зеркало из https://github.com/mozilla/gecko-dev.git
103 строки
4.7 KiB
Plaintext
103 строки
4.7 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include protocol PCompositorBridge;
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include protocol PLayerTransaction;
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using mozilla::layers::CompositableHandle from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::SurfaceDescriptor from "mozilla/layers/LayersTypes.h";
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using std::string from "string";
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using mozilla::uvec2 from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::Int32Vector from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::CompileResult from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::ContextLossReason from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::FrontBufferSnapshotIpc from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::GetUniformData from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::InitContextDesc from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::InitContextResult from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::Int32Vector from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::LinkResult from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::ShaderPrecisionFormat from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::OpaqueFramebufferOptions from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::ReadPixelsDesc from "mozilla/dom/WebGLIpdl.h";
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using mozilla::webgl::ReadPixelsResultIpc from "mozilla/dom/WebGLIpdl.h";
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using mozilla::HostWebGLCommandSinkP from "mozilla/dom/WebGLCrossProcessCommandQueue.h";
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using mozilla::HostWebGLCommandSinkI from "mozilla/dom/WebGLCrossProcessCommandQueue.h";
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using mozilla::dom::IpdlQueueBuffer from "mozilla/dom/IpdlQueue.h";
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using mozilla::dom::IpdlQueueBuffers from "mozilla/dom/IpdlQueue.h";
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namespace mozilla {
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namespace dom {
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/**
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* Represents the connection between a WebGLChild actor that issues WebGL
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* command from the content process, and a WebGLParent in the compositor
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* process that runs the commands.
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*/
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sync refcounted protocol PWebGL
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{
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manager PCompositorBridge;
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parent:
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sync Initialize(InitContextDesc desc, UniquePtr<HostWebGLCommandSinkP> sinkP,
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UniquePtr<HostWebGLCommandSinkI> sinkI)
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returns (InitContextResult res);
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async __delete__();
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// -
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async DispatchCommands(Shmem commands, uint64_t size);
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// -
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sync GetBufferSubData(uint32_t target, uint64_t srcByteOffset, uint64_t byteSize) returns (Shmem ret);
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sync GetFrontBufferSnapshot() returns (FrontBufferSnapshotIpc ret);
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sync ReadPixels(ReadPixelsDesc desc, uint64_t maxBytes) returns (ReadPixelsResultIpc ret);
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// -
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sync CheckFramebufferStatus(uint32_t target) returns (uint32_t ret);
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sync ClientWaitSync(uint64_t id, uint32_t flags, uint64_t timeout) returns (uint32_t ret);
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sync CreateOpaqueFramebuffer(uint64_t id, OpaqueFramebufferOptions options) returns (bool ret);
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sync DrawingBufferSize() returns (uvec2 ret);
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sync Finish();
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sync GetBufferParameter(uint32_t target, uint32_t pname) returns (double? ret);
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sync GetCompileResult(uint64_t id) returns (CompileResult ret);
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sync GetError() returns (uint32_t ret);
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sync GetFragDataLocation(uint64_t id, string name) returns (int32_t ret);
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sync GetFramebufferAttachmentParameter(uint64_t id,
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uint32_t attachment,
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uint32_t pname) returns (double? ret);
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sync GetFrontBuffer(uint64_t fb, bool vr) returns (SurfaceDescriptor? ret);
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sync GetIndexedParameter(uint32_t target, uint32_t index) returns (double? ret);
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sync GetInternalformatParameter(uint32_t target, uint32_t internalFormat, uint32_t pname) returns (Int32Vector? ret);
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sync GetLinkResult(uint64_t id) returns (LinkResult ret);
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sync GetNumber(uint32_t pname) returns (double? ret);
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sync GetQueryParameter(uint64_t id, uint32_t pname) returns (double? ret);
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sync GetRenderbufferParameter(uint64_t id, uint32_t pname) returns (double? ret);
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sync GetSamplerParameter(uint64_t id, uint32_t pname) returns (double? ret);
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sync GetShaderPrecisionFormat(
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uint32_t shaderType, uint32_t precisionType) returns (ShaderPrecisionFormat? ret);
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sync GetString(uint32_t pname) returns (string? ret);
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sync GetTexParameter(uint64_t id, uint32_t pname) returns (double? ret);
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sync GetUniform(uint64_t id, uint32_t loc) returns (GetUniformData ret);
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sync GetVertexAttrib(uint32_t index, uint32_t pname) returns (double? ret);
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sync IsEnabled(uint32_t cap) returns (bool ret);
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sync OnMemoryPressure();
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sync ValidateProgram(uint64_t id) returns (bool ret);
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child:
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async JsWarning(string text);
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// Tell client that this queue needs to be shut down
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async OnContextLoss(ContextLossReason aReason);
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};
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} // dom
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} // mozilla
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