCE_ALPHA:
return WebGLTexelFormat::RA8;
case LOCAL_GL_RGB:
case LOCAL_GL_RGB_INTEGER:
return WebGLTexelFormat::RGB8;
case LOCAL_GL_RGBA:
case LOCAL_GL_RGBA_INTEGER:
return WebGLTexelFormat::RGBA8;
case LOCAL_GL_RG:
case LOCAL_GL_RG_INTEGER:
return WebGLTexelFormat::RG8;
default:
break;
}
break;
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
if (pi.format == LOCAL_GL_RGB)
return WebGLTexelFormat::RGB565;
break;
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
if (pi.format == LOCAL_GL_RGBA)
return WebGLTexelFormat::RGBA5551;
break;
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
if (pi.format == LOCAL_GL_RGBA)
return WebGLTexelFormat::RGBA4444;
break;
case LOCAL_GL_HALF_FLOAT:
case LOCAL_GL_HALF_FLOAT_OES:
switch (pi.format) {
case LOCAL_GL_RED:
case LOCAL_GL_LUMINANCE:
return WebGLTexelFormat::R16F;
case LOCAL_GL_ALPHA: return WebGLTexelFormat::A16F;
case LOCAL_GL_LUMINANCE_ALPHA: return WebGLTexelFormat::RA16F;
case LOCAL_GL_RG: return WebGLTexelFormat::RG16F;
case LOCAL_GL_RGB: return WebGLTexelFormat::RGB16F;
case LOCAL_GL_RGBA: return WebGLTexelFormat::RGBA16F;
default:
break;
}
break;
case LOCAL_GL_FLOAT:
switch (pi.format) {
case LOCAL_GL_RED:
case LOCAL_GL_LUMINANCE:
return WebGLTexelFormat::R32F;
case LOCAL_GL_ALPHA: return WebGLTexelFormat::A32F;
case LOCAL_GL_LUMINANCE_ALPHA: return WebGLTexelFormat::RA32F;
case LOCAL_GL_RG: return WebGLTexelFormat::RG32F;
case LOCAL_GL_RGB: return WebGLTexelFormat::RGB32F;
case LOCAL_GL_RGBA: return WebGLTexelFormat::RGBA32F;
default:
break;
}
break;
case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
if (pi.format == LOCAL_GL_RGB)
return WebGLTexelFormat::RGB11F11F10F;
break;
default:
break;
}
return WebGLTexelFormat::FormatNotSupportingAnyConversion;
}
////////////////////
static bool
ValidateUnpackPixels(WebGLContext* webgl, const char* funcName, uint32_t fullRows,
uint32_t tailPixels, webgl::TexUnpackBlob* blob)
{
if (!blob->mWidth || !blob->mHeight || !blob->mDepth)
return true;
const auto usedPixelsPerRow = CheckedUint32(blob->mSkipPixels) + blob->mWidth;
if (!usedPixelsPerRow.isValid() || usedPixelsPerRow.value() > blob->mRowLength) {
webgl->ErrorInvalidOperation("%s: UNPACK_SKIP_PIXELS + width >"
" UNPACK_ROW_LENGTH.",
funcName);
return false;
}
if (blob->mHeight > blob->mImageHeight) {
webgl->ErrorInvalidOperation("%s: height > UNPACK_IMAGE_HEIGHT.", funcName);
return false;
}
//////
// The spec doesn't bound SKIP_ROWS + height <= IMAGE_HEIGHT, unfortunately.
auto skipFullRows = CheckedUint32(blob->mSkipImages) * blob->mImageHeight;
skipFullRows += blob->mSkipRows;
MOZ_ASSERT(blob->mDepth >= 1);
MOZ_ASSERT(blob->mHeight >= 1);
auto usedFullRows = CheckedUint32(blob->mDepth - 1) * blob->mImageHeight;
usedFullRows += blob->mHeight - 1; // Full rows in the final image, excluding the tail.
const auto fullRowsNeeded = skipFullRows + usedFullRows;
if (!fullRowsNeeded.isValid()) {
webgl->ErrorOutOfMemory("%s: Invalid calculation for required row count.",
funcName);
return false;
}
if (fullRows > fullRowsNeeded.value())
return true;
if (fullRows == fullRowsNeeded.value() && tailPixels >= usedPixelsPerRow.value()) {
blob->mNeedsExactUpload = true;
return true;
}
webgl->ErrorInvalidOperation("%s: Desired upload requires more data than is"
" available: (%u rows plus %u pixels needed, %u rows"
" plus %u pixels available)",
funcName, fullRowsNeeded.value(),
usedPixelsPerRow.value(), fullRows, tailPixels);
return false;
}
static bool
ValidateUnpackBytes(WebGLContext* webgl, const char* funcName,
const webgl::PackingInfo& pi, size_t availByteCount,
webgl::TexUnpackBlob* blob)
{
if (!blob->mWidth || !blob->mHeight || !blob->mDepth)
return true;
const auto bytesPerPixel = webgl::BytesPerPixel(pi);
const auto bytesPerRow = CheckedUint32(blob->mRowLength) * bytesPerPixel;
const auto rowStride = RoundUpToMultipleOf(bytesPerRow, blob->mAlignment);
const auto fullRows = availByteCount / rowStride;
if (!fullRows.isValid()) {
webgl->ErrorOutOfMemory("%s: Unacceptable upload size calculated.");
return false;
}
const auto bodyBytes = fullRows.value() * rowStride.value();
const auto tailPixels = (availByteCount - bodyBytes) / bytesPerPixel;
return ValidateUnpackPixels(webgl, funcName, fullRows.value(), tailPixels, blob);
}
////////////////////
static uint32_t
ZeroOn2D(TexImageTarget target, uint32_t val)
{
return (IsTarget3D(target) ? val : 0);
}
static uint32_t
FallbackOnZero(uint32_t val, uint32_t fallback)
{
return (val ? val : fallback);
}
TexUnpackBlob::TexUnpackBlob(const WebGLContext* webgl, TexImageTarget target,
uint32_t rowLength, uint32_t width, uint32_t height,
uint32_t depth, bool srcIsPremult)
: mAlignment(webgl->mPixelStore_UnpackAlignment)
, mRowLength(rowLength)
, mImageHeight(FallbackOnZero(ZeroOn2D(target, webgl->mPixelStore_UnpackImageHeight),
height))
, mSkipPixels(webgl->mPixelStore_UnpackSkipPixels)
, mSkipRows(webgl->mPixelStore_UnpackSkipRows)
, mSkipImages(ZeroOn2D(target, webgl->mPixelStore_UnpackSkipImages))
, mWidth(width)
, mHeight(height)
, mDepth(depth)
, mSrcIsPremult(srcIsPremult)
, mNeedsExactUpload(false)
{
MOZ_ASSERT_IF(!IsTarget3D(target), mDepth == 1);
}
bool
TexUnpackBlob::ConvertIfNeeded(WebGLContext* webgl, const char* funcName,
const uint32_t rowLength, const uint32_t rowCount,
WebGLTexelFormat srcFormat,
const uint8_t* const srcBegin, const ptrdiff_t srcStride,
WebGLTexelFormat dstFormat, const ptrdiff_t dstStride,
const uint8_t** const out_begin,
UniqueBuffer* const out_anchoredBuffer) const
{
MOZ_ASSERT(srcFormat != WebGLTexelFormat::FormatNotSupportingAnyConversion);
MOZ_ASSERT(dstFormat != WebGLTexelFormat::FormatNotSupportingAnyConversion);
*out_begin = srcBegin;
if (!rowLength || !rowCount)
return true;
const auto& dstIsPremult = webgl->mPixelStore_PremultiplyAlpha;
const auto srcOrigin = (webgl->mPixelStore_FlipY ? gl::OriginPos::TopLeft
: gl::OriginPos::BottomLeft);
const auto dstOrigin = gl::OriginPos::BottomLeft;
if (srcFormat != dstFormat) {
webgl->GeneratePerfWarning("%s: Conversion requires pixel reformatting.",
funcName);
} else if (mSrcIsPremult != dstIsPremult) {
webgl->GeneratePerfWarning("%s: Conversion requires change in"
"alpha-premultiplication.",
funcName);
} else if (srcOrigin != dstOrigin) {
webgl->GeneratePerfWarning("%s: Conversion requires y-flip.", funcName);
} else if (srcStride != dstStride) {
webgl->GeneratePerfWarning("%s: Conversion requires change in stride.", funcName);
} else {
return true;
}
////
const auto dstTotalBytes = CheckedUint32(rowCount) * dstStride;
if (!dstTotalBytes.isValid()) {
webgl->ErrorOutOfMemory("%s: Calculation failed.", funcName);
return false;
}
UniqueBuffer dstBuffer = calloc(1, dstTotalBytes.value());
if (!dstBuffer.get()) {
webgl->ErrorOutOfMemory("%s: Failed to allocate dest buffer.", funcName);
return false;
}
const auto dstBegin = static_cast<uint8_t*>(dstBuffer.get());
////
// And go!:
bool wasTrivial;
if (!ConvertImage(rowLength, rowCount,
srcBegin, srcStride, srcOrigin, srcFormat, mSrcIsPremult,
dstBegin, dstStride, dstOrigin, dstFormat, dstIsPremult,
&wasTrivial))
{
webgl->ErrorImplementationBug("%s: ConvertImage failed.", funcName);
return false;
}
*out_begin = dstBegin;
*out_anchoredBuffer = Move(dstBuffer);
return true;
}
static GLenum
DoTexOrSubImage(bool isSubImage, gl::GLContext* gl, TexImageTarget target, GLint level,
const DriverUnpackInfo* dui, GLint xOffset, GLint yOffset, GLint zOffset,
GLsizei width, GLsizei height, GLsizei depth, const void* data)
{
if (isSubImage) {
return DoTexSubImage(gl, target, level, xOffset, yOffset, zOffset, width, height,
depth, dui->ToPacking(), data);
} else {
return DoTexImage(gl, target, level, dui, width, height, depth, data);
}
}
//////////////////////////////////////////////////////////////////////////////////////////
// TexUnpackBytes
TexUnpackBytes::TexUnpackBytes(const WebGLContext* webgl, TexImageTarget target,
uint32_t width, uint32_t height, uint32_t depth,
bool isClientData, const uint8_t* ptr, size_t availBytes)
: TexUnpackBlob(webgl, target,
FallbackOnZero(webgl->mPixelStore_UnpackRowLength, width),
width, height, depth, false)
, mIsClientData(isClientData)
, mPtr(ptr)
, mAvailBytes(availBytes)
{ }
bool
TexUnpackBytes::Validate(WebGLContext* webgl, const char* funcName,
const webgl::PackingInfo& pi)
{
if (mIsClientData && !mPtr)
return true;
return ValidateUnpackBytes(webgl, funcName, pi, mAvailBytes, this);
}
bool
TexUnpackBytes::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
WebGLTexture* tex, TexImageTarget target, GLint level,
const webgl::DriverUnpackInfo* dui, GLint xOffset,
GLint yOffset, GLint zOffset, GLenum* const out_error) const
{
WebGLContext* webgl = tex->mContext;
const auto pi = dui->ToPacking();
const auto format = FormatForPackingInfo(pi);
const auto bytesPerPixel = webgl::BytesPerPixel(pi);
const uint8_t* uploadPtr = mPtr;
UniqueBuffer tempBuffer;
do {
if (!mIsClientData || !mPtr)
break;
if (!webgl->mPixelStore_FlipY &&
!webgl->mPixelStore_PremultiplyAlpha)
{
break;
}
if (webgl->mPixelStore_UnpackImageHeight ||
webgl->mPixelStore_UnpackSkipImages ||
webgl->mPixelStore_UnpackRowLength ||
webgl->mPixelStore_UnpackSkipRows ||
webgl->mPixelStore_UnpackSkipPixels)
{
webgl->ErrorInvalidOperation("%s: Non-DOM-Element uploads with alpha-premult"
" or y-flip do not support subrect selection.",
funcName);
return false;
}
webgl->GenerateWarning("%s: Alpha-premult and y-flip are deprecated for"
" non-DOM-Element uploads.",
funcName);
const uint32_t rowLength = mWidth;
const uint32_t rowCount = mHeight * mDepth;
const auto stride = RoundUpToMultipleOf(rowLength * bytesPerPixel, mAlignment);
if (!ConvertIfNeeded(webgl, funcName, rowLength, rowCount, format, mPtr, stride,
format, stride, &uploadPtr, &tempBuffer))
{
return false;
}
} while (false);
//////
const auto& gl = webgl->gl;
bool useParanoidHandling = false;
if (mNeedsExactUpload && webgl->mBoundPixelUnpackBuffer) {
webgl->GenerateWarning("%s: Uploads from a buffer with a final row with a byte"
" count smaller than the row stride can incur extra"
" overhead.",
funcName);
if (gl->WorkAroundDriverBugs()) {
useParanoidHandling |= (gl->Vendor() == gl::GLVendor::NVIDIA);
}
}
if (!useParanoidHandling) {
if (webgl->mBoundPixelUnpackBuffer) {
gl->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER,
webgl->mBoundPixelUnpackBuffer->mGLName);
}
*out_error = DoTexOrSubImage(isSubImage, gl, target, level, dui, xOffset, yOffset,
zOffset, mWidth, mHeight, mDepth, uploadPtr);
if (webgl->mBoundPixelUnpackBuffer) {
gl->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
}
return true;
}
//////
MOZ_ASSERT(webgl->mBoundPixelUnpackBuffer);
if (!isSubImage) {
// Alloc first to catch OOMs.
AssertUintParamCorrect(gl, LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
*out_error = DoTexOrSubImage(false, gl, target, level, dui, xOffset, yOffset,
zOffset, mWidth, mHeight, mDepth, nullptr);
if (*out_error)
return true;
}
const ScopedLazyBind bindPBO(gl, LOCAL_GL_PIXEL_UNPACK_BUFFER,
webgl->mBoundPixelUnpackBuffer);
//////
// Make our sometimes-implicit values explicit. Also this keeps them constant when we
// ask for height=mHeight-1 and such.
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, mRowLength);
gl->fPixelStorei(LOCAL_GL_UNPACK_IMAGE_HEIGHT, mImageHeight);
if (mDepth > 1) {
*out_error = DoTexOrSubImage(true, gl, target, level, dui, xOffset, yOffset,
zOffset, mWidth, mHeight, mDepth-1, uploadPtr);
}
// Skip the images we uploaded.
gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, mSkipImages + mDepth - 1);
if (mHeight > 1) {
*out_error = DoTexOrSubImage(true, gl, target, level, dui, xOffset, yOffset,
zOffset+mDepth-1, mWidth, mHeight-1, 1, uploadPtr);
}
const auto totalSkipRows = CheckedUint32(mSkipImages) * mImageHeight + mSkipRows;
const auto totalFullRows = CheckedUint32(mDepth - 1) * mImageHeight + mHeight - 1;
const auto tailOffsetRows = totalSkipRows + totalFullRows;
const auto bytesPerRow = CheckedUint32(mRowLength) * bytesPerPixel;
const auto rowStride = RoundUpToMultipleOf(bytesPerRow, mAlignment);
if (!rowStride.isValid()) {
MOZ_CRASH("Should be checked earlier.");
}
const auto tailOffsetBytes = tailOffsetRows * rowStride;
uploadPtr += tailOffsetBytes.value();
//////
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1); // No stride padding.
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, 0); // No padding in general.
gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, 0); // Don't skip images,
gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS, 0); // or rows.
// Keep skipping pixels though!
*out_error = DoTexOrSubImage(true, gl, target, level, dui, xOffset,
yOffset+mHeight-1, zOffset+mDepth-1, mWidth, 1, 1,
uploadPtr);
// Reset all our modified state.
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, webgl->mPixelStore_UnpackAlignment);
gl->fPixelStorei(LOCAL_GL_UNPACK_IMAGE_HEIGHT, webgl->mPixelStore_UnpackImageHeight);
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, webgl->mPixelStore_UnpackRowLength);
gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, webgl->mPixelStore_UnpackSkipImages);
gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS, webgl->mPixelStore_UnpackSkipRows);
return true;
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// TexUnpackImage
TexUnpackImage::TexUnpackImage(const WebGLContext* webgl, TexImageTarget target,
uint32_t width, uint32_t height, uint32_t depth,
layers::Image* image, bool isAlphaPremult)
: TexUnpackBlob(webgl, target, image->GetSize().width, width, height, depth,
isAlphaPremult)
, mImage(image)
{ }
TexUnpackImage::~TexUnpackImage()
{ }
bool
TexUnpackImage::Validate(WebGLContext* webgl, const char* funcName,
const webgl::PackingInfo& pi)
{
if (!ValidatePIForDOM(webgl, funcName, pi))
return false;
const auto fullRows = mImage->GetSize().height;
return ValidateUnpackPixels(webgl, funcName, fullRows, 0, this);
}
bool
TexUnpackImage::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
WebGLTexture* tex, TexImageTarget target, GLint level,
const webgl::DriverUnpackInfo* dui, GLint xOffset,
GLint yOffset, GLint zOffset, GLenum* const out_error) const
{
MOZ_ASSERT_IF(needsRespec, !isSubImage);
WebGLContext* webgl = tex->mContext;
gl::GLContext* gl = webgl->GL();
gl->MakeCurrent();
if (needsRespec) {
*out_error = DoTexOrSubImage(isSubImage, gl, target.get(), level, dui, xOffset,
yOffset, zOffset, mWidth, mHeight, mDepth,
nullptr);
if (*out_error)
return true;
}
do {
if (mDepth != 1)
break;
const auto& dstIsPremult = webgl->mPixelStore_PremultiplyAlpha;
if (mSrcIsPremult != dstIsPremult)
break;
if (dui->unpackFormat != LOCAL_GL_RGB && dui->unpackFormat != LOCAL_GL_RGBA)
break;
if (dui->unpackType != LOCAL_GL_UNSIGNED_BYTE)
break;
gl::ScopedFramebuffer scopedFB(gl);
gl::ScopedBindFramebuffer bindFB(gl, scopedFB.FB());
{
gl::GLContext::LocalErrorScope errorScope(*gl);
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
target.get(), tex->mGLName, level);
if (errorScope.GetError())
break;
}
const GLenum status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE)
break;
const gfx::IntSize destSize(mWidth, mHeight);
const auto dstOrigin = (webgl->mPixelStore_FlipY ? gl::OriginPos::TopLeft
: gl::OriginPos::BottomLeft);
if (!gl->BlitHelper()->BlitImageToFramebuffer(mImage, destSize, scopedFB.FB(),
dstOrigin))
{
break;
}
// Blitting was successful, so we're done!
*out_error = 0;
return true;
} while (false);
webgl->GeneratePerfWarning("%s: Failed to hit GPU-copy fast-path. Falling back to CPU"
" upload.",
funcName);
const RefPtr<gfx::SourceSurface> surf = mImage->GetAsSourceSurface();
RefPtr<gfx::DataSourceSurface> dataSurf;
if (surf) {
// WARNING: OSX can lose our MakeCurrent here.
dataSurf = surf->GetDataSurface();
}
if (!dataSurf) {
webgl->ErrorOutOfMemory("%s: GetAsSourceSurface or GetDataSurface failed after"
" blit failed for TexUnpackImage.",
funcName);
return false;
}
const TexUnpackSurface surfBlob(webgl, target, mWidth, mHeight, mDepth, dataSurf,
mSrcIsPremult);
return surfBlob.TexOrSubImage(isSubImage, needsRespec, funcName, tex, target, level,
dui, xOffset, yOffset, zOffset, out_error);
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// TexUnpackSurface
TexUnpackSurface::TexUnpackSurface(const WebGLContext* webgl, TexImageTarget target,
uint32_t width, uint32_t height, uint32_t depth,
gfx::DataSourceSurface* surf, bool isAlphaPremult)
: TexUnpackBlob(webgl, target, surf->GetSize().width, width, height, depth,
isAlphaPremult)
, mSurf(surf)
{ }
//////////
static bool
GetFormatForSurf(gfx::SourceSurface* surf, WebGLTexelFormat* const out_texelFormat,
uint8_t* const out_bpp)
{
const auto surfFormat = surf->GetFormat();
switch (surfFormat) {
case gfx::SurfaceFormat::B8G8R8A8:
*out_texelFormat = WebGLTexelFormat::BGRA8;
*out_bpp = 4;
return true;
case gfx::SurfaceFormat::B8G8R8X8:
*out_texelFormat = WebGLTexelFormat::BGRX8;
*out_bpp = 4;
return true;
case gfx::SurfaceFormat::R8G8B8A8:
*out_texelFormat = WebGLTexelFormat::RGBA8;
*out_bpp = 4;
return true;
case gfx::SurfaceFormat::R8G8B8X8:
*out_texelFormat = WebGLTexelFormat::RGBX8;
*out_bpp = 4;
return true;
case gfx::SurfaceFormat::R5G6B5_UINT16:
*out_texelFormat = WebGLTexelFormat::RGB565;
*out_bpp = 2;
return true;
case gfx::SurfaceFormat::A8:
*out_texelFormat = WebGLTexelFormat::A8;
*out_bpp = 1;
return true;
case gfx::SurfaceFormat::YUV:
// Ugh...
NS_ERROR("We don't handle uploads from YUV sources yet.");
// When we want to, check out gfx/ycbcr/YCbCrUtils.h. (specifically
// GetYCbCrToRGBDestFormatAndSize and ConvertYCbCrToRGB)
return false;
default:
return false;
}
}
//////////
bool
TexUnpackSurface::Validate(WebGLContext* webgl, const char* funcName,
const webgl::PackingInfo& pi)
{
if (!ValidatePIForDOM(webgl, funcName, pi))
return false;
const auto fullRows = mSurf->GetSize().height;
return ValidateUnpackPixels(webgl, funcName, fullRows, 0, this);
}
bool
TexUnpackSurface::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
WebGLTexture* tex, TexImageTarget target, GLint level,
const webgl::DriverUnpackInfo* dstDUI, GLint xOffset,
GLint yOffset, GLint zOffset,
GLenum* const out_error) const
{
const auto& webgl = tex->mContext;
////
const auto rowLength = mSurf->GetSize().width;
const auto rowCount = mSurf->GetSize().height;
const auto& dstPI = dstDUI->ToPacking();
const auto& dstBPP = webgl::BytesPerPixel(dstPI);
const auto dstFormat = FormatForPackingInfo(dstPI);
////
WebGLTexelFormat srcFormat;
uint8_t srcBPP;
if (!GetFormatForSurf(mSurf, &srcFormat, &srcBPP)) {
webgl->ErrorImplementationBug("%s: GetFormatForSurf failed for"
" WebGLTexelFormat::%u.",
funcName, uint32_t(mSurf->GetFormat()));
return false;
}
gfx::DataSourceSurface::ScopedMap map(mSurf, gfx::DataSourceSurface::MapType::READ);
if (!map.IsMapped()) {
webgl->ErrorOutOfMemory("%s: Failed to map source surface for upload.", funcName);
return false;
}
const auto& srcBegin = map.GetData();
const auto& srcStride = map.GetStride();
////
const auto srcRowLengthBytes = rowLength * srcBPP;
const uint8_t maxGLAlignment = 8;
uint8_t srcAlignment = 1;
for (; srcAlignment <= maxGLAlignment; srcAlignment *= 2) {
const auto strideGuess = RoundUpToMultipleOf(srcRowLengthBytes, srcAlignment);
if (strideGuess == srcStride)
break;
}
const uint32_t dstAlignment = (srcAlignment > maxGLAlignment) ? 1 : srcAlignment;
const auto dstRowLengthBytes = rowLength * dstBPP;
const auto dstStride = RoundUpToMultipleOf(dstRowLengthBytes, dstAlignment);
////
const uint8_t* dstBegin = srcBegin;
UniqueBuffer tempBuffer;
if (!ConvertIfNeeded(webgl, funcName, rowLength, rowCount, srcFormat, srcBegin,
srcStride, dstFormat, dstStride, &dstBegin, &tempBuffer))
{
return false;
}
////
const auto& gl = webgl->gl;
MOZ_ALWAYS_TRUE( gl->MakeCurrent() );
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, dstAlignment);
if (webgl->IsWebGL2()) {
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, rowLength);
}
*out_error = DoTexOrSubImage(isSubImage, gl, target.get(), level, dstDUI, xOffset,
yOffset, zOffset, mWidth, mHeight, mDepth, dstBegin);
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, webgl->mPixelStore_UnpackAlignment);
if (webgl->IsWebGL2()) {
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, webgl->mPixelStore_UnpackRowLength);
}
return true;
}
} // namespace webgl
} // namespace mozilla