зеркало из https://github.com/mozilla/gecko-dev.git
78 строки
2.3 KiB
C++
78 строки
2.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim:expandtab:shiftwidth=4:tabstop=4:
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef __nsLookAndFeel
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#define __nsLookAndFeel
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#include "nsXPLookAndFeel.h"
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#include "nsCOMPtr.h"
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#include "gfxFont.h"
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struct _GtkStyle;
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class nsLookAndFeel: public nsXPLookAndFeel {
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public:
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nsLookAndFeel();
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virtual ~nsLookAndFeel();
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virtual nsresult NativeGetColor(ColorID aID, nscolor &aResult);
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virtual nsresult GetIntImpl(IntID aID, int32_t &aResult);
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virtual nsresult GetFloatImpl(FloatID aID, float &aResult);
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virtual bool GetFontImpl(FontID aID, nsString& aFontName,
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gfxFontStyle& aFontStyle,
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float aDevPixPerCSSPixel);
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virtual void RefreshImpl();
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virtual PRUnichar GetPasswordCharacterImpl();
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virtual bool GetEchoPasswordImpl();
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protected:
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struct _GtkStyle *mStyle;
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// Cached fonts
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bool mDefaultFontCached;
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bool mButtonFontCached;
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bool mFieldFontCached;
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bool mMenuFontCached;
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nsString mDefaultFontName;
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nsString mButtonFontName;
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nsString mFieldFontName;
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nsString mMenuFontName;
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gfxFontStyle mDefaultFontStyle;
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gfxFontStyle mButtonFontStyle;
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gfxFontStyle mFieldFontStyle;
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gfxFontStyle mMenuFontStyle;
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// Cached colors, we have to create a dummy widget to actually
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// get the style
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static nscolor sInfoBackground;
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static nscolor sInfoText;
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static nscolor sMenuBackground;
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static nscolor sMenuBarText;
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static nscolor sMenuBarHoverText;
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static nscolor sMenuText;
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static nscolor sMenuHover;
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static nscolor sMenuHoverText;
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static nscolor sButtonBackground;
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static nscolor sButtonText;
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static nscolor sButtonOuterLightBorder;
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static nscolor sButtonInnerDarkBorder;
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static nscolor sOddCellBackground;
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static nscolor sNativeHyperLinkText;
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static nscolor sComboBoxText;
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static nscolor sComboBoxBackground;
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static PRUnichar sInvisibleCharacter;
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static float sCaretRatio;
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static bool sMenuSupportsDrag;
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static void InitLookAndFeel();
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void InitWidget();
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};
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#endif
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