gecko-dev/gfx/webrender_bindings/WebRenderAPI.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_WEBRENDERAPI_H
#define MOZILLA_LAYERS_WEBRENDERAPI_H
#include <vector>
#include <unordered_map>
#include <unordered_set>
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/gfx/CompositorHitTestInfo.h"
#include "mozilla/layers/SyncObject.h"
#include "mozilla/Range.h"
#include "mozilla/webrender/webrender_ffi.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "FrameMetrics.h"
#include "GLTypes.h"
#include "Units.h"
namespace mozilla {
namespace widget {
class CompositorWidget;
}
namespace layers {
class CompositorBridgeParent;
class WebRenderBridgeParent;
}
namespace wr {
class DisplayListBuilder;
class RendererOGL;
class RendererEvent;
// This isn't part of WR's API, but we define it here to simplify layout's
// logic and data plumbing.
struct Line {
wr::LayoutRect bounds;
float wavyLineThickness;
wr::LineOrientation orientation;
wr::ColorF color;
wr::LineStyle style;
};
class TransactionBuilder {
public:
TransactionBuilder();
~TransactionBuilder();
void UpdateEpoch(PipelineId aPipelineId, Epoch aEpoch);
void SetRootPipeline(PipelineId aPipelineId);
void RemovePipeline(PipelineId aPipelineId);
void SetDisplayList(gfx::Color aBgColor,
Epoch aEpoch,
mozilla::LayerSize aViewportSize,
wr::WrPipelineId pipeline_id,
const wr::LayoutSize& content_size,
wr::BuiltDisplayListDescriptor dl_descriptor,
wr::Vec<uint8_t>& dl_data);
void ClearDisplayList(Epoch aEpoch, wr::WrPipelineId aPipeline);
void GenerateFrame();
void UpdateDynamicProperties(const nsTArray<wr::WrOpacityProperty>& aOpacityArray,
const nsTArray<wr::WrTransformProperty>& aTransformArray);
void AppendTransformProperties(const nsTArray<wr::WrTransformProperty>& aTransformArray);
void SetWindowParameters(const LayoutDeviceIntSize& aWindowSize,
const LayoutDeviceIntRect& aDocRect);
void UpdateScrollPosition(const wr::WrPipelineId& aPipelineId,
const layers::FrameMetrics::ViewID& aScrollId,
const wr::LayoutPoint& aScrollPosition);
bool IsEmpty() const;
void AddImage(wr::ImageKey aKey,
const ImageDescriptor& aDescriptor,
wr::Vec<uint8_t>& aBytes);
void AddBlobImage(wr::ImageKey aKey,
const ImageDescriptor& aDescriptor,
wr::Vec<uint8_t>& aBytes);
void AddExternalImageBuffer(ImageKey key,
const ImageDescriptor& aDescriptor,
ExternalImageId aHandle);
void AddExternalImage(ImageKey key,
const ImageDescriptor& aDescriptor,
ExternalImageId aExtID,
wr::WrExternalImageBufferType aBufferType,
uint8_t aChannelIndex = 0);
void UpdateImageBuffer(wr::ImageKey aKey,
const ImageDescriptor& aDescriptor,
wr::Vec<uint8_t>& aBytes);
void UpdateBlobImage(wr::ImageKey aKey,
const ImageDescriptor& aDescriptor,
wr::Vec<uint8_t>& aBytes,
const wr::DeviceUintRect& aDirtyRect);
void UpdateExternalImage(ImageKey aKey,
const ImageDescriptor& aDescriptor,
ExternalImageId aExtID,
wr::WrExternalImageBufferType aBufferType,
uint8_t aChannelIndex = 0);
void DeleteImage(wr::ImageKey aKey);
void AddRawFont(wr::FontKey aKey, wr::Vec<uint8_t>& aBytes, uint32_t aIndex);
void AddFontDescriptor(wr::FontKey aKey, wr::Vec<uint8_t>& aBytes, uint32_t aIndex);
void DeleteFont(wr::FontKey aKey);
void AddFontInstance(wr::FontInstanceKey aKey,
wr::FontKey aFontKey,
float aGlyphSize,
const wr::FontInstanceOptions* aOptions,
const wr::FontInstancePlatformOptions* aPlatformOptions,
wr::Vec<uint8_t>& aVariations);
void DeleteFontInstance(wr::FontInstanceKey aKey);
void Clear();
bool UseSceneBuilderThread() const { return mUseSceneBuilderThread; }
Transaction* Raw() { return mTxn; }
wr::ResourceUpdates* RawUpdates() { return mResourceUpdates; }
protected:
bool mUseSceneBuilderThread;
Transaction* mTxn;
wr::ResourceUpdates* mResourceUpdates;
};
class TransactionWrapper
{
public:
explicit TransactionWrapper(Transaction* aTxn);
void AppendTransformProperties(const nsTArray<wr::WrTransformProperty>& aTransformArray);
void UpdateScrollPosition(const wr::WrPipelineId& aPipelineId,
const layers::FrameMetrics::ViewID& aScrollId,
const wr::LayoutPoint& aScrollPosition);
private:
Transaction* mTxn;
};
class WebRenderAPI
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebRenderAPI);
public:
/// This can be called on the compositor thread only.
static already_AddRefed<WebRenderAPI> Create(layers::CompositorBridgeParent* aBridge,
RefPtr<widget::CompositorWidget>&& aWidget,
const wr::WrWindowId& aWindowId,
LayoutDeviceIntSize aSize);
already_AddRefed<WebRenderAPI> CreateDocument(LayoutDeviceIntSize aSize, int8_t aLayerIndex);
already_AddRefed<WebRenderAPI> Clone();
wr::WindowId GetId() const { return mId; }
bool HitTest(const wr::WorldPoint& aPoint,
wr::WrPipelineId& aOutPipelineId,
layers::FrameMetrics::ViewID& aOutScrollId,
gfx::CompositorHitTestInfo& aOutHitInfo);
void SendTransaction(TransactionBuilder& aTxn);
void SetFrameStartTime(const TimeStamp& aTime);
void RunOnRenderThread(UniquePtr<RendererEvent> aEvent);
void Readback(gfx::IntSize aSize, uint8_t *aBuffer, uint32_t aBufferSize);
void Pause();
bool Resume();
void WakeSceneBuilder();
void FlushSceneBuilder();
wr::WrIdNamespace GetNamespace();
uint32_t GetMaxTextureSize() const { return mMaxTextureSize; }
bool GetUseANGLE() const { return mUseANGLE; }
layers::SyncHandle GetSyncHandle() const { return mSyncHandle; }
void Capture();
protected:
WebRenderAPI(wr::DocumentHandle* aHandle, wr::WindowId aId, uint32_t aMaxTextureSize, bool aUseANGLE, layers::SyncHandle aSyncHandle)
: mDocHandle(aHandle)
, mId(aId)
, mMaxTextureSize(aMaxTextureSize)
, mUseANGLE(aUseANGLE)
, mSyncHandle(aSyncHandle)
{}
~WebRenderAPI();
// Should be used only for shutdown handling
void WaitFlushed();
wr::DocumentHandle* mDocHandle;
wr::WindowId mId;
uint32_t mMaxTextureSize;
bool mUseANGLE;
layers::SyncHandle mSyncHandle;
// We maintain alive the root api to know when to shut the render backend down,
// and the root api for the document to know when to delete the document.
// mRootApi is null for the api object that owns the channel (and is responsible
// for shutting it down), and mRootDocumentApi is null for the api object owning
// (and responsible for destroying) a given document.
// All api objects in the same window use the same channel, and some api objects
// write to the same document (but there is only one owner for each channel and
// for each document).
RefPtr<wr::WebRenderAPI> mRootApi;
RefPtr<wr::WebRenderAPI> mRootDocumentApi;
friend class DisplayListBuilder;
friend class layers::WebRenderBridgeParent;
};
// This is a RAII class that automatically sends the transaction on
// destruction. This is useful for code that has multiple exit points and we
// want to ensure that the stuff accumulated in the transaction gets sent
// regardless of which exit we take. Note that if the caller explicitly calls
// mApi->SendTransaction() that's fine too because that empties out the
// TransactionBuilder and leaves it as a valid empty transaction, so calling
// SendTransaction on it again ends up being a no-op.
class MOZ_RAII AutoTransactionSender
{
public:
AutoTransactionSender(WebRenderAPI* aApi, TransactionBuilder* aTxn)
: mApi(aApi)
, mTxn(aTxn)
{}
~AutoTransactionSender() {
mApi->SendTransaction(*mTxn);
}
private:
WebRenderAPI* mApi;
TransactionBuilder* mTxn;
};
/// This is a simple C++ wrapper around WrState defined in the rust bindings.
/// We may want to turn this into a direct wrapper on top of WebRenderFrameBuilder
/// instead, so the interface may change a bit.
class DisplayListBuilder {
public:
explicit DisplayListBuilder(wr::PipelineId aId,
const wr::LayoutSize& aContentSize,
size_t aCapacity = 0);
DisplayListBuilder(DisplayListBuilder&&) = default;
~DisplayListBuilder();
void Save();
void Restore();
void ClearSave();
void Dump();
void Finalize(wr::LayoutSize& aOutContentSize,
wr::BuiltDisplayList& aOutDisplayList);
Maybe<wr::WrClipId> PushStackingContext(
const wr::LayoutRect& aBounds, // TODO: We should work with strongly typed rects
const wr::WrClipId* aClipNodeId,
const wr::WrAnimationProperty* aAnimation,
const float* aOpacity,
const gfx::Matrix4x4* aTransform,
wr::TransformStyle aTransformStyle,
const gfx::Matrix4x4* aPerspective,
const wr::MixBlendMode& aMixBlendMode,
const nsTArray<wr::WrFilterOp>& aFilters,
bool aIsBackfaceVisible,
const wr::GlyphRasterSpace& aRasterSpace);
void PopStackingContext();
wr::WrClipChainId DefineClipChain(const Maybe<wr::WrClipChainId>& aParent,
const nsTArray<wr::WrClipId>& aClips);
wr::WrClipId DefineClip(const Maybe<wr::WrClipId>& aParentId,
const wr::LayoutRect& aClipRect,
const nsTArray<wr::ComplexClipRegion>* aComplex = nullptr,
const wr::WrImageMask* aMask = nullptr);
void PushClip(const wr::WrClipId& aClipId);
void PopClip();
wr::WrClipId DefineStickyFrame(const wr::LayoutRect& aContentRect,
const float* aTopMargin,
const float* aRightMargin,
const float* aBottomMargin,
const float* aLeftMargin,
const StickyOffsetBounds& aVerticalBounds,
const StickyOffsetBounds& aHorizontalBounds,
const wr::LayoutVector2D& aAppliedOffset);
Maybe<wr::WrClipId> GetScrollIdForDefinedScrollLayer(layers::FrameMetrics::ViewID aViewId) const;
wr::WrClipId DefineScrollLayer(const layers::FrameMetrics::ViewID& aViewId,
const Maybe<wr::WrClipId>& aParentId,
const wr::LayoutRect& aContentRect, // TODO: We should work with strongly typed rects
const wr::LayoutRect& aClipRect);
void PushClipAndScrollInfo(const wr::WrClipId& aScrollId,
const wr::WrClipChainId* aClipChainId);
void PopClipAndScrollInfo();
void PushRect(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::ColorF& aColor);
void PushClearRect(const wr::LayoutRect& aBounds);
void PushLinearGradient(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::LayoutPoint& aStartPoint,
const wr::LayoutPoint& aEndPoint,
const nsTArray<wr::GradientStop>& aStops,
wr::ExtendMode aExtendMode,
const wr::LayoutSize aTileSize,
const wr::LayoutSize aTileSpacing);
void PushRadialGradient(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::LayoutPoint& aCenter,
const wr::LayoutSize& aRadius,
const nsTArray<wr::GradientStop>& aStops,
wr::ExtendMode aExtendMode,
const wr::LayoutSize aTileSize,
const wr::LayoutSize aTileSpacing);
void PushImage(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
wr::ImageRendering aFilter,
wr::ImageKey aImage,
bool aPremultipliedAlpha = true);
void PushImage(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::LayoutSize& aStretchSize,
const wr::LayoutSize& aTileSpacing,
wr::ImageRendering aFilter,
wr::ImageKey aImage,
bool aPremultipliedAlpha = true);
void PushYCbCrPlanarImage(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
wr::ImageKey aImageChannel0,
wr::ImageKey aImageChannel1,
wr::ImageKey aImageChannel2,
wr::WrYuvColorSpace aColorSpace,
wr::ImageRendering aFilter);
void PushNV12Image(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
wr::ImageKey aImageChannel0,
wr::ImageKey aImageChannel1,
wr::WrYuvColorSpace aColorSpace,
wr::ImageRendering aFilter);
void PushYCbCrInterleavedImage(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
wr::ImageKey aImageChannel0,
wr::WrYuvColorSpace aColorSpace,
wr::ImageRendering aFilter);
void PushIFrame(const wr::LayoutRect& aBounds,
bool aIsBackfaceVisible,
wr::PipelineId aPipeline);
// XXX WrBorderSides are passed with Range.
// It is just to bypass compiler bug. See Bug 1357734.
void PushBorder(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::BorderWidths& aWidths,
const Range<const wr::BorderSide>& aSides,
const wr::BorderRadius& aRadius);
void PushBorderImage(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::BorderWidths& aWidths,
wr::ImageKey aImage,
const uint32_t aWidth,
const uint32_t aHeight,
const wr::SideOffsets2D<uint32_t>& aSlice,
const wr::SideOffsets2D<float>& aOutset,
const wr::RepeatMode& aRepeatHorizontal,
const wr::RepeatMode& aRepeatVertical);
void PushBorderGradient(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::BorderWidths& aWidths,
const wr::LayoutPoint& aStartPoint,
const wr::LayoutPoint& aEndPoint,
const nsTArray<wr::GradientStop>& aStops,
wr::ExtendMode aExtendMode,
const wr::SideOffsets2D<float>& aOutset);
void PushBorderRadialGradient(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::BorderWidths& aWidths,
const wr::LayoutPoint& aCenter,
const wr::LayoutSize& aRadius,
const nsTArray<wr::GradientStop>& aStops,
wr::ExtendMode aExtendMode,
const wr::SideOffsets2D<float>& aOutset);
void PushText(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::ColorF& aColor,
wr::FontInstanceKey aFontKey,
Range<const wr::GlyphInstance> aGlyphBuffer,
const wr::GlyphOptions* aGlyphOptions = nullptr);
void PushLine(const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::Line& aLine);
void PushShadow(const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::Shadow& aShadow);
void PopAllShadows();
void PushBoxShadow(const wr::LayoutRect& aRect,
const wr::LayoutRect& aClip,
bool aIsBackfaceVisible,
const wr::LayoutRect& aBoxBounds,
const wr::LayoutVector2D& aOffset,
const wr::ColorF& aColor,
const float& aBlurRadius,
const float& aSpreadRadius,
const wr::BorderRadius& aBorderRadius,
const wr::BoxShadowClipMode& aClipMode);
// Set the hit-test info to be used for all display items until the next call
// to SetHitTestInfo or ClearHitTestInfo.
void SetHitTestInfo(const layers::FrameMetrics::ViewID& aScrollId,
gfx::CompositorHitTestInfo aHitInfo);
// Clears the hit-test info so that subsequent display items will not have it.
void ClearHitTestInfo();
// Try to avoid using this when possible.
wr::WrState* Raw() { return mWrState; }
protected:
wr::WrState* mWrState;
// Track each scroll id that we encountered. We use this structure to
// ensure that we don't define a particular scroll layer multiple times,
// as that results in undefined behaviour in WR.
std::unordered_map<layers::FrameMetrics::ViewID, wr::WrClipId> mScrollIds;
friend class WebRenderAPI;
};
Maybe<wr::ImageFormat>
SurfaceFormatToImageFormat(gfx::SurfaceFormat aFormat);
} // namespace wr
} // namespace mozilla
#endif