зеркало из https://github.com/mozilla/gecko-dev.git
275 строки
9.3 KiB
C++
275 строки
9.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "D3D9SurfaceImage.h"
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#include "gfx2DGlue.h"
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#include "gfxWindowsPlatform.h"
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#include "mozilla/layers/CompositableClient.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/ImageBridgeChild.h"
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#include "mozilla/gfx/Types.h"
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#include "mozilla/ProfilerLabels.h"
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namespace mozilla {
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namespace layers {
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DXGID3D9TextureData::DXGID3D9TextureData(gfx::SurfaceFormat aFormat,
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IDirect3DTexture9* aTexture,
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HANDLE aHandle,
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IDirect3DDevice9* aDevice)
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: mDevice(aDevice), mTexture(aTexture), mFormat(aFormat), mHandle(aHandle) {
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MOZ_COUNT_CTOR(DXGID3D9TextureData);
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}
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DXGID3D9TextureData::~DXGID3D9TextureData() {
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gfxWindowsPlatform::sD3D9SharedTextures -= mDesc.Width * mDesc.Height * 4;
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MOZ_COUNT_DTOR(DXGID3D9TextureData);
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}
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// static
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DXGID3D9TextureData* DXGID3D9TextureData::Create(gfx::IntSize aSize,
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gfx::SurfaceFormat aFormat,
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TextureFlags aFlags,
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IDirect3DDevice9* aDevice) {
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AUTO_PROFILER_LABEL("DXGID3D9TextureData::Create", GRAPHICS);
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MOZ_ASSERT(aFormat == gfx::SurfaceFormat::B8G8R8A8);
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if (aFormat != gfx::SurfaceFormat::B8G8R8A8) {
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return nullptr;
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}
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RefPtr<IDirect3DTexture9> texture;
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HANDLE shareHandle = nullptr;
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HRESULT hr = aDevice->CreateTexture(
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aSize.width, aSize.height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, getter_AddRefs(texture), &shareHandle);
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if (FAILED(hr) || !shareHandle) {
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return nullptr;
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}
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D3DSURFACE_DESC surfaceDesc;
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hr = texture->GetLevelDesc(0, &surfaceDesc);
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if (FAILED(hr)) {
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return nullptr;
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}
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DXGID3D9TextureData* data =
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new DXGID3D9TextureData(aFormat, texture, shareHandle, aDevice);
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data->mDesc = surfaceDesc;
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gfxWindowsPlatform::sD3D9SharedTextures += aSize.width * aSize.height * 4;
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return data;
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}
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void DXGID3D9TextureData::FillInfo(TextureData::Info& aInfo) const {
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aInfo.size = GetSize();
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aInfo.format = mFormat;
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aInfo.supportsMoz2D = false;
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aInfo.canExposeMappedData = false;
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aInfo.hasSynchronization = false;
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}
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already_AddRefed<IDirect3DSurface9> DXGID3D9TextureData::GetD3D9Surface()
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const {
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RefPtr<IDirect3DSurface9> textureSurface;
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HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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return textureSurface.forget();
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}
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bool DXGID3D9TextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
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SurfaceDescriptorD3D10 desc((WindowsHandle)(mHandle), mFormat, GetSize(),
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gfx::YUVColorSpace::Identity,
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gfx::ColorRange::FULL);
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// In reality, with D3D9 we will only ever deal with RGBA textures.
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bool isYUV = mFormat == gfx::SurfaceFormat::NV12 ||
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mFormat == gfx::SurfaceFormat::P010 ||
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mFormat == gfx::SurfaceFormat::P016;
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if (isYUV) {
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gfxCriticalError() << "Unexpected YUV format for DXGID3D9TextureData: "
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<< mFormat;
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desc.yUVColorSpace() = gfx::YUVColorSpace::BT601;
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desc.colorRange() = gfx::ColorRange::LIMITED;
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}
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aOutDescriptor = desc;
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return true;
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}
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D3D9SurfaceImage::D3D9SurfaceImage()
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: Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE),
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mSize(0, 0),
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mShareHandle(0),
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mValid(true) {}
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D3D9SurfaceImage::~D3D9SurfaceImage() {}
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HRESULT
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D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator,
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IDirect3DSurface9* aSurface,
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const gfx::IntRect& aRegion) {
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NS_ENSURE_TRUE(aSurface, E_POINTER);
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HRESULT hr;
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RefPtr<IDirect3DSurface9> surface = aSurface;
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RefPtr<IDirect3DDevice9> device;
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hr = surface->GetDevice(getter_AddRefs(device));
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NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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RefPtr<IDirect3D9> d3d9;
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hr = device->GetDirect3D(getter_AddRefs(d3d9));
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NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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D3DSURFACE_DESC desc;
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surface->GetDesc(&desc);
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// Ensure we can convert the textures format to RGB conversion
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// in StretchRect. Fail if we can't.
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hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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desc.Format, D3DFMT_A8R8G8B8);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// DXVA surfaces aren't created sharable, so we need to copy the surface
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// to a sharable texture to that it's accessible to the layer manager's
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// device.
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if (aAllocator) {
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mTextureClient = aAllocator->CreateOrRecycleClient(
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gfx::SurfaceFormat::B8G8R8A8, aRegion.Size());
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if (!mTextureClient) {
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return E_FAIL;
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}
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DXGID3D9TextureData* texData =
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static_cast<DXGID3D9TextureData*>(mTextureClient->GetInternalData());
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mTexture = texData->GetD3D9Texture();
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mShareHandle = texData->GetShareHandle();
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mDesc = texData->GetDesc();
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} else {
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hr = device->CreateTexture(aRegion.Size().width, aRegion.Size().height, 1,
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D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, getter_AddRefs(mTexture),
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&mShareHandle);
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if (FAILED(hr) || !mShareHandle) {
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return E_FAIL;
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}
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hr = mTexture->GetLevelDesc(0, &mDesc);
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if (FAILED(hr)) {
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return E_FAIL;
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}
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}
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// Copy the image onto the texture, preforming YUV -> RGB conversion if
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// necessary.
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RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
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if (!textureSurface) {
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return E_FAIL;
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}
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RECT src = {aRegion.X(), aRegion.Y(), aRegion.XMost(), aRegion.YMost()};
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hr =
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device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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mSize = aRegion.Size();
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return S_OK;
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}
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already_AddRefed<IDirect3DSurface9> D3D9SurfaceImage::GetD3D9Surface() const {
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RefPtr<IDirect3DSurface9> textureSurface;
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HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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return textureSurface.forget();
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}
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HANDLE
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D3D9SurfaceImage::GetShareHandle() const { return mShareHandle; }
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gfx::IntSize D3D9SurfaceImage::GetSize() const { return mSize; }
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TextureClient* D3D9SurfaceImage::GetTextureClient(
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KnowsCompositor* aKnowsCompositor) {
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MOZ_ASSERT(mTextureClient);
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MOZ_ASSERT(mTextureClient->GetAllocator() ==
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aKnowsCompositor->GetTextureForwarder());
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return mTextureClient;
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}
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already_AddRefed<gfx::SourceSurface> D3D9SurfaceImage::GetAsSourceSurface() {
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if (!mTexture) {
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return nullptr;
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}
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HRESULT hr;
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RefPtr<gfx::DataSourceSurface> surface =
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gfx::Factory::CreateDataSourceSurface(mSize,
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gfx::SurfaceFormat::B8G8R8X8);
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if (NS_WARN_IF(!surface)) {
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return nullptr;
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}
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// Readback the texture from GPU memory into system memory, so that
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// we can copy it into the Cairo image. This is expensive.
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RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
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if (!textureSurface) {
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return nullptr;
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}
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RefPtr<IDirect3DDevice9> device;
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hr = textureSurface->GetDevice(getter_AddRefs(device));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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RefPtr<IDirect3DSurface9> systemMemorySurface;
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hr = device->CreateOffscreenPlainSurface(
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mSize.width, mSize.height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(systemMemorySurface), 0);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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D3DLOCKED_RECT rect;
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hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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gfx::DataSourceSurface::MappedSurface mappedSurface;
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if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
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systemMemorySurface->UnlockRect();
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return nullptr;
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}
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const unsigned char* src = (const unsigned char*)(rect.pBits);
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const unsigned srcPitch = rect.Pitch;
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for (int y = 0; y < mSize.height; y++) {
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memcpy(mappedSurface.mData + mappedSurface.mStride * y,
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(unsigned char*)(src) + srcPitch * y, mSize.width * 4);
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}
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systemMemorySurface->UnlockRect();
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surface->Unmap();
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return surface.forget();
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}
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already_AddRefed<TextureClient> D3D9RecycleAllocator::Allocate(
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gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
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TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) {
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TextureData* data =
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DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlags, mDevice);
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if (!data) {
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return nullptr;
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}
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return MakeAndAddRef<TextureClient>(data, aTextureFlags,
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mKnowsCompositor->GetTextureForwarder());
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}
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already_AddRefed<TextureClient> D3D9RecycleAllocator::CreateOrRecycleClient(
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gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize) {
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return CreateOrRecycle(aFormat, aSize, BackendSelector::Content,
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TextureFlags::DEFAULT);
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}
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} // namespace layers
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} // namespace mozilla
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