gecko-dev/gfx/wgpu
Dzmitry Malyshau 1b1bc98a76 Bug 1614703 - WebGPU render pipeline creation r=jgilbert,webidl,baku
Differential Revision: https://phabricator.services.mozilla.com/D64833

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extra : moz-landing-system : lando
2020-03-03 16:37:02 +00:00
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examples
ffi
wgpu-core
wgpu-native
wgpu-remote Bug 1614703 - WebGPU render pipeline creation r=jgilbert,webidl,baku 2020-03-03 16:37:02 +00:00
.clang-format
.gitignore
.travis.yml
CHANGELOG.md
Cargo.lock
Cargo.toml
LICENSE
Makefile
README.md
bors.toml
logo.png
rustfmt.toml

README.md

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Build Status Crates.io Crates.io

This is an experimental WebGPU implementation, exposing both Rust and C interfaces as a native static library. It's written in Rust and is based on gfx-hal and a few Rendy bits. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  1. wgpu-core - internal Rust API for WebGPU implementations to use
  2. wgpu-native - the native implementation of WebGPU as a C API library
  3. wgpu-remote - remoting layer to work with WebGPU across the process boundary, as a C API library used by Gecko
  4. ffi - the C headers generated by cbindgen for the native headers

Supported Platforms

API Windows Linux macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.

Bindings: