gecko-dev/gfx/vr/ipc/VRLayerChild.cpp

162 строки
4.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VRLayerChild.h"
#include "gfxPlatform.h"
#include "GLScreenBuffer.h"
#include "mozilla/layers/TextureClientSharedSurface.h"
#include "SharedSurface.h" // for SharedSurface
#include "SharedSurfaceGL.h" // for SharedSurface
#include "mozilla/layers/LayersMessages.h" // for TimedTexture
#include "nsICanvasRenderingContextInternal.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/layers/SyncObject.h" // for SyncObjectClient
namespace mozilla {
namespace gfx {
VRLayerChild::VRLayerChild()
: mCanvasElement(nullptr)
, mIPCOpen(false)
, mLastSubmittedFrameId(0)
{
MOZ_COUNT_CTOR(VRLayerChild);
}
VRLayerChild::~VRLayerChild()
{
ClearSurfaces();
MOZ_COUNT_DTOR(VRLayerChild);
}
void
VRLayerChild::Initialize(dom::HTMLCanvasElement* aCanvasElement,
const gfx::Rect& aLeftEyeRect, const gfx::Rect& aRightEyeRect)
{
MOZ_ASSERT(aCanvasElement);
mLeftEyeRect = aLeftEyeRect;
mRightEyeRect = aRightEyeRect;
if (mCanvasElement == nullptr) {
mCanvasElement = aCanvasElement;
VRManagerChild *vrmc = VRManagerChild::Get();
vrmc->RunFrameRequestCallbacks();
} else {
mCanvasElement = aCanvasElement;
}
}
void
VRLayerChild::SubmitFrame(const VRDisplayInfo& aDisplayInfo)
{
uint64_t frameId = aDisplayInfo.GetFrameId();
// aFrameId will not increment unless the previuosly submitted
// frame was received by the VR thread and submitted to the VR
// compositor. We early-exit here in the event that SubmitFrame
// was called twice for the same aFrameId.
if (!mCanvasElement || frameId == mLastSubmittedFrameId) {
return;
}
// Keep the SharedSurfaceTextureClient alive long enough for
// 1 extra frame, accomodating overlapped asynchronous rendering.
mLastFrameTexture = mThisFrameTexture;
#if defined(MOZ_WIDGET_ANDROID)
/**
* Do not blit WebGL to a SurfaceTexture until the last submitted frame is already processed
* and the new frame poses are ready. SurfaceTextures need to be released in the VR render thread
* in order to allow to be used again in the WebGLContext GLScreenBuffer producer.
* Not doing so causes some freezes, crashes or other undefined behaviour.
*/
if (!mThisFrameTexture || aDisplayInfo.mDisplayState.mLastSubmittedFrameId == mLastSubmittedFrameId) {
mThisFrameTexture = mCanvasElement->GetVRFrame();
}
#else
mThisFrameTexture = mCanvasElement->GetVRFrame();
#endif // defined(MOZ_WIDGET_ANDROID)
mLastSubmittedFrameId = frameId;
if (!mThisFrameTexture) {
return;
}
VRManagerChild* vrmc = VRManagerChild::Get();
layers::SyncObjectClient* syncObject = vrmc->GetSyncObject();
mThisFrameTexture->SyncWithObject(syncObject);
if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
if (syncObject && syncObject->IsSyncObjectValid()) {
syncObject->Synchronize();
}
}
gl::SharedSurface* surf = mThisFrameTexture->Surf();
if (surf->mType == gl::SharedSurfaceType::Basic) {
gfxCriticalError() << "SharedSurfaceType::Basic not supported for WebVR";
return;
}
layers::SurfaceDescriptor desc;
if (!surf->ToSurfaceDescriptor(&desc)) {
gfxCriticalError() << "SharedSurface::ToSurfaceDescriptor failed in VRLayerChild::SubmitFrame";
return;
}
SendSubmitFrame(desc, frameId, mLeftEyeRect, mRightEyeRect);
}
bool
VRLayerChild::IsIPCOpen()
{
return mIPCOpen;
}
void
VRLayerChild::ClearSurfaces()
{
mThisFrameTexture = nullptr;
mLastFrameTexture = nullptr;
}
void
VRLayerChild::ActorDestroy(ActorDestroyReason aWhy)
{
mIPCOpen = false;
}
// static
PVRLayerChild*
VRLayerChild::CreateIPDLActor()
{
VRLayerChild* c = new VRLayerChild();
c->AddIPDLReference();
return c;
}
// static
bool
VRLayerChild::DestroyIPDLActor(PVRLayerChild* actor)
{
static_cast<VRLayerChild*>(actor)->ReleaseIPDLReference();
return true;
}
void
VRLayerChild::AddIPDLReference() {
MOZ_ASSERT(mIPCOpen == false);
mIPCOpen = true;
AddRef();
}
void
VRLayerChild::ReleaseIPDLReference() {
MOZ_ASSERT(mIPCOpen == false);
Release();
}
} // namespace gfx
} // namespace mozilla