зеркало из https://github.com/mozilla/gecko-dev.git
499 строки
19 KiB
C++
499 строки
19 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef mozilla_dom_workers_workerrunnable_h__
|
|
#define mozilla_dom_workers_workerrunnable_h__
|
|
|
|
#include "mozilla/dom/WorkerCommon.h"
|
|
#include "mozilla/dom/WorkerRef.h"
|
|
#include "mozilla/dom/WorkerStatus.h"
|
|
|
|
#include "nsICancelableRunnable.h"
|
|
|
|
#include "mozilla/Atomics.h"
|
|
#include "nsISupportsImpl.h"
|
|
#include "nsThreadUtils.h" /* nsRunnable */
|
|
|
|
struct JSContext;
|
|
class nsIEventTarget;
|
|
|
|
namespace mozilla {
|
|
|
|
class ErrorResult;
|
|
|
|
namespace dom {
|
|
|
|
class WorkerPrivate;
|
|
|
|
// Use this runnable to communicate from the worker to its parent or vice-versa.
|
|
// The busy count must be taken into consideration and declared at construction
|
|
// time.
|
|
class WorkerRunnable : public nsIRunnable, public nsICancelableRunnable {
|
|
public:
|
|
enum TargetAndBusyBehavior {
|
|
// Target the main thread for top-level workers, otherwise target the
|
|
// WorkerThread of the worker's parent. No change to the busy count.
|
|
ParentThreadUnchangedBusyCount,
|
|
|
|
// Target the thread where the worker event loop runs. The busy count will
|
|
// be incremented before dispatching and decremented (asynchronously) after
|
|
// running.
|
|
WorkerThreadModifyBusyCount,
|
|
|
|
// Target the thread where the worker event loop runs. The busy count will
|
|
// not be modified in any way. Besides worker-internal runnables this is
|
|
// almost always the wrong choice.
|
|
WorkerThreadUnchangedBusyCount
|
|
};
|
|
|
|
protected:
|
|
// The WorkerPrivate that this runnable is associated with.
|
|
WorkerPrivate* mWorkerPrivate;
|
|
|
|
// See above.
|
|
TargetAndBusyBehavior mBehavior;
|
|
|
|
// It's unclear whether or not Cancel() is supposed to work when called on any
|
|
// thread. To be safe we're using an atomic but it's likely overkill.
|
|
Atomic<uint32_t> mCanceled;
|
|
|
|
private:
|
|
// Whether or not Cancel() is currently being called from inside the Run()
|
|
// method. Avoids infinite recursion when a subclass calls Run() from inside
|
|
// Cancel(). Only checked and modified on the target thread.
|
|
bool mCallingCancelWithinRun;
|
|
|
|
public:
|
|
NS_DECL_THREADSAFE_ISUPPORTS
|
|
|
|
// If you override Cancel() then you'll need to either call the base class
|
|
// Cancel() method or override IsCanceled() so that the Run() method bails out
|
|
// appropriately.
|
|
nsresult Cancel() override;
|
|
|
|
// The return value is true if and only if both PreDispatch and
|
|
// DispatchInternal return true.
|
|
bool Dispatch();
|
|
|
|
// See above note about Cancel().
|
|
virtual bool IsCanceled() const { return mCanceled != 0; }
|
|
|
|
// True if this runnable is handled by running JavaScript in some global that
|
|
// could possibly be a debuggee, and thus needs to be deferred when the target
|
|
// is paused in the debugger, until the JavaScript invocation in progress has
|
|
// run to completion. Examples are MessageEventRunnable and
|
|
// ReportErrorRunnable. These runnables are segregated into separate
|
|
// ThrottledEventQueues, which the debugger pauses.
|
|
//
|
|
// Note that debugger runnables do not fall in this category, since we don't
|
|
// support debugging the debugger server at the moment.
|
|
virtual bool IsDebuggeeRunnable() const { return false; }
|
|
|
|
static WorkerRunnable* FromRunnable(nsIRunnable* aRunnable);
|
|
|
|
protected:
|
|
WorkerRunnable(WorkerPrivate* aWorkerPrivate,
|
|
TargetAndBusyBehavior aBehavior = WorkerThreadModifyBusyCount)
|
|
#ifdef DEBUG
|
|
;
|
|
#else
|
|
: mWorkerPrivate(aWorkerPrivate),
|
|
mBehavior(aBehavior),
|
|
mCanceled(0),
|
|
mCallingCancelWithinRun(false) {
|
|
}
|
|
#endif
|
|
|
|
// This class is reference counted.
|
|
virtual ~WorkerRunnable() {}
|
|
|
|
// Returns true if this runnable should be dispatched to the debugger queue,
|
|
// and false otherwise.
|
|
virtual bool IsDebuggerRunnable() const;
|
|
|
|
nsIGlobalObject* DefaultGlobalObject() const;
|
|
|
|
// By default asserts that Dispatch() is being called on the right thread
|
|
// (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise).
|
|
// Also increments the busy count of |mWorkerPrivate| if targeting the
|
|
// WorkerThread.
|
|
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate);
|
|
|
|
// By default asserts that Dispatch() is being called on the right thread
|
|
// (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise).
|
|
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
|
|
bool aDispatchResult);
|
|
|
|
// May be implemented by subclasses if desired if they need to do some sort of
|
|
// setup before we try to set up our JSContext and compartment for real.
|
|
// Typically the only thing that should go in here is creation of the worker's
|
|
// global.
|
|
//
|
|
// If false is returned, WorkerRun will not be called at all. PostRun will
|
|
// still be called, with false passed for aRunResult.
|
|
virtual bool PreRun(WorkerPrivate* aWorkerPrivate);
|
|
|
|
// Must be implemented by subclasses. Called on the target thread. The return
|
|
// value will be passed to PostRun(). The JSContext passed in here comes from
|
|
// an AutoJSAPI (or AutoEntryScript) that we set up on the stack. If
|
|
// mBehavior is ParentThreadUnchangedBusyCount, it is in the compartment of
|
|
// mWorkerPrivate's reflector (i.e. the worker object in the parent thread),
|
|
// unless that reflector is null, in which case it's in the compartment of the
|
|
// parent global (which is the compartment reflector would have been in), or
|
|
// in the null compartment if there is no parent global. For other mBehavior
|
|
// values, we're running on the worker thread and aCx is in whatever
|
|
// compartment GetCurrentWorkerThreadJSContext() was in when
|
|
// nsIRunnable::Run() got called. This is actually important for cases when a
|
|
// runnable spins a syncloop and wants everything that happens during the
|
|
// syncloop to happen in the compartment that runnable set up (which may, for
|
|
// example, be a debugger sandbox compartment!). If aCx wasn't in a
|
|
// compartment to start with, aCx will be in either the debugger global's
|
|
// compartment or the worker's global's compartment depending on whether
|
|
// IsDebuggerRunnable() is true.
|
|
//
|
|
// Immediately after WorkerRun returns, the caller will assert that either it
|
|
// returns false or there is no exception pending on aCx. Then it will report
|
|
// any pending exceptions on aCx.
|
|
virtual bool WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) = 0;
|
|
|
|
// By default asserts that Run() (and WorkerRun()) were called on the correct
|
|
// thread. Also sends an asynchronous message to the ParentThread if the
|
|
// busy count was previously modified in PreDispatch().
|
|
//
|
|
// The aCx passed here is the same one as was passed to WorkerRun and is
|
|
// still in the same compartment. PostRun implementations must NOT leave an
|
|
// exception on the JSContext and must not run script, because the incoming
|
|
// JSContext may be in the null compartment.
|
|
virtual void PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate,
|
|
bool aRunResult);
|
|
|
|
virtual bool DispatchInternal();
|
|
|
|
// Calling Run() directly is not supported. Just call Dispatch() and
|
|
// WorkerRun() will be called on the correct thread automatically.
|
|
NS_DECL_NSIRUNNABLE
|
|
};
|
|
|
|
// This runnable is used to send a message to a worker debugger.
|
|
class WorkerDebuggerRunnable : public WorkerRunnable {
|
|
protected:
|
|
explicit WorkerDebuggerRunnable(WorkerPrivate* aWorkerPrivate)
|
|
: WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) {}
|
|
|
|
virtual ~WorkerDebuggerRunnable() {}
|
|
|
|
private:
|
|
virtual bool IsDebuggerRunnable() const override { return true; }
|
|
|
|
bool PreDispatch(WorkerPrivate* aWorkerPrivate) final {
|
|
AssertIsOnMainThread();
|
|
|
|
return true;
|
|
}
|
|
|
|
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
|
|
bool aDispatchResult) override;
|
|
};
|
|
|
|
// This runnable is used to send a message directly to a worker's sync loop.
|
|
class WorkerSyncRunnable : public WorkerRunnable {
|
|
protected:
|
|
nsCOMPtr<nsIEventTarget> mSyncLoopTarget;
|
|
|
|
// Passing null for aSyncLoopTarget is allowed and will result in the behavior
|
|
// of a normal WorkerRunnable.
|
|
WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
|
|
nsIEventTarget* aSyncLoopTarget);
|
|
|
|
WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
|
|
already_AddRefed<nsIEventTarget>&& aSyncLoopTarget);
|
|
|
|
virtual ~WorkerSyncRunnable();
|
|
|
|
virtual bool DispatchInternal() override;
|
|
};
|
|
|
|
// This runnable is identical to WorkerSyncRunnable except it is meant to be
|
|
// created on and dispatched from the main thread only. Its WorkerRun/PostRun
|
|
// will run on the worker thread.
|
|
class MainThreadWorkerSyncRunnable : public WorkerSyncRunnable {
|
|
protected:
|
|
// Passing null for aSyncLoopTarget is allowed and will result in the behavior
|
|
// of a normal WorkerRunnable.
|
|
MainThreadWorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
|
|
nsIEventTarget* aSyncLoopTarget)
|
|
: WorkerSyncRunnable(aWorkerPrivate, aSyncLoopTarget) {
|
|
AssertIsOnMainThread();
|
|
}
|
|
|
|
MainThreadWorkerSyncRunnable(
|
|
WorkerPrivate* aWorkerPrivate,
|
|
already_AddRefed<nsIEventTarget>&& aSyncLoopTarget)
|
|
: WorkerSyncRunnable(aWorkerPrivate, std::move(aSyncLoopTarget)) {
|
|
AssertIsOnMainThread();
|
|
}
|
|
|
|
virtual ~MainThreadWorkerSyncRunnable() {}
|
|
|
|
private:
|
|
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
|
|
AssertIsOnMainThread();
|
|
return true;
|
|
}
|
|
|
|
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
|
|
bool aDispatchResult) override;
|
|
};
|
|
|
|
// This runnable is processed as soon as it is received by the worker,
|
|
// potentially running before previously queued runnables and perhaps even with
|
|
// other JS code executing on the stack. These runnables must not alter the
|
|
// state of the JS runtime and should only twiddle state values. The busy count
|
|
// is never modified.
|
|
class WorkerControlRunnable : public WorkerRunnable {
|
|
friend class WorkerPrivate;
|
|
|
|
protected:
|
|
WorkerControlRunnable(WorkerPrivate* aWorkerPrivate,
|
|
TargetAndBusyBehavior aBehavior)
|
|
#ifdef DEBUG
|
|
;
|
|
#else
|
|
: WorkerRunnable(aWorkerPrivate, aBehavior) {
|
|
}
|
|
#endif
|
|
|
|
virtual ~WorkerControlRunnable() {}
|
|
|
|
nsresult Cancel() override;
|
|
|
|
public:
|
|
NS_INLINE_DECL_REFCOUNTING_INHERITED(WorkerControlRunnable, WorkerRunnable)
|
|
|
|
private:
|
|
virtual bool DispatchInternal() override;
|
|
|
|
// Should only be called by WorkerPrivate::DoRunLoop.
|
|
using WorkerRunnable::Cancel;
|
|
};
|
|
|
|
// A convenience class for WorkerRunnables that are originated on the main
|
|
// thread.
|
|
class MainThreadWorkerRunnable : public WorkerRunnable {
|
|
protected:
|
|
explicit MainThreadWorkerRunnable(WorkerPrivate* aWorkerPrivate)
|
|
: WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) {
|
|
AssertIsOnMainThread();
|
|
}
|
|
|
|
virtual ~MainThreadWorkerRunnable() {}
|
|
|
|
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
|
|
AssertIsOnMainThread();
|
|
return true;
|
|
}
|
|
|
|
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
|
|
bool aDispatchResult) override {
|
|
AssertIsOnMainThread();
|
|
}
|
|
};
|
|
|
|
// A convenience class for WorkerControlRunnables that originate on the main
|
|
// thread.
|
|
class MainThreadWorkerControlRunnable : public WorkerControlRunnable {
|
|
protected:
|
|
explicit MainThreadWorkerControlRunnable(WorkerPrivate* aWorkerPrivate)
|
|
: WorkerControlRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) {}
|
|
|
|
virtual ~MainThreadWorkerControlRunnable() {}
|
|
|
|
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
|
|
AssertIsOnMainThread();
|
|
return true;
|
|
}
|
|
|
|
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
|
|
bool aDispatchResult) override {
|
|
AssertIsOnMainThread();
|
|
}
|
|
};
|
|
|
|
// A WorkerRunnable that should be dispatched from the worker to itself for
|
|
// async tasks. This will increment the busy count PostDispatch() (only if
|
|
// dispatch was successful) and decrement it in PostRun().
|
|
//
|
|
// Async tasks will almost always want to use this since
|
|
// a WorkerSameThreadRunnable keeps the Worker from being GCed.
|
|
class WorkerSameThreadRunnable : public WorkerRunnable {
|
|
protected:
|
|
explicit WorkerSameThreadRunnable(WorkerPrivate* aWorkerPrivate)
|
|
: WorkerRunnable(aWorkerPrivate, WorkerThreadModifyBusyCount) {}
|
|
|
|
virtual ~WorkerSameThreadRunnable() {}
|
|
|
|
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override;
|
|
|
|
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
|
|
bool aDispatchResult) override;
|
|
|
|
// We just delegate PostRun to WorkerRunnable, since it does exactly
|
|
// what we want.
|
|
};
|
|
|
|
// Base class for the runnable objects, which makes a synchronous call to
|
|
// dispatch the tasks from the worker thread to the main thread.
|
|
//
|
|
// Note that the derived class must override MainThreadRun.
|
|
class WorkerMainThreadRunnable : public Runnable {
|
|
protected:
|
|
WorkerPrivate* mWorkerPrivate;
|
|
nsCOMPtr<nsIEventTarget> mSyncLoopTarget;
|
|
const nsCString mTelemetryKey;
|
|
|
|
explicit WorkerMainThreadRunnable(WorkerPrivate* aWorkerPrivate,
|
|
const nsACString& aTelemetryKey);
|
|
~WorkerMainThreadRunnable() {}
|
|
|
|
virtual bool MainThreadRun() = 0;
|
|
|
|
public:
|
|
// Dispatch the runnable to the main thread. If dispatch to main thread
|
|
// fails, or if the worker is in a state equal or greater of aFailStatus, an
|
|
// error will be reported on aRv. Normally you want to use 'Canceling' for
|
|
// aFailStatus, except if you want an infallible runnable. In this case, use
|
|
// 'Killing'.
|
|
// In that case the error MUST be propagated out to script.
|
|
void Dispatch(WorkerStatus aFailStatus, ErrorResult& aRv);
|
|
|
|
private:
|
|
NS_IMETHOD Run() override;
|
|
};
|
|
|
|
// This runnable is an helper class for dispatching something from a worker
|
|
// thread to the main-thread and back to the worker-thread. During this
|
|
// operation, this class will keep the worker alive.
|
|
// The purpose of RunBackOnWorkerThreadForCleanup() must be used, as the name
|
|
// says, only to release resources, no JS has to be executed, no timers, or
|
|
// other things. The reason of such limitations is that, in order to execute
|
|
// this method in any condition (also when the worker is shutting down), a
|
|
// Control Runnable is used, and, this could generate a reordering of existing
|
|
// runnables.
|
|
class WorkerProxyToMainThreadRunnable : public Runnable {
|
|
protected:
|
|
WorkerProxyToMainThreadRunnable();
|
|
|
|
virtual ~WorkerProxyToMainThreadRunnable();
|
|
|
|
// First this method is called on the main-thread.
|
|
virtual void RunOnMainThread(WorkerPrivate* aWorkerPrivate) = 0;
|
|
|
|
// After this second method is called on the worker-thread.
|
|
virtual void RunBackOnWorkerThreadForCleanup(
|
|
WorkerPrivate* aWorkerPrivate) = 0;
|
|
|
|
public:
|
|
bool Dispatch(WorkerPrivate* aWorkerPrivate);
|
|
|
|
virtual bool ForMessaging() const { return false; }
|
|
|
|
private:
|
|
NS_IMETHOD Run() override;
|
|
|
|
void PostDispatchOnMainThread();
|
|
|
|
void ReleaseWorker();
|
|
|
|
RefPtr<ThreadSafeWorkerRef> mWorkerRef;
|
|
};
|
|
|
|
// This runnable is used to stop a sync loop and it's meant to be used on the
|
|
// main-thread only. As sync loops keep the busy count incremented as long as
|
|
// they run this runnable does not modify the busy count
|
|
// in any way.
|
|
class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable {
|
|
bool mResult;
|
|
|
|
public:
|
|
// Passing null for aSyncLoopTarget is not allowed.
|
|
MainThreadStopSyncLoopRunnable(
|
|
WorkerPrivate* aWorkerPrivate,
|
|
already_AddRefed<nsIEventTarget>&& aSyncLoopTarget, bool aResult);
|
|
|
|
// By default StopSyncLoopRunnables cannot be canceled since they could leave
|
|
// a sync loop spinning forever.
|
|
nsresult Cancel() override;
|
|
|
|
protected:
|
|
virtual ~MainThreadStopSyncLoopRunnable() {}
|
|
|
|
private:
|
|
bool PreDispatch(WorkerPrivate* aWorkerPrivate) final {
|
|
AssertIsOnMainThread();
|
|
return true;
|
|
}
|
|
|
|
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
|
|
bool aDispatchResult) override;
|
|
|
|
virtual bool WorkerRun(JSContext* aCx,
|
|
WorkerPrivate* aWorkerPrivate) override;
|
|
|
|
bool DispatchInternal() final;
|
|
};
|
|
|
|
// Runnables handled by content JavaScript (MessageEventRunnable, JavaScript
|
|
// error reports, and so on) must not be delivered while that content is in the
|
|
// midst of being debugged; the debuggee must be allowed to complete its current
|
|
// JavaScript invocation and return to its own event loop. Only then is it
|
|
// prepared for messages sent from the worker.
|
|
//
|
|
// Runnables that need to be deferred in this way should inherit from this
|
|
// class. They will be routed to mMainThreadDebuggeeEventTarget, which is paused
|
|
// while the window is suspended, as it is whenever the debugger spins its
|
|
// nested event loop. When the debugger leaves its nested event loop, it resumes
|
|
// the window, so that mMainThreadDebuggeeEventTarget will resume delivering
|
|
// runnables from the worker when control returns to the main event loop.
|
|
//
|
|
// When a page enters the bfcache, it freezes all its workers. Since a frozen
|
|
// worker processes only control runnables, it doesn't take any special
|
|
// consideration to prevent WorkerDebuggeeRunnables sent from child to parent
|
|
// workers from running; they'll never run anyway. But WorkerDebuggeeRunnables
|
|
// from a top-level frozen worker to its parent window must not be delivered
|
|
// either, even as the main thread event loop continues to spin. Thus, freezing
|
|
// a top-level worker also pauses mMainThreadDebuggeeEventTarget.
|
|
class WorkerDebuggeeRunnable : public WorkerRunnable {
|
|
protected:
|
|
WorkerDebuggeeRunnable(
|
|
WorkerPrivate* aWorkerPrivate,
|
|
TargetAndBusyBehavior aBehavior = ParentThreadUnchangedBusyCount)
|
|
: WorkerRunnable(aWorkerPrivate, aBehavior) {}
|
|
|
|
bool PreDispatch(WorkerPrivate* aWorkerPrivate) override;
|
|
|
|
private:
|
|
// This override is deliberately private: it doesn't make sense to call it if
|
|
// we know statically that we are a WorkerDebuggeeRunnable.
|
|
bool IsDebuggeeRunnable() const override { return true; }
|
|
|
|
// Runnables sent upwards, to the content window or parent worker, must keep
|
|
// their sender alive until they are delivered: they check back with the
|
|
// sender in case it has been terminated after having dispatched the runnable
|
|
// (in which case it should not be acted upon); and runnables sent to content
|
|
// wait until delivery to determine the target window, since
|
|
// WorkerPrivate::GetWindow may only be used on the main thread.
|
|
//
|
|
// Runnables sent downwards, from content to a worker or from a worker to a
|
|
// child, keep the sender alive because they are WorkerThreadModifyBusyCount
|
|
// runnables, and so leave this null.
|
|
RefPtr<ThreadSafeWorkerRef> mSender;
|
|
};
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|
|
|
|
#endif // mozilla_dom_workers_workerrunnable_h__
|