зеркало из https://github.com/mozilla/gecko-dev.git
1018 строки
28 KiB
C++
1018 строки
28 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "imgFrame.h"
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#include "ImageRegion.h"
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#include "ShutdownTracker.h"
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#include "prenv.h"
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#include "gfx2DGlue.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "gfxAlphaRecovery.h"
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#include "GeckoProfiler.h"
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#include "mozilla/Likely.h"
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#include "MainThreadUtils.h"
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#include "mozilla/MemoryReporting.h"
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#include "nsMargin.h"
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#include "nsThreadUtils.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/gfx/Tools.h"
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namespace mozilla {
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using namespace gfx;
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namespace image {
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static void
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VolatileBufferRelease(void* vbuf)
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{
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delete static_cast<VolatileBufferPtr<unsigned char>*>(vbuf);
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}
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static int32_t
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VolatileSurfaceStride(const IntSize& size, SurfaceFormat format)
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{
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// Stride must be a multiple of four or cairo will complain.
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return (size.width * BytesPerPixel(format) + 0x3) & ~0x3;
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}
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static already_AddRefed<DataSourceSurface>
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CreateLockedSurface(VolatileBuffer* vbuf,
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const IntSize& size,
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SurfaceFormat format)
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{
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VolatileBufferPtr<unsigned char>* vbufptr =
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new VolatileBufferPtr<unsigned char>(vbuf);
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MOZ_ASSERT(!vbufptr->WasBufferPurged(), "Expected image data!");
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int32_t stride = VolatileSurfaceStride(size, format);
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// The VolatileBufferPtr is held by this DataSourceSurface.
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RefPtr<DataSourceSurface> surf =
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Factory::CreateWrappingDataSourceSurface(*vbufptr, stride, size, format,
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&VolatileBufferRelease,
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static_cast<void*>(vbufptr));
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if (!surf) {
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delete vbufptr;
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return nullptr;
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}
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return surf.forget();
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}
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static already_AddRefed<VolatileBuffer>
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AllocateBufferForImage(const IntSize& size, SurfaceFormat format)
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{
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int32_t stride = VolatileSurfaceStride(size, format);
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RefPtr<VolatileBuffer> buf = new VolatileBuffer();
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if (buf->Init(stride * size.height,
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size_t(1) << gfxAlphaRecovery::GoodAlignmentLog2())) {
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return buf.forget();
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}
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return nullptr;
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}
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// Returns true if an image of aWidth x aHeight is allowed and legal.
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static bool
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AllowedImageSize(int32_t aWidth, int32_t aHeight)
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{
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// reject over-wide or over-tall images
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const int32_t k64KLimit = 0x0000FFFF;
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if (MOZ_UNLIKELY(aWidth > k64KLimit || aHeight > k64KLimit )) {
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NS_WARNING("image too big");
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return false;
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}
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// protect against invalid sizes
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if (MOZ_UNLIKELY(aHeight <= 0 || aWidth <= 0)) {
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return false;
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}
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// check to make sure we don't overflow a 32-bit
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CheckedInt32 requiredBytes = CheckedInt32(aWidth) * CheckedInt32(aHeight) * 4;
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if (MOZ_UNLIKELY(!requiredBytes.isValid())) {
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NS_WARNING("width or height too large");
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return false;
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}
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#if defined(XP_MACOSX)
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// CoreGraphics is limited to images < 32K in *height*, so clamp all surfaces
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// on the Mac to that height
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if (MOZ_UNLIKELY(aHeight > SHRT_MAX)) {
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NS_WARNING("image too big");
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return false;
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}
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#endif
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return true;
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}
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static bool AllowedImageAndFrameDimensions(const nsIntSize& aImageSize,
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const nsIntRect& aFrameRect)
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{
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if (!AllowedImageSize(aImageSize.width, aImageSize.height)) {
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return false;
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}
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if (!AllowedImageSize(aFrameRect.width, aFrameRect.height)) {
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return false;
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}
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nsIntRect imageRect(0, 0, aImageSize.width, aImageSize.height);
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if (!imageRect.Contains(aFrameRect)) {
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NS_WARNING("Animated image frame does not fit inside bounds of image");
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}
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return true;
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}
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imgFrame::imgFrame()
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: mMonitor("imgFrame")
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, mDecoded(0, 0, 0, 0)
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, mLockCount(0)
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, mTimeout(100)
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, mDisposalMethod(DisposalMethod::NOT_SPECIFIED)
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, mBlendMethod(BlendMethod::OVER)
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, mHasNoAlpha(false)
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, mAborted(false)
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, mFinished(false)
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, mOptimizable(false)
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, mPalettedImageData(nullptr)
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, mPaletteDepth(0)
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, mNonPremult(false)
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, mSinglePixel(false)
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, mCompositingFailed(false)
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{
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}
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imgFrame::~imgFrame()
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{
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#ifdef DEBUG
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MonitorAutoLock lock(mMonitor);
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MOZ_ASSERT(mAborted || AreAllPixelsWritten());
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MOZ_ASSERT(mAborted || mFinished);
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#endif
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free(mPalettedImageData);
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mPalettedImageData = nullptr;
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}
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nsresult
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imgFrame::InitForDecoder(const nsIntSize& aImageSize,
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const nsIntRect& aRect,
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SurfaceFormat aFormat,
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uint8_t aPaletteDepth /* = 0 */,
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bool aNonPremult /* = false */)
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{
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// Assert for properties that should be verified by decoders,
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// warn for properties related to bad content.
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if (!AllowedImageAndFrameDimensions(aImageSize, aRect)) {
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NS_WARNING("Should have legal image size");
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mAborted = true;
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return NS_ERROR_FAILURE;
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}
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mImageSize = aImageSize;
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mFrameRect = aRect;
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mFormat = aFormat;
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mPaletteDepth = aPaletteDepth;
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mNonPremult = aNonPremult;
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if (aPaletteDepth != 0) {
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// We're creating for a paletted image.
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if (aPaletteDepth > 8) {
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NS_WARNING("Should have legal palette depth");
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NS_ERROR("This Depth is not supported");
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mAborted = true;
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return NS_ERROR_FAILURE;
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}
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// Use the fallible allocator here. Paletted images always use 1 byte per
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// pixel, so calculating the amount of memory we need is straightforward.
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size_t dataSize = PaletteDataLength() + mFrameRect.Area();
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mPalettedImageData = static_cast<uint8_t*>(calloc(dataSize, sizeof(uint8_t)));
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if (!mPalettedImageData) {
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NS_WARNING("Call to calloc for paletted image data should succeed");
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}
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NS_ENSURE_TRUE(mPalettedImageData, NS_ERROR_OUT_OF_MEMORY);
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} else {
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MOZ_ASSERT(!mImageSurface, "Called imgFrame::InitForDecoder() twice?");
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mVBuf = AllocateBufferForImage(mFrameRect.Size(), mFormat);
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if (!mVBuf) {
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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if (mVBuf->OnHeap()) {
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int32_t stride = VolatileSurfaceStride(mFrameRect.Size(), mFormat);
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VolatileBufferPtr<uint8_t> ptr(mVBuf);
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memset(ptr, 0, stride * mFrameRect.height);
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}
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mImageSurface = CreateLockedSurface(mVBuf, mFrameRect.Size(), mFormat);
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if (!mImageSurface) {
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NS_WARNING("Failed to create VolatileDataSourceSurface");
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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}
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return NS_OK;
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}
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nsresult
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imgFrame::InitWithDrawable(gfxDrawable* aDrawable,
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const nsIntSize& aSize,
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const SurfaceFormat aFormat,
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SamplingFilter aSamplingFilter,
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uint32_t aImageFlags)
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{
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// Assert for properties that should be verified by decoders,
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// warn for properties related to bad content.
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if (!AllowedImageSize(aSize.width, aSize.height)) {
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NS_WARNING("Should have legal image size");
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mAborted = true;
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return NS_ERROR_FAILURE;
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}
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mImageSize = aSize;
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mFrameRect = IntRect(IntPoint(0, 0), aSize);
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mFormat = aFormat;
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mPaletteDepth = 0;
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RefPtr<DrawTarget> target;
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bool canUseDataSurface =
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gfxPlatform::GetPlatform()->CanRenderContentToDataSurface();
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if (canUseDataSurface) {
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// It's safe to use data surfaces for content on this platform, so we can
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// get away with using volatile buffers.
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MOZ_ASSERT(!mImageSurface, "Called imgFrame::InitWithDrawable() twice?");
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mVBuf = AllocateBufferForImage(mFrameRect.Size(), mFormat);
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if (!mVBuf) {
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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int32_t stride = VolatileSurfaceStride(mFrameRect.Size(), mFormat);
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VolatileBufferPtr<uint8_t> ptr(mVBuf);
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if (!ptr) {
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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if (mVBuf->OnHeap()) {
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memset(ptr, 0, stride * mFrameRect.height);
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}
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mImageSurface = CreateLockedSurface(mVBuf, mFrameRect.Size(), mFormat);
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target = gfxPlatform::GetPlatform()->
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CreateDrawTargetForData(ptr, mFrameRect.Size(), stride, mFormat);
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} else {
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// We can't use data surfaces for content, so we'll create an offscreen
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// surface instead. This means if someone later calls RawAccessRef(), we
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// may have to do an expensive readback, but we warned callers about that in
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// the documentation for this method.
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MOZ_ASSERT(!mOptSurface, "Called imgFrame::InitWithDrawable() twice?");
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target = gfxPlatform::GetPlatform()->
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CreateOffscreenContentDrawTarget(mFrameRect.Size(), mFormat);
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}
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if (!target || !target->IsValid()) {
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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// Draw using the drawable the caller provided.
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RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(target);
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MOZ_ASSERT(ctx); // Already checked the draw target above.
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gfxUtils::DrawPixelSnapped(ctx, aDrawable, mFrameRect.Size(),
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ImageRegion::Create(ThebesRect(mFrameRect)),
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mFormat, aSamplingFilter, aImageFlags);
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if (canUseDataSurface && !mImageSurface) {
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NS_WARNING("Failed to create VolatileDataSourceSurface");
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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if (!canUseDataSurface) {
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// We used an offscreen surface, which is an "optimized" surface from
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// imgFrame's perspective.
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mOptSurface = target->Snapshot();
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}
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// If we reach this point, we should regard ourselves as complete.
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mDecoded = GetRect();
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mFinished = true;
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#ifdef DEBUG
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MonitorAutoLock lock(mMonitor);
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MOZ_ASSERT(AreAllPixelsWritten());
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#endif
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return NS_OK;
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}
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nsresult
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imgFrame::Optimize()
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{
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MOZ_ASSERT(NS_IsMainThread());
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mMonitor.AssertCurrentThreadOwns();
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MOZ_ASSERT(mLockCount == 1,
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"Should only optimize when holding the lock exclusively");
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// Check whether image optimization is disabled -- not thread safe!
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static bool gDisableOptimize = false;
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static bool hasCheckedOptimize = false;
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if (!hasCheckedOptimize) {
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if (PR_GetEnv("MOZ_DISABLE_IMAGE_OPTIMIZE")) {
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gDisableOptimize = true;
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}
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hasCheckedOptimize = true;
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}
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// Don't optimize during shutdown because gfxPlatform may not be available.
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if (ShutdownTracker::ShutdownHasStarted()) {
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return NS_OK;
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}
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if (!mOptimizable || gDisableOptimize) {
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return NS_OK;
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}
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if (mPalettedImageData || mOptSurface || mSinglePixel) {
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return NS_OK;
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}
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// Don't do single-color opts on non-premult data.
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// Cairo doesn't support non-premult single-colors.
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if (mNonPremult) {
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return NS_OK;
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}
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/* Figure out if the entire image is a constant color */
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if (gfxPrefs::ImageSingleColorOptimizationEnabled() &&
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mImageSurface->Stride() == mFrameRect.width * 4) {
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uint32_t* imgData = (uint32_t*) ((uint8_t*) mVBufPtr);
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uint32_t firstPixel = * (uint32_t*) imgData;
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uint32_t pixelCount = mFrameRect.Area() + 1;
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while (--pixelCount && *imgData++ == firstPixel)
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;
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if (pixelCount == 0) {
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// all pixels were the same
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if (mFormat == SurfaceFormat::B8G8R8A8 ||
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mFormat == SurfaceFormat::B8G8R8X8) {
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mSinglePixel = true;
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mSinglePixelColor.a = ((firstPixel >> 24) & 0xFF) * (1.0f / 255.0f);
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mSinglePixelColor.r = ((firstPixel >> 16) & 0xFF) * (1.0f / 255.0f);
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mSinglePixelColor.g = ((firstPixel >> 8) & 0xFF) * (1.0f / 255.0f);
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mSinglePixelColor.b = ((firstPixel >> 0) & 0xFF) * (1.0f / 255.0f);
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mSinglePixelColor.r /= mSinglePixelColor.a;
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mSinglePixelColor.g /= mSinglePixelColor.a;
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mSinglePixelColor.b /= mSinglePixelColor.a;
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// blow away the older surfaces (if they exist), to release their memory
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mVBuf = nullptr;
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mVBufPtr = nullptr;
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mImageSurface = nullptr;
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mOptSurface = nullptr;
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return NS_OK;
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}
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}
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// if it's not RGB24/ARGB32, don't optimize, but we never hit this at the
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// moment
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}
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#ifdef ANDROID
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SurfaceFormat optFormat = gfxPlatform::GetPlatform()
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->Optimal2DFormatForContent(gfxContentType::COLOR);
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if (mFormat != SurfaceFormat::B8G8R8A8 &&
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optFormat == SurfaceFormat::R5G6B5_UINT16) {
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RefPtr<VolatileBuffer> buf =
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AllocateBufferForImage(mFrameRect.Size(), optFormat);
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if (!buf) {
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return NS_OK;
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}
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RefPtr<DataSourceSurface> surf =
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CreateLockedSurface(buf, mFrameRect.Size(), optFormat);
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if (!surf) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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DataSourceSurface::MappedSurface mapping;
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if (!surf->Map(DataSourceSurface::MapType::WRITE, &mapping)) {
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gfxCriticalError() << "imgFrame::Optimize failed to map surface";
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return NS_ERROR_FAILURE;
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}
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RefPtr<DrawTarget> target =
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Factory::CreateDrawTargetForData(BackendType::CAIRO,
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mapping.mData,
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mFrameRect.Size(),
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mapping.mStride,
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optFormat);
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if (!target) {
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gfxWarning() << "imgFrame::Optimize failed in CreateDrawTargetForData";
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return NS_ERROR_OUT_OF_MEMORY;
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}
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Rect rect(0, 0, mFrameRect.width, mFrameRect.height);
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target->DrawSurface(mImageSurface, rect, rect);
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target->Flush();
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surf->Unmap();
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mImageSurface = surf;
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mVBuf = buf;
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mFormat = optFormat;
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}
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#else
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mOptSurface = gfxPlatform::GetPlatform()
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->ScreenReferenceDrawTarget()->OptimizeSourceSurface(mImageSurface);
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if (mOptSurface == mImageSurface) {
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mOptSurface = nullptr;
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}
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#endif
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if (mOptSurface) {
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mVBuf = nullptr;
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mVBufPtr = nullptr;
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mImageSurface = nullptr;
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}
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#ifdef MOZ_WIDGET_ANDROID
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// On Android, free mImageSurface unconditionally if we're discardable. This
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// allows the operating system to free our volatile buffer.
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// XXX(seth): We'd eventually like to do this on all platforms, but right now
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// converting raw memory to a SourceSurface is expensive on some backends.
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mImageSurface = nullptr;
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#endif
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return NS_OK;
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}
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DrawableFrameRef
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imgFrame::DrawableRef()
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{
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return DrawableFrameRef(this);
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}
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RawAccessFrameRef
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imgFrame::RawAccessRef()
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{
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return RawAccessFrameRef(this);
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}
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void
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imgFrame::SetRawAccessOnly()
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{
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AssertImageDataLocked();
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// Lock our data and throw away the key.
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LockImageData();
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}
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imgFrame::SurfaceWithFormat
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imgFrame::SurfaceForDrawing(bool aDoPadding,
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bool aDoPartialDecode,
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bool aDoTile,
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gfxContext* aContext,
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const nsIntMargin& aPadding,
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gfxRect& aImageRect,
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ImageRegion& aRegion,
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SourceSurface* aSurface)
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{
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MOZ_ASSERT(NS_IsMainThread());
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mMonitor.AssertCurrentThreadOwns();
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IntSize size(int32_t(aImageRect.Width()), int32_t(aImageRect.Height()));
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if (!aDoPadding && !aDoPartialDecode) {
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NS_ASSERTION(!mSinglePixel, "This should already have been handled");
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return SurfaceWithFormat(new gfxSurfaceDrawable(aSurface, size), mFormat);
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}
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gfxRect available = gfxRect(mDecoded.x, mDecoded.y, mDecoded.width,
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mDecoded.height);
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if (aDoTile || mSinglePixel) {
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// Create a temporary surface.
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// Give this surface an alpha channel because there are
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// transparent pixels in the padding or undecoded area
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RefPtr<DrawTarget> target =
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gfxPlatform::GetPlatform()->
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CreateOffscreenContentDrawTarget(size, SurfaceFormat::B8G8R8A8);
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if (!target) {
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return SurfaceWithFormat();
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}
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// Fill 'available' with whatever we've got
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|
if (mSinglePixel) {
|
|
target->FillRect(ToRect(aRegion.Intersect(available).Rect()),
|
|
ColorPattern(mSinglePixelColor),
|
|
DrawOptions(1.0f, CompositionOp::OP_SOURCE));
|
|
} else {
|
|
SurfacePattern pattern(aSurface,
|
|
aRegion.GetExtendMode(),
|
|
Matrix::Translation(mDecoded.x, mDecoded.y));
|
|
target->FillRect(ToRect(aRegion.Intersect(available).Rect()), pattern);
|
|
}
|
|
|
|
RefPtr<SourceSurface> newsurf = target->Snapshot();
|
|
return SurfaceWithFormat(new gfxSurfaceDrawable(newsurf, size),
|
|
target->GetFormat());
|
|
}
|
|
|
|
// Not tiling, and we have a surface, so we can account for
|
|
// padding and/or a partial decode just by twiddling parameters.
|
|
gfxPoint paddingTopLeft(aPadding.left, aPadding.top);
|
|
aRegion = aRegion.Intersect(available) - paddingTopLeft;
|
|
aContext->Multiply(gfxMatrix::Translation(paddingTopLeft));
|
|
aImageRect = gfxRect(0, 0, mFrameRect.width, mFrameRect.height);
|
|
|
|
IntSize availableSize(mDecoded.width, mDecoded.height);
|
|
return SurfaceWithFormat(new gfxSurfaceDrawable(aSurface, availableSize),
|
|
mFormat);
|
|
}
|
|
|
|
bool imgFrame::Draw(gfxContext* aContext, const ImageRegion& aRegion,
|
|
SamplingFilter aSamplingFilter, uint32_t aImageFlags)
|
|
{
|
|
PROFILER_LABEL("imgFrame", "Draw",
|
|
js::ProfileEntry::Category::GRAPHICS);
|
|
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
NS_ASSERTION(!aRegion.Rect().IsEmpty(), "Drawing empty region!");
|
|
NS_ASSERTION(!aRegion.IsRestricted() ||
|
|
!aRegion.Rect().Intersect(aRegion.Restriction()).IsEmpty(),
|
|
"We must be allowed to sample *some* source pixels!");
|
|
NS_ASSERTION(!mPalettedImageData, "Directly drawing a paletted image!");
|
|
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
nsIntMargin padding(mFrameRect.y,
|
|
mImageSize.width - mFrameRect.XMost(),
|
|
mImageSize.height - mFrameRect.YMost(),
|
|
mFrameRect.x);
|
|
|
|
bool doPadding = padding != nsIntMargin(0,0,0,0);
|
|
bool doPartialDecode = !AreAllPixelsWritten();
|
|
|
|
if (mSinglePixel && !doPadding && !doPartialDecode) {
|
|
if (mSinglePixelColor.a == 0.0) {
|
|
return true;
|
|
}
|
|
RefPtr<DrawTarget> dt = aContext->GetDrawTarget();
|
|
dt->FillRect(ToRect(aRegion.Rect()),
|
|
ColorPattern(mSinglePixelColor),
|
|
DrawOptions(1.0f, aContext->CurrentOp()));
|
|
return true;
|
|
}
|
|
|
|
RefPtr<SourceSurface> surf = GetSurfaceInternal();
|
|
if (!surf && !mSinglePixel) {
|
|
return false;
|
|
}
|
|
|
|
gfxRect imageRect(0, 0, mImageSize.width, mImageSize.height);
|
|
bool doTile = !imageRect.Contains(aRegion.Rect()) &&
|
|
!(aImageFlags & imgIContainer::FLAG_CLAMP);
|
|
|
|
ImageRegion region(aRegion);
|
|
// SurfaceForDrawing changes the current transform, and we need it to still
|
|
// be changed when we call gfxUtils::DrawPixelSnapped. We still need to
|
|
// restore it before returning though.
|
|
// XXXjwatt In general having functions require someone further up the stack
|
|
// to undo transform changes that they make is bad practice. We should
|
|
// change how this code works.
|
|
gfxContextMatrixAutoSaveRestore autoSR(aContext);
|
|
SurfaceWithFormat surfaceResult =
|
|
SurfaceForDrawing(doPadding, doPartialDecode, doTile, aContext,
|
|
padding, imageRect, region, surf);
|
|
|
|
if (surfaceResult.IsValid()) {
|
|
gfxUtils::DrawPixelSnapped(aContext, surfaceResult.mDrawable,
|
|
imageRect.Size(), region, surfaceResult.mFormat,
|
|
aSamplingFilter, aImageFlags);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
nsresult
|
|
imgFrame::ImageUpdated(const nsIntRect& aUpdateRect)
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
return ImageUpdatedInternal(aUpdateRect);
|
|
}
|
|
|
|
nsresult
|
|
imgFrame::ImageUpdatedInternal(const nsIntRect& aUpdateRect)
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
mDecoded.UnionRect(mDecoded, aUpdateRect);
|
|
|
|
// Clamp to the frame rect to ensure that decoder bugs don't result in a
|
|
// decoded rect that extends outside the bounds of the frame rect.
|
|
mDecoded.IntersectRect(mDecoded, mFrameRect);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
imgFrame::Finish(Opacity aFrameOpacity /* = Opacity::SOME_TRANSPARENCY */,
|
|
DisposalMethod aDisposalMethod /* = DisposalMethod::KEEP */,
|
|
int32_t aRawTimeout /* = 0 */,
|
|
BlendMethod aBlendMethod /* = BlendMethod::OVER */)
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
MOZ_ASSERT(mLockCount > 0, "Image data should be locked");
|
|
|
|
if (aFrameOpacity == Opacity::FULLY_OPAQUE) {
|
|
mHasNoAlpha = true;
|
|
}
|
|
|
|
mDisposalMethod = aDisposalMethod;
|
|
mTimeout = aRawTimeout;
|
|
mBlendMethod = aBlendMethod;
|
|
ImageUpdatedInternal(GetRect());
|
|
mFinished = true;
|
|
|
|
// The image is now complete, wake up anyone who's waiting.
|
|
mMonitor.NotifyAll();
|
|
}
|
|
|
|
uint32_t
|
|
imgFrame::GetImageBytesPerRow() const
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
if (mVBuf) {
|
|
return mFrameRect.width * BytesPerPixel(mFormat);
|
|
}
|
|
|
|
if (mPaletteDepth) {
|
|
return mFrameRect.width;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32_t
|
|
imgFrame::GetImageDataLength() const
|
|
{
|
|
return GetImageBytesPerRow() * mFrameRect.height;
|
|
}
|
|
|
|
void
|
|
imgFrame::GetImageData(uint8_t** aData, uint32_t* aLength) const
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
GetImageDataInternal(aData, aLength);
|
|
}
|
|
|
|
void
|
|
imgFrame::GetImageDataInternal(uint8_t** aData, uint32_t* aLength) const
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
MOZ_ASSERT(mLockCount > 0, "Image data should be locked");
|
|
|
|
if (mImageSurface) {
|
|
*aData = mVBufPtr;
|
|
MOZ_ASSERT(*aData,
|
|
"mImageSurface is non-null, but mVBufPtr is null in GetImageData");
|
|
} else if (mPalettedImageData) {
|
|
*aData = mPalettedImageData + PaletteDataLength();
|
|
MOZ_ASSERT(*aData,
|
|
"mPalettedImageData is non-null, but result is null in GetImageData");
|
|
} else {
|
|
MOZ_ASSERT(false,
|
|
"Have neither mImageSurface nor mPalettedImageData in GetImageData");
|
|
*aData = nullptr;
|
|
}
|
|
|
|
*aLength = GetImageDataLength();
|
|
}
|
|
|
|
uint8_t*
|
|
imgFrame::GetImageData() const
|
|
{
|
|
uint8_t* data;
|
|
uint32_t length;
|
|
GetImageData(&data, &length);
|
|
return data;
|
|
}
|
|
|
|
bool
|
|
imgFrame::GetIsPaletted() const
|
|
{
|
|
return mPalettedImageData != nullptr;
|
|
}
|
|
|
|
void
|
|
imgFrame::GetPaletteData(uint32_t** aPalette, uint32_t* length) const
|
|
{
|
|
AssertImageDataLocked();
|
|
|
|
if (!mPalettedImageData) {
|
|
*aPalette = nullptr;
|
|
*length = 0;
|
|
} else {
|
|
*aPalette = (uint32_t*) mPalettedImageData;
|
|
*length = PaletteDataLength();
|
|
}
|
|
}
|
|
|
|
uint32_t*
|
|
imgFrame::GetPaletteData() const
|
|
{
|
|
uint32_t* data;
|
|
uint32_t length;
|
|
GetPaletteData(&data, &length);
|
|
return data;
|
|
}
|
|
|
|
nsresult
|
|
imgFrame::LockImageData()
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
MOZ_ASSERT(mLockCount >= 0, "Unbalanced locks and unlocks");
|
|
if (mLockCount < 0) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
mLockCount++;
|
|
|
|
// If we are not the first lock, there's nothing to do.
|
|
if (mLockCount != 1) {
|
|
return NS_OK;
|
|
}
|
|
|
|
// If we're the first lock, but have an image surface, we're OK.
|
|
if (mImageSurface) {
|
|
mVBufPtr = mVBuf;
|
|
return NS_OK;
|
|
}
|
|
|
|
// Paletted images don't have surfaces, so there's nothing to do.
|
|
if (mPalettedImageData) {
|
|
return NS_OK;
|
|
}
|
|
|
|
MOZ_ASSERT_UNREACHABLE("It's illegal to re-lock an optimized imgFrame");
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
void
|
|
imgFrame::AssertImageDataLocked() const
|
|
{
|
|
#ifdef DEBUG
|
|
MonitorAutoLock lock(mMonitor);
|
|
MOZ_ASSERT(mLockCount > 0, "Image data should be locked");
|
|
#endif
|
|
}
|
|
|
|
class UnlockImageDataRunnable : public Runnable
|
|
{
|
|
public:
|
|
explicit UnlockImageDataRunnable(imgFrame* aTarget)
|
|
: mTarget(aTarget)
|
|
{
|
|
MOZ_ASSERT(mTarget);
|
|
}
|
|
|
|
NS_IMETHOD Run() { return mTarget->UnlockImageData(); }
|
|
|
|
private:
|
|
RefPtr<imgFrame> mTarget;
|
|
};
|
|
|
|
nsresult
|
|
imgFrame::UnlockImageData()
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
MOZ_ASSERT(mLockCount > 0, "Unlocking an unlocked image!");
|
|
if (mLockCount <= 0) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
MOZ_ASSERT(mLockCount > 1 || mFinished || mAborted,
|
|
"Should have Finish()'d or aborted before unlocking");
|
|
|
|
// If we're about to become unlocked, we don't need to hold on to our data
|
|
// surface anymore. (But we don't need to do anything for paletted images,
|
|
// which don't have surfaces.)
|
|
if (mLockCount == 1 && !mPalettedImageData) {
|
|
// We can't safely optimize off-main-thread, so create a runnable to do it.
|
|
if (!NS_IsMainThread()) {
|
|
nsCOMPtr<nsIRunnable> runnable = new UnlockImageDataRunnable(this);
|
|
NS_DispatchToMainThread(runnable);
|
|
return NS_OK;
|
|
}
|
|
|
|
// If we're using a surface format with alpha but the image has no alpha,
|
|
// change the format. This doesn't change the underlying data at all, but
|
|
// allows DrawTargets to avoid blending when drawing known opaque images.
|
|
if (mHasNoAlpha && mFormat == SurfaceFormat::B8G8R8A8 && mImageSurface) {
|
|
mFormat = SurfaceFormat::B8G8R8X8;
|
|
mImageSurface = CreateLockedSurface(mVBuf, mFrameRect.Size(), mFormat);
|
|
}
|
|
|
|
// Convert the data surface to a GPU surface or a single color if possible.
|
|
// This will also release mImageSurface if possible.
|
|
Optimize();
|
|
|
|
// Allow the OS to release our data surface.
|
|
mVBufPtr = nullptr;
|
|
}
|
|
|
|
mLockCount--;
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
imgFrame::SetOptimizable()
|
|
{
|
|
AssertImageDataLocked();
|
|
MonitorAutoLock lock(mMonitor);
|
|
mOptimizable = true;
|
|
}
|
|
|
|
Color
|
|
imgFrame::SinglePixelColor() const
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
return mSinglePixelColor;
|
|
}
|
|
|
|
bool
|
|
imgFrame::IsSinglePixel() const
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
return mSinglePixel;
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
imgFrame::GetSurface()
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
return GetSurfaceInternal();
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
imgFrame::GetSurfaceInternal()
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
if (mOptSurface) {
|
|
if (mOptSurface->IsValid()) {
|
|
RefPtr<SourceSurface> surf(mOptSurface);
|
|
return surf.forget();
|
|
} else {
|
|
mOptSurface = nullptr;
|
|
}
|
|
}
|
|
|
|
if (mImageSurface) {
|
|
RefPtr<SourceSurface> surf(mImageSurface);
|
|
return surf.forget();
|
|
}
|
|
|
|
if (!mVBuf) {
|
|
return nullptr;
|
|
}
|
|
|
|
VolatileBufferPtr<char> buf(mVBuf);
|
|
if (buf.WasBufferPurged()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return CreateLockedSurface(mVBuf, mFrameRect.Size(), mFormat);
|
|
}
|
|
|
|
AnimationData
|
|
imgFrame::GetAnimationData() const
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
MOZ_ASSERT(mLockCount > 0, "Image data should be locked");
|
|
|
|
uint8_t* data;
|
|
if (mPalettedImageData) {
|
|
data = mPalettedImageData;
|
|
} else {
|
|
uint32_t length;
|
|
GetImageDataInternal(&data, &length);
|
|
}
|
|
|
|
bool hasAlpha = mFormat == SurfaceFormat::B8G8R8A8;
|
|
|
|
return AnimationData(data, PaletteDataLength(), mTimeout, GetRect(),
|
|
mBlendMethod, mDisposalMethod, hasAlpha);
|
|
}
|
|
|
|
void
|
|
imgFrame::Abort()
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
mAborted = true;
|
|
|
|
// Wake up anyone who's waiting.
|
|
mMonitor.NotifyAll();
|
|
}
|
|
|
|
bool
|
|
imgFrame::IsAborted() const
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
return mAborted;
|
|
}
|
|
|
|
bool
|
|
imgFrame::IsFinished() const
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
return mFinished;
|
|
}
|
|
|
|
void
|
|
imgFrame::WaitUntilFinished() const
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
while (true) {
|
|
// Return if we're aborted or complete.
|
|
if (mAborted || mFinished) {
|
|
return;
|
|
}
|
|
|
|
// Not complete yet, so we'll have to wait.
|
|
mMonitor.Wait();
|
|
}
|
|
}
|
|
|
|
bool
|
|
imgFrame::AreAllPixelsWritten() const
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
return mDecoded.IsEqualInterior(mFrameRect);
|
|
}
|
|
|
|
bool imgFrame::GetCompositingFailed() const
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
return mCompositingFailed;
|
|
}
|
|
|
|
void
|
|
imgFrame::SetCompositingFailed(bool val)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
mCompositingFailed = val;
|
|
}
|
|
|
|
void
|
|
imgFrame::AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
|
|
size_t& aHeapSizeOut,
|
|
size_t& aNonHeapSizeOut) const
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
if (mPalettedImageData) {
|
|
aHeapSizeOut += aMallocSizeOf(mPalettedImageData);
|
|
}
|
|
if (mImageSurface) {
|
|
aHeapSizeOut += aMallocSizeOf(mImageSurface);
|
|
}
|
|
if (mOptSurface) {
|
|
aHeapSizeOut += aMallocSizeOf(mOptSurface);
|
|
}
|
|
|
|
if (mVBuf) {
|
|
aHeapSizeOut += aMallocSizeOf(mVBuf);
|
|
aHeapSizeOut += mVBuf->HeapSizeOfExcludingThis(aMallocSizeOf);
|
|
aNonHeapSizeOut += mVBuf->NonHeapSizeOfExcludingThis();
|
|
}
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|