зеркало из https://github.com/mozilla/gecko-dev.git
225 строки
8.9 KiB
Plaintext
225 строки
8.9 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include LayersSurfaces;
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include LayersMessages;
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include PlatformWidgetTypes;
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include PCompositorBridgeTypes;
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include protocol PAPZ;
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include protocol PAPZCTreeManager;
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include protocol PBrowser;
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include protocol PCanvas;
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include protocol PCompositorManager;
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include protocol PCompositorWidget;
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include protocol PTexture;
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include protocol PWebRenderBridge;
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include protocol PWebGPU;
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include "mozilla/GfxMessageUtils.h";
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include "mozilla/layers/LayersMessageUtils.h";
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include "mozilla/layers/WebRenderMessageUtils.h";
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using struct mozilla::null_t from "mozilla/ipc/IPCCore.h";
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using struct mozilla::layers::LayersId from "mozilla/layers/LayersTypes.h";
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using struct mozilla::layers::TextureFactoryIdentifier from "mozilla/layers/CompositorTypes.h";
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using struct mozilla::layers::ScrollableLayerGuid from "mozilla/layers/ScrollableLayerGuid.h";
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using mozilla::layers::ScrollableLayerGuid::ViewID from "mozilla/layers/ScrollableLayerGuid.h";
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using mozilla::layers::WindowKind from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h";
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using mozilla::CSSIntRegion from "Units.h";
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using mozilla::LayoutDeviceIntPoint from "Units.h";
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using mozilla::LayoutDeviceIntRegion from "Units.h";
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using mozilla::LayoutDeviceIntSize from "Units.h";
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using class mozilla::TimeStamp from "mozilla/TimeStamp.h";
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using mozilla::layers::TextureFlags from "mozilla/layers/CompositorTypes.h";
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using mozilla::layers::CompositorOptions from "mozilla/layers/CompositorOptions.h";
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using mozilla::wr::PipelineId from "mozilla/webrender/WebRenderTypes.h";
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using mozilla::wr::IdNamespace from "mozilla/webrender/WebRenderTypes.h";
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using mozilla::wr::RenderReasons from "mozilla/webrender/webrender_ffi.h";
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using base::ProcessId from "base/process.h";
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using mozilla::wr::MaybeExternalImageId from "mozilla/webrender/WebRenderTypes.h";
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using mozilla::layers::LayersObserverEpoch from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::TransactionId from "mozilla/layers/LayersTypes.h";
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namespace mozilla {
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namespace layers {
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struct FrameStats {
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TransactionId id;
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TimeStamp compositeStart;
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TimeStamp renderStart;
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TimeStamp compositeEnd;
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int32_t contentFrameTime;
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double resourceUploadTime;
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double gpuCacheUploadTime;
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TimeStamp transactionStart;
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TimeStamp refreshStart;
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TimeStamp fwdTime;
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TimeStamp sceneBuiltTime;
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uint32_t skippedComposites;
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nsCString url;
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};
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/**
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* The PCompositorBridge protocol is a top-level protocol for the compositor.
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* There is an instance of the protocol for each compositor, plus one for each
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* content process. In other words:
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* - There is a CompositorBridgeParent/CompositorBridgeChild pair created
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* for each "top level browser window", which has its own compositor. The
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* CompositorBridgeChild instance lives in the UI process, and the
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* CompositorBridgeParent lives in the GPU process (if there is one) or the
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* UI process otherwise.
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* - There is also a ContentCompositorBridgeParent/CompositorBridgeChild
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* pair created for each content process. The ContentCompositorBridgeParent
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* lives in the GPU process (if there is one) or the UI process otherwise. The
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* CompositorBridgeChild is a singleton in the content process. Note that
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* a given content process may have multiple browser instances (represented
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* by BrowserChild instances), that are attached to different windows, and therefore
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* rendered by different compositors. This means that when a browser instance
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* sends messages via its CompositorBridgeChild, the corresponding
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* ContentCompositorBridgeParent has to use the layers id in the message
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* to find the correct compositor or CompositorBridgeParent to pass the message
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* on to.
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*
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* One of the main goals of this protocol is to manage the PLayerTransaction sub-
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* protocol, which is per-browser. A lot of the functions in the protocol are
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* basically multiplexing/demultiplexing stuff in PLayerTransaction.
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*/
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[RefCounted] sync protocol PCompositorBridge
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{
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manager PCompositorManager;
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manages PAPZ;
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manages PAPZCTreeManager;
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// A Compositor manages a single Layer Manager (PLayerTransaction)
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manages PTexture;
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manages PCompositorWidget;
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manages PWebRenderBridge;
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manages PWebGPU;
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child:
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// The child should invalidate retained layers. This is used for local
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// compositor device resets, such as in CompositorD3D9, and ensures that
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// TextureSources are recreated.
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async InvalidateLayers(LayersId layersId);
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// The compositor completed a layers transaction. id is the layers id
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// of the child layer tree that was composited (or 0 when notifying
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// the root layer tree).
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// transactionId is the id of the transaction before this composite, or 0
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// if there was no transaction since the last composite.
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[Priority=control] async DidComposite(LayersId id,
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TransactionId[] transactionId,
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TimeStamp compositeStart,
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TimeStamp compositeEnd);
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async NotifyFrameStats(FrameStats[] aFrameStats);
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async ParentAsyncMessages(AsyncParentMessageData[] aMessages);
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async ObserveLayersUpdate(LayersId aLayersId, LayersObserverEpoch aEpoch, bool aActive);
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async CompositorOptionsChanged(LayersId id, CompositorOptions newOptions);
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async NotifyJankedAnimations(LayersId id, uint64_t[] aJankedAnimations);
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parent:
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async __delete__();
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// Must be called before Initialize().
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async PCompositorWidget(CompositorWidgetInitData aInitData);
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// When out-of-process, this must be called to finish initialization.
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sync Initialize(LayersId rootLayerTreeId);
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// Must be called after Initialize(), and only succeeds if AsyncPanZoomEnabled() is true.
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async PAPZ(LayersId layersId);
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async PAPZCTreeManager(LayersId layersId);
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// Constructor for WebGPU IPDL
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// Must be called before Initialize().
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async PWebGPU();
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// The child is about to be destroyed, so perform any necessary cleanup.
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sync WillClose();
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// Pause/resume the compositor. These are intended to be used on mobile, when
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// the compositor needs to pause/resume in lockstep with the application.
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sync Pause();
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sync Resume();
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async ResumeAsync();
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// See bug 1316632 comment #33 for why this has to be sync. Otherwise,
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// there are ordering issues with SendPLayerTransactionConstructor.
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sync NotifyChildCreated(LayersId id)
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returns (CompositorOptions compositorOptions);
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// This version of NotifyChildCreated also performs a layer tree mapping.
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//
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// See bug 1316632 comment #33 for why this has to be sync. Otherwise,
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// there are ordering issues with SendPLayerTransactionConstructor.
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sync MapAndNotifyChildCreated(LayersId id, ProcessId owner)
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returns (CompositorOptions compositorOptions);
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async AdoptChild(LayersId id);
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// Same as NotifyChildCreated, but used when child processes need to
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// reassociate layers. This must be synchronous to ensure that the
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// association happens before PLayerTransactions are sent over the
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// cross-process bridge.
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sync NotifyChildRecreated(LayersId id)
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returns (CompositorOptions compositorOptions);
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// Make sure any pending composites are started immediately and
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// block until they are completed.
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sync FlushRendering(RenderReasons aReasons);
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// Same as FlushRendering, but asynchronous, since not all platforms require
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// synchronous repaints on resize.
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async FlushRenderingAsync(RenderReasons aReasons);
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// Make sure any pending composites have been received.
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sync WaitOnTransactionProcessed();
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// Force an additional frame presentation to be executed. This is used to
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// work around a windows presentation bug (See Bug 1232042)
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async ForcePresent(RenderReasons aReasons);
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sync StartFrameTimeRecording(int32_t bufferSize)
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returns (uint32_t startIndex);
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sync StopFrameTimeRecording(uint32_t startIndex)
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returns (float[] intervals);
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async PTexture(SurfaceDescriptor aSharedData, ReadLockDescriptor aReadLock, LayersBackend aBackend, TextureFlags aTextureFlags, LayersId id, uint64_t aSerial, MaybeExternalImageId aExternalImageId);
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async InitPCanvasParent(Endpoint<PCanvasParent> aEndpoint);
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async ReleasePCanvasParent();
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sync SyncWithCompositor();
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// The pipelineId is the same as the layersId
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async PWebRenderBridge(PipelineId pipelineId, LayoutDeviceIntSize aSize, WindowKind aKind);
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sync CheckContentOnlyTDR(uint32_t sequenceNum)
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returns (bool isContentOnlyTDR);
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async BeginRecording(TimeStamp aRecordingStart)
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returns (bool success);
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async EndRecordingToDisk()
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returns (bool success);
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async EndRecordingToMemory()
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returns (CollectedFramesParams? frames);
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// To set up sharing the composited output to Firefox Reality on Desktop
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async RequestFxrOutput();
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};
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} // layers
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} // mozilla
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