gecko-dev/gfx/2d/Blur.h

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C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_BLUR_H_
#define MOZILLA_GFX_BLUR_H_
#include "mozilla/gfx/Rect.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/CheckedInt.h"
namespace mozilla {
namespace gfx {
#ifdef _MSC_VER
#pragma warning( disable : 4251 )
#endif
/**
* Implementation of a triple box blur approximation of a Gaussian blur.
*
* A Gaussian blur is good for blurring because, when done independently
* in the horizontal and vertical directions, it matches the result that
* would be obtained using a different (rotated) set of axes. A triple
* box blur is a very close approximation of a Gaussian.
*
* Creates an 8-bit alpha channel context for callers to draw in,
* spreads the contents of that context, and blurs the contents.
*
* A spread N makes each output pixel the maximum value of all source
* pixels within a square of side length 2N+1 centered on the output pixel.
*
* A temporary surface is created in the Init function. The caller then draws
* any desired content onto the context acquired through GetContext, and lastly
* calls Paint to apply the blurred content as an alpha mask.
*/
class GFX2D_API AlphaBoxBlur
{
public:
/** Constructs a box blur and initializes the backing surface.
*
* @param aRect The coordinates of the surface to create in device units.
*
* @param aBlurRadius The blur radius in pixels. This is the radius of the
* entire (triple) kernel function. Each individual box blur has radius
* approximately 1/3 this value, or diameter approximately 2/3 this value.
* This parameter should nearly always be computed using CalculateBlurRadius,
* below.
*
* @param aDirtyRect A pointer to a dirty rect, measured in device units, if
* available. This will be used for optimizing the blur operation. It is
* safe to pass nullptr here.
*
* @param aSkipRect A pointer to a rect, measured in device units, that
* represents an area where blurring is unnecessary and shouldn't be done for
* speed reasons. It is safe to pass nullptr here.
*/
AlphaBoxBlur(const Rect& aRect,
const IntSize& aSpreadRadius,
const IntSize& aBlurRadius,
const Rect* aDirtyRect,
const Rect* aSkipRect);
AlphaBoxBlur(uint8_t* aData,
const Rect& aRect,
int32_t aStride,
float aSigma);
~AlphaBoxBlur();
/**
* Return the pointer to memory allocated by the constructor for the 8-bit
* alpha surface you need to be blurred. After you draw to this surface, call
* Blur(), below, to have its contents blurred.
*/
unsigned char* GetData();
/**
* Return the size, in pixels, of the 8-bit alpha surface backed by the
* pointer returned by GetData().
*/
IntSize GetSize();
/**
* Return the stride, in bytes, of the 8-bit alpha surface backed by the
* pointer returned by GetData().
*/
int32_t GetStride();
/**
* Returns the device-space rectangle the 8-bit alpha surface covers.
*/
IntRect GetRect();
/**
* Return a pointer to a dirty rect, as passed in to the constructor, or nullptr
* if none was passed in.
*/
Rect* GetDirtyRect();
/**
* Perform the blur in-place on the surface backed by the pointer returned by
* GetData().
*/
void Blur();
/**
* Calculates a blur radius that, when used with box blur, approximates a
* Gaussian blur with the given standard deviation. The result of this
* function should be used as the aBlurRadius parameter to AlphaBoxBlur's
* constructor, above.
*/
static IntSize CalculateBlurRadius(const Point& aStandardDeviation);
private:
void BoxBlur_C(int32_t aLeftLobe, int32_t aRightLobe, int32_t aTopLobe,
int32_t aBottomLobe, uint32_t *aIntegralImage, size_t aIntegralImageStride);
void BoxBlur_SSE2(int32_t aLeftLobe, int32_t aRightLobe, int32_t aTopLobe,
int32_t aBottomLobe, uint32_t *aIntegralImage, size_t aIntegralImageStride);
static CheckedInt<int32_t> RoundUpToMultipleOf4(int32_t aVal);
/**
* A rect indicating the area where blurring is unnecessary, and the blur
* algorithm should skip over it.
*/
IntRect mSkipRect;
/**
* The device-space rectangle the the backing 8-bit alpha surface covers.
*/
IntRect mRect;
/**
* A copy of the dirty rect passed to the constructor. This will only be valid if
* mHasDirtyRect is true.
*/
Rect mDirtyRect;
/**
* The spread radius, in pixels.
*/
IntSize mSpreadRadius;
/**
* The blur radius, in pixels.
*/
IntSize mBlurRadius;
/**
* A pointer to the backing 8-bit alpha surface.
*/
uint8_t* mData;
/**
* True if we need to dispose the data.
*/
bool mFreeData;
/**
* The stride of the data contained in mData.
*/
int32_t mStride;
/**
* Whether mDirtyRect contains valid data.
*/
bool mHasDirtyRect;
};
}
}
#endif /* MOZILLA_GFX_BLUR_H_ */