зеркало из https://github.com/mozilla/gecko-dev.git
242 строки
6.4 KiB
Plaintext
242 строки
6.4 KiB
Plaintext
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#import <UIKit/UIApplication.h>
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#import <UIKit/UIScreen.h>
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#import <UIKit/UIWindow.h>
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#import <UIKit/UIViewController.h>
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#include "nsAppShell.h"
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#include "nsCOMPtr.h"
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#include "nsDirectoryServiceDefs.h"
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#include "nsString.h"
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#include "nsIRollupListener.h"
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#include "nsIWidget.h"
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#include "nsThreadUtils.h"
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#include "nsMemoryPressure.h"
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#include "nsServiceManagerUtils.h"
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nsAppShell* nsAppShell::gAppShell = NULL;
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UIWindow* nsAppShell::gWindow = nil;
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NSMutableArray* nsAppShell::gTopLevelViews = [[NSMutableArray alloc] init];
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#define ALOG(args...) \
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fprintf(stderr, args); \
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fprintf(stderr, "\n")
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// ViewController
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@interface ViewController : UIViewController
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@end
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@implementation ViewController
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- (void)loadView {
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ALOG("[ViewController loadView]");
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CGRect r = {{0, 0}, {100, 100}};
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self.view = [[UIView alloc] initWithFrame:r];
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[self.view setBackgroundColor:[UIColor lightGrayColor]];
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// add all of the top level views as children
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for (UIView* v in nsAppShell::gTopLevelViews) {
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ALOG("[ViewController.view addSubView:%p]", v);
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[self.view addSubview:v];
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}
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[nsAppShell::gTopLevelViews release];
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nsAppShell::gTopLevelViews = nil;
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}
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@end
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// AppShellDelegate
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//
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// Acts as a delegate for the UIApplication
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@interface AppShellDelegate : NSObject <UIApplicationDelegate> {
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}
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@property(strong, nonatomic) UIWindow* window;
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@end
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@implementation AppShellDelegate
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- (BOOL)application:(UIApplication*)application
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didFinishLaunchingWithOptions:(NSDictionary*)launchOptions {
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ALOG("[AppShellDelegate application:didFinishLaunchingWithOptions:]");
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// We only create one window, since we can only display one window at
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// a time anyway. Also, iOS 4 fails to display UIWindows if you
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// create them before calling UIApplicationMain, so this makes more sense.
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nsAppShell::gWindow =
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[[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] retain];
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self.window = nsAppShell::gWindow;
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self.window.rootViewController = [[ViewController alloc] init];
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// just to make things more visible for now
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nsAppShell::gWindow.backgroundColor = [UIColor blueColor];
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[nsAppShell::gWindow makeKeyAndVisible];
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return YES;
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}
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- (void)applicationWillTerminate:(UIApplication*)application {
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ALOG("[AppShellDelegate applicationWillTerminate:]");
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nsAppShell::gAppShell->WillTerminate();
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}
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- (void)applicationDidBecomeActive:(UIApplication*)application {
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ALOG("[AppShellDelegate applicationDidBecomeActive:]");
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}
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- (void)applicationWillResignActive:(UIApplication*)application {
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ALOG("[AppShellDelegate applicationWillResignActive:]");
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}
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- (void)applicationDidReceiveMemoryWarning:(UIApplication*)application {
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ALOG("[AppShellDelegate applicationDidReceiveMemoryWarning:]");
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NS_DispatchMemoryPressure(MemPressure_New);
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}
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@end
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// nsAppShell implementation
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NS_IMETHODIMP
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nsAppShell::ResumeNative(void) { return nsBaseAppShell::ResumeNative(); }
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nsAppShell::nsAppShell()
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: mAutoreleasePool(NULL),
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mDelegate(NULL),
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mCFRunLoop(NULL),
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mCFRunLoopSource(NULL),
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mTerminated(false),
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mNotifiedWillTerminate(false) {
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gAppShell = this;
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}
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nsAppShell::~nsAppShell() {
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if (mAutoreleasePool) {
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[mAutoreleasePool release];
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mAutoreleasePool = NULL;
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}
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if (mCFRunLoop) {
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if (mCFRunLoopSource) {
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::CFRunLoopRemoveSource(mCFRunLoop, mCFRunLoopSource, kCFRunLoopCommonModes);
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::CFRelease(mCFRunLoopSource);
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}
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::CFRelease(mCFRunLoop);
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}
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gAppShell = NULL;
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}
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// Init
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//
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// public
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nsresult nsAppShell::Init() {
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mAutoreleasePool = [[NSAutoreleasePool alloc] init];
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// Add a CFRunLoopSource to the main native run loop. The source is
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// responsible for interrupting the run loop when Gecko events are ready.
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mCFRunLoop = [[NSRunLoop currentRunLoop] getCFRunLoop];
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NS_ENSURE_STATE(mCFRunLoop);
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::CFRetain(mCFRunLoop);
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CFRunLoopSourceContext context;
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bzero(&context, sizeof(context));
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// context.version = 0;
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context.info = this;
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context.perform = ProcessGeckoEvents;
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mCFRunLoopSource = ::CFRunLoopSourceCreate(kCFAllocatorDefault, 0, &context);
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NS_ENSURE_STATE(mCFRunLoopSource);
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::CFRunLoopAddSource(mCFRunLoop, mCFRunLoopSource, kCFRunLoopCommonModes);
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return nsBaseAppShell::Init();
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}
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// ProcessGeckoEvents
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//
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// The "perform" target of mCFRunLoop, called when mCFRunLoopSource is
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// signalled from ScheduleNativeEventCallback.
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//
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// protected static
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void nsAppShell::ProcessGeckoEvents(void* aInfo) {
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nsAppShell* self = static_cast<nsAppShell*>(aInfo);
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self->NativeEventCallback();
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self->Release();
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}
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// WillTerminate
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//
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// public
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void nsAppShell::WillTerminate() {
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mNotifiedWillTerminate = true;
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if (mTerminated) return;
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mTerminated = true;
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// We won't get another chance to process events
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NS_ProcessPendingEvents(NS_GetCurrentThread());
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// Unless we call nsBaseAppShell::Exit() here, it might not get called
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// at all.
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nsBaseAppShell::Exit();
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}
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// ScheduleNativeEventCallback
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//
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// protected virtual
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void nsAppShell::ScheduleNativeEventCallback() {
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if (mTerminated) return;
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NS_ADDREF_THIS();
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// This will invoke ProcessGeckoEvents on the main thread.
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::CFRunLoopSourceSignal(mCFRunLoopSource);
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::CFRunLoopWakeUp(mCFRunLoop);
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}
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// ProcessNextNativeEvent
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//
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// protected virtual
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bool nsAppShell::ProcessNextNativeEvent(bool aMayWait) {
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if (mTerminated) return false;
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NSString* currentMode = nil;
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NSDate* waitUntil = nil;
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if (aMayWait) waitUntil = [NSDate distantFuture];
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NSRunLoop* currentRunLoop = [NSRunLoop currentRunLoop];
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BOOL eventProcessed = NO;
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do {
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currentMode = [currentRunLoop currentMode];
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if (!currentMode) currentMode = NSDefaultRunLoopMode;
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if (aMayWait)
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eventProcessed = [currentRunLoop runMode:currentMode beforeDate:waitUntil];
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else
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[currentRunLoop acceptInputForMode:currentMode beforeDate:waitUntil];
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} while (eventProcessed && aMayWait);
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return false;
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}
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// Run
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//
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// public
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NS_IMETHODIMP
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nsAppShell::Run(void) {
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ALOG("nsAppShell::Run");
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char argv[1][4] = {"app"};
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UIApplicationMain(1, (char**)argv, nil, @"AppShellDelegate");
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// UIApplicationMain doesn't exit. :-(
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return NS_OK;
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}
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NS_IMETHODIMP
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nsAppShell::Exit(void) {
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if (mTerminated) return NS_OK;
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mTerminated = true;
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return nsBaseAppShell::Exit();
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}
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