зеркало из https://github.com/mozilla/gecko-dev.git
1659 строки
56 KiB
JavaScript
1659 строки
56 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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var EXPORTED_SYMBOLS = ["WebVTT"];
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/**
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* Code below is vtt.js the JS WebVTT implementation.
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* Current source code can be found at http://github.com/mozilla/vtt.js
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*
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* Code taken from commit b89bfd06cd788a68c67e03f44561afe833db0849
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*/
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/**
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* Copyright 2013 vtt.js Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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const {Services} = ChromeUtils.import('resource://gre/modules/Services.jsm');
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const {XPCOMUtils} = ChromeUtils.import("resource://gre/modules/XPCOMUtils.jsm");
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XPCOMUtils.defineLazyPreferenceGetter(this, "supportPseudo",
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"media.webvtt.pseudo.enabled", false);
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XPCOMUtils.defineLazyPreferenceGetter(this, "DEBUG_LOG",
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"media.webvtt.debug.logging", false);
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(function(global) {
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function LOG(message) {
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if (DEBUG_LOG) {
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dump("[vtt] " + message + "\n");
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}
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}
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var _objCreate = Object.create || (function() {
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function F() {}
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return function(o) {
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if (arguments.length !== 1) {
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throw new Error('Object.create shim only accepts one parameter.');
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}
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F.prototype = o;
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return new F();
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};
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})();
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// Creates a new ParserError object from an errorData object. The errorData
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// object should have default code and message properties. The default message
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// property can be overriden by passing in a message parameter.
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// See ParsingError.Errors below for acceptable errors.
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function ParsingError(errorData, message) {
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this.name = "ParsingError";
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this.code = errorData.code;
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this.message = message || errorData.message;
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}
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ParsingError.prototype = _objCreate(Error.prototype);
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ParsingError.prototype.constructor = ParsingError;
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// ParsingError metadata for acceptable ParsingErrors.
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ParsingError.Errors = {
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BadSignature: {
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code: 0,
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message: "Malformed WebVTT signature."
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},
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BadTimeStamp: {
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code: 1,
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message: "Malformed time stamp."
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}
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};
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// See spec, https://w3c.github.io/webvtt/#collect-a-webvtt-timestamp.
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function collectTimeStamp(input) {
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function computeSeconds(h, m, s, f) {
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if (m > 59 || s > 59) {
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return null;
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}
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// The attribute of the milli-seconds can only be three digits.
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if (f.length !== 3) {
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return null;
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}
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return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;
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}
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let timestamp = input.match(/^(\d+:)?(\d{2}):(\d{2})\.(\d+)/);
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if (!timestamp || timestamp.length !== 5) {
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return null;
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}
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let hours = timestamp[1]? timestamp[1].replace(":", "") : 0;
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let minutes = timestamp[2];
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let seconds = timestamp[3];
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let milliSeconds = timestamp[4];
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return computeSeconds(hours, minutes, seconds, milliSeconds);
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}
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// A settings object holds key/value pairs and will ignore anything but the first
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// assignment to a specific key.
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function Settings() {
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this.values = _objCreate(null);
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}
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Settings.prototype = {
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set: function(k, v) {
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if (v !== "") {
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this.values[k] = v;
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}
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},
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// Return the value for a key, or a default value.
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// If 'defaultKey' is passed then 'dflt' is assumed to be an object with
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// a number of possible default values as properties where 'defaultKey' is
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// the key of the property that will be chosen; otherwise it's assumed to be
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// a single value.
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get: function(k, dflt, defaultKey) {
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if (defaultKey) {
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return this.has(k) ? this.values[k] : dflt[defaultKey];
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}
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return this.has(k) ? this.values[k] : dflt;
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},
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// Check whether we have a value for a key.
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has: function(k) {
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return k in this.values;
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},
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// Accept a setting if its one of the given alternatives.
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alt: function(k, v, a) {
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for (let n = 0; n < a.length; ++n) {
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if (v === a[n]) {
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this.set(k, v);
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return true;
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}
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}
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return false;
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},
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// Accept a setting if its a valid digits value (int or float)
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digitsValue: function(k, v) {
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if (/^-0+(\.[0]*)?$/.test(v)) { // special case for -0.0
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this.set(k, 0.0);
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} else if (/^-?\d+(\.[\d]*)?$/.test(v)) {
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this.set(k, parseFloat(v));
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}
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},
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// Accept a setting if its a valid percentage.
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percent: function(k, v) {
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let m;
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if ((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) {
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v = parseFloat(v);
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if (v >= 0 && v <= 100) {
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this.set(k, v);
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return true;
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}
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}
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return false;
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},
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// Delete a setting
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del: function (k) {
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if (this.has(k)) {
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delete this.values[k];
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}
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},
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};
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// Helper function to parse input into groups separated by 'groupDelim', and
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// interprete each group as a key/value pair separated by 'keyValueDelim'.
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function parseOptions(input, callback, keyValueDelim, groupDelim) {
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let groups = groupDelim ? input.split(groupDelim) : [input];
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for (let i in groups) {
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if (typeof groups[i] !== "string") {
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continue;
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}
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let kv = groups[i].split(keyValueDelim);
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if (kv.length !== 2) {
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continue;
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}
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let k = kv[0];
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let v = kv[1];
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callback(k, v);
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}
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}
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function parseCue(input, cue, regionList) {
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// Remember the original input if we need to throw an error.
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let oInput = input;
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// 4.1 WebVTT timestamp
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function consumeTimeStamp() {
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let ts = collectTimeStamp(input);
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if (ts === null) {
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throw new ParsingError(ParsingError.Errors.BadTimeStamp,
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"Malformed timestamp: " + oInput);
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}
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// Remove time stamp from input.
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input = input.replace(/^[^\s\uFFFDa-zA-Z-]+/, "");
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return ts;
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}
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// 4.4.2 WebVTT cue settings
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function consumeCueSettings(input, cue) {
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let settings = new Settings();
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parseOptions(input, function (k, v) {
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switch (k) {
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case "region":
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// Find the last region we parsed with the same region id.
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for (let i = regionList.length - 1; i >= 0; i--) {
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if (regionList[i].id === v) {
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settings.set(k, regionList[i].region);
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break;
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}
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}
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break;
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case "vertical":
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settings.alt(k, v, ["rl", "lr"]);
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break;
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case "line": {
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let vals = v.split(",");
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let vals0 = vals[0];
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settings.digitsValue(k, vals0);
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settings.percent(k, vals0) ? settings.set("snapToLines", false) : null;
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settings.alt(k, vals0, ["auto"]);
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if (vals.length === 2) {
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settings.alt("lineAlign", vals[1], ["start", "center", "end"]);
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}
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break;
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}
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case "position": {
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let vals = v.split(",");
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if (settings.percent(k, vals[0])) {
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if (vals.length === 2) {
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if (!settings.alt("positionAlign", vals[1], ["line-left", "center", "line-right"])) {
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// Remove the "position" value because the "positionAlign" is not expected value.
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// It will be set to default value below.
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settings.del(k);
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}
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}
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}
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break;
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}
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case "size":
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settings.percent(k, v);
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break;
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case "align":
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settings.alt(k, v, ["start", "center", "end", "left", "right"]);
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break;
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}
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}, /:/, /\t|\n|\f|\r| /); // groupDelim is ASCII whitespace
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// Apply default values for any missing fields.
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// https://w3c.github.io/webvtt/#collect-a-webvtt-block step 11.4.1.3
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cue.region = settings.get("region", null);
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cue.vertical = settings.get("vertical", "");
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cue.line = settings.get("line", "auto");
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cue.lineAlign = settings.get("lineAlign", "start");
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cue.snapToLines = settings.get("snapToLines", true);
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cue.size = settings.get("size", 100);
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cue.align = settings.get("align", "center");
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cue.position = settings.get("position", "auto");
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cue.positionAlign = settings.get("positionAlign", "auto");
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}
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function skipWhitespace() {
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input = input.replace(/^[ \f\n\r\t]+/, "");
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}
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// 4.1 WebVTT cue timings.
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skipWhitespace();
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cue.startTime = consumeTimeStamp(); // (1) collect cue start time
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skipWhitespace();
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if (input.substr(0, 3) !== "-->") { // (3) next characters must match "-->"
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throw new ParsingError(ParsingError.Errors.BadTimeStamp,
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"Malformed time stamp (time stamps must be separated by '-->'): " +
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oInput);
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}
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input = input.substr(3);
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skipWhitespace();
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cue.endTime = consumeTimeStamp(); // (5) collect cue end time
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// 4.1 WebVTT cue settings list.
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skipWhitespace();
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consumeCueSettings(input, cue);
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}
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function emptyOrOnlyContainsWhiteSpaces(input) {
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return input == "" || /^[ \f\n\r\t]+$/.test(input);
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}
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function containsTimeDirectionSymbol(input) {
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return input.includes("-->");
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}
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function maybeIsTimeStampFormat(input) {
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return /^\s*(\d+:)?(\d{2}):(\d{2})\.(\d+)\s*-->\s*(\d+:)?(\d{2}):(\d{2})\.(\d+)\s*/.test(input);
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}
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var ESCAPE = {
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"&": "&",
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"<": "<",
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">": ">",
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"‎": "\u200e",
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"‏": "\u200f",
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" ": "\u00a0"
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};
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var TAG_NAME = {
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c: "span",
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i: "i",
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b: "b",
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u: "u",
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ruby: "ruby",
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rt: "rt",
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v: "span",
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lang: "span"
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};
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var TAG_ANNOTATION = {
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v: "title",
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lang: "lang"
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};
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var NEEDS_PARENT = {
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rt: "ruby"
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};
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const PARSE_CONTENT_MODE = {
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NORMAL_CUE: "normal_cue",
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PSUEDO_CUE: "pseudo_cue",
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DOCUMENT_FRAGMENT: "document_fragment",
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REGION_CUE: "region_cue",
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}
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// Parse content into a document fragment.
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function parseContent(window, input, mode) {
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function nextToken() {
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// Check for end-of-string.
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if (!input) {
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return null;
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}
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// Consume 'n' characters from the input.
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function consume(result) {
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input = input.substr(result.length);
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return result;
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}
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let m = input.match(/^([^<]*)(<[^>]+>?)?/);
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// The input doesn't contain a complete tag.
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if (!m[0]) {
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return null;
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}
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// If there is some text before the next tag, return it, otherwise return
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// the tag.
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return consume(m[1] ? m[1] : m[2]);
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}
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// Unescape a string 's'.
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function unescape1(e) {
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return ESCAPE[e];
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}
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function unescape(s) {
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let m;
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while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) {
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s = s.replace(m[0], unescape1);
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}
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return s;
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}
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function shouldAdd(current, element) {
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return !NEEDS_PARENT[element.localName] ||
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NEEDS_PARENT[element.localName] === current.localName;
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}
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// Create an element for this tag.
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function createElement(type, annotation) {
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let tagName = TAG_NAME[type];
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if (!tagName) {
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return null;
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}
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let element = window.document.createElement(tagName);
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let name = TAG_ANNOTATION[type];
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if (name) {
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element[name] = annotation ? annotation.trim() : "";
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}
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return element;
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}
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// https://w3c.github.io/webvtt/#webvtt-timestamp-object
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// Return hhhhh:mm:ss.fff
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function normalizedTimeStamp(secondsWithFrag) {
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let totalsec = parseInt(secondsWithFrag, 10);
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let hours = Math.floor(totalsec / 3600);
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let minutes = Math.floor(totalsec % 3600 / 60);
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let seconds = Math.floor(totalsec % 60);
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if (hours < 10) {
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hours = "0" + hours;
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}
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if (minutes < 10) {
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minutes = "0" + minutes;
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}
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if (seconds < 10) {
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seconds = "0" + seconds;
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}
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let f = secondsWithFrag.toString().split(".");
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if (f[1]) {
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f = f[1].slice(0, 3).padEnd(3, "0");
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} else {
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f = "000";
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}
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return hours + ':' + minutes + ':' + seconds + '.' + f;
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}
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let root;
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switch (mode) {
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case PARSE_CONTENT_MODE.PSUEDO_CUE:
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root = window.document.createElement("span", {pseudo: "::cue"});
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break;
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case PARSE_CONTENT_MODE.NORMAL_CUE:
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case PARSE_CONTENT_MODE.REGION_CUE:
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root = window.document.createElement("span");
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break;
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case PARSE_CONTENT_MODE.DOCUMENT_FRAGMENT:
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root = window.document.createDocumentFragment();
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break;
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}
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if (!input) {
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root.appendChild(window.document.createTextNode(""));
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return root;
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}
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let current = root,
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t,
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tagStack = [];
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while ((t = nextToken()) !== null) {
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if (t[0] === '<') {
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if (t[1] === "/") {
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// If the closing tag matches, move back up to the parent node.
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if (tagStack.length &&
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tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) {
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tagStack.pop();
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current = current.parentNode;
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}
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// Otherwise just ignore the end tag.
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continue;
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}
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let ts = collectTimeStamp(t.substr(1, t.length - 1));
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let node;
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if (ts) {
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// Timestamps are lead nodes as well.
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node = window.document.createProcessingInstruction("timestamp", normalizedTimeStamp(ts));
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current.appendChild(node);
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continue;
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}
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let m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/);
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// If we can't parse the tag, skip to the next tag.
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if (!m) {
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continue;
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}
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// Try to construct an element, and ignore the tag if we couldn't.
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node = createElement(m[1], m[3]);
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if (!node) {
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continue;
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}
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||
// Determine if the tag should be added based on the context of where it
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// is placed in the cuetext.
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||
if (!shouldAdd(current, node)) {
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continue;
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}
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// Set the class list (as a list of classes, separated by space).
|
||
if (m[2]) {
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node.className = m[2].substr(1).replace('.', ' ');
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}
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// Append the node to the current node, and enter the scope of the new
|
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// node.
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tagStack.push(m[1]);
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current.appendChild(node);
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current = node;
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continue;
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}
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||
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// Text nodes are leaf nodes.
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||
current.appendChild(window.document.createTextNode(unescape(t)));
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}
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return root;
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}
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||
function StyleBox() {
|
||
}
|
||
|
||
// Apply styles to a div. If there is no div passed then it defaults to the
|
||
// div on 'this'.
|
||
StyleBox.prototype.applyStyles = function(styles, div) {
|
||
div = div || this.div;
|
||
for (let prop in styles) {
|
||
if (styles.hasOwnProperty(prop)) {
|
||
div.style[prop] = styles[prop];
|
||
}
|
||
}
|
||
};
|
||
|
||
StyleBox.prototype.formatStyle = function(val, unit) {
|
||
return val === 0 ? 0 : val + unit;
|
||
};
|
||
|
||
// TODO(alwu): remove StyleBox and change other style box to class-based.
|
||
class StyleBoxBase {
|
||
applyStyles(styles, div) {
|
||
div = div || this.div;
|
||
Object.assign(div.style, styles);
|
||
}
|
||
|
||
formatStyle(val, unit) {
|
||
return val === 0 ? 0 : val + unit;
|
||
}
|
||
}
|
||
|
||
// Constructs the computed display state of the cue (a div). Places the div
|
||
// into the overlay which should be a block level element (usually a div).
|
||
class CueStyleBox extends StyleBoxBase {
|
||
constructor(window, cue, containerBox) {
|
||
super();
|
||
this.cue = cue;
|
||
this.div = window.document.createElement("div");
|
||
this.cueDiv = parseContent(window, cue.text, supportPseudo ?
|
||
PARSE_CONTENT_MODE.PSUEDO_CUE : PARSE_CONTENT_MODE.NORMAL_CUE);
|
||
this.div.appendChild(this.cueDiv);
|
||
|
||
this.containerHeight = containerBox.height;
|
||
this.containerWidth = containerBox.width;
|
||
this.fontSize = this._getFontSize(containerBox);
|
||
this.isCueStyleBox = true;
|
||
|
||
// As pseudo element won't inherit the parent div's style, so we have to
|
||
// set the font size explicitly.
|
||
if (supportPseudo) {
|
||
this._applyDefaultStylesOnPseudoBackgroundNode();
|
||
} else {
|
||
this._applyDefaultStylesOnNonPseudoBackgroundNode();
|
||
}
|
||
this._applyDefaultStylesOnRootNode();
|
||
}
|
||
|
||
getCueBoxPositionAndSize() {
|
||
// As `top`, `left`, `width` and `height` are all represented by the
|
||
// percentage of the container, we need to convert them to the actual
|
||
// number according to the container's size.
|
||
const isWritingDirectionHorizontal = this.cue.vertical == "";
|
||
let top =
|
||
this.containerHeight * this._tranferPercentageToFloat(this.div.style.top),
|
||
left =
|
||
this.containerWidth * this._tranferPercentageToFloat(this.div.style.left),
|
||
width = isWritingDirectionHorizontal ?
|
||
this.containerWidth * this._tranferPercentageToFloat(this.div.style.width) :
|
||
this.div.clientWidthDouble,
|
||
height = isWritingDirectionHorizontal ?
|
||
this.div.clientHeightDouble :
|
||
this.containerHeight * this._tranferPercentageToFloat(this.div.style.height);
|
||
return { top, left, width, height };
|
||
}
|
||
|
||
getFirstLineBoxSize() {
|
||
// This size would be automatically adjusted by writing direction. When
|
||
// direction is horizontal, it represents box's height. When direction is
|
||
// vertical, it represents box's width.
|
||
return this.div.firstLineBoxBSize;
|
||
}
|
||
|
||
setBidiRule() {
|
||
// This function is a workaround which is used to force the reflow in order
|
||
// to use the correct alignment for bidi text. Now this function would be
|
||
// called after calculating the final position of the cue box to ensure the
|
||
// rendering result is correct. See bug1557882 comment3 for more details.
|
||
// TODO : remove this function and set `unicode-bidi` when initiailizing
|
||
// the CueStyleBox, after fixing bug1558431.
|
||
this.applyStyles({ "unicode-bidi": "plaintext" });
|
||
}
|
||
|
||
/**
|
||
* Following methods are private functions, should not use them outside this
|
||
* class.
|
||
*/
|
||
_tranferPercentageToFloat(input) {
|
||
return input.replace("%", "") / 100.0;
|
||
}
|
||
|
||
_getFontSize(containerBox) {
|
||
// In https://www.w3.org/TR/webvtt1/#applying-css-properties, the spec
|
||
// said the font size is '5vh', which means 5% of the viewport height.
|
||
// However, if we use 'vh' as a basic unit, it would eventually become
|
||
// 5% of screen height, instead of video's viewport height. Therefore, we
|
||
// have to use 'px' here to make sure we have the correct font size.
|
||
return containerBox.height * 0.05 + "px";
|
||
}
|
||
|
||
_applyDefaultStylesOnPseudoBackgroundNode() {
|
||
// most of the properties have been defined in `::cue` in `html.css`, but
|
||
// there are some css variables we have to set them dynamically.
|
||
this.cueDiv.style.setProperty("--cue-font-size", this.fontSize, "important");
|
||
this.cueDiv.style.setProperty("--cue-writing-mode", this._getCueWritingMode(), "important");
|
||
}
|
||
|
||
_applyDefaultStylesOnNonPseudoBackgroundNode() {
|
||
// If cue div is not a pseudo element, we should set the default css style
|
||
// for it, the reason we need to set these attributes to cueDiv is because
|
||
// if we set background on the root node directly, if would cause filling
|
||
// too large area for the background color as the size of root node won't
|
||
// be adjusted by cue size.
|
||
this.applyStyles({
|
||
"background-color": "rgba(0, 0, 0, 0.8)",
|
||
}, this.cueDiv);
|
||
}
|
||
|
||
// spec https://www.w3.org/TR/webvtt1/#applying-css-properties
|
||
_applyDefaultStylesOnRootNode() {
|
||
// The variables writing-mode, top, left, width, and height are calculated
|
||
// in the spec 7.2, https://www.w3.org/TR/webvtt1/#processing-cue-settings
|
||
// spec 7.2.1, calculate 'writing-mode'.
|
||
const writingMode = this._getCueWritingMode();
|
||
|
||
// spec 7.2.2 ~ 7.2.7, calculate 'width', 'height', 'left' and 'top'.
|
||
const {width, height, left, top} = this._getCueSizeAndPosition();
|
||
|
||
this.applyStyles({
|
||
"position": "absolute",
|
||
// "unicode-bidi": "plaintext", (uncomment this line after fixing bug1558431)
|
||
"writing-mode": writingMode,
|
||
"top": top,
|
||
"left": left,
|
||
"width": width,
|
||
"height": height,
|
||
"overflow-wrap": "break-word",
|
||
// "text-wrap": "balance", (we haven't supported this CSS attribute yet)
|
||
"white-space": "pre-line",
|
||
"font": this.fontSize + " sans-serif",
|
||
"color": "rgba(255, 255, 255, 1)",
|
||
"white-space": "pre-line",
|
||
"text-align": this.cue.align,
|
||
});
|
||
}
|
||
|
||
_getCueWritingMode() {
|
||
const cue = this.cue;
|
||
if (cue.vertical == "") {
|
||
return "horizontal-tb";
|
||
}
|
||
return cue.vertical == "lr" ? "vertical-lr" : "vertical-rl";
|
||
}
|
||
|
||
_getCueSizeAndPosition() {
|
||
const cue = this.cue;
|
||
// spec 7.2.2, determine the value of maximum size for cue as per the
|
||
// appropriate rules from the following list.
|
||
let maximumSize;
|
||
let computedPosition = cue.computedPosition;
|
||
switch (cue.computedPositionAlign) {
|
||
case "line-left":
|
||
maximumSize = 100 - computedPosition;
|
||
break;
|
||
case "line-right":
|
||
maximumSize = computedPosition;
|
||
break;
|
||
case "center":
|
||
maximumSize = computedPosition <= 50 ?
|
||
computedPosition * 2 : (100 - computedPosition) * 2;
|
||
break;
|
||
}
|
||
const size = Math.min(cue.size, maximumSize);
|
||
|
||
// spec 7.2.5, determine the value of x-position or y-position for cue as
|
||
// per the appropriate rules from the following list.
|
||
let xPosition = 0.0, yPosition = 0.0;
|
||
const isWritingDirectionHorizontal = cue.vertical == "";
|
||
switch (cue.computedPositionAlign) {
|
||
case "line-left":
|
||
if (isWritingDirectionHorizontal) {
|
||
xPosition = cue.computedPosition;
|
||
} else {
|
||
yPosition = cue.computedPosition;
|
||
}
|
||
break;
|
||
case "center":
|
||
if (isWritingDirectionHorizontal) {
|
||
xPosition = cue.computedPosition - (size / 2);
|
||
} else {
|
||
yPosition = cue.computedPosition - (size / 2);
|
||
}
|
||
break;
|
||
case "line-right":
|
||
if (isWritingDirectionHorizontal) {
|
||
xPosition = cue.computedPosition - size;
|
||
} else {
|
||
yPosition = cue.computedPosition - size;
|
||
}
|
||
break;
|
||
}
|
||
|
||
// spec 7.2.6, determine the value of whichever of x-position or
|
||
// y-position is not yet calculated for cue as per the appropriate rules
|
||
// from the following list.
|
||
if (!cue.snapToLines) {
|
||
if (isWritingDirectionHorizontal) {
|
||
yPosition = cue.computedLine;
|
||
} else {
|
||
xPosition = cue.computedLine;
|
||
}
|
||
} else {
|
||
if (isWritingDirectionHorizontal) {
|
||
yPosition = 0;
|
||
} else {
|
||
xPosition = 0;
|
||
}
|
||
}
|
||
return {
|
||
left: xPosition + "%",
|
||
top: yPosition + "%",
|
||
width: isWritingDirectionHorizontal ? size + "%" : "auto",
|
||
height: isWritingDirectionHorizontal ? "auto" : size + "%",
|
||
};
|
||
}
|
||
}
|
||
|
||
function RegionNodeBox(window, region, container) {
|
||
StyleBox.call(this);
|
||
|
||
let boxLineHeight = container.height * 0.0533 // 0.0533vh ? 5.33vh
|
||
let boxHeight = boxLineHeight * region.lines;
|
||
let boxWidth = container.width * region.width / 100; // convert percentage to px
|
||
|
||
let regionNodeStyles = {
|
||
position: "absolute",
|
||
height: boxHeight + "px",
|
||
width: boxWidth + "px",
|
||
top: (region.viewportAnchorY * container.height / 100) - (region.regionAnchorY * boxHeight / 100) + "px",
|
||
left: (region.viewportAnchorX * container.width / 100) - (region.regionAnchorX * boxWidth / 100) + "px",
|
||
lineHeight: boxLineHeight + "px",
|
||
writingMode: "horizontal-tb",
|
||
backgroundColor: "rgba(0, 0, 0, 0.8)",
|
||
wordWrap: "break-word",
|
||
overflowWrap: "break-word",
|
||
font: (boxLineHeight/1.3) + "px sans-serif",
|
||
color: "rgba(255, 255, 255, 1)",
|
||
overflow: "hidden",
|
||
minHeight: "0px",
|
||
maxHeight: boxHeight + "px",
|
||
display: "inline-flex",
|
||
flexFlow: "column",
|
||
justifyContent: "flex-end",
|
||
};
|
||
|
||
this.div = window.document.createElement("div");
|
||
this.div.id = region.id; // useless?
|
||
this.applyStyles(regionNodeStyles);
|
||
}
|
||
RegionNodeBox.prototype = _objCreate(StyleBox.prototype);
|
||
RegionNodeBox.prototype.constructor = RegionNodeBox;
|
||
|
||
function RegionCueStyleBox(window, cue) {
|
||
StyleBox.call(this);
|
||
this.cueDiv = parseContent(window, cue.text, PARSE_CONTENT_MODE.REGION_CUE);
|
||
|
||
let regionCueStyles = {
|
||
position: "relative",
|
||
writingMode: "horizontal-tb",
|
||
unicodeBidi: "plaintext",
|
||
width: "auto",
|
||
height: "auto",
|
||
textAlign: cue.align,
|
||
};
|
||
// TODO: fix me, LTR and RTL ? using margin replace the "left/right"
|
||
// 6.1.14.3.3
|
||
let offset = cue.computedPosition * cue.region.width / 100;
|
||
// 6.1.14.3.4
|
||
switch (cue.align) {
|
||
case "start":
|
||
case "left":
|
||
regionCueStyles.left = offset + "%";
|
||
regionCueStyles.right = "auto";
|
||
break;
|
||
case "end":
|
||
case "right":
|
||
regionCueStyles.left = "auto";
|
||
regionCueStyles.right = offset + "%";
|
||
break;
|
||
case "middle":
|
||
break;
|
||
}
|
||
|
||
this.div = window.document.createElement("div");
|
||
this.applyStyles(regionCueStyles);
|
||
this.div.appendChild(this.cueDiv);
|
||
}
|
||
RegionCueStyleBox.prototype = _objCreate(StyleBox.prototype);
|
||
RegionCueStyleBox.prototype.constructor = RegionCueStyleBox;
|
||
|
||
// Represents the co-ordinates of an Element in a way that we can easily
|
||
// compute things with such as if it overlaps or intersects with other boxes.
|
||
class BoxPosition {
|
||
constructor(obj) {
|
||
// Get dimensions by calling getCueBoxPositionAndSize on a CueStyleBox, by
|
||
// getting offset properties from an HTMLElement (from the object or its
|
||
// `div` property), otherwise look at the regular box properties on the
|
||
// object.
|
||
const isHTMLElement = !obj.isCueStyleBox && (obj.div || obj.tagName);
|
||
obj = obj.isCueStyleBox ? obj.getCueBoxPositionAndSize() : obj.div || obj;
|
||
this.top = isHTMLElement ? obj.offsetTop : obj.top;
|
||
this.left = isHTMLElement ? obj.offsetLeft : obj.left;
|
||
this.width = isHTMLElement ? obj.offsetWidth : obj.width;
|
||
this.height = isHTMLElement ? obj.offsetHeight : obj.height;
|
||
// This value is smaller than 1 app unit (~= 0.0166 px).
|
||
this.fuzz = 0.01;
|
||
}
|
||
|
||
get bottom() {
|
||
return this.top + this.height;
|
||
}
|
||
|
||
get right() {
|
||
return this.left + this.width;
|
||
}
|
||
|
||
// This function is used for debugging, it will return the box's information.
|
||
getBoxInfoInChars() {
|
||
return `top=${this.top}, bottom=${this.bottom}, left=${this.left}, ` +
|
||
`right=${this.right}, width=${this.width}, height=${this.height}`;
|
||
}
|
||
|
||
// Move the box along a particular axis. Optionally pass in an amount to move
|
||
// the box. If no amount is passed then the default is the line height of the
|
||
// box.
|
||
move(axis, toMove) {
|
||
switch (axis) {
|
||
case "+x":
|
||
LOG(`box's left moved from ${this.left} to ${this.left + toMove}`);
|
||
this.left += toMove;
|
||
break;
|
||
case "-x":
|
||
LOG(`box's left moved from ${this.left} to ${this.left - toMove}`);
|
||
this.left -= toMove;
|
||
break;
|
||
case "+y":
|
||
LOG(`box's top moved from ${this.top} to ${this.top + toMove}`);
|
||
this.top += toMove;
|
||
break;
|
||
case "-y":
|
||
LOG(`box's top moved from ${this.top} to ${this.top - toMove}`);
|
||
this.top -= toMove;
|
||
break;
|
||
}
|
||
}
|
||
|
||
// Check if this box overlaps another box, b2.
|
||
overlaps(b2) {
|
||
return (this.left < b2.right - this.fuzz) &&
|
||
(this.right > b2.left + this.fuzz) &&
|
||
(this.top < b2.bottom - this.fuzz) &&
|
||
(this.bottom > b2.top + this.fuzz);
|
||
}
|
||
|
||
// Check if this box overlaps any other boxes in boxes.
|
||
overlapsAny(boxes) {
|
||
for (let i = 0; i < boxes.length; i++) {
|
||
if (this.overlaps(boxes[i])) {
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
// Check if this box is within another box.
|
||
within(container) {
|
||
return (this.top >= container.top - this.fuzz) &&
|
||
(this.bottom <= container.bottom + this.fuzz) &&
|
||
(this.left >= container.left - this.fuzz) &&
|
||
(this.right <= container.right + this.fuzz);
|
||
}
|
||
|
||
// Check whether this box is passed over the specfic axis boundary. The axis
|
||
// is based on the canvas coordinates, the `+x` is rightward and `+y` is
|
||
// downward.
|
||
isOutsideTheAxisBoundary(container, axis) {
|
||
switch (axis) {
|
||
case "+x":
|
||
return this.right > container.right + this.fuzz;
|
||
case "-x":
|
||
return this.left < container.left - this.fuzz;
|
||
case "+y":
|
||
return this.bottom > container.bottom + this.fuzz;
|
||
case "-y":
|
||
return this.top < container.top - this.fuzz;
|
||
}
|
||
}
|
||
|
||
// Find the percentage of the area that this box is overlapping with another
|
||
// box.
|
||
intersectPercentage(b2) {
|
||
let x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),
|
||
y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),
|
||
intersectArea = x * y;
|
||
return intersectArea / (this.height * this.width);
|
||
}
|
||
}
|
||
|
||
BoxPosition.prototype.clone = function(){
|
||
return new BoxPosition(this);
|
||
};
|
||
|
||
function adjustBoxPosition(styleBox, containerBox, controlBarBox, outputBoxes) {
|
||
const cue = styleBox.cue;
|
||
const isWritingDirectionHorizontal = cue.vertical == "";
|
||
let box = new BoxPosition(styleBox);
|
||
if (!box.width || !box.height) {
|
||
LOG(`No way to adjust a box with zero width or height.`);
|
||
return;
|
||
}
|
||
|
||
// Spec 7.2.10, adjust the positions of boxes according to the appropriate
|
||
// steps from the following list. Also, we use offsetHeight/offsetWidth here
|
||
// in order to prevent the incorrect positioning caused by CSS transform
|
||
// scale.
|
||
const fullDimension = isWritingDirectionHorizontal ?
|
||
containerBox.height : containerBox.width;
|
||
if (cue.snapToLines) {
|
||
LOG(`Adjust position when 'snap-to-lines' is true.`);
|
||
// The step is the height or width of the line box. We should use font
|
||
// size directly, instead of using text box's width or height, because the
|
||
// width or height of the box would be changed when the text is wrapped to
|
||
// different line. Ex. if text is wrapped to two line, the height or width
|
||
// of the box would become 2 times of font size.
|
||
let step = styleBox.getFirstLineBoxSize();
|
||
if (step == 0) {
|
||
return;
|
||
}
|
||
|
||
// spec 7.2.10.4 ~ 7.2.10.6
|
||
let line = Math.floor(cue.computedLine + 0.5);
|
||
if (cue.vertical == "rl") {
|
||
line = -1 * (line + 1);
|
||
}
|
||
|
||
// spec 7.2.10.7 ~ 7.2.10.8
|
||
let position = step * line;
|
||
if (cue.vertical == "rl") {
|
||
position = position - box.width + step;
|
||
}
|
||
|
||
// spec 7.2.10.9
|
||
if (line < 0) {
|
||
position += fullDimension;
|
||
step = -1 * step;
|
||
}
|
||
|
||
// spec 7.2.10.10, move the box to the specific position along the direction.
|
||
const movingDirection = isWritingDirectionHorizontal ? "+y" : "+x";
|
||
box.move(movingDirection, position);
|
||
|
||
// spec 7.2.10.11, remember the position as specified position.
|
||
let specifiedPosition = box.clone();
|
||
|
||
// spec 7.2.10.12, let title area be a box that covers all of the video’s
|
||
// rendering area.
|
||
const titleAreaBox = containerBox.clone();
|
||
if (controlBarBox) {
|
||
titleAreaBox.height -= controlBarBox.height;
|
||
}
|
||
|
||
function isBoxOutsideTheRenderingArea() {
|
||
if (isWritingDirectionHorizontal) {
|
||
// the top side of the box is above the rendering area, or the bottom
|
||
// side of the box is below the rendering area.
|
||
return step < 0 && box.top < 0 ||
|
||
step > 0 && box.bottom > fullDimension;
|
||
}
|
||
// the left side of the box is outside the left side of the rendering
|
||
// area, or the right side of the box is outside the right side of the
|
||
// rendering area.
|
||
return step < 0 && box.left < 0 ||
|
||
step > 0 && box.right > fullDimension;
|
||
}
|
||
|
||
// spec 7.2.10.13, if none of the boxes in boxes would overlap any of the
|
||
// boxes in output, and all of the boxes in boxes are entirely within the
|
||
// title area box.
|
||
let switched = false;
|
||
while (!box.within(titleAreaBox) || box.overlapsAny(outputBoxes)) {
|
||
// spec 7.2.10.14, check if we need to switch the direction.
|
||
if (isBoxOutsideTheRenderingArea()) {
|
||
// spec 7.2.10.17, if `switched` is true, remove all the boxes in
|
||
// `boxes`, which means we shouldn't apply any CSS boxes for this cue.
|
||
// Therefore, returns null box.
|
||
if (switched) {
|
||
return null;
|
||
}
|
||
// spec 7.2.10.18 ~ 7.2.10.20
|
||
switched = true;
|
||
box = specifiedPosition.clone();
|
||
step = -1 * step;
|
||
}
|
||
// spec 7.2.10.15, moving box along the specific direction.
|
||
box.move(movingDirection, step);
|
||
}
|
||
|
||
if (isWritingDirectionHorizontal) {
|
||
styleBox.applyStyles({
|
||
top: getPercentagePosition(box.top, fullDimension),
|
||
});
|
||
} else {
|
||
styleBox.applyStyles({
|
||
left: getPercentagePosition(box.left, fullDimension),
|
||
});
|
||
}
|
||
} else {
|
||
LOG(`Adjust position when 'snap-to-lines' is false.`);
|
||
// (snap-to-lines if false) spec 7.2.10.1 ~ 7.2.10.2
|
||
if (cue.lineAlign != "start") {
|
||
const isCenterAlign = cue.lineAlign == "center";
|
||
const movingDirection = isWritingDirectionHorizontal ? "-y" : "-x";
|
||
if (isWritingDirectionHorizontal) {
|
||
box.move(movingDirection, isCenterAlign ? box.height : box.height / 2);
|
||
} else {
|
||
box.move(movingDirection, isCenterAlign ? box.width : box.width / 2);
|
||
}
|
||
}
|
||
|
||
// spec 7.2.10.3
|
||
let bestPosition = {},
|
||
specifiedPosition = box.clone(),
|
||
outsideAreaPercentage = 1; // Highest possible so the first thing we get is better.
|
||
let hasFoundBestPosition = false;
|
||
|
||
// For the different writing directions, we should have different priority
|
||
// for the moving direction. For example, if the writing direction is
|
||
// horizontal, which means the cues will grow from the top to the bottom,
|
||
// then moving cues along the `y` axis should be more important than moving
|
||
// cues along the `x` axis, and vice versa for those cues growing from the
|
||
// left to right, or from the right to the left. We don't follow the exact
|
||
// way which the spec requires, see the reason in bug1575460.
|
||
function getAxis(writingDirection) {
|
||
if (writingDirection == "") {
|
||
return ["+y", "-y", "+x", "-x"];
|
||
}
|
||
// Growing from left to right.
|
||
if (writingDirection == "lr") {
|
||
return ["+x", "-x", "+y", "-y"];
|
||
}
|
||
// Growing from right to left.
|
||
return ["-x", "+x", "+y", "-y"];
|
||
}
|
||
const axis = getAxis(cue.vertical);
|
||
|
||
// This factor effects the granularity of the moving unit, when using the
|
||
// factor=1 often moves too much and results in too many redudant spaces
|
||
// between boxes. So we can increase the factor to slightly reduce the
|
||
// move we do every time, but still can preverse the reasonable spaces
|
||
// between boxes.
|
||
const factor = 4;
|
||
const toMove = styleBox.getFirstLineBoxSize() / factor;
|
||
for (let i = 0; i < axis.length && !hasFoundBestPosition; i++) {
|
||
while (!box.isOutsideTheAxisBoundary(containerBox, axis[i]) &&
|
||
(!box.within(containerBox) || box.overlapsAny(outputBoxes))) {
|
||
box.move(axis[i], toMove);
|
||
}
|
||
// We found a spot where we aren't overlapping anything. This is our
|
||
// best position.
|
||
if (box.within(containerBox)) {
|
||
bestPosition = box.clone();
|
||
hasFoundBestPosition = true;
|
||
break;
|
||
}
|
||
let p = box.intersectPercentage(containerBox);
|
||
// If we're outside the container box less then we were on our last try
|
||
// then remember this position as the best position.
|
||
if (outsideAreaPercentage > p) {
|
||
bestPosition = box.clone();
|
||
outsideAreaPercentage = p;
|
||
}
|
||
// Reset the box position to the specified position.
|
||
box = specifiedPosition.clone();
|
||
}
|
||
|
||
// Can not find a place to place this box inside the rendering area.
|
||
if (!box.within(containerBox)) {
|
||
return null;
|
||
}
|
||
|
||
styleBox.applyStyles({
|
||
top: getPercentagePosition(box.top, containerBox.height),
|
||
left: getPercentagePosition(box.left, containerBox.width),
|
||
});
|
||
}
|
||
|
||
// In order to not be affected by CSS scale, so we use '%' to make sure the
|
||
// cue can stick in the right position.
|
||
function getPercentagePosition(position, fullDimension) {
|
||
return (position / fullDimension) * 100 + "%";
|
||
}
|
||
|
||
return box;
|
||
}
|
||
|
||
function WebVTT() {
|
||
this.isProcessingCues = false;
|
||
// Nothing
|
||
}
|
||
|
||
// Helper to allow strings to be decoded instead of the default binary utf8 data.
|
||
WebVTT.StringDecoder = function() {
|
||
return {
|
||
decode: function(data) {
|
||
if (!data) {
|
||
return "";
|
||
}
|
||
if (typeof data !== "string") {
|
||
throw new Error("Error - expected string data.");
|
||
}
|
||
return decodeURIComponent(encodeURIComponent(data));
|
||
}
|
||
};
|
||
};
|
||
|
||
WebVTT.convertCueToDOMTree = function(window, cuetext) {
|
||
if (!window) {
|
||
return null;
|
||
}
|
||
return parseContent(window, cuetext, PARSE_CONTENT_MODE.DOCUMENT_FRAGMENT);
|
||
};
|
||
|
||
function clearAllCuesDiv(overlay) {
|
||
while (overlay.firstChild) {
|
||
overlay.firstChild.remove();
|
||
}
|
||
}
|
||
|
||
// It's used to record how many cues we process in the last `processCues` run.
|
||
var lastDisplayedCueNums = 0;
|
||
|
||
const DIV_COMPUTING_STATE = {
|
||
REUSE : 0,
|
||
REUSE_AND_CLEAR : 1,
|
||
COMPUTE_AND_CLEAR : 2
|
||
};
|
||
|
||
// Runs the processing model over the cues and regions passed to it.
|
||
// Spec https://www.w3.org/TR/webvtt1/#processing-model
|
||
// @parem window : JS window
|
||
// @param cues : the VTT cues are going to be displayed.
|
||
// @param overlay : A block level element (usually a div) that the computed cues
|
||
// and regions will be placed into.
|
||
// @param controls : A Control bar element. Cues' position will be
|
||
// affected and repositioned according to it.
|
||
function processCuesInternal(window, cues, overlay, controls) {
|
||
LOG(`=== processCues ===`);
|
||
if (!cues) {
|
||
LOG(`clear display and abort processing because of no cue.`);
|
||
clearAllCuesDiv(overlay);
|
||
lastDisplayedCueNums = 0;
|
||
return;
|
||
}
|
||
|
||
let controlBar, controlBarShown;
|
||
if (controls) {
|
||
// controls is a <div> that is the children of the UA Widget Shadow Root.
|
||
controlBar = controls.parentNode.getElementById("controlBar");
|
||
controlBarShown = controlBar ? !controlBar.hidden : false;
|
||
} else {
|
||
// There is no controls element. This only happen to UA Widget because
|
||
// it is created lazily.
|
||
controlBarShown = false;
|
||
}
|
||
|
||
/**
|
||
* This function is used to tell us if we have to recompute or reuse current
|
||
* cue's display state. Display state is a DIV element with corresponding
|
||
* CSS style to display cue on the screen. When the cue is being displayed
|
||
* first time, we will compute its display state. After that, we could reuse
|
||
* its state until following conditions happen.
|
||
* (1) control changes : it means the rendering area changes so we should
|
||
* recompute cues' position.
|
||
* (2) cue's `hasBeenReset` flag is true : it means cues' line or position
|
||
* property has been modified, we also need to recompute cues' position.
|
||
* (3) the amount of showing cues changes : it means some cue would disappear
|
||
* but other cues should stay at the same place without recomputing, so we
|
||
* can resume their display state.
|
||
*/
|
||
function getDIVComputingState(cues) {
|
||
if (overlay.lastControlBarShownStatus != controlBarShown) {
|
||
return DIV_COMPUTING_STATE.COMPUTE_AND_CLEAR;
|
||
}
|
||
|
||
for (let i = 0; i < cues.length; i++) {
|
||
if (cues[i].hasBeenReset || !cues[i].displayState) {
|
||
return DIV_COMPUTING_STATE.COMPUTE_AND_CLEAR;
|
||
}
|
||
}
|
||
|
||
if (lastDisplayedCueNums != cues.length) {
|
||
return DIV_COMPUTING_STATE.REUSE_AND_CLEAR;
|
||
}
|
||
return DIV_COMPUTING_STATE.REUSE;
|
||
}
|
||
|
||
const divState = getDIVComputingState(cues);
|
||
overlay.lastControlBarShownStatus = controlBarShown;
|
||
|
||
if (divState == DIV_COMPUTING_STATE.REUSE) {
|
||
LOG(`reuse current cue's display state and abort processing`);
|
||
return;
|
||
}
|
||
|
||
clearAllCuesDiv(overlay);
|
||
let rootOfCues = window.document.createElement("div");
|
||
rootOfCues.style.position = "absolute";
|
||
rootOfCues.style.left = "0";
|
||
rootOfCues.style.right = "0";
|
||
rootOfCues.style.top = "0";
|
||
rootOfCues.style.bottom = "0";
|
||
overlay.appendChild(rootOfCues);
|
||
|
||
if (divState == DIV_COMPUTING_STATE.REUSE_AND_CLEAR) {
|
||
LOG(`clear display but reuse cues' display state.`);
|
||
for (let cue of cues) {
|
||
rootOfCues.appendChild(cue.displayState);
|
||
}
|
||
} else if (divState == DIV_COMPUTING_STATE.COMPUTE_AND_CLEAR) {
|
||
LOG(`clear display and recompute cues' display state.`);
|
||
let boxPositions = [],
|
||
containerBox = new BoxPosition(rootOfCues);
|
||
|
||
let styleBox, cue, controlBarBox;
|
||
if (controlBarShown) {
|
||
controlBarBox = new BoxPosition(controlBar);
|
||
// Add an empty output box that cover the same region as video control bar.
|
||
boxPositions.push(controlBarBox);
|
||
}
|
||
|
||
// https://w3c.github.io/webvtt/#processing-model 6.1.12.1
|
||
// Create regionNode
|
||
let regionNodeBoxes = {};
|
||
let regionNodeBox;
|
||
|
||
LOG(`lastDisplayedCueNums=${lastDisplayedCueNums}, currentCueNums=${cues.length}`);
|
||
lastDisplayedCueNums = cues.length;
|
||
for (let i = 0; i < cues.length; i++) {
|
||
cue = cues[i];
|
||
if (cue.region != null) {
|
||
// 6.1.14.1
|
||
styleBox = new RegionCueStyleBox(window, cue);
|
||
|
||
if (!regionNodeBoxes[cue.region.id]) {
|
||
// create regionNode
|
||
// Adjust the container hieght to exclude the controlBar
|
||
let adjustContainerBox = new BoxPosition(rootOfCues);
|
||
if (controlBarShown) {
|
||
adjustContainerBox.height -= controlBarBox.height;
|
||
adjustContainerBox.bottom += controlBarBox.height;
|
||
}
|
||
regionNodeBox = new RegionNodeBox(window, cue.region, adjustContainerBox);
|
||
regionNodeBoxes[cue.region.id] = regionNodeBox;
|
||
}
|
||
// 6.1.14.3
|
||
let currentRegionBox = regionNodeBoxes[cue.region.id];
|
||
let currentRegionNodeDiv = currentRegionBox.div;
|
||
// 6.1.14.3.2
|
||
// TODO: fix me, it looks like the we need to set/change "top" attribute at the styleBox.div
|
||
// to do the "scroll up", however, we do not implement it yet?
|
||
if (cue.region.scroll == "up" && currentRegionNodeDiv.childElementCount > 0) {
|
||
styleBox.div.style.transitionProperty = "top";
|
||
styleBox.div.style.transitionDuration = "0.433s";
|
||
}
|
||
|
||
currentRegionNodeDiv.appendChild(styleBox.div);
|
||
rootOfCues.appendChild(currentRegionNodeDiv);
|
||
cue.displayState = styleBox.div;
|
||
boxPositions.push(new BoxPosition(currentRegionBox));
|
||
} else {
|
||
// Compute the intial position and styles of the cue div.
|
||
styleBox = new CueStyleBox(window, cue, containerBox);
|
||
rootOfCues.appendChild(styleBox.div);
|
||
|
||
// Move the cue to correct position, we might get the null box if the
|
||
// result of algorithm doesn't want us to show the cue when we don't
|
||
// have any room for this cue.
|
||
let cueBox = adjustBoxPosition(styleBox, containerBox, controlBarBox, boxPositions);
|
||
if (cueBox) {
|
||
styleBox.setBidiRule();
|
||
// Remember the computed div so that we don't have to recompute it later
|
||
// if we don't have too.
|
||
cue.displayState = styleBox.div;
|
||
boxPositions.push(cueBox);
|
||
LOG(`cue ${i}, ` + cueBox.getBoxInfoInChars());
|
||
} else {
|
||
LOG(`can not find a proper position to place cue ${i}`);
|
||
// Clear the display state and clear the reset flag in the cue as well,
|
||
// which controls whether the task for updating the cue display is
|
||
// dispatched.
|
||
cue.displayState = null;
|
||
rootOfCues.removeChild(styleBox.div);
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
LOG(`[ERROR] unknown div computing state`);
|
||
}
|
||
};
|
||
|
||
WebVTT.processCues = function(window, cues, overlay, controls) {
|
||
// When accessing `offsetXXX` attributes of element, it would trigger reflow
|
||
// and might result in a re-entry of this function. In order to avoid doing
|
||
// redundant computation, we would only do one processing at a time.
|
||
if (this.isProcessingCues) {
|
||
return;
|
||
}
|
||
this.isProcessingCues = true;
|
||
processCuesInternal(window, cues, overlay, controls);
|
||
this.isProcessingCues = false;
|
||
};
|
||
|
||
WebVTT.Parser = function(window, decoder) {
|
||
this.window = window;
|
||
this.state = "INITIAL";
|
||
this.substate = "";
|
||
this.substatebuffer = "";
|
||
this.buffer = "";
|
||
this.decoder = decoder || new TextDecoder("utf8");
|
||
this.regionList = [];
|
||
};
|
||
|
||
WebVTT.Parser.prototype = {
|
||
// If the error is a ParsingError then report it to the consumer if
|
||
// possible. If it's not a ParsingError then throw it like normal.
|
||
reportOrThrowError: function(e) {
|
||
if (e instanceof ParsingError) {
|
||
this.onparsingerror && this.onparsingerror(e);
|
||
} else {
|
||
throw e;
|
||
}
|
||
},
|
||
parse: function (data) {
|
||
// If there is no data then we won't decode it, but will just try to parse
|
||
// whatever is in buffer already. This may occur in circumstances, for
|
||
// example when flush() is called.
|
||
if (data) {
|
||
// Try to decode the data that we received.
|
||
this.buffer += this.decoder.decode(data, {stream: true});
|
||
}
|
||
|
||
// This parser is line-based. Let's see if we have a line to parse.
|
||
while (/\r\n|\n|\r/.test(this.buffer)) {
|
||
let buffer = this.buffer;
|
||
let pos = 0;
|
||
while (buffer[pos] !== '\r' && buffer[pos] !== '\n') {
|
||
++pos;
|
||
}
|
||
let line = buffer.substr(0, pos);
|
||
// Advance the buffer early in case we fail below.
|
||
if (buffer[pos] === '\r') {
|
||
++pos;
|
||
}
|
||
if (buffer[pos] === '\n') {
|
||
++pos;
|
||
}
|
||
this.buffer = buffer.substr(pos);
|
||
|
||
// Spec defined replacement.
|
||
line = line.replace(/[\u0000]/g, "\uFFFD");
|
||
|
||
if (!/^NOTE($|[ \t])/.test(line)) {
|
||
this.parseLine(line);
|
||
}
|
||
}
|
||
|
||
return this;
|
||
},
|
||
parseLine: function(line) {
|
||
let self = this;
|
||
|
||
function createCueIfNeeded() {
|
||
if (!self.cue) {
|
||
self.cue = new self.window.VTTCue(0, 0, "");
|
||
}
|
||
}
|
||
|
||
// Parsing cue identifier and the identifier should be unique.
|
||
// Return true if the input is a cue identifier.
|
||
function parseCueIdentifier(input) {
|
||
if (maybeIsTimeStampFormat(input)) {
|
||
self.state = "CUE";
|
||
return false;
|
||
}
|
||
|
||
createCueIfNeeded();
|
||
// TODO : ensure the cue identifier is unique among all cue identifiers.
|
||
self.cue.id = containsTimeDirectionSymbol(input) ? "" : input;
|
||
self.state = "CUE";
|
||
return true;
|
||
}
|
||
|
||
// Parsing the timestamp and cue settings.
|
||
// See spec, https://w3c.github.io/webvtt/#collect-webvtt-cue-timings-and-settings
|
||
function parseCueMayThrow(input) {
|
||
try {
|
||
createCueIfNeeded();
|
||
parseCue(input, self.cue, self.regionList);
|
||
self.state = "CUETEXT";
|
||
} catch (e) {
|
||
self.reportOrThrowError(e);
|
||
// In case of an error ignore rest of the cue.
|
||
self.cue = null;
|
||
self.state = "BADCUE";
|
||
}
|
||
}
|
||
|
||
// 3.4 WebVTT region and WebVTT region settings syntax
|
||
function parseRegion(input) {
|
||
let settings = new Settings();
|
||
parseOptions(input, function (k, v) {
|
||
switch (k) {
|
||
case "id":
|
||
settings.set(k, v);
|
||
break;
|
||
case "width":
|
||
settings.percent(k, v);
|
||
break;
|
||
case "lines":
|
||
settings.digitsValue(k, v);
|
||
break;
|
||
case "regionanchor":
|
||
case "viewportanchor": {
|
||
let xy = v.split(',');
|
||
if (xy.length !== 2) {
|
||
break;
|
||
}
|
||
// We have to make sure both x and y parse, so use a temporary
|
||
// settings object here.
|
||
let anchor = new Settings();
|
||
anchor.percent("x", xy[0]);
|
||
anchor.percent("y", xy[1]);
|
||
if (!anchor.has("x") || !anchor.has("y")) {
|
||
break;
|
||
}
|
||
settings.set(k + "X", anchor.get("x"));
|
||
settings.set(k + "Y", anchor.get("y"));
|
||
break;
|
||
}
|
||
case "scroll":
|
||
settings.alt(k, v, ["up"]);
|
||
break;
|
||
}
|
||
}, /:/, /\t|\n|\f|\r| /); // groupDelim is ASCII whitespace
|
||
// https://infra.spec.whatwg.org/#ascii-whitespace, U+0009 TAB, U+000A LF, U+000C FF, U+000D CR, U+0020 SPACE
|
||
|
||
// Create the region, using default values for any values that were not
|
||
// specified.
|
||
if (settings.has("id")) {
|
||
try {
|
||
let region = new self.window.VTTRegion();
|
||
region.id = settings.get("id", "");
|
||
region.width = settings.get("width", 100);
|
||
region.lines = settings.get("lines", 3);
|
||
region.regionAnchorX = settings.get("regionanchorX", 0);
|
||
region.regionAnchorY = settings.get("regionanchorY", 100);
|
||
region.viewportAnchorX = settings.get("viewportanchorX", 0);
|
||
region.viewportAnchorY = settings.get("viewportanchorY", 100);
|
||
region.scroll = settings.get("scroll", "");
|
||
// Register the region.
|
||
self.onregion && self.onregion(region);
|
||
// Remember the VTTRegion for later in case we parse any VTTCues that
|
||
// reference it.
|
||
self.regionList.push({
|
||
id: settings.get("id"),
|
||
region: region
|
||
});
|
||
} catch(e) {
|
||
dump("VTTRegion Error " + e + "\n");
|
||
let regionPref = Services.prefs.getBoolPref("media.webvtt.regions.enabled");
|
||
dump("regionPref " + regionPref + "\n");
|
||
}
|
||
}
|
||
}
|
||
|
||
// Parsing the WebVTT signature, it contains parsing algo step1 to step9.
|
||
// See spec, https://w3c.github.io/webvtt/#file-parsing
|
||
function parseSignatureMayThrow(signature) {
|
||
if (!/^WEBVTT([ \t].*)?$/.test(signature)) {
|
||
throw new ParsingError(ParsingError.Errors.BadSignature);
|
||
} else {
|
||
self.state = "HEADER";
|
||
}
|
||
}
|
||
|
||
function parseRegionOrStyle(input) {
|
||
switch (self.substate) {
|
||
case "REGION":
|
||
parseRegion(input);
|
||
break;
|
||
case "STYLE":
|
||
// TODO : not supported yet.
|
||
break;
|
||
}
|
||
}
|
||
// Parsing the region and style information.
|
||
// See spec, https://w3c.github.io/webvtt/#collect-a-webvtt-block
|
||
//
|
||
// There are sereval things would appear in header,
|
||
// 1. Region or Style setting
|
||
// 2. Garbage (meaningless string)
|
||
// 3. Empty line
|
||
// 4. Cue's timestamp
|
||
// The case 4 happens when there is no line interval between the header
|
||
// and the cue blocks. In this case, we should preserve the line for the
|
||
// next phase parsing, returning "true".
|
||
function parseHeader(line) {
|
||
if (!self.substate && /^REGION|^STYLE/.test(line)) {
|
||
self.substate = /^REGION/.test(line) ? "REGION" : "STYLE";
|
||
return false;
|
||
}
|
||
|
||
if (self.substate === "REGION" || self.substate === "STYLE") {
|
||
if (maybeIsTimeStampFormat(line) ||
|
||
emptyOrOnlyContainsWhiteSpaces(line) ||
|
||
containsTimeDirectionSymbol(line)) {
|
||
parseRegionOrStyle(self.substatebuffer);
|
||
self.substatebuffer = "";
|
||
self.substate = null;
|
||
|
||
// This is the end of the region or style state.
|
||
return parseHeader(line);
|
||
}
|
||
|
||
if (/^REGION|^STYLE/.test(line)) {
|
||
// The line is another REGION/STYLE, parse and reset substatebuffer.
|
||
// Don't break the while loop to parse the next REGION/STYLE.
|
||
parseRegionOrStyle(self.substatebuffer);
|
||
self.substatebuffer = "";
|
||
self.substate = /^REGION/.test(line) ? "REGION" : "STYLE";
|
||
return false;
|
||
}
|
||
|
||
// We weren't able to parse the line as a header. Accumulate and
|
||
// return.
|
||
self.substatebuffer += " " + line;
|
||
return false;
|
||
}
|
||
|
||
if (emptyOrOnlyContainsWhiteSpaces(line)) {
|
||
// empty line, whitespaces, nothing to do.
|
||
return false;
|
||
}
|
||
|
||
if (maybeIsTimeStampFormat(line)) {
|
||
self.state = "CUE";
|
||
// We want to process the same line again.
|
||
return true;
|
||
}
|
||
|
||
// string contains "-->" or an ID
|
||
self.state = "ID";
|
||
return true;
|
||
}
|
||
|
||
try {
|
||
// 5.1 WebVTT file parsing.
|
||
if (self.state === "INITIAL") {
|
||
parseSignatureMayThrow(line);
|
||
return;
|
||
}
|
||
|
||
if (self.state === "HEADER") {
|
||
// parseHeader returns false if the same line doesn't need to be
|
||
// parsed again.
|
||
if (!parseHeader(line)) {
|
||
return;
|
||
}
|
||
}
|
||
|
||
if (self.state === "ID") {
|
||
// If there is no cue identifier, read the next line.
|
||
if (line == "") {
|
||
return;
|
||
}
|
||
|
||
// If there is no cue identifier, parse the line again.
|
||
if (!parseCueIdentifier(line)) {
|
||
return self.parseLine(line);
|
||
}
|
||
return;
|
||
}
|
||
|
||
if (self.state === "CUE") {
|
||
parseCueMayThrow(line);
|
||
return;
|
||
}
|
||
|
||
if (self.state === "CUETEXT") {
|
||
// Report the cue when (1) get an empty line (2) get the "-->""
|
||
if (emptyOrOnlyContainsWhiteSpaces(line) ||
|
||
containsTimeDirectionSymbol(line)) {
|
||
// We are done parsing self cue.
|
||
self.oncue && self.oncue(self.cue);
|
||
self.cue = null;
|
||
self.state = "ID";
|
||
|
||
if (emptyOrOnlyContainsWhiteSpaces(line)) {
|
||
return;
|
||
}
|
||
|
||
// Reuse the same line.
|
||
return self.parseLine(line);
|
||
}
|
||
if (self.cue.text) {
|
||
self.cue.text += "\n";
|
||
}
|
||
self.cue.text += line;
|
||
return;
|
||
}
|
||
|
||
if (self.state === "BADCUE") {
|
||
// 54-62 - Collect and discard the remaining cue.
|
||
self.state = "ID";
|
||
return self.parseLine(line);
|
||
}
|
||
} catch (e) {
|
||
self.reportOrThrowError(e);
|
||
|
||
// If we are currently parsing a cue, report what we have.
|
||
if (self.state === "CUETEXT" && self.cue && self.oncue) {
|
||
self.oncue(self.cue);
|
||
}
|
||
self.cue = null;
|
||
// Enter BADWEBVTT state if header was not parsed correctly otherwise
|
||
// another exception occurred so enter BADCUE state.
|
||
self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE";
|
||
}
|
||
return this;
|
||
},
|
||
flush: function () {
|
||
let self = this;
|
||
try {
|
||
// Finish decoding the stream.
|
||
self.buffer += self.decoder.decode();
|
||
self.buffer += "\n\n";
|
||
self.parse();
|
||
} catch(e) {
|
||
self.reportOrThrowError(e);
|
||
}
|
||
self.onflush && self.onflush();
|
||
return this;
|
||
}
|
||
};
|
||
|
||
global.WebVTT = WebVTT;
|
||
|
||
}(this));
|