зеркало из https://github.com/mozilla/gecko-dev.git
279 строки
9.4 KiB
C++
279 строки
9.4 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_MEDIA_EXTERNALENGINESTATEMACHINE_H_
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#define DOM_MEDIA_EXTERNALENGINESTATEMACHINE_H_
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#include "MediaDecoderStateMachineBase.h"
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#include "SeekJob.h"
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#include "mozilla/Variant.h"
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namespace mozilla {
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/**
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* ExternalPlaybackEngine represents a media engine which is responsible for
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* decoding and playback, which are not controlled by Gecko.
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*/
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class ExternalPlaybackEngine;
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enum class ExternalEngineEvent {
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LoadedMetaData,
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LoadedFirstFrame,
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LoadedData,
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Waiting,
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Playing,
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Seeked,
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BufferingStarted,
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BufferingEnded,
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Timeupdate,
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Ended,
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RequestForAudio,
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RequestForVideo,
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AudioEnough,
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VideoEnough,
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};
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const char* ExternalEngineEventToStr(ExternalEngineEvent aEvent);
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/**
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* When using ExternalEngineStateMachine, that means we use an external engine
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* to control decoding and playback (including A/V sync). Eg. Media Foundation
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* Media Engine on Windows.
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*
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* The external engine does most of playback works, and uses ExternalEngineEvent
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* to tell us its internal state. Therefore, this state machine is responsible
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* to address those events from the engine and coordinate the format reader in
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* order to provide data to the engine correctly.
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*/
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DDLoggedTypeDeclName(ExternalEngineStateMachine);
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class ExternalEngineStateMachine final
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: public MediaDecoderStateMachineBase,
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public DecoderDoctorLifeLogger<ExternalEngineStateMachine> {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ExternalEngineStateMachine, override)
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ExternalEngineStateMachine(MediaDecoder* aDecoder,
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MediaFormatReader* aReader);
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RefPtr<GenericPromise> InvokeSetSink(
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const RefPtr<AudioDeviceInfo>& aSink) override;
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// The media sample would be managed by the external engine so we won't store
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// any samples in our side.
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size_t SizeOfVideoQueue() const override { return 0; }
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size_t SizeOfAudioQueue() const override { return 0; }
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// Not supported.
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void SetVideoDecodeMode(VideoDecodeMode aMode) override {}
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void InvokeSuspendMediaSink() override {}
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void InvokeResumeMediaSink() override {}
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RefPtr<GenericPromise> RequestDebugInfo(
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dom::MediaDecoderStateMachineDebugInfo& aInfo) override {
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// This debug info doesn't fit in this scenario because most decoding
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// details are only visible inside the external engine.
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return GenericPromise::CreateAndReject(NS_ERROR_FAILURE, __func__);
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}
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void NotifyEvent(ExternalEngineEvent aEvent) {
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// On the engine manager thread.
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Unused << OwnerThread()->Dispatch(NS_NewRunnableFunction(
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"ExternalEngineStateMachine::NotifyEvent",
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[self = RefPtr{this}, aEvent] { self->NotifyEventInternal(aEvent); }));
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}
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const char* GetStateStr() const;
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private:
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~ExternalEngineStateMachine() = default;
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void AssertOnTaskQueue() const { MOZ_ASSERT(OnTaskQueue()); }
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// A light-weight state object that helps to store some variables which would
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// only be used in a certain state. Also be able to do the cleaning for the
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// state transition. Only modify on the task queue.
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struct StateObject final {
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enum class State {
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InitEngine,
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ReadingMetadata,
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RunningEngine,
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SeekingData,
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ShutdownEngine,
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};
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struct InitEngine {
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InitEngine() = default;
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~InitEngine() { mEngineInitRequest.DisconnectIfExists(); }
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MozPromiseRequestHolder<GenericNonExclusivePromise> mEngineInitRequest;
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RefPtr<GenericNonExclusivePromise> mInitPromise;
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};
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struct ReadingMetadata {
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ReadingMetadata() = default;
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~ReadingMetadata() { mMetadataRequest.DisconnectIfExists(); }
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MozPromiseRequestHolder<MediaFormatReader::MetadataPromise>
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mMetadataRequest;
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};
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struct RunningEngine {};
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struct SeekingData {
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SeekingData() = default;
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SeekingData(SeekingData&&) = default;
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SeekingData(const SeekingData&) = delete;
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SeekingData& operator=(const SeekingData&) = delete;
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~SeekingData() {
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mSeekJob.RejectIfExists(__func__);
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mSeekRequest.DisconnectIfExists();
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}
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void SetTarget(const SeekTarget& aTarget) {
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// If there is any promise for previous seeking, reject it first.
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mSeekJob.RejectIfExists(__func__);
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mSeekRequest.DisconnectIfExists();
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// Then create a new seek job.
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mSeekJob = SeekJob();
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mSeekJob.mTarget = Some(aTarget);
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}
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void Resolve(const char* aCallSite) {
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MOZ_ASSERT(mSeekJob.Exists());
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mSeekJob.Resolve(aCallSite);
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mSeekJob = SeekJob();
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}
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void RejectIfExists(const char* aCallSite) {
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mSeekJob.RejectIfExists(aCallSite);
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}
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bool IsSeeking() const { return mSeekRequest.Exists(); }
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// Set it to true when starting seeking, and would be set to false after
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// receiving engine's `seeked` event. Used on thhe task queue only.
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bool mWaitingEngineSeeked = false;
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bool mWaitingReaderSeeked = false;
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MozPromiseRequestHolder<MediaFormatReader::SeekPromise> mSeekRequest;
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SeekJob mSeekJob;
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};
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struct ShutdownEngine {};
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StateObject() : mData(InitEngine()), mName(State::InitEngine){};
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explicit StateObject(ReadingMetadata&& aArg)
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: mData(std::move(aArg)), mName(State::ReadingMetadata){};
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explicit StateObject(RunningEngine&& aArg)
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: mData(std::move(aArg)), mName(State::RunningEngine){};
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explicit StateObject(SeekingData&& aArg)
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: mData(std::move(aArg)), mName(State::SeekingData){};
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explicit StateObject(ShutdownEngine&& aArg)
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: mData(std::move(aArg)), mName(State::ShutdownEngine){};
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bool IsInitEngine() const { return mData.is<InitEngine>(); }
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bool IsReadingMetadata() const { return mData.is<ReadingMetadata>(); }
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bool IsRunningEngine() const { return mData.is<RunningEngine>(); }
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bool IsSeekingData() const { return mData.is<SeekingData>(); }
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bool IsShutdownEngine() const { return mData.is<ShutdownEngine>(); }
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InitEngine* AsInitEngine() {
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return IsInitEngine() ? &mData.as<InitEngine>() : nullptr;
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}
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ReadingMetadata* AsReadingMetadata() {
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return IsReadingMetadata() ? &mData.as<ReadingMetadata>() : nullptr;
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}
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SeekingData* AsSeekingData() {
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return IsSeekingData() ? &mData.as<SeekingData>() : nullptr;
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}
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Variant<InitEngine, ReadingMetadata, RunningEngine, SeekingData,
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ShutdownEngine>
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mData;
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State mName;
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} mState;
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using State = StateObject::State;
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void NotifyEventInternal(ExternalEngineEvent aEvent);
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RefPtr<ShutdownPromise> Shutdown() override;
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RefPtr<ShutdownPromise> ShutdownInternal();
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void SetPlaybackRate(double aPlaybackRate) override;
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void BufferedRangeUpdated() override;
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void VolumeChanged() override;
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void PreservesPitchChanged() override;
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void PlayStateChanged() override;
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void LoopingChanged() override;
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// Not supported.
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void SetIsLiveStream(bool aIsLiveStream) override {}
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void SetCanPlayThrough(bool aCanPlayThrough) override {}
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void SetFragmentEndTime(const media::TimeUnit& aFragmentEndTime) override {}
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void OnEngineInitSuccess();
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void OnEngineInitFailure();
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void ReadMetadata();
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void OnMetadataRead(MetadataHolder&& aMetadata);
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void OnMetadataNotRead(const MediaResult& aError);
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// Functions for handling external engine event.
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void OnLoadedFirstFrame();
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void OnLoadedData();
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void OnWaiting();
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void OnPlaying();
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void OnSeeked();
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void OnBufferingStarted();
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void OnBufferingEnded();
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void OnTimeupdate();
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void OnEnded();
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void OnRequestAudio();
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void OnRequestVideo();
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void ResetDecode();
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void EndOfStream(MediaData::Type aType);
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void WaitForData(MediaData::Type aType);
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void StartRunningEngine();
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void RunningEngineUpdate(MediaData::Type aType);
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void ChangeStateTo(State aNextState);
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static const char* StateToStr(State aState);
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RefPtr<MediaDecoder::SeekPromise> Seek(const SeekTarget& aTarget) override;
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void SeekReader();
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void OnSeekResolved(const media::TimeUnit& aUnit);
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void OnSeekRejected(const SeekRejectValue& aReject);
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bool IsSeeking();
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void CheckIfSeekCompleted();
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void MaybeFinishWaitForData();
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UniquePtr<ExternalPlaybackEngine> mEngine;
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bool mHasEnoughAudio = false;
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bool mHasEnoughVideo = false;
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bool mSentPlaybackEndedEvent = false;
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};
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class ExternalPlaybackEngine {
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public:
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explicit ExternalPlaybackEngine(ExternalEngineStateMachine* aOwner)
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: mOwner(aOwner) {}
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virtual ~ExternalPlaybackEngine() = default;
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// Init the engine and specify the preload request.
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virtual RefPtr<GenericNonExclusivePromise> Init(bool aShouldPreload) = 0;
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virtual void Shutdown() = 0;
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virtual uint64_t Id() const = 0;
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// Following methods should only be called after successfully initialize the
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// external engine.
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virtual void Play() = 0;
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virtual void Pause() = 0;
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virtual void Seek(const media::TimeUnit& aTargetTime) = 0;
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virtual void SetPlaybackRate(double aPlaybackRate) = 0;
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virtual void SetVolume(double aVolume) = 0;
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virtual void SetLooping(bool aLooping) = 0;
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virtual void SetPreservesPitch(bool aPreservesPitch) = 0;
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virtual media::TimeUnit GetCurrentPosition() = 0;
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virtual void NotifyEndOfStream(TrackInfo::TrackType aType) = 0;
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virtual void SetMediaInfo(const MediaInfo& aInfo) = 0;
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ExternalEngineStateMachine* const MOZ_NON_OWNING_REF mOwner;
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};
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} // namespace mozilla
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#endif // DOM_MEDIA_EXTERNALENGINESTATEMACHINE_H_
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