gecko-dev/gfx/layers/D3D9SurfaceImage.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "D3D9SurfaceImage.h"
#include "gfx2DGlue.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/layers/CompositableClient.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/ProfilerLabels.h"
namespace mozilla {
namespace layers {
DXGID3D9TextureData::DXGID3D9TextureData(gfx::SurfaceFormat aFormat,
IDirect3DTexture9* aTexture,
HANDLE aHandle,
IDirect3DDevice9* aDevice)
: mDevice(aDevice), mTexture(aTexture), mFormat(aFormat), mHandle(aHandle) {
MOZ_COUNT_CTOR(DXGID3D9TextureData);
}
DXGID3D9TextureData::~DXGID3D9TextureData() {
gfxWindowsPlatform::sD3D9SharedTextures -= mDesc.Width * mDesc.Height * 4;
MOZ_COUNT_DTOR(DXGID3D9TextureData);
}
// static
DXGID3D9TextureData* DXGID3D9TextureData::Create(gfx::IntSize aSize,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags,
IDirect3DDevice9* aDevice) {
AUTO_PROFILER_LABEL("DXGID3D9TextureData::Create", GRAPHICS);
MOZ_ASSERT(aFormat == gfx::SurfaceFormat::B8G8R8A8);
if (aFormat != gfx::SurfaceFormat::B8G8R8A8) {
return nullptr;
}
RefPtr<IDirect3DTexture9> texture;
HANDLE shareHandle = nullptr;
HRESULT hr = aDevice->CreateTexture(
aSize.width, aSize.height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, getter_AddRefs(texture), &shareHandle);
if (FAILED(hr) || !shareHandle) {
return nullptr;
}
D3DSURFACE_DESC surfaceDesc;
hr = texture->GetLevelDesc(0, &surfaceDesc);
if (FAILED(hr)) {
return nullptr;
}
DXGID3D9TextureData* data =
new DXGID3D9TextureData(aFormat, texture, shareHandle, aDevice);
data->mDesc = surfaceDesc;
gfxWindowsPlatform::sD3D9SharedTextures += aSize.width * aSize.height * 4;
return data;
}
void DXGID3D9TextureData::FillInfo(TextureData::Info& aInfo) const {
aInfo.size = GetSize();
aInfo.format = mFormat;
aInfo.supportsMoz2D = false;
aInfo.canExposeMappedData = false;
aInfo.hasSynchronization = false;
}
already_AddRefed<IDirect3DSurface9> DXGID3D9TextureData::GetD3D9Surface()
const {
RefPtr<IDirect3DSurface9> textureSurface;
HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
return textureSurface.forget();
}
bool DXGID3D9TextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
SurfaceDescriptorD3D10 desc((WindowsHandle)(mHandle), mFormat, GetSize(),
gfx::YUVColorSpace::Identity,
gfx::ColorRange::FULL);
// In reality, with D3D9 we will only ever deal with RGBA textures.
bool isYUV = mFormat == gfx::SurfaceFormat::NV12 ||
mFormat == gfx::SurfaceFormat::P010 ||
mFormat == gfx::SurfaceFormat::P016;
if (isYUV) {
gfxCriticalError() << "Unexpected YUV format for DXGID3D9TextureData: "
<< mFormat;
desc.yUVColorSpace() = gfx::YUVColorSpace::BT601;
desc.colorRange() = gfx::ColorRange::LIMITED;
}
aOutDescriptor = desc;
return true;
}
D3D9SurfaceImage::D3D9SurfaceImage()
: Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE),
mSize(0, 0),
mShareHandle(0),
mValid(true) {}
D3D9SurfaceImage::~D3D9SurfaceImage() {}
HRESULT
D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator,
IDirect3DSurface9* aSurface,
const gfx::IntRect& aRegion) {
NS_ENSURE_TRUE(aSurface, E_POINTER);
HRESULT hr;
RefPtr<IDirect3DSurface9> surface = aSurface;
RefPtr<IDirect3DDevice9> device;
hr = surface->GetDevice(getter_AddRefs(device));
NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
RefPtr<IDirect3D9> d3d9;
hr = device->GetDirect3D(getter_AddRefs(d3d9));
NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
// Ensure we can convert the textures format to RGB conversion
// in StretchRect. Fail if we can't.
hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
desc.Format, D3DFMT_A8R8G8B8);
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
// DXVA surfaces aren't created sharable, so we need to copy the surface
// to a sharable texture to that it's accessible to the layer manager's
// device.
if (aAllocator) {
mTextureClient = aAllocator->CreateOrRecycleClient(
gfx::SurfaceFormat::B8G8R8A8, aRegion.Size());
if (!mTextureClient) {
return E_FAIL;
}
DXGID3D9TextureData* texData =
static_cast<DXGID3D9TextureData*>(mTextureClient->GetInternalData());
mTexture = texData->GetD3D9Texture();
mShareHandle = texData->GetShareHandle();
mDesc = texData->GetDesc();
} else {
hr = device->CreateTexture(aRegion.Size().width, aRegion.Size().height, 1,
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, getter_AddRefs(mTexture),
&mShareHandle);
if (FAILED(hr) || !mShareHandle) {
return E_FAIL;
}
hr = mTexture->GetLevelDesc(0, &mDesc);
if (FAILED(hr)) {
return E_FAIL;
}
}
// Copy the image onto the texture, preforming YUV -> RGB conversion if
// necessary.
RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
if (!textureSurface) {
return E_FAIL;
}
RECT src = {aRegion.X(), aRegion.Y(), aRegion.XMost(), aRegion.YMost()};
hr =
device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
mSize = aRegion.Size();
return S_OK;
}
already_AddRefed<IDirect3DSurface9> D3D9SurfaceImage::GetD3D9Surface() const {
RefPtr<IDirect3DSurface9> textureSurface;
HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
return textureSurface.forget();
}
HANDLE
D3D9SurfaceImage::GetShareHandle() const { return mShareHandle; }
gfx::IntSize D3D9SurfaceImage::GetSize() const { return mSize; }
TextureClient* D3D9SurfaceImage::GetTextureClient(
KnowsCompositor* aKnowsCompositor) {
MOZ_ASSERT(mTextureClient);
MOZ_ASSERT(mTextureClient->GetAllocator() ==
aKnowsCompositor->GetTextureForwarder());
return mTextureClient;
}
already_AddRefed<gfx::SourceSurface> D3D9SurfaceImage::GetAsSourceSurface() {
if (!mTexture) {
return nullptr;
}
HRESULT hr;
RefPtr<gfx::DataSourceSurface> surface =
gfx::Factory::CreateDataSourceSurface(mSize,
gfx::SurfaceFormat::B8G8R8X8);
if (NS_WARN_IF(!surface)) {
return nullptr;
}
// Readback the texture from GPU memory into system memory, so that
// we can copy it into the Cairo image. This is expensive.
RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
if (!textureSurface) {
return nullptr;
}
RefPtr<IDirect3DDevice9> device;
hr = textureSurface->GetDevice(getter_AddRefs(device));
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
RefPtr<IDirect3DSurface9> systemMemorySurface;
hr = device->CreateOffscreenPlainSurface(
mSize.width, mSize.height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(systemMemorySurface), 0);
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
D3DLOCKED_RECT rect;
hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
gfx::DataSourceSurface::MappedSurface mappedSurface;
if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
systemMemorySurface->UnlockRect();
return nullptr;
}
const unsigned char* src = (const unsigned char*)(rect.pBits);
const unsigned srcPitch = rect.Pitch;
for (int y = 0; y < mSize.height; y++) {
memcpy(mappedSurface.mData + mappedSurface.mStride * y,
(unsigned char*)(src) + srcPitch * y, mSize.width * 4);
}
systemMemorySurface->UnlockRect();
surface->Unmap();
return surface.forget();
}
already_AddRefed<TextureClient> D3D9RecycleAllocator::Allocate(
gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) {
TextureData* data =
DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlags, mDevice);
if (!data) {
return nullptr;
}
return MakeAndAddRef<TextureClient>(data, aTextureFlags,
mKnowsCompositor->GetTextureForwarder());
}
already_AddRefed<TextureClient> D3D9RecycleAllocator::CreateOrRecycleClient(
gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize) {
return CreateOrRecycle(aFormat, aSize, BackendSelector::Content,
TextureFlags::DEFAULT);
}
} // namespace layers
} // namespace mozilla