зеркало из https://github.com/mozilla/gecko-dev.git
111 строки
3.1 KiB
C++
111 строки
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Device.h"
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#include "Adapter.h"
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#include "mozilla/dom/WebGPUBinding.h"
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namespace mozilla {
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namespace webgpu {
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Device::~Device() = default;
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already_AddRefed<webgpu::Adapter> Device::Adapter() const { MOZ_CRASH("todo"); }
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void Device::Extensions(dom::WebGPUExtensions& out) const { MOZ_CRASH("todo"); }
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void Device::Features(dom::WebGPUFeatures& out) const { MOZ_CRASH("todo"); }
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void Device::Limits(dom::WebGPULimits& out) const { MOZ_CRASH("todo"); }
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already_AddRefed<Buffer> Device::CreateBuffer(
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const dom::WebGPUBufferDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<Texture> Device::CreateTexture(
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const dom::WebGPUTextureDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<Sampler> Device::CreateSampler(
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const dom::WebGPUSamplerDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<BindGroupLayout> Device::CreateBindGroupLayout(
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const dom::WebGPUBindGroupLayoutDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<PipelineLayout> Device::CreatePipelineLayout(
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const dom::WebGPUPipelineLayoutDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<BindGroup> Device::CreateBindGroup(
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const dom::WebGPUBindGroupDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<BlendState> Device::CreateBlendState(
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const dom::WebGPUBlendStateDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<DepthStencilState> Device::CreateDepthStencilState(
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const dom::WebGPUDepthStencilStateDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<InputState> Device::CreateInputState(
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const dom::WebGPUInputStateDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<ShaderModule> Device::CreateShaderModule(
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const dom::WebGPUShaderModuleDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<AttachmentState> Device::CreateAttachmentState(
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const dom::WebGPUAttachmentStateDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<ComputePipeline> Device::CreateComputePipeline(
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const dom::WebGPUComputePipelineDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<RenderPipeline> Device::CreateRenderPipeline(
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const dom::WebGPURenderPipelineDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<CommandEncoder> Device::CreateCommandEncoder(
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const dom::WebGPUCommandEncoderDescriptor& desc) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<Queue> Device::GetQueue() const { MOZ_CRASH("todo"); }
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RefPtr<dom::WebGPULogCallback> Device::OnLog() const { MOZ_CRASH("todo"); }
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void Device::SetOnLog(const dom::WebGPULogCallback& callback) const {
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MOZ_CRASH("todo");
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}
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already_AddRefed<dom::Promise> Device::GetObjectStatus(
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const dom::WebGPUBufferOrWebGPUTexture& obj) const {
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MOZ_CRASH("todo");
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}
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WEBGPU_IMPL_GOOP_0(Device)
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} // namespace webgpu
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} // namespace mozilla
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