зеркало из https://github.com/mozilla/gecko-dev.git
1595 строки
50 KiB
C++
1595 строки
50 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CompositorD3D11.h"
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#include "TextureD3D11.h"
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#include "CompositorD3D11Shaders.h"
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#include "gfxWindowsPlatform.h"
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#include "nsIWidget.h"
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#include "mozilla/gfx/D3D11Checks.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#include "mozilla/gfx/GPUParent.h"
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#include "mozilla/layers/ImageHost.h"
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#include "mozilla/layers/ContentHost.h"
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#include "mozilla/layers/Effects.h"
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#include "nsWindowsHelpers.h"
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#include "gfxPrefs.h"
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#include "gfxConfig.h"
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#include "gfxCrashReporterUtils.h"
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#include "gfxUtils.h"
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#include "mozilla/gfx/StackArray.h"
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#include "mozilla/Services.h"
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#include "mozilla/widget/WinCompositorWidget.h"
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#include "mozilla/EnumeratedArray.h"
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#include "mozilla/Telemetry.h"
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#include "BlendShaderConstants.h"
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#include "D3D11ShareHandleImage.h"
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#include "D3D9SurfaceImage.h"
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#include <dxgi1_2.h>
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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static bool CanUsePartialPresents(ID3D11Device* aDevice);
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struct Vertex
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{
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float position[2];
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};
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// {1E4D7BEB-D8EC-4A0B-BF0A-63E6DE129425}
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static const GUID sDeviceAttachmentsD3D11 =
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{ 0x1e4d7beb, 0xd8ec, 0x4a0b, { 0xbf, 0xa, 0x63, 0xe6, 0xde, 0x12, 0x94, 0x25 } };
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// {88041664-C835-4AA8-ACB8-7EC832357ED8}
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static const GUID sLayerManagerCount =
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{ 0x88041664, 0xc835, 0x4aa8, { 0xac, 0xb8, 0x7e, 0xc8, 0x32, 0x35, 0x7e, 0xd8 } };
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const FLOAT sBlendFactor[] = { 0, 0, 0, 0 };
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namespace TexSlot {
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static const int RGB = 0;
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static const int Y = 1;
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static const int Cb = 2;
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static const int Cr = 3;
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static const int RGBWhite = 4;
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static const int Mask = 5;
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static const int Backdrop = 6;
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}
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struct DeviceAttachmentsD3D11
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{
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explicit DeviceAttachmentsD3D11(ID3D11Device* device)
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: mSyncHandle(0),
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mDevice(device),
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mInitOkay(true)
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{}
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bool CreateShaders();
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bool InitBlendShaders();
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bool InitSyncObject();
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typedef EnumeratedArray<MaskType, MaskType::NumMaskTypes, RefPtr<ID3D11VertexShader>>
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VertexShaderArray;
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typedef EnumeratedArray<MaskType, MaskType::NumMaskTypes, RefPtr<ID3D11PixelShader>>
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PixelShaderArray;
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RefPtr<ID3D11InputLayout> mInputLayout;
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RefPtr<ID3D11Buffer> mVertexBuffer;
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VertexShaderArray mVSQuadShader;
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VertexShaderArray mVSQuadBlendShader;
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PixelShaderArray mSolidColorShader;
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PixelShaderArray mRGBAShader;
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PixelShaderArray mRGBShader;
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PixelShaderArray mYCbCrShader;
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PixelShaderArray mComponentAlphaShader;
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PixelShaderArray mBlendShader;
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RefPtr<ID3D11Buffer> mPSConstantBuffer;
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RefPtr<ID3D11Buffer> mVSConstantBuffer;
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RefPtr<ID3D11RasterizerState> mRasterizerState;
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RefPtr<ID3D11SamplerState> mLinearSamplerState;
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RefPtr<ID3D11SamplerState> mPointSamplerState;
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RefPtr<ID3D11BlendState> mPremulBlendState;
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RefPtr<ID3D11BlendState> mNonPremulBlendState;
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RefPtr<ID3D11BlendState> mComponentBlendState;
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RefPtr<ID3D11BlendState> mDisabledBlendState;
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RefPtr<IDXGIResource> mSyncTexture;
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HANDLE mSyncHandle;
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private:
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void InitVertexShader(const ShaderBytes& aShader, VertexShaderArray& aArray, MaskType aMaskType) {
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InitVertexShader(aShader, getter_AddRefs(aArray[aMaskType]));
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}
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void InitPixelShader(const ShaderBytes& aShader, PixelShaderArray& aArray, MaskType aMaskType) {
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InitPixelShader(aShader, getter_AddRefs(aArray[aMaskType]));
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}
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void InitVertexShader(const ShaderBytes& aShader, ID3D11VertexShader** aOut) {
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if (!mInitOkay) {
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return;
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}
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if (Failed(mDevice->CreateVertexShader(aShader.mData, aShader.mLength, nullptr, aOut), "create vs")) {
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mInitOkay = false;
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}
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}
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void InitPixelShader(const ShaderBytes& aShader, ID3D11PixelShader** aOut) {
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if (!mInitOkay) {
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return;
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}
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if (Failed(mDevice->CreatePixelShader(aShader.mData, aShader.mLength, nullptr, aOut), "create ps")) {
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mInitOkay = false;
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}
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}
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bool Failed(HRESULT hr, const char* aContext) {
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if (SUCCEEDED(hr))
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return false;
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gfxCriticalNote << "[D3D11] " << aContext << " failed: " << hexa(hr);
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return true;
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}
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// Only used during initialization.
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RefPtr<ID3D11Device> mDevice;
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bool mInitOkay;
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};
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CompositorD3D11::CompositorD3D11(CompositorBridgeParent* aParent, widget::CompositorWidget* aWidget)
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: Compositor(aWidget, aParent)
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, mAttachments(nullptr)
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, mHwnd(nullptr)
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, mDisableSequenceForNextFrame(false)
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, mAllowPartialPresents(false)
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, mVerifyBuffersFailed(false)
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{
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}
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CompositorD3D11::~CompositorD3D11()
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{
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if (mDevice) {
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int referenceCount = 0;
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UINT size = sizeof(referenceCount);
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HRESULT hr = mDevice->GetPrivateData(sLayerManagerCount, &size, &referenceCount);
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NS_ASSERTION(SUCCEEDED(hr), "Reference count not found on device.");
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referenceCount--;
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mDevice->SetPrivateData(sLayerManagerCount,
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sizeof(referenceCount),
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&referenceCount);
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if (!referenceCount) {
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DeviceAttachmentsD3D11 *attachments;
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size = sizeof(attachments);
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mDevice->GetPrivateData(sDeviceAttachmentsD3D11, &size, &attachments);
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// No LayerManagers left for this device. Clear out interfaces stored
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// which hold a reference to the device.
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mDevice->SetPrivateData(sDeviceAttachmentsD3D11, 0, nullptr);
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delete attachments;
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}
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}
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}
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bool
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CompositorD3D11::Initialize(nsCString* const out_failureReason)
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{
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ScopedGfxFeatureReporter reporter("D3D11 Layers");
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HRESULT hr;
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mDevice = DeviceManagerDx::Get()->GetCompositorDevice();
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if (!mDevice) {
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gfxCriticalNote << "[D3D11] failed to get compositor device.";
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*out_failureReason = "FEATURE_FAILURE_D3D11_NO_DEVICE";
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return false;
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}
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mDevice->GetImmediateContext(getter_AddRefs(mContext));
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if (!mContext) {
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gfxCriticalNote << "[D3D11] failed to get immediate context";
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*out_failureReason = "FEATURE_FAILURE_D3D11_CONTEXT";
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return false;
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}
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mFeatureLevel = mDevice->GetFeatureLevel();
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mHwnd = mWidget->AsWindows()->GetHwnd();
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memset(&mVSConstants, 0, sizeof(VertexShaderConstants));
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int referenceCount = 0;
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UINT size = sizeof(referenceCount);
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// If this isn't there yet it'll fail, count will remain 0, which is correct.
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mDevice->GetPrivateData(sLayerManagerCount, &size, &referenceCount);
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referenceCount++;
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mDevice->SetPrivateData(sLayerManagerCount,
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sizeof(referenceCount),
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&referenceCount);
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size = sizeof(DeviceAttachmentsD3D11*);
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if (FAILED(mDevice->GetPrivateData(sDeviceAttachmentsD3D11,
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&size,
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&mAttachments))) {
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mAttachments = new DeviceAttachmentsD3D11(mDevice);
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mDevice->SetPrivateData(sDeviceAttachmentsD3D11,
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sizeof(mAttachments),
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&mAttachments);
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D3D11_INPUT_ELEMENT_DESC layout[] =
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{
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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};
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hr = mDevice->CreateInputLayout(layout,
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sizeof(layout) / sizeof(D3D11_INPUT_ELEMENT_DESC),
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LayerQuadVS,
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sizeof(LayerQuadVS),
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getter_AddRefs(mAttachments->mInputLayout));
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if (Failed(hr, "CreateInputLayout")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_INPUT_LAYOUT";
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return false;
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}
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Vertex vertices[] = { {{0.0, 0.0}}, {{1.0, 0.0}}, {{0.0, 1.0}}, {{1.0, 1.0}} };
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CD3D11_BUFFER_DESC bufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER);
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D3D11_SUBRESOURCE_DATA data;
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data.pSysMem = (void*)vertices;
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hr = mDevice->CreateBuffer(&bufferDesc, &data, getter_AddRefs(mAttachments->mVertexBuffer));
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if (Failed(hr, "create vertex buffer")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_VERTEX_BUFFER";
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return false;
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}
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if (!mAttachments->CreateShaders()) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_CREATE_SHADERS";
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return false;
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}
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CD3D11_BUFFER_DESC cBufferDesc(sizeof(VertexShaderConstants),
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D3D11_BIND_CONSTANT_BUFFER,
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D3D11_USAGE_DYNAMIC,
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D3D11_CPU_ACCESS_WRITE);
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hr = mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mAttachments->mVSConstantBuffer));
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if (Failed(hr, "create vs buffer")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_VS_BUFFER";
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return false;
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}
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cBufferDesc.ByteWidth = sizeof(PixelShaderConstants);
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hr = mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mAttachments->mPSConstantBuffer));
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if (Failed(hr, "create ps buffer")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_PS_BUFFER";
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return false;
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}
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CD3D11_RASTERIZER_DESC rastDesc(D3D11_DEFAULT);
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rastDesc.CullMode = D3D11_CULL_NONE;
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rastDesc.ScissorEnable = TRUE;
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hr = mDevice->CreateRasterizerState(&rastDesc, getter_AddRefs(mAttachments->mRasterizerState));
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if (Failed(hr, "create rasterizer")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_RASTERIZER";
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return false;
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}
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CD3D11_SAMPLER_DESC samplerDesc(D3D11_DEFAULT);
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hr = mDevice->CreateSamplerState(&samplerDesc, getter_AddRefs(mAttachments->mLinearSamplerState));
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if (Failed(hr, "create linear sampler")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_LINEAR_SAMPLER";
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return false;
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}
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samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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hr = mDevice->CreateSamplerState(&samplerDesc, getter_AddRefs(mAttachments->mPointSamplerState));
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if (Failed(hr, "create point sampler")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_POINT_SAMPLER";
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return false;
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}
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CD3D11_BLEND_DESC blendDesc(D3D11_DEFAULT);
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D3D11_RENDER_TARGET_BLEND_DESC rtBlendPremul = {
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TRUE,
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D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD,
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D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD,
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D3D11_COLOR_WRITE_ENABLE_ALL
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};
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blendDesc.RenderTarget[0] = rtBlendPremul;
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hr = mDevice->CreateBlendState(&blendDesc, getter_AddRefs(mAttachments->mPremulBlendState));
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if (Failed(hr, "create pm blender")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_PM_BLENDER";
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return false;
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}
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D3D11_RENDER_TARGET_BLEND_DESC rtBlendNonPremul = {
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TRUE,
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D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD,
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D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD,
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D3D11_COLOR_WRITE_ENABLE_ALL
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};
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blendDesc.RenderTarget[0] = rtBlendNonPremul;
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hr = mDevice->CreateBlendState(&blendDesc, getter_AddRefs(mAttachments->mNonPremulBlendState));
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if (Failed(hr, "create npm blender")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_NPM_BLENDER";
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return false;
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}
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if (gfxPrefs::ComponentAlphaEnabled()) {
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D3D11_RENDER_TARGET_BLEND_DESC rtBlendComponent = {
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TRUE,
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D3D11_BLEND_ONE,
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D3D11_BLEND_INV_SRC1_COLOR,
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D3D11_BLEND_OP_ADD,
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D3D11_BLEND_ONE,
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D3D11_BLEND_INV_SRC_ALPHA,
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D3D11_BLEND_OP_ADD,
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D3D11_COLOR_WRITE_ENABLE_ALL
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};
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blendDesc.RenderTarget[0] = rtBlendComponent;
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hr = mDevice->CreateBlendState(&blendDesc, getter_AddRefs(mAttachments->mComponentBlendState));
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if (Failed(hr, "create component blender")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_COMP_BLENDER";
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return false;
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}
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}
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D3D11_RENDER_TARGET_BLEND_DESC rtBlendDisabled = {
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FALSE,
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D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD,
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D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD,
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D3D11_COLOR_WRITE_ENABLE_ALL
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};
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blendDesc.RenderTarget[0] = rtBlendDisabled;
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hr = mDevice->CreateBlendState(&blendDesc, getter_AddRefs(mAttachments->mDisabledBlendState));
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if (Failed(hr, "create null blender")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_NULL_BLENDER";
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return false;
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}
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if (!mAttachments->InitSyncObject()) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_OBJ_SYNC";
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return false;
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}
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}
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RefPtr<IDXGIDevice> dxgiDevice;
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RefPtr<IDXGIAdapter> dxgiAdapter;
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mDevice->QueryInterface(dxgiDevice.StartAssignment());
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dxgiDevice->GetAdapter(getter_AddRefs(dxgiAdapter));
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{
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RefPtr<IDXGIFactory> dxgiFactory;
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dxgiAdapter->GetParent(IID_PPV_ARGS(dxgiFactory.StartAssignment()));
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DXGI_SWAP_CHAIN_DESC swapDesc;
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::ZeroMemory(&swapDesc, sizeof(swapDesc));
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swapDesc.BufferDesc.Width = 0;
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swapDesc.BufferDesc.Height = 0;
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swapDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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swapDesc.BufferDesc.RefreshRate.Numerator = 60;
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swapDesc.BufferDesc.RefreshRate.Denominator = 1;
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swapDesc.SampleDesc.Count = 1;
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swapDesc.SampleDesc.Quality = 0;
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swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swapDesc.BufferCount = 1;
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swapDesc.OutputWindow = mHwnd;
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swapDesc.Windowed = TRUE;
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swapDesc.Flags = 0;
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swapDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
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/**
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* Create a swap chain, this swap chain will contain the backbuffer for
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* the window we draw to. The front buffer is the full screen front
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* buffer.
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*/
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hr = dxgiFactory->CreateSwapChain(dxgiDevice, &swapDesc, getter_AddRefs(mSwapChain));
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if (Failed(hr, "create swap chain")) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_SWAP_CHAIN";
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return false;
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}
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// We need this because we don't want DXGI to respond to Alt+Enter.
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dxgiFactory->MakeWindowAssociation(swapDesc.OutputWindow,
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DXGI_MWA_NO_WINDOW_CHANGES);
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}
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if (!mWidget->InitCompositor(this)) {
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*out_failureReason = "FEATURE_FAILURE_D3D11_INIT_COMPOSITOR";
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return false;
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}
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mAllowPartialPresents = CanUsePartialPresents(mDevice);
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reporter.SetSuccessful();
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return true;
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}
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static bool
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CanUsePartialPresents(ID3D11Device* aDevice)
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{
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if (gfxPrefs::PartialPresent() > 0) {
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return true;
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}
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if (gfxPrefs::PartialPresent() < 0) {
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return false;
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}
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if (DeviceManagerDx::Get()->IsWARP()) {
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return true;
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}
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DXGI_ADAPTER_DESC desc;
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if (!D3D11Checks::GetDxgiDesc(aDevice, &desc)) {
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return false;
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}
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// We have to disable partial presents on NVIDIA (bug 1189940).
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if (desc.VendorId == 0x10de) {
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return false;
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}
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return true;
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}
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already_AddRefed<DataTextureSource>
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CompositorD3D11::CreateDataTextureSource(TextureFlags aFlags)
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{
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RefPtr<DataTextureSource> result = new DataTextureSourceD3D11(gfx::SurfaceFormat::UNKNOWN,
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this, aFlags);
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return result.forget();
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}
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TextureFactoryIdentifier
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CompositorD3D11::GetTextureFactoryIdentifier()
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{
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TextureFactoryIdentifier ident;
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ident.mMaxTextureSize = GetMaxTextureSize();
|
|
ident.mParentProcessType = XRE_GetProcessType();
|
|
ident.mParentBackend = LayersBackend::LAYERS_D3D11;
|
|
ident.mSyncHandle = mAttachments->mSyncHandle;
|
|
return ident;
|
|
}
|
|
|
|
bool
|
|
CompositorD3D11::CanUseCanvasLayerForSize(const gfx::IntSize& aSize)
|
|
{
|
|
int32_t maxTextureSize = GetMaxTextureSize();
|
|
|
|
if (aSize.width > maxTextureSize || aSize.height > maxTextureSize) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int32_t
|
|
CompositorD3D11::GetMaxTextureSize() const
|
|
{
|
|
return GetMaxTextureSizeForFeatureLevel(mFeatureLevel);
|
|
}
|
|
|
|
already_AddRefed<CompositingRenderTarget>
|
|
CompositorD3D11::CreateRenderTarget(const gfx::IntRect& aRect,
|
|
SurfaceInitMode aInit)
|
|
{
|
|
MOZ_ASSERT(aRect.width != 0 && aRect.height != 0);
|
|
|
|
if (aRect.width * aRect.height == 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aRect.width, aRect.height, 1, 1,
|
|
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
|
|
|
|
RefPtr<ID3D11Texture2D> texture;
|
|
HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture));
|
|
if (FAILED(hr) || !texture) {
|
|
gfxCriticalNote << "Failed in CreateRenderTarget " << hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<CompositingRenderTargetD3D11> rt = new CompositingRenderTargetD3D11(texture, aRect.TopLeft());
|
|
rt->SetSize(IntSize(aRect.width, aRect.height));
|
|
|
|
if (aInit == INIT_MODE_CLEAR) {
|
|
FLOAT clear[] = { 0, 0, 0, 0 };
|
|
mContext->ClearRenderTargetView(rt->mRTView, clear);
|
|
}
|
|
|
|
return rt.forget();
|
|
}
|
|
|
|
RefPtr<ID3D11Texture2D>
|
|
CompositorD3D11::CreateTexture(const gfx::IntRect& aRect,
|
|
const CompositingRenderTarget* aSource,
|
|
const gfx::IntPoint& aSourcePoint)
|
|
{
|
|
MOZ_ASSERT(aRect.width != 0 && aRect.height != 0);
|
|
|
|
if (aRect.width * aRect.height == 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
aRect.width, aRect.height, 1, 1,
|
|
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
|
|
|
|
RefPtr<ID3D11Texture2D> texture;
|
|
HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture));
|
|
|
|
if (FAILED(hr) || !texture) {
|
|
gfxCriticalNote << "Failed in CreateRenderTargetFromSource " << hexa(hr);
|
|
HandleError(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
if (aSource) {
|
|
const CompositingRenderTargetD3D11* sourceD3D11 =
|
|
static_cast<const CompositingRenderTargetD3D11*>(aSource);
|
|
|
|
const IntSize& srcSize = sourceD3D11->GetSize();
|
|
MOZ_ASSERT(srcSize.width >= 0 && srcSize.height >= 0,
|
|
"render targets should have nonnegative sizes");
|
|
|
|
IntRect srcRect(IntPoint(), srcSize);
|
|
IntRect copyRect(aSourcePoint, aRect.Size());
|
|
if (!srcRect.Contains(copyRect)) {
|
|
NS_WARNING("Could not copy the whole copy rect from the render target");
|
|
}
|
|
|
|
copyRect = copyRect.Intersect(srcRect);
|
|
|
|
if (!copyRect.IsEmpty()) {
|
|
D3D11_BOX copyBox;
|
|
copyBox.front = 0;
|
|
copyBox.back = 1;
|
|
copyBox.left = copyRect.x;
|
|
copyBox.top = copyRect.y;
|
|
copyBox.right = copyRect.XMost();
|
|
copyBox.bottom = copyRect.YMost();
|
|
|
|
mContext->CopySubresourceRegion(texture, 0,
|
|
0, 0, 0,
|
|
sourceD3D11->GetD3D11Texture(), 0,
|
|
©Box);
|
|
}
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
already_AddRefed<CompositingRenderTarget>
|
|
CompositorD3D11::CreateRenderTargetFromSource(const gfx::IntRect &aRect,
|
|
const CompositingRenderTarget* aSource,
|
|
const gfx::IntPoint &aSourcePoint)
|
|
{
|
|
RefPtr<ID3D11Texture2D> texture = CreateTexture(aRect, aSource, aSourcePoint);
|
|
if (!texture) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<CompositingRenderTargetD3D11> rt =
|
|
new CompositingRenderTargetD3D11(texture, aRect.TopLeft());
|
|
rt->SetSize(aRect.Size());
|
|
|
|
return rt.forget();
|
|
}
|
|
|
|
bool
|
|
CompositorD3D11::CopyBackdrop(const gfx::IntRect& aRect,
|
|
RefPtr<ID3D11Texture2D>* aOutTexture,
|
|
RefPtr<ID3D11ShaderResourceView>* aOutView)
|
|
{
|
|
RefPtr<ID3D11Texture2D> texture = CreateTexture(aRect, mCurrentRT, aRect.TopLeft());
|
|
if (!texture) {
|
|
return false;
|
|
}
|
|
|
|
CD3D11_SHADER_RESOURCE_VIEW_DESC desc(D3D11_SRV_DIMENSION_TEXTURE2D, DXGI_FORMAT_B8G8R8A8_UNORM);
|
|
|
|
RefPtr<ID3D11ShaderResourceView> srv;
|
|
HRESULT hr = mDevice->CreateShaderResourceView(texture, &desc, getter_AddRefs(srv));
|
|
if (FAILED(hr) || !srv) {
|
|
return false;
|
|
}
|
|
|
|
*aOutTexture = texture.forget();
|
|
*aOutView = srv.forget();
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::SetRenderTarget(CompositingRenderTarget* aRenderTarget)
|
|
{
|
|
MOZ_ASSERT(aRenderTarget);
|
|
CompositingRenderTargetD3D11* newRT =
|
|
static_cast<CompositingRenderTargetD3D11*>(aRenderTarget);
|
|
if (mCurrentRT != newRT) {
|
|
mCurrentRT = newRT;
|
|
mCurrentRT->BindRenderTarget(mContext);
|
|
}
|
|
|
|
if (newRT->HasComplexProjection()) {
|
|
gfx::Matrix4x4 projection;
|
|
bool depthEnable;
|
|
float zNear, zFar;
|
|
newRT->GetProjection(projection, depthEnable, zNear, zFar);
|
|
PrepareViewport(newRT->GetSize(), projection, zNear, zFar);
|
|
} else {
|
|
PrepareViewport(newRT->GetSize());
|
|
}
|
|
}
|
|
|
|
ID3D11PixelShader*
|
|
CompositorD3D11::GetPSForEffect(Effect* aEffect, MaskType aMaskType)
|
|
{
|
|
switch (aEffect->mType) {
|
|
case EffectTypes::SOLID_COLOR:
|
|
return mAttachments->mSolidColorShader[aMaskType];
|
|
case EffectTypes::RENDER_TARGET:
|
|
return mAttachments->mRGBAShader[aMaskType];
|
|
case EffectTypes::RGB: {
|
|
SurfaceFormat format = static_cast<TexturedEffect*>(aEffect)->mTexture->GetFormat();
|
|
return (format == SurfaceFormat::B8G8R8A8 || format == SurfaceFormat::R8G8B8A8)
|
|
? mAttachments->mRGBAShader[aMaskType]
|
|
: mAttachments->mRGBShader[aMaskType];
|
|
}
|
|
case EffectTypes::YCBCR:
|
|
return mAttachments->mYCbCrShader[aMaskType];
|
|
case EffectTypes::COMPONENT_ALPHA:
|
|
return mAttachments->mComponentAlphaShader[aMaskType];
|
|
default:
|
|
NS_WARNING("No shader to load");
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::ClearRect(const gfx::Rect& aRect)
|
|
{
|
|
mContext->OMSetBlendState(mAttachments->mDisabledBlendState, sBlendFactor, 0xFFFFFFFF);
|
|
|
|
Matrix4x4 identity;
|
|
memcpy(&mVSConstants.layerTransform, &identity._11, 64);
|
|
|
|
mVSConstants.layerQuad = aRect;
|
|
mVSConstants.renderTargetOffset[0] = 0;
|
|
mVSConstants.renderTargetOffset[1] = 0;
|
|
mPSConstants.layerOpacity[0] = 1.0f;
|
|
|
|
D3D11_RECT scissor;
|
|
scissor.left = aRect.x;
|
|
scissor.right = aRect.XMost();
|
|
scissor.top = aRect.y;
|
|
scissor.bottom = aRect.YMost();
|
|
mContext->RSSetScissorRects(1, &scissor);
|
|
mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
mContext->VSSetShader(mAttachments->mVSQuadShader[MaskType::MaskNone], nullptr, 0);
|
|
|
|
mContext->PSSetShader(mAttachments->mSolidColorShader[MaskType::MaskNone], nullptr, 0);
|
|
mPSConstants.layerColor[0] = 0;
|
|
mPSConstants.layerColor[1] = 0;
|
|
mPSConstants.layerColor[2] = 0;
|
|
mPSConstants.layerColor[3] = 0;
|
|
|
|
if (!UpdateConstantBuffers()) {
|
|
NS_WARNING("Failed to update shader constant buffers");
|
|
return;
|
|
}
|
|
|
|
mContext->Draw(4, 0);
|
|
|
|
mContext->OMSetBlendState(mAttachments->mPremulBlendState, sBlendFactor, 0xFFFFFFFF);
|
|
}
|
|
|
|
static inline bool
|
|
EffectHasPremultipliedAlpha(Effect* aEffect)
|
|
{
|
|
if (aEffect->mType == EffectTypes::RGB) {
|
|
return static_cast<TexturedEffect*>(aEffect)->mPremultiplied;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static inline int
|
|
EffectToBlendLayerType(Effect* aEffect)
|
|
{
|
|
switch (aEffect->mType) {
|
|
case EffectTypes::SOLID_COLOR:
|
|
return PS_LAYER_COLOR;
|
|
case EffectTypes::RGB: {
|
|
gfx::SurfaceFormat format = static_cast<TexturedEffect*>(aEffect)->mTexture->GetFormat();
|
|
return (format == gfx::SurfaceFormat::B8G8R8A8 || format == gfx::SurfaceFormat::R8G8B8A8)
|
|
? PS_LAYER_RGBA
|
|
: PS_LAYER_RGB;
|
|
}
|
|
case EffectTypes::RENDER_TARGET:
|
|
return PS_LAYER_RGBA;
|
|
case EffectTypes::YCBCR:
|
|
return PS_LAYER_YCBCR;
|
|
default:
|
|
MOZ_ASSERT_UNREACHABLE("blending not supported for this layer type");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::DrawQuad(const gfx::Rect& aRect,
|
|
const gfx::IntRect& aClipRect,
|
|
const EffectChain& aEffectChain,
|
|
gfx::Float aOpacity,
|
|
const gfx::Matrix4x4& aTransform,
|
|
const gfx::Rect& aVisibleRect)
|
|
{
|
|
if (mCurrentClip.IsEmpty()) {
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(mCurrentRT, "No render target");
|
|
|
|
memcpy(&mVSConstants.layerTransform, &aTransform._11, 64);
|
|
IntPoint origin = mCurrentRT->GetOrigin();
|
|
mVSConstants.renderTargetOffset[0] = origin.x;
|
|
mVSConstants.renderTargetOffset[1] = origin.y;
|
|
|
|
mPSConstants.layerOpacity[0] = aOpacity;
|
|
|
|
bool restoreBlendMode = false;
|
|
|
|
MaskType maskType = MaskType::MaskNone;
|
|
|
|
if (aEffectChain.mSecondaryEffects[EffectTypes::MASK]) {
|
|
maskType = MaskType::Mask;
|
|
|
|
EffectMask* maskEffect =
|
|
static_cast<EffectMask*>(aEffectChain.mSecondaryEffects[EffectTypes::MASK].get());
|
|
TextureSourceD3D11* source = maskEffect->mMaskTexture->AsSourceD3D11();
|
|
|
|
if (!source) {
|
|
NS_WARNING("Missing texture source!");
|
|
return;
|
|
}
|
|
|
|
ID3D11ShaderResourceView* srView = source->GetShaderResourceView();
|
|
mContext->PSSetShaderResources(TexSlot::Mask, 1, &srView);
|
|
|
|
const gfx::Matrix4x4& maskTransform = maskEffect->mMaskTransform;
|
|
NS_ASSERTION(maskTransform.Is2D(), "How did we end up with a 3D transform here?!");
|
|
Rect bounds = Rect(Point(), Size(maskEffect->mSize));
|
|
|
|
mVSConstants.maskQuad = maskTransform.As2D().TransformBounds(bounds);
|
|
}
|
|
|
|
D3D11_RECT scissor;
|
|
|
|
IntRect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
|
|
if (mCurrentRT == mDefaultRT) {
|
|
clipRect = clipRect.Intersect(mCurrentClip);
|
|
}
|
|
|
|
if (clipRect.IsEmpty()) {
|
|
return;
|
|
}
|
|
|
|
scissor.left = clipRect.x;
|
|
scissor.right = clipRect.XMost();
|
|
scissor.top = clipRect.y;
|
|
scissor.bottom = clipRect.YMost();
|
|
|
|
RefPtr<ID3D11VertexShader> vertexShader = mAttachments->mVSQuadShader[maskType];
|
|
RefPtr<ID3D11PixelShader> pixelShader = GetPSForEffect(aEffectChain.mPrimaryEffect, maskType);
|
|
|
|
RefPtr<ID3D11Texture2D> mixBlendBackdrop;
|
|
gfx::CompositionOp blendMode = gfx::CompositionOp::OP_OVER;
|
|
if (aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE]) {
|
|
EffectBlendMode *blendEffect =
|
|
static_cast<EffectBlendMode*>(aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE].get());
|
|
blendMode = blendEffect->mBlendMode;
|
|
|
|
// If the blend operation needs to read from the backdrop, copy the
|
|
// current render target into a new texture and bind it now.
|
|
if (BlendOpIsMixBlendMode(blendMode)) {
|
|
gfx::Matrix4x4 backdropTransform;
|
|
gfx::IntRect rect = ComputeBackdropCopyRect(aRect, aClipRect, aTransform, &backdropTransform);
|
|
|
|
RefPtr<ID3D11ShaderResourceView> srv;
|
|
if (CopyBackdrop(rect, &mixBlendBackdrop, &srv) &&
|
|
mAttachments->InitBlendShaders())
|
|
{
|
|
vertexShader = mAttachments->mVSQuadBlendShader[maskType];
|
|
pixelShader = mAttachments->mBlendShader[MaskType::MaskNone];
|
|
|
|
ID3D11ShaderResourceView* srView = srv.get();
|
|
mContext->PSSetShaderResources(TexSlot::Backdrop, 1, &srView);
|
|
|
|
memcpy(&mVSConstants.backdropTransform, &backdropTransform._11, 64);
|
|
|
|
mPSConstants.blendConfig[0] = EffectToBlendLayerType(aEffectChain.mPrimaryEffect);
|
|
mPSConstants.blendConfig[1] = int(maskType);
|
|
mPSConstants.blendConfig[2] = BlendOpToShaderConstant(blendMode);
|
|
mPSConstants.blendConfig[3] = EffectHasPremultipliedAlpha(aEffectChain.mPrimaryEffect);
|
|
}
|
|
}
|
|
}
|
|
|
|
mContext->RSSetScissorRects(1, &scissor);
|
|
mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
mContext->VSSetShader(vertexShader, nullptr, 0);
|
|
mContext->PSSetShader(pixelShader, nullptr, 0);
|
|
|
|
const Rect* pTexCoordRect = nullptr;
|
|
|
|
switch (aEffectChain.mPrimaryEffect->mType) {
|
|
case EffectTypes::SOLID_COLOR: {
|
|
Color color =
|
|
static_cast<EffectSolidColor*>(aEffectChain.mPrimaryEffect.get())->mColor;
|
|
mPSConstants.layerColor[0] = color.r * color.a * aOpacity;
|
|
mPSConstants.layerColor[1] = color.g * color.a * aOpacity;
|
|
mPSConstants.layerColor[2] = color.b * color.a * aOpacity;
|
|
mPSConstants.layerColor[3] = color.a * aOpacity;
|
|
}
|
|
break;
|
|
case EffectTypes::RGB:
|
|
case EffectTypes::RENDER_TARGET:
|
|
{
|
|
TexturedEffect* texturedEffect =
|
|
static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get());
|
|
|
|
pTexCoordRect = &texturedEffect->mTextureCoords;
|
|
|
|
TextureSourceD3D11* source = texturedEffect->mTexture->AsSourceD3D11();
|
|
|
|
if (!source) {
|
|
NS_WARNING("Missing texture source!");
|
|
return;
|
|
}
|
|
|
|
ID3D11ShaderResourceView* srView = source->GetShaderResourceView();
|
|
mContext->PSSetShaderResources(TexSlot::RGB, 1, &srView);
|
|
|
|
if (!texturedEffect->mPremultiplied) {
|
|
mContext->OMSetBlendState(mAttachments->mNonPremulBlendState, sBlendFactor, 0xFFFFFFFF);
|
|
restoreBlendMode = true;
|
|
}
|
|
|
|
SetSamplerForSamplingFilter(texturedEffect->mSamplingFilter);
|
|
}
|
|
break;
|
|
case EffectTypes::YCBCR: {
|
|
EffectYCbCr* ycbcrEffect =
|
|
static_cast<EffectYCbCr*>(aEffectChain.mPrimaryEffect.get());
|
|
|
|
SetSamplerForSamplingFilter(SamplingFilter::LINEAR);
|
|
|
|
pTexCoordRect = &ycbcrEffect->mTextureCoords;
|
|
|
|
const int Y = 0, Cb = 1, Cr = 2;
|
|
TextureSource* source = ycbcrEffect->mTexture;
|
|
|
|
if (!source) {
|
|
NS_WARNING("No texture to composite");
|
|
return;
|
|
}
|
|
|
|
if (!source->GetSubSource(Y) || !source->GetSubSource(Cb) || !source->GetSubSource(Cr)) {
|
|
// This can happen if we failed to upload the textures, most likely
|
|
// because of unsupported dimensions (we don't tile YCbCr textures).
|
|
return;
|
|
}
|
|
|
|
float* yuvToRgb = gfxUtils::Get4x3YuvColorMatrix(ycbcrEffect->mYUVColorSpace);
|
|
memcpy(&mPSConstants.yuvColorMatrix, yuvToRgb, sizeof(mPSConstants.yuvColorMatrix));
|
|
|
|
TextureSourceD3D11* sourceY = source->GetSubSource(Y)->AsSourceD3D11();
|
|
TextureSourceD3D11* sourceCb = source->GetSubSource(Cb)->AsSourceD3D11();
|
|
TextureSourceD3D11* sourceCr = source->GetSubSource(Cr)->AsSourceD3D11();
|
|
|
|
ID3D11ShaderResourceView* srViews[3] = { sourceY->GetShaderResourceView(),
|
|
sourceCb->GetShaderResourceView(),
|
|
sourceCr->GetShaderResourceView() };
|
|
mContext->PSSetShaderResources(TexSlot::Y, 3, srViews);
|
|
}
|
|
break;
|
|
case EffectTypes::COMPONENT_ALPHA:
|
|
{
|
|
MOZ_ASSERT(gfxPrefs::ComponentAlphaEnabled());
|
|
MOZ_ASSERT(mAttachments->mComponentBlendState);
|
|
EffectComponentAlpha* effectComponentAlpha =
|
|
static_cast<EffectComponentAlpha*>(aEffectChain.mPrimaryEffect.get());
|
|
|
|
TextureSourceD3D11* sourceOnWhite = effectComponentAlpha->mOnWhite->AsSourceD3D11();
|
|
TextureSourceD3D11* sourceOnBlack = effectComponentAlpha->mOnBlack->AsSourceD3D11();
|
|
|
|
if (!sourceOnWhite || !sourceOnBlack) {
|
|
NS_WARNING("Missing texture source(s)!");
|
|
return;
|
|
}
|
|
|
|
SetSamplerForSamplingFilter(effectComponentAlpha->mSamplingFilter);
|
|
|
|
pTexCoordRect = &effectComponentAlpha->mTextureCoords;
|
|
|
|
ID3D11ShaderResourceView* srViews[2] = { sourceOnBlack->GetShaderResourceView(),
|
|
sourceOnWhite->GetShaderResourceView() };
|
|
mContext->PSSetShaderResources(TexSlot::RGB, 1, &srViews[0]);
|
|
mContext->PSSetShaderResources(TexSlot::RGBWhite, 1, &srViews[1]);
|
|
|
|
mContext->OMSetBlendState(mAttachments->mComponentBlendState, sBlendFactor, 0xFFFFFFFF);
|
|
restoreBlendMode = true;
|
|
}
|
|
break;
|
|
default:
|
|
NS_WARNING("Unknown shader type");
|
|
return;
|
|
}
|
|
|
|
if (pTexCoordRect) {
|
|
Rect layerRects[4];
|
|
Rect textureRects[4];
|
|
size_t rects = DecomposeIntoNoRepeatRects(aRect,
|
|
*pTexCoordRect,
|
|
&layerRects,
|
|
&textureRects);
|
|
for (size_t i = 0; i < rects; i++) {
|
|
mVSConstants.layerQuad = layerRects[i];
|
|
mVSConstants.textureCoords = textureRects[i];
|
|
|
|
if (!UpdateConstantBuffers()) {
|
|
NS_WARNING("Failed to update shader constant buffers");
|
|
break;
|
|
}
|
|
mContext->Draw(4, 0);
|
|
}
|
|
} else {
|
|
mVSConstants.layerQuad = aRect;
|
|
|
|
if (!UpdateConstantBuffers()) {
|
|
NS_WARNING("Failed to update shader constant buffers");
|
|
} else {
|
|
mContext->Draw(4, 0);
|
|
}
|
|
}
|
|
|
|
if (restoreBlendMode) {
|
|
mContext->OMSetBlendState(mAttachments->mPremulBlendState, sBlendFactor, 0xFFFFFFFF);
|
|
}
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::BeginFrame(const nsIntRegion& aInvalidRegion,
|
|
const IntRect* aClipRectIn,
|
|
const IntRect& aRenderBounds,
|
|
const nsIntRegion& aOpaqueRegion,
|
|
IntRect* aClipRectOut,
|
|
IntRect* aRenderBoundsOut)
|
|
{
|
|
// Don't composite if we are minimised. Other than for the sake of efficency,
|
|
// this is important because resizing our buffers when mimised will fail and
|
|
// cause a crash when we're restored.
|
|
NS_ASSERTION(mHwnd, "Couldn't find an HWND when initialising?");
|
|
if (::IsIconic(mHwnd)) {
|
|
// We are not going to render, and not going to call EndFrame so we have to
|
|
// read-unlock our textures to prevent them from accumulating.
|
|
ReadUnlockTextures();
|
|
*aRenderBoundsOut = IntRect();
|
|
return;
|
|
}
|
|
|
|
if (mDevice->GetDeviceRemovedReason() != S_OK) {
|
|
gfxCriticalNote << "GFX: D3D11 skip BeginFrame with device-removed.";
|
|
ReadUnlockTextures();
|
|
*aRenderBoundsOut = IntRect();
|
|
|
|
// If we are in the GPU process then the main process doesn't
|
|
// know that a device reset has happened and needs to be informed
|
|
if (XRE_IsGPUProcess()) {
|
|
GPUParent::GetSingleton()->NotifyDeviceReset();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
LayoutDeviceIntSize oldSize = mSize;
|
|
|
|
// Failed to create a render target or the view.
|
|
if (!UpdateRenderTarget() || !mDefaultRT || !mDefaultRT->mRTView ||
|
|
mSize.width <= 0 || mSize.height <= 0) {
|
|
ReadUnlockTextures();
|
|
*aRenderBoundsOut = IntRect();
|
|
return;
|
|
}
|
|
|
|
IntRect intRect = IntRect(IntPoint(0, 0), mSize.ToUnknownSize());
|
|
// Sometimes the invalid region is larger than we want to draw.
|
|
nsIntRegion invalidRegionSafe;
|
|
|
|
if (mSize != oldSize) {
|
|
invalidRegionSafe = intRect;
|
|
} else {
|
|
invalidRegionSafe.And(aInvalidRegion, intRect);
|
|
}
|
|
|
|
IntRect invalidRect = invalidRegionSafe.GetBounds();
|
|
|
|
IntRect clipRect = invalidRect;
|
|
if (aClipRectIn) {
|
|
clipRect.IntersectRect(clipRect, IntRect(aClipRectIn->x, aClipRectIn->y, aClipRectIn->width, aClipRectIn->height));
|
|
}
|
|
|
|
if (clipRect.IsEmpty()) {
|
|
CancelFrame();
|
|
*aRenderBoundsOut = IntRect();
|
|
return;
|
|
}
|
|
|
|
mContext->IASetInputLayout(mAttachments->mInputLayout);
|
|
|
|
ID3D11Buffer* buffer = mAttachments->mVertexBuffer;
|
|
UINT size = sizeof(Vertex);
|
|
UINT offset = 0;
|
|
mContext->IASetVertexBuffers(0, 1, &buffer, &size, &offset);
|
|
|
|
mInvalidRect = IntRect(invalidRect.x, invalidRect.y, invalidRect.width, invalidRect.height);
|
|
mInvalidRegion = invalidRegionSafe;
|
|
|
|
if (aClipRectOut) {
|
|
*aClipRectOut = IntRect(0, 0, mSize.width, mSize.height);
|
|
}
|
|
if (aRenderBoundsOut) {
|
|
*aRenderBoundsOut = IntRect(0, 0, mSize.width, mSize.height);
|
|
}
|
|
|
|
mCurrentClip = IntRect(clipRect.x, clipRect.y, clipRect.width, clipRect.height);
|
|
|
|
mContext->RSSetState(mAttachments->mRasterizerState);
|
|
|
|
SetRenderTarget(mDefaultRT);
|
|
|
|
// ClearRect will set the correct blend state for us.
|
|
ClearRect(Rect(clipRect.x, clipRect.y, clipRect.width, clipRect.height));
|
|
|
|
if (mAttachments->mSyncTexture) {
|
|
RefPtr<IDXGIKeyedMutex> mutex;
|
|
mAttachments->mSyncTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
|
|
|
|
MOZ_ASSERT(mutex);
|
|
{
|
|
HRESULT hr;
|
|
AutoTextureLock lock(mutex, hr, 10000);
|
|
if (hr == WAIT_TIMEOUT) {
|
|
hr = mDevice->GetDeviceRemovedReason();
|
|
if (hr == S_OK) {
|
|
// There is no driver-removed event. Crash with this timeout.
|
|
MOZ_CRASH("GFX: D3D11 normal status timeout");
|
|
}
|
|
|
|
// Since the timeout is related to the driver-removed, clear the
|
|
// render-bounding size to skip this frame.
|
|
gfxCriticalNote << "GFX: D3D11 timeout with device-removed:" << gfx::hexa(hr);
|
|
*aRenderBoundsOut = IntRect();
|
|
return;
|
|
} else if (hr == WAIT_ABANDONED) {
|
|
gfxCriticalNote << "GFX: D3D11 abandoned sync";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::EndFrame()
|
|
{
|
|
if (!mDefaultRT) {
|
|
Compositor::EndFrame();
|
|
return;
|
|
}
|
|
|
|
if (mDevice->GetDeviceRemovedReason() != S_OK) {
|
|
gfxCriticalNote << "GFX: D3D11 skip EndFrame with device-removed.";
|
|
Compositor::EndFrame();
|
|
mCurrentRT = nullptr;
|
|
return;
|
|
}
|
|
|
|
LayoutDeviceIntSize oldSize = mSize;
|
|
EnsureSize();
|
|
if (mSize.width <= 0 || mSize.height <= 0) {
|
|
Compositor::EndFrame();
|
|
return;
|
|
}
|
|
|
|
RefPtr<ID3D11Query> query;
|
|
CD3D11_QUERY_DESC desc(D3D11_QUERY_EVENT);
|
|
mDevice->CreateQuery(&desc, getter_AddRefs(query));
|
|
if (query) {
|
|
mContext->End(query);
|
|
}
|
|
|
|
UINT presentInterval = 0;
|
|
|
|
bool isWARP = DeviceManagerDx::Get()->IsWARP();
|
|
if (isWARP) {
|
|
// When we're using WARP we cannot present immediately as it causes us
|
|
// to tear when rendering. When not using WARP it appears the DWM takes
|
|
// care of tearing for us.
|
|
presentInterval = 1;
|
|
}
|
|
|
|
if (oldSize == mSize) {
|
|
RefPtr<IDXGISwapChain1> chain;
|
|
HRESULT hr = mSwapChain->QueryInterface((IDXGISwapChain1**)getter_AddRefs(chain));
|
|
|
|
if (SUCCEEDED(hr) && chain && mAllowPartialPresents) {
|
|
DXGI_PRESENT_PARAMETERS params;
|
|
PodZero(¶ms);
|
|
params.DirtyRectsCount = mInvalidRegion.GetNumRects();
|
|
StackArray<RECT, 4> rects(params.DirtyRectsCount);
|
|
|
|
uint32_t i = 0;
|
|
for (auto iter = mInvalidRegion.RectIter(); !iter.Done(); iter.Next()) {
|
|
const IntRect& r = iter.Get();
|
|
rects[i].left = r.x;
|
|
rects[i].top = r.y;
|
|
rects[i].bottom = r.YMost();
|
|
rects[i].right = r.XMost();
|
|
i++;
|
|
}
|
|
|
|
params.pDirtyRects = params.DirtyRectsCount ? rects.data() : nullptr;
|
|
chain->Present1(presentInterval, mDisableSequenceForNextFrame ? DXGI_PRESENT_DO_NOT_SEQUENCE : 0, ¶ms);
|
|
} else {
|
|
hr = mSwapChain->Present(presentInterval, mDisableSequenceForNextFrame ? DXGI_PRESENT_DO_NOT_SEQUENCE : 0);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "D3D11 swap chain preset failed " << hexa(hr);
|
|
HandleError(hr);
|
|
}
|
|
}
|
|
mDisableSequenceForNextFrame = false;
|
|
if (mTarget) {
|
|
PaintToTarget();
|
|
}
|
|
}
|
|
|
|
// Block until the previous frame's work has been completed.
|
|
if (mQuery) {
|
|
TimeStamp start = TimeStamp::Now();
|
|
BOOL result;
|
|
while (mContext->GetData(mQuery, &result, sizeof(BOOL), 0) != S_OK) {
|
|
if (mDevice->GetDeviceRemovedReason() != S_OK) {
|
|
break;
|
|
}
|
|
if ((TimeStamp::Now() - start) > TimeDuration::FromSeconds(2)) {
|
|
break;
|
|
}
|
|
Sleep(0);
|
|
}
|
|
}
|
|
// Store the query for this frame so we can flush it next time.
|
|
mQuery = query;
|
|
|
|
Compositor::EndFrame();
|
|
|
|
mCurrentRT = nullptr;
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::CancelFrame()
|
|
{
|
|
ReadUnlockTextures();
|
|
// Flush the context, otherwise the driver might hold some resources alive
|
|
// until the next flush or present.
|
|
mContext->Flush();
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::PrepareViewport(const gfx::IntSize& aSize)
|
|
{
|
|
// This view matrix translates coordinates from 0..width and 0..height to
|
|
// -1..1 on the X axis, and -1..1 on the Y axis (flips the Y coordinate)
|
|
Matrix viewMatrix = Matrix::Translation(-1.0, 1.0);
|
|
viewMatrix.PreScale(2.0f / float(aSize.width), 2.0f / float(aSize.height));
|
|
viewMatrix.PreScale(1.0f, -1.0f);
|
|
|
|
Matrix4x4 projection = Matrix4x4::From2D(viewMatrix);
|
|
projection._33 = 0.0f;
|
|
|
|
PrepareViewport(aSize, projection, 0.0f, 1.0f);
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::ForcePresent()
|
|
{
|
|
LayoutDeviceIntSize size = mWidget->GetClientSize();
|
|
|
|
DXGI_SWAP_CHAIN_DESC desc;
|
|
mSwapChain->GetDesc(&desc);
|
|
|
|
if (desc.BufferDesc.Width == size.width && desc.BufferDesc.Height == size.height) {
|
|
mSwapChain->Present(0, 0);
|
|
}
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::PrepareViewport(const gfx::IntSize& aSize,
|
|
const gfx::Matrix4x4& aProjection,
|
|
float aZNear, float aZFar)
|
|
{
|
|
D3D11_VIEWPORT viewport;
|
|
viewport.MaxDepth = aZFar;
|
|
viewport.MinDepth = aZNear;
|
|
viewport.Width = aSize.width;
|
|
viewport.Height = aSize.height;
|
|
viewport.TopLeftX = 0;
|
|
viewport.TopLeftY = 0;
|
|
|
|
mContext->RSSetViewports(1, &viewport);
|
|
|
|
memcpy(&mVSConstants.projection, &aProjection._11, sizeof(mVSConstants.projection));
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::EnsureSize()
|
|
{
|
|
mSize = mWidget->GetClientSize();
|
|
}
|
|
|
|
bool
|
|
CompositorD3D11::VerifyBufferSize()
|
|
{
|
|
DXGI_SWAP_CHAIN_DESC swapDesc;
|
|
HRESULT hr;
|
|
|
|
hr = mSwapChain->GetDesc(&swapDesc);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError() << "Failed to get the description " << hexa(hr) << ", " << mSize << ", " << (int)mVerifyBuffersFailed;
|
|
HandleError(hr);
|
|
return false;
|
|
}
|
|
|
|
if (((swapDesc.BufferDesc.Width == mSize.width &&
|
|
swapDesc.BufferDesc.Height == mSize.height) ||
|
|
mSize.width <= 0 || mSize.height <= 0) &&
|
|
!mVerifyBuffersFailed) {
|
|
return true;
|
|
}
|
|
|
|
ID3D11RenderTargetView* view = nullptr;
|
|
mContext->OMSetRenderTargets(1, &view, nullptr);
|
|
|
|
if (mDefaultRT) {
|
|
RefPtr<ID3D11RenderTargetView> rtView = mDefaultRT->mRTView;
|
|
RefPtr<ID3D11ShaderResourceView> srView = mDefaultRT->mSRV;
|
|
|
|
// Make sure the texture, which belongs to the swapchain, is destroyed
|
|
// before resizing the swapchain.
|
|
if (mCurrentRT == mDefaultRT) {
|
|
mCurrentRT = nullptr;
|
|
}
|
|
MOZ_ASSERT(mDefaultRT->hasOneRef());
|
|
mDefaultRT = nullptr;
|
|
|
|
RefPtr<ID3D11Resource> resource;
|
|
rtView->GetResource(getter_AddRefs(resource));
|
|
|
|
ULONG newRefCnt = rtView.forget().take()->Release();
|
|
|
|
if (newRefCnt > 0) {
|
|
gfxCriticalError() << "mRTView not destroyed on final release! RefCnt: " << newRefCnt;
|
|
}
|
|
|
|
if (srView) {
|
|
newRefCnt = srView.forget().take()->Release();
|
|
|
|
if (newRefCnt > 0) {
|
|
gfxCriticalError() << "mSRV not destroyed on final release! RefCnt: " << newRefCnt;
|
|
}
|
|
}
|
|
|
|
newRefCnt = resource.forget().take()->Release();
|
|
|
|
if (newRefCnt > 0) {
|
|
gfxCriticalError() << "Unexpecting lingering references to backbuffer! RefCnt: " << newRefCnt;
|
|
}
|
|
}
|
|
|
|
hr = mSwapChain->ResizeBuffers(1, mSize.width, mSize.height,
|
|
DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
0);
|
|
|
|
mVerifyBuffersFailed = FAILED(hr);
|
|
if (mVerifyBuffersFailed) {
|
|
gfxCriticalNote << "D3D11 swap resize buffers failed " << hexa(hr) << " on " << mSize;
|
|
HandleError(hr);
|
|
}
|
|
|
|
return !mVerifyBuffersFailed;
|
|
}
|
|
|
|
bool
|
|
CompositorD3D11::UpdateRenderTarget()
|
|
{
|
|
EnsureSize();
|
|
if (!VerifyBufferSize()) {
|
|
gfxCriticalNote << "Failed VerifyBufferSize in UpdateRenderTarget " << mSize;
|
|
return false;
|
|
}
|
|
|
|
if (mDefaultRT) {
|
|
return true;
|
|
}
|
|
|
|
if (mSize.width <= 0 || mSize.height <= 0) {
|
|
gfxCriticalNote << "Invalid size in UpdateRenderTarget " << mSize << ", " << (int)mVerifyBuffersFailed;
|
|
return false;
|
|
}
|
|
|
|
HRESULT hr;
|
|
|
|
RefPtr<ID3D11Texture2D> backBuf;
|
|
|
|
hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)backBuf.StartAssignment());
|
|
if (hr == DXGI_ERROR_INVALID_CALL) {
|
|
// This happens on some GPUs/drivers when there's a TDR.
|
|
if (mDevice->GetDeviceRemovedReason() != S_OK) {
|
|
gfxCriticalError() << "GetBuffer returned invalid call! " << mSize << ", " << (int)mVerifyBuffersFailed;
|
|
return false;
|
|
}
|
|
}
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "Failed in UpdateRenderTarget " << hexa(hr) << ", " << mSize << ", " << (int)mVerifyBuffersFailed;
|
|
HandleError(hr);
|
|
return false;
|
|
}
|
|
|
|
mDefaultRT = new CompositingRenderTargetD3D11(backBuf, IntPoint(0, 0));
|
|
mDefaultRT->SetSize(mSize.ToUnknownSize());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
DeviceAttachmentsD3D11::InitSyncObject()
|
|
{
|
|
// Sync object is not supported on WARP.
|
|
if (DeviceManagerDx::Get()->IsWARP()) {
|
|
return true;
|
|
}
|
|
|
|
// It's okay to do this on Windows 8. But for now we'll just bail
|
|
// whenever we're using WARP.
|
|
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, 1, 1, 1, 1,
|
|
D3D11_BIND_SHADER_RESOURCE |
|
|
D3D11_BIND_RENDER_TARGET);
|
|
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
|
|
|
|
RefPtr<ID3D11Texture2D> texture;
|
|
HRESULT hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture));
|
|
if (Failed(hr, "create sync texture")) {
|
|
return false;
|
|
}
|
|
|
|
hr = texture->QueryInterface((IDXGIResource**)getter_AddRefs(mSyncTexture));
|
|
if (Failed(hr, "QI sync texture")) {
|
|
return false;
|
|
}
|
|
|
|
hr = mSyncTexture->GetSharedHandle(&mSyncHandle);
|
|
if (FAILED(hr) || !mSyncHandle) {
|
|
gfxCriticalError() << "Failed to get SharedHandle for sync texture. Result: "
|
|
<< hexa(hr);
|
|
NS_DispatchToMainThread(NS_NewRunnableFunction([] () -> void {
|
|
Accumulate(Telemetry::D3D11_SYNC_HANDLE_FAILURE, 1);
|
|
}));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
DeviceAttachmentsD3D11::InitBlendShaders()
|
|
{
|
|
if (!mVSQuadBlendShader[MaskType::MaskNone]) {
|
|
InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone);
|
|
InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask);
|
|
}
|
|
if (!mBlendShader[MaskType::MaskNone]) {
|
|
InitPixelShader(sBlendShader, mBlendShader, MaskType::MaskNone);
|
|
}
|
|
return mInitOkay;
|
|
}
|
|
|
|
bool
|
|
DeviceAttachmentsD3D11::CreateShaders()
|
|
{
|
|
InitVertexShader(sLayerQuadVS, mVSQuadShader, MaskType::MaskNone);
|
|
InitVertexShader(sLayerQuadMaskVS, mVSQuadShader, MaskType::Mask);
|
|
|
|
InitPixelShader(sSolidColorShader, mSolidColorShader, MaskType::MaskNone);
|
|
InitPixelShader(sSolidColorShaderMask, mSolidColorShader, MaskType::Mask);
|
|
InitPixelShader(sRGBShader, mRGBShader, MaskType::MaskNone);
|
|
InitPixelShader(sRGBShaderMask, mRGBShader, MaskType::Mask);
|
|
InitPixelShader(sRGBAShader, mRGBAShader, MaskType::MaskNone);
|
|
InitPixelShader(sRGBAShaderMask, mRGBAShader, MaskType::Mask);
|
|
InitPixelShader(sYCbCrShader, mYCbCrShader, MaskType::MaskNone);
|
|
InitPixelShader(sYCbCrShaderMask, mYCbCrShader, MaskType::Mask);
|
|
if (gfxPrefs::ComponentAlphaEnabled()) {
|
|
InitPixelShader(sComponentAlphaShader, mComponentAlphaShader, MaskType::MaskNone);
|
|
InitPixelShader(sComponentAlphaShaderMask, mComponentAlphaShader, MaskType::Mask);
|
|
}
|
|
|
|
return mInitOkay;
|
|
}
|
|
|
|
bool
|
|
CompositorD3D11::UpdateConstantBuffers()
|
|
{
|
|
HRESULT hr;
|
|
D3D11_MAPPED_SUBRESOURCE resource;
|
|
resource.pData = nullptr;
|
|
|
|
hr = mContext->Map(mAttachments->mVSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
|
|
if (FAILED(hr) || !resource.pData) {
|
|
gfxCriticalError() << "Failed to map VSConstantBuffer. Result: " << hexa(hr) << ", " << (int)mVerifyBuffersFailed;
|
|
HandleError(hr);
|
|
return false;
|
|
}
|
|
*(VertexShaderConstants*)resource.pData = mVSConstants;
|
|
mContext->Unmap(mAttachments->mVSConstantBuffer, 0);
|
|
resource.pData = nullptr;
|
|
|
|
hr = mContext->Map(mAttachments->mPSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
|
|
if (FAILED(hr) || !resource.pData) {
|
|
gfxCriticalError() << "Failed to map PSConstantBuffer. Result: " << hexa(hr) << ", " << (int)mVerifyBuffersFailed;
|
|
HandleError(hr);
|
|
return false;
|
|
}
|
|
*(PixelShaderConstants*)resource.pData = mPSConstants;
|
|
mContext->Unmap(mAttachments->mPSConstantBuffer, 0);
|
|
|
|
ID3D11Buffer *buffer = mAttachments->mVSConstantBuffer;
|
|
|
|
mContext->VSSetConstantBuffers(0, 1, &buffer);
|
|
|
|
buffer = mAttachments->mPSConstantBuffer;
|
|
mContext->PSSetConstantBuffers(0, 1, &buffer);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::SetSamplerForSamplingFilter(SamplingFilter aSamplingFilter)
|
|
{
|
|
ID3D11SamplerState *sampler;
|
|
switch (aSamplingFilter) {
|
|
case SamplingFilter::POINT:
|
|
sampler = mAttachments->mPointSamplerState;
|
|
break;
|
|
case SamplingFilter::LINEAR:
|
|
default:
|
|
sampler = mAttachments->mLinearSamplerState;
|
|
break;
|
|
}
|
|
|
|
mContext->PSSetSamplers(0, 1, &sampler);
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::PaintToTarget()
|
|
{
|
|
RefPtr<ID3D11Texture2D> backBuf;
|
|
HRESULT hr;
|
|
|
|
hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)backBuf.StartAssignment());
|
|
if (FAILED(hr)) {
|
|
gfxCriticalErrorOnce(gfxCriticalError::DefaultOptions(false)) << "Failed in PaintToTarget 1";
|
|
HandleError(hr);
|
|
return;
|
|
}
|
|
|
|
D3D11_TEXTURE2D_DESC bbDesc;
|
|
backBuf->GetDesc(&bbDesc);
|
|
|
|
CD3D11_TEXTURE2D_DESC softDesc(bbDesc.Format, bbDesc.Width, bbDesc.Height);
|
|
softDesc.MipLevels = 1;
|
|
softDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
softDesc.Usage = D3D11_USAGE_STAGING;
|
|
softDesc.BindFlags = 0;
|
|
|
|
RefPtr<ID3D11Texture2D> readTexture;
|
|
|
|
hr = mDevice->CreateTexture2D(&softDesc, nullptr, getter_AddRefs(readTexture));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalErrorOnce(gfxCriticalError::DefaultOptions(false)) << "Failed in PaintToTarget 2";
|
|
HandleError(hr);
|
|
return;
|
|
}
|
|
mContext->CopyResource(readTexture, backBuf);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
hr = mContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &map);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalErrorOnce(gfxCriticalError::DefaultOptions(false)) << "Failed in PaintToTarget 3";
|
|
HandleError(hr);
|
|
return;
|
|
}
|
|
RefPtr<DataSourceSurface> sourceSurface =
|
|
Factory::CreateWrappingDataSourceSurface((uint8_t*)map.pData,
|
|
map.RowPitch,
|
|
IntSize(bbDesc.Width, bbDesc.Height),
|
|
SurfaceFormat::B8G8R8A8);
|
|
mTarget->CopySurface(sourceSurface,
|
|
IntRect(0, 0, bbDesc.Width, bbDesc.Height),
|
|
IntPoint(-mTargetBounds.x, -mTargetBounds.y));
|
|
|
|
mTarget->Flush();
|
|
mContext->Unmap(readTexture, 0);
|
|
}
|
|
|
|
bool
|
|
CompositorD3D11::Failed(HRESULT hr, const char* aContext)
|
|
{
|
|
if (SUCCEEDED(hr))
|
|
return false;
|
|
|
|
gfxCriticalNote << "[D3D11] " << aContext << " failed: " << hexa(hr) << ", " << (int)mVerifyBuffersFailed;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CompositorD3D11::HandleError(HRESULT hr, Severity aSeverity)
|
|
{
|
|
if (SUCCEEDED(hr)) {
|
|
return;
|
|
}
|
|
|
|
if (aSeverity == Critical) {
|
|
MOZ_CRASH("GFX: Unrecoverable D3D11 error");
|
|
}
|
|
|
|
if (mDevice && DeviceManagerDx::Get()->GetCompositorDevice() != mDevice) {
|
|
gfxCriticalNote << "Out of sync D3D11 devices in HandleError, " << (int)mVerifyBuffersFailed;
|
|
}
|
|
|
|
HRESULT hrOnReset = S_OK;
|
|
bool deviceRemoved = hr == DXGI_ERROR_DEVICE_REMOVED;
|
|
|
|
if (deviceRemoved && mDevice) {
|
|
hrOnReset = mDevice->GetDeviceRemovedReason();
|
|
} else if (hr == DXGI_ERROR_INVALID_CALL && mDevice) {
|
|
hrOnReset = mDevice->GetDeviceRemovedReason();
|
|
if (hrOnReset != S_OK) {
|
|
deviceRemoved = true;
|
|
}
|
|
}
|
|
|
|
// Device reset may not be an error on our side, but can mess things up so
|
|
// it's useful to see it in the reports.
|
|
gfxCriticalError(CriticalLog::DefaultOptions(!deviceRemoved))
|
|
<< (deviceRemoved ? "[CompositorD3D11] device removed with error code: "
|
|
: "[CompositorD3D11] error code: ")
|
|
<< hexa(hr) << ", " << hexa(hrOnReset) << ", " << (int)mVerifyBuffersFailed;
|
|
|
|
// Crash if we are making invalid calls outside of device removal
|
|
if (hr == DXGI_ERROR_INVALID_CALL) {
|
|
gfxDevCrash(deviceRemoved ? LogReason::D3D11InvalidCallDeviceRemoved : LogReason::D3D11InvalidCall) << "Invalid D3D11 api call";
|
|
}
|
|
|
|
if (aSeverity == Recoverable) {
|
|
NS_WARNING("Encountered a recoverable D3D11 error");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|