gecko-dev/gfx/layers/client/TiledContentClient.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TILEDCONTENTCLIENT_H
#define MOZILLA_GFX_TILEDCONTENTCLIENT_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint16_t
#include <algorithm> // for swap
#include "Layers.h" // for LayerManager, etc
#include "TiledLayerBuffer.h" // for TiledLayerBuffer
#include "Units.h" // for CSSPoint
#include "gfx3DMatrix.h" // for gfx3DMatrix
#include "gfxTypes.h"
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/ipc/Shmem.h" // for Shmem
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory
#include "mozilla/layers/CompositableClient.h" // for CompositableClient
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/LayersMessages.h" // for TileDescriptor
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureClientPool.h"
#include "ClientLayerManager.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsISupportsImpl.h" // for MOZ_COUNT_DTOR
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for nsIntRect
#include "nsRegion.h" // for nsIntRegion
#include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc
#include "mozilla/layers/ISurfaceAllocator.h"
#include "gfxReusableSurfaceWrapper.h"
#include "pratom.h" // For PR_ATOMIC_INCREMENT/DECREMENT
#include "gfxPrefs.h"
class gfxImageSurface;
namespace mozilla {
namespace layers {
class BasicTileDescriptor;
class ClientTiledThebesLayer;
class ClientLayerManager;
// A class to help implement copy-on-write semantics for shared tiles.
class gfxSharedReadLock : public AtomicRefCounted<gfxSharedReadLock> {
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(gfxSharedReadLock)
virtual ~gfxSharedReadLock() {}
virtual int32_t ReadLock() = 0;
virtual int32_t ReadUnlock() = 0;
virtual int32_t GetReadCount() = 0;
virtual bool IsValid() const = 0;
enum gfxSharedReadLockType {
TYPE_MEMORY,
TYPE_SHMEM
};
virtual gfxSharedReadLockType GetType() = 0;
protected:
NS_DECL_OWNINGTHREAD
};
class gfxMemorySharedReadLock : public gfxSharedReadLock {
public:
gfxMemorySharedReadLock();
~gfxMemorySharedReadLock();
virtual int32_t ReadLock() MOZ_OVERRIDE;
virtual int32_t ReadUnlock() MOZ_OVERRIDE;
virtual int32_t GetReadCount() MOZ_OVERRIDE;
virtual gfxSharedReadLockType GetType() MOZ_OVERRIDE { return TYPE_MEMORY; }
virtual bool IsValid() const MOZ_OVERRIDE { return true; };
private:
int32_t mReadCount;
};
class gfxShmSharedReadLock : public gfxSharedReadLock {
private:
struct ShmReadLockInfo {
int32_t readCount;
};
public:
gfxShmSharedReadLock(ISurfaceAllocator* aAllocator);
~gfxShmSharedReadLock();
virtual int32_t ReadLock() MOZ_OVERRIDE;
virtual int32_t ReadUnlock() MOZ_OVERRIDE;
virtual int32_t GetReadCount() MOZ_OVERRIDE;
virtual bool IsValid() const MOZ_OVERRIDE { return mAllocSuccess; };
virtual gfxSharedReadLockType GetType() MOZ_OVERRIDE { return TYPE_SHMEM; }
mozilla::layers::ShmemSection& GetShmemSection() { return mShmemSection; }
static already_AddRefed<gfxShmSharedReadLock>
Open(mozilla::layers::ISurfaceAllocator* aAllocator, const mozilla::layers::ShmemSection& aShmemSection)
{
nsRefPtr<gfxShmSharedReadLock> readLock = new gfxShmSharedReadLock(aAllocator, aShmemSection);
return readLock.forget();
}
private:
gfxShmSharedReadLock(ISurfaceAllocator* aAllocator, const mozilla::layers::ShmemSection& aShmemSection)
: mAllocator(aAllocator)
, mShmemSection(aShmemSection)
, mAllocSuccess(true)
{
MOZ_COUNT_CTOR(gfxShmSharedReadLock);
}
ShmReadLockInfo* GetShmReadLockInfoPtr()
{
return reinterpret_cast<ShmReadLockInfo*>
(mShmemSection.shmem().get<char>() + mShmemSection.offset());
}
RefPtr<ISurfaceAllocator> mAllocator;
mozilla::layers::ShmemSection mShmemSection;
bool mAllocSuccess;
};
/**
* Represent a single tile in tiled buffer. The buffer keeps tiles,
* each tile keeps a reference to a texture client and a read-lock. This
* read-lock is used to help implement a copy-on-write mechanism. The tile
* should be locked before being sent to the compositor. The compositor should
* unlock the read-lock as soon as it has finished with the buffer in the
* TextureHost to prevent more textures being created than is necessary.
* Ideal place to store per tile debug information.
*/
struct TileClient
{
// Placeholder
TileClient();
TileClient(const TileClient& o);
TileClient& operator=(const TileClient& o);
bool operator== (const TileClient& o) const
{
return mFrontBuffer == o.mFrontBuffer;
}
bool operator!= (const TileClient& o) const
{
return mFrontBuffer != o.mFrontBuffer;
}
void SetLayerManager(ClientLayerManager *aManager)
{
mManager = aManager;
}
bool IsPlaceholderTile()
{
return mBackBuffer == nullptr && mFrontBuffer == nullptr;
}
void ReadUnlock()
{
MOZ_ASSERT(mFrontLock, "ReadLock with no gfxSharedReadLock");
if (mFrontLock) {
mFrontLock->ReadUnlock();
}
}
void ReadLock()
{
MOZ_ASSERT(mFrontLock, "ReadLock with no gfxSharedReadLock");
if (mFrontLock) {
mFrontLock->ReadLock();
}
}
void Release()
{
DiscardFrontBuffer();
DiscardBackBuffer();
}
TileDescriptor GetTileDescriptor();
/**
* Swaps the front and back buffers.
*/
void Flip();
/**
* Returns an unlocked TextureClient that can be used for writing new
* data to the tile. This may flip the front-buffer to the back-buffer if
* the front-buffer is still locked by the host, or does not have an
* internal buffer (and so will always be locked).
*/
TextureClient* GetBackBuffer(const nsIntRegion& aDirtyRegion,
TextureClientPool *aPool,
bool *aCreatedTextureClient,
bool aCanRerasterizeValidRegion);
void DiscardFrontBuffer();
void DiscardBackBuffer();
RefPtr<TextureClient> mBackBuffer;
RefPtr<TextureClient> mFrontBuffer;
RefPtr<gfxSharedReadLock> mBackLock;
RefPtr<gfxSharedReadLock> mFrontLock;
RefPtr<ClientLayerManager> mManager;
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
TimeStamp mLastUpdate;
#endif
nsIntRegion mInvalidFront;
nsIntRegion mInvalidBack;
private:
void ValidateBackBufferFromFront(const nsIntRegion &aDirtyRegion,
bool aCanRerasterizeValidRegion);
};
/**
* This struct stores all the data necessary to perform a paint so that it
* doesn't need to be recalculated on every repeated transaction.
*/
struct BasicTiledLayerPaintData {
/*
* The scroll offset of the content from the nearest ancestor layer that
* represents scrollable content with a display port set.
*/
ScreenPoint mScrollOffset;
/*
* The scroll offset of the content from the nearest ancestor layer that
* represents scrollable content with a display port set, for the last
* layer update transaction.
*/
ScreenPoint mLastScrollOffset;
/*
* The transform matrix to go from ParentLayer units to transformed
* LayoutDevice units.
*/
gfx3DMatrix mTransformParentLayerToLayout;
/*
* The critical displayport of the content from the nearest ancestor layer
* that represents scrollable content with a display port set. Empty if a
* critical displayport is not set.
*
* This is in transformed LayoutDevice coordinates, but is stored as an
* nsIntRect for convenience when intersecting with the layer's mValidRegion.
*/
nsIntRect mLayoutCriticalDisplayPort;
/*
* The render resolution of the document that the content this layer
* represents is in.
*/
CSSToScreenScale mResolution;
/*
* The composition bounds of the primary scrollable layer, in transformed
* layout device coordinates. This is used to make sure that tiled updates to
* regions that are visible to the user are grouped coherently.
*/
LayoutDeviceRect mCompositionBounds;
/*
* Low precision updates are always executed a tile at a time in repeated
* transactions. This counter is set to 1 on the first transaction of a low
* precision update, and incremented for each subsequent transaction.
*/
uint16_t mLowPrecisionPaintCount;
/*
* Whether this is the first time this layer is painting
*/
bool mFirstPaint : 1;
/*
* Whether there is further work to complete this paint. This is used to
* determine whether or not to repeat the transaction when painting
* progressively.
*/
bool mPaintFinished : 1;
};
class SharedFrameMetricsHelper
{
public:
SharedFrameMetricsHelper();
~SharedFrameMetricsHelper();
/**
* This is called by the BasicTileLayer to determine if it is still interested
* in the update of this display-port to continue. We can return true here
* to abort the current update and continue with any subsequent ones. This
* is useful for slow-to-render pages when the display-port starts lagging
* behind enough that continuing to draw it is wasted effort.
*/
bool UpdateFromCompositorFrameMetrics(ContainerLayer* aLayer,
bool aHasPendingNewThebesContent,
bool aLowPrecision,
ParentLayerRect& aCompositionBounds,
CSSToParentLayerScale& aZoom);
/**
* When a shared FrameMetrics can not be found for a given layer,
* this function is used to find the first non-empty composition bounds
* by traversing up the layer tree.
*/
void FindFallbackContentFrameMetrics(ContainerLayer* aLayer,
ParentLayerRect& aCompositionBounds,
CSSToParentLayerScale& aZoom);
/**
* Determines if the compositor's upcoming composition bounds has fallen
* outside of the contents display port. If it has then the compositor
* will start to checker board. Checker boarding is when the compositor
* tries to composite a tile and it is not available. Historically
* a tile with a checker board pattern was used. Now a blank tile is used.
*/
bool AboutToCheckerboard(const FrameMetrics& aContentMetrics,
const FrameMetrics& aCompositorMetrics);
private:
bool mLastProgressiveUpdateWasLowPrecision;
bool mProgressiveUpdateWasInDanger;
};
/**
* Provide an instance of TiledLayerBuffer backed by drawable TextureClients.
* This buffer provides an implementation of ValidateTile using a
* thebes callback and can support painting using a single paint buffer.
* Whether a single paint buffer is used is controlled by
* gfxPrefs::PerTileDrawing().
*/
class ClientTiledLayerBuffer
: public TiledLayerBuffer<ClientTiledLayerBuffer, TileClient>
{
friend class TiledLayerBuffer<ClientTiledLayerBuffer, TileClient>;
public:
ClientTiledLayerBuffer(ClientTiledThebesLayer* aThebesLayer,
CompositableClient* aCompositableClient,
ClientLayerManager* aManager,
SharedFrameMetricsHelper* aHelper);
ClientTiledLayerBuffer()
: mThebesLayer(nullptr)
, mCompositableClient(nullptr)
, mManager(nullptr)
, mLastPaintOpaque(false)
, mSharedFrameMetricsHelper(nullptr)
{}
void PaintThebes(const nsIntRegion& aNewValidRegion,
const nsIntRegion& aPaintRegion,
LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData);
void ReadUnlock();
void ReadLock();
void Release();
void DiscardBackBuffers();
const CSSToScreenScale& GetFrameResolution() { return mFrameResolution; }
void SetFrameResolution(const CSSToScreenScale& aResolution) { mFrameResolution = aResolution; }
bool HasFormatChanged() const;
/**
* Performs a progressive update of a given tiled buffer.
* See ComputeProgressiveUpdateRegion below for parameter documentation.
*/
bool ProgressiveUpdate(nsIntRegion& aValidRegion,
nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
BasicTiledLayerPaintData* aPaintData,
LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData);
SurfaceDescriptorTiles GetSurfaceDescriptorTiles();
protected:
TileClient ValidateTile(TileClient aTile,
const nsIntPoint& aTileRect,
const nsIntRegion& dirtyRect);
// If this returns true, we perform the paint operation into a single large
// buffer and copy it out to the tiles instead of calling PaintThebes() on
// each tile individually. Somewhat surprisingly, this turns out to be faster
// on Android.
bool UseSinglePaintBuffer() { return !gfxPrefs::PerTileDrawing(); }
void ReleaseTile(TileClient aTile) { aTile.Release(); }
void SwapTiles(TileClient& aTileA, TileClient& aTileB) { std::swap(aTileA, aTileB); }
TileClient GetPlaceholderTile() const { return TileClient(); }
private:
gfxContentType GetContentType() const;
ClientTiledThebesLayer* mThebesLayer;
CompositableClient* mCompositableClient;
ClientLayerManager* mManager;
LayerManager::DrawThebesLayerCallback mCallback;
void* mCallbackData;
CSSToScreenScale mFrameResolution;
bool mLastPaintOpaque;
// The DrawTarget we use when UseSinglePaintBuffer() above is true.
RefPtr<gfx::DrawTarget> mSinglePaintDrawTarget;
nsIntPoint mSinglePaintBufferOffset;
SharedFrameMetricsHelper* mSharedFrameMetricsHelper;
/**
* Calculates the region to update in a single progressive update transaction.
* This employs some heuristics to update the most 'sensible' region to
* update at this point in time, and how large an update should be performed
* at once to maintain visual coherency.
*
* aInvalidRegion is the current invalid region.
* aOldValidRegion is the valid region of mTiledBuffer at the beginning of the
* current transaction.
* aRegionToPaint will be filled with the region to update. This may be empty,
* which indicates that there is no more work to do.
* aIsRepeated should be true if this function has already been called during
* this transaction.
*
* Returns true if it should be called again, false otherwise. In the case
* that aRegionToPaint is empty, this will return aIsRepeated for convenience.
*/
bool ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
nsIntRegion& aRegionToPaint,
BasicTiledLayerPaintData* aPaintData,
bool aIsRepeated);
};
class TiledContentClient : public CompositableClient
{
// XXX: for now the layer which owns us interacts directly with our buffers.
// We should have a content client for each tiled buffer which manages its
// own valid region, resolution, etc. Then we could have a much cleaner
// interface and tidy up BasicTiledThebesLayer::PaintThebes (bug 862547).
friend class ClientTiledThebesLayer;
public:
TiledContentClient(ClientTiledThebesLayer* aThebesLayer,
ClientLayerManager* aManager);
~TiledContentClient()
{
MOZ_COUNT_DTOR(TiledContentClient);
mTiledBuffer.Release();
mLowPrecisionTiledBuffer.Release();
}
virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
{
return TextureInfo(BUFFER_TILED);
}
virtual void ClearCachedResources() MOZ_OVERRIDE;
enum TiledBufferType {
TILED_BUFFER,
LOW_PRECISION_TILED_BUFFER
};
void UseTiledLayerBuffer(TiledBufferType aType);
private:
SharedFrameMetricsHelper mSharedFrameMetricsHelper;
ClientTiledLayerBuffer mTiledBuffer;
ClientTiledLayerBuffer mLowPrecisionTiledBuffer;
};
}
}
#endif