зеркало из https://github.com/mozilla/gecko-dev.git
171 строка
5.4 KiB
GLSL
171 строка
5.4 KiB
GLSL
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include shared
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#define LINE_STYLE_SOLID 0
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#define LINE_STYLE_DOTTED 1
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#define LINE_STYLE_DASHED 2
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#define LINE_STYLE_WAVY 3
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// Local space position
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varying vec2 vLocalPos;
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flat varying float vAxisSelect;
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flat varying int vStyle;
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flat varying vec4 vParams;
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#ifdef WR_VERTEX_SHADER
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#define LINE_ORIENTATION_VERTICAL 0
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#define LINE_ORIENTATION_HORIZONTAL 1
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in vec4 aTaskRect;
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in vec2 aLocalSize;
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in int aStyle;
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in int aOrientation;
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in float aWavyLineThickness;
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void main(void) {
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vec2 size;
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switch (aOrientation) {
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case LINE_ORIENTATION_HORIZONTAL:
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vAxisSelect = 0.0;
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size = aLocalSize;
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break;
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case LINE_ORIENTATION_VERTICAL:
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vAxisSelect = 1.0;
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size = aLocalSize.yx;
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break;
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default:
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vAxisSelect = 0.0;
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size = vec2(0.0);
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}
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vStyle = aStyle;
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switch (vStyle) {
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case LINE_STYLE_SOLID: {
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break;
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}
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case LINE_STYLE_DASHED: {
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vParams = vec4(size.x, // period
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0.5 * size.x, // dash length
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0.0,
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0.0);
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break;
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}
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case LINE_STYLE_DOTTED: {
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float diameter = size.y;
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float period = diameter * 2.0;
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float center_line = 0.5 * size.y;
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vParams = vec4(period,
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diameter / 2.0, // radius
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center_line,
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0.0);
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break;
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}
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case LINE_STYLE_WAVY: {
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// This logic copied from gecko to get the same results
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float line_thickness = max(aWavyLineThickness, 1.0);
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// Difference in height between peaks and troughs
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// (and since slopes are 45 degrees, the length of each slope)
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float slope_length = size.y - line_thickness;
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// Length of flat runs
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float flat_length = max((line_thickness - 1.0) * 2.0, 1.0);
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vParams = vec4(line_thickness / 2.0,
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slope_length,
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flat_length,
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size.y);
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break;
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}
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default:
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vParams = vec4(0.0);
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}
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vLocalPos = aPosition.xy * aLocalSize;
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gl_Position = uTransform * vec4(aTaskRect.xy + aTaskRect.zw * aPosition.xy, 0.0, 1.0);
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}
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#endif
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#ifdef WR_FRAGMENT_SHADER
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#define MAGIC_WAVY_LINE_AA_SNAP 0.5
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void main(void) {
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// Find the appropriate distance to apply the step over.
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vec2 local_pos = vLocalPos;
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float aa_range = compute_aa_range(local_pos);
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float alpha = 1.0;
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// Select the x/y coord, depending on which axis this edge is.
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vec2 pos = mix(local_pos.xy, local_pos.yx, vAxisSelect);
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switch (vStyle) {
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case LINE_STYLE_SOLID: {
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break;
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}
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case LINE_STYLE_DASHED: {
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// Calculate dash alpha (on/off) based on dash length
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alpha = step(floor(pos.x + 0.5), vParams.y);
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break;
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}
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case LINE_STYLE_DOTTED: {
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// Get the dot alpha
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vec2 dot_relative_pos = pos - vParams.yz;
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float dot_distance = length(dot_relative_pos) - vParams.y;
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alpha = distance_aa(aa_range, dot_distance);
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break;
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}
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case LINE_STYLE_WAVY: {
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float half_line_thickness = vParams.x;
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float slope_length = vParams.y;
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float flat_length = vParams.z;
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float vertical_bounds = vParams.w;
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// Our pattern is just two slopes and two flats
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float half_period = slope_length + flat_length;
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float mid_height = vertical_bounds / 2.0;
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float peak_offset = mid_height - half_line_thickness;
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// Flip the wave every half period
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float flip = -2.0 * (step(mod(pos.x, 2.0 * half_period), half_period) - 0.5);
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// float flip = -1.0;
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peak_offset *= flip;
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float peak_height = mid_height + peak_offset;
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// Convert pos to a local position within one half period
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pos.x = mod(pos.x, half_period);
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// Compute signed distance to the 3 lines that make up an arc
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float dist1 = distance_to_line(vec2(0.0, peak_height),
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vec2(1.0, -flip),
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pos);
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float dist2 = distance_to_line(vec2(0.0, peak_height),
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vec2(0, -flip),
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pos);
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float dist3 = distance_to_line(vec2(flat_length, peak_height),
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vec2(-1.0, -flip),
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pos);
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float dist = abs(max(max(dist1, dist2), dist3));
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// Apply AA based on the thickness of the wave
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alpha = distance_aa(aa_range, dist - half_line_thickness);
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// Disable AA for thin lines
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if (half_line_thickness <= 1.0) {
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alpha = 1.0 - step(alpha, MAGIC_WAVY_LINE_AA_SNAP);
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}
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break;
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}
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default: break;
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}
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oFragColor = vec4(alpha);
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}
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#endif
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