зеркало из https://github.com/mozilla/gecko-dev.git
222 строки
7.7 KiB
C++
222 строки
7.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_CompositorAnimationStorage_h
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#define mozilla_layers_CompositorAnimationStorage_h
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#include "mozilla/layers/AnimationStorageData.h"
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#include "mozilla/layers/LayersMessages.h" // for TransformData, etc
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#include "mozilla/webrender/webrender_ffi.h"
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#include "mozilla/Variant.h"
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#include "nsClassHashtable.h"
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#include "X11UndefineNone.h"
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#include <memory>
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#include <unordered_map>
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#include <unordered_set>
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namespace mozilla {
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namespace layers {
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class Animation;
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class CompositorBridgeParent;
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class OMTAController;
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typedef nsTArray<layers::Animation> AnimationArray;
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struct AnimationTransform {
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/*
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* This transform is calculated from sampleanimation in device pixel
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* and used for layers (i.e. non WebRender)
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*/
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gfx::Matrix4x4 mTransformInDevSpace;
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/*
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* This transform is calculated from frame used for WebRender and used by
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* getOMTAStyle() for OMTA testing.
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*/
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gfx::Matrix4x4 mFrameTransform;
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TransformData mData;
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};
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struct AnimatedValue final {
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typedef Variant<AnimationTransform, float, nscolor> AnimatedValueType;
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const AnimatedValueType& Value() const { return mValue; }
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const AnimationTransform& Transform() const {
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return mValue.as<AnimationTransform>();
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}
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const float& Opacity() const { return mValue.as<float>(); }
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const nscolor& Color() const { return mValue.as<nscolor>(); }
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template <typename T>
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bool Is() const {
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return mValue.is<T>();
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}
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AnimatedValue(const gfx::Matrix4x4& aTransformInDevSpace,
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const gfx::Matrix4x4& aFrameTransform,
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const TransformData& aData)
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: mValue(AsVariant(AnimationTransform{aTransformInDevSpace,
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aFrameTransform, aData})) {}
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explicit AnimatedValue(const float& aValue) : mValue(AsVariant(aValue)) {}
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explicit AnimatedValue(nscolor aValue) : mValue(AsVariant(aValue)) {}
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void SetTransformForWebRender(const gfx::Matrix4x4& aFrameTransform,
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const TransformData& aData) {
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MOZ_ASSERT(mValue.is<AnimationTransform>());
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AnimationTransform& previous = mValue.as<AnimationTransform>();
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previous.mFrameTransform = aFrameTransform;
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if (previous.mData != aData) {
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previous.mData = aData;
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}
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}
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void SetTransform(const gfx::Matrix4x4& aTransformInDevSpace,
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const gfx::Matrix4x4& aFrameTransform,
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const TransformData& aData) {
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MOZ_ASSERT(mValue.is<AnimationTransform>());
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AnimationTransform& previous = mValue.as<AnimationTransform>();
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previous.mTransformInDevSpace = aTransformInDevSpace;
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previous.mFrameTransform = aFrameTransform;
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if (previous.mData != aData) {
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previous.mData = aData;
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}
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}
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void SetOpacity(float aOpacity) {
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MOZ_ASSERT(mValue.is<float>());
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mValue.as<float>() = aOpacity;
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}
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void SetColor(nscolor aColor) {
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MOZ_ASSERT(mValue.is<nscolor>());
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mValue.as<nscolor>() = aColor;
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}
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private:
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AnimatedValueType mValue;
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};
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struct WrAnimations {
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nsTArray<wr::WrOpacityProperty> mOpacityArrays;
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nsTArray<wr::WrTransformProperty> mTransformArrays;
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nsTArray<wr::WrColorProperty> mColorArrays;
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};
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// CompositorAnimationStorage stores the animations and animated values
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// keyed by a CompositorAnimationsId. The "animations" are a representation of
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// an entire animation over time, while the "animated values" are values sampled
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// from the animations at a particular point in time.
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//
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// There is one CompositorAnimationStorage per CompositorBridgeParent (i.e.
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// one per browser window), and the CompositorAnimationsId key is unique within
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// a particular CompositorAnimationStorage instance.
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//
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// Each layer which has animations gets a CompositorAnimationsId key, and reuses
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// that key during its lifetime. Likewise, in layers-free webrender, a display
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// item that is animated (e.g. nsDisplayTransform) gets a CompositorAnimationsId
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// key and reuses that key (it persists the key via the frame user-data
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// mechanism).
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class CompositorAnimationStorage final {
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typedef nsClassHashtable<nsUint64HashKey, AnimatedValue> AnimatedValueTable;
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typedef std::unordered_map<uint64_t, std::unique_ptr<AnimationStorageData>>
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AnimationsTable;
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorAnimationStorage)
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public:
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explicit CompositorAnimationStorage(CompositorBridgeParent* aCompositorBridge)
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: mLock("CompositorAnimationStorage::mLock"),
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mCompositorBridge(aCompositorBridge) {}
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OMTAValue GetOMTAValue(const uint64_t& aId) const;
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/**
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* Collect all animations in this class as WebRender type properties.
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*/
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WrAnimations CollectWebRenderAnimations() const;
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/**
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* Set the animations based on the unique id
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*/
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void SetAnimations(uint64_t aId, const LayersId& aLayersId,
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const AnimationArray& aAnimations);
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/**
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* Sample animation based the given timestamps and store them in this
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* CompositorAnimationStorage. The animated values after sampling will be
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* stored in CompositorAnimationStorage as well.
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*
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* Returns true if there is any animation.
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* Note that even if there are only in-delay phase animations (i.e. not
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* visually effective), this function returns true to ensure we composite
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* again on the next tick.
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*
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* Note: This is called only by WebRender.
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*/
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bool SampleAnimations(const OMTAController* aOMTAController,
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TimeStamp aPreviousFrameTime,
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TimeStamp aCurrentFrameTime);
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bool HasAnimations() const;
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/**
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* Clear AnimatedValues and Animations data
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*/
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void ClearById(const uint64_t& aId);
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private:
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~CompositorAnimationStorage() = default;
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/**
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* Return the animated value if a given id can map to its animated value
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*/
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AnimatedValue* GetAnimatedValue(const uint64_t& aId) const;
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/**
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* Set the animation transform based on the unique id and also
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* set up |aFrameTransform| and |aData| for OMTA testing.
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* If |aPreviousValue| is not null, the animation transform replaces the value
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* in the |aPreviousValue|.
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* NOTE: |aPreviousValue| should be the value for the |aId|.
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*/
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void SetAnimatedValue(uint64_t aId, AnimatedValue* aPreviousValue,
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const gfx::Matrix4x4& aTransformInDevSpace,
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const gfx::Matrix4x4& aFrameTransform,
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const TransformData& aData);
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/**
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* This is for the WebRender version of above SetAnimatedValue.
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* In the case of WebRender we don't need to have |aTransformInDevSpace|
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* separately because it's same as |aFrameTransform|.
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*/
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void SetAnimatedValueForWebRender(uint64_t aId, AnimatedValue* aPreviousValue,
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const gfx::Matrix4x4& aFrameTransform,
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const TransformData& aData);
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/**
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* Similar to above but for opacity.
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*/
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void SetAnimatedValue(uint64_t aId, AnimatedValue* aPreviousValue,
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float aOpacity);
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/**
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* Similar to above but for color.
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*/
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void SetAnimatedValue(uint64_t aId, AnimatedValue* aPreviousValue,
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nscolor aColor);
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void Clear();
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private:
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AnimatedValueTable mAnimatedValues;
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AnimationsTable mAnimations;
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std::unordered_set<uint64_t> mNewAnimations;
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mutable Mutex mLock;
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// CompositorBridgeParent owns this CompositorAnimationStorage instance.
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CompositorBridgeParent* MOZ_NON_OWNING_REF mCompositorBridge;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_layers_CompositorAnimationStorage_h
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