зеркало из https://github.com/mozilla/gecko-dev.git
352 строки
8.2 KiB
C++
352 строки
8.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "IPCBlobInputStreamChild.h"
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#include "IPCBlobInputStreamThread.h"
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#include "mozilla/ipc/IPCStreamUtils.h"
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#include "WorkerHolder.h"
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#include "WorkerPrivate.h"
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#include "WorkerRunnable.h"
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namespace mozilla {
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namespace dom {
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using namespace workers;
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namespace {
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// This runnable is used in case the last stream is forgotten on the 'wrong'
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// thread.
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class ShutdownRunnable final : public CancelableRunnable
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{
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public:
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explicit ShutdownRunnable(IPCBlobInputStreamChild* aActor)
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: mActor(aActor)
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{}
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NS_IMETHOD
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Run() override
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{
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mActor->Shutdown();
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return NS_OK;
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}
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private:
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RefPtr<IPCBlobInputStreamChild> mActor;
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};
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// This runnable is used in case StreamNeeded() has been called on a non-owning
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// thread.
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class StreamNeededRunnable final : public CancelableRunnable
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{
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public:
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explicit StreamNeededRunnable(IPCBlobInputStreamChild* aActor)
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: mActor(aActor)
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{}
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NS_IMETHOD
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Run() override
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{
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MOZ_ASSERT(mActor->State() != IPCBlobInputStreamChild::eActiveMigrating &&
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mActor->State() != IPCBlobInputStreamChild::eInactiveMigrating);
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if (mActor->State() == IPCBlobInputStreamChild::eActive) {
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mActor->SendStreamNeeded();
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}
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return NS_OK;
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}
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private:
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RefPtr<IPCBlobInputStreamChild> mActor;
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};
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// When the stream has been received from the parent, we inform the
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// IPCBlobInputStream.
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class StreamReadyRunnable final : public CancelableRunnable
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{
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public:
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StreamReadyRunnable(IPCBlobInputStream* aDestinationStream,
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nsIInputStream* aCreatedStream)
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: mDestinationStream(aDestinationStream)
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, mCreatedStream(aCreatedStream)
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{
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MOZ_ASSERT(mDestinationStream);
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// mCreatedStream can be null.
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}
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NS_IMETHOD
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Run() override
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{
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mDestinationStream->StreamReady(mCreatedStream);
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return NS_OK;
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}
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private:
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RefPtr<IPCBlobInputStream> mDestinationStream;
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nsCOMPtr<nsIInputStream> mCreatedStream;
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};
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class IPCBlobInputStreamWorkerHolder final : public WorkerHolder
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{
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public:
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bool Notify(Status aStatus) override
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{
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// We must keep the worker alive until the migration is completed.
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return true;
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}
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};
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class ReleaseWorkerHolderRunnable final : public CancelableRunnable
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{
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public:
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explicit ReleaseWorkerHolderRunnable(UniquePtr<workers::WorkerHolder>&& aWorkerHolder)
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: mWorkerHolder(Move(aWorkerHolder))
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{}
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NS_IMETHOD
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Run() override
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{
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mWorkerHolder = nullptr;
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return NS_OK;
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}
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nsresult
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Cancel() override
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{
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return Run();
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}
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private:
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UniquePtr<workers::WorkerHolder> mWorkerHolder;
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};
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} // anonymous
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IPCBlobInputStreamChild::IPCBlobInputStreamChild(const nsID& aID,
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uint64_t aSize)
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: mMutex("IPCBlobInputStreamChild::mMutex")
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, mID(aID)
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, mSize(aSize)
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, mState(eActive)
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, mOwningThread(NS_GetCurrentThread())
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{
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// If we are running in a worker, we need to send a Close() to the parent side
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// before the thread is released.
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if (!NS_IsMainThread()) {
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WorkerPrivate* workerPrivate = GetCurrentThreadWorkerPrivate();
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if (workerPrivate) {
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UniquePtr<WorkerHolder> workerHolder(
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new IPCBlobInputStreamWorkerHolder());
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if (workerHolder->HoldWorker(workerPrivate, Canceling)) {
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mWorkerHolder.swap(workerHolder);
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}
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}
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}
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}
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IPCBlobInputStreamChild::~IPCBlobInputStreamChild()
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{}
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void
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IPCBlobInputStreamChild::Shutdown()
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{
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MutexAutoLock lock(mMutex);
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RefPtr<IPCBlobInputStreamChild> kungFuDeathGrip = this;
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mWorkerHolder = nullptr;
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mPendingOperations.Clear();
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if (mState == eActive) {
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SendClose();
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mState = eInactive;
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}
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}
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void
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IPCBlobInputStreamChild::ActorDestroy(IProtocol::ActorDestroyReason aReason)
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{
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bool migrating = false;
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{
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MutexAutoLock lock(mMutex);
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migrating = mState == eActiveMigrating;
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mState = migrating ? eInactiveMigrating : eInactive;
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}
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if (migrating) {
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// We were waiting for this! Now we can migrate the actor in the correct
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// thread.
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RefPtr<IPCBlobInputStreamThread> thread =
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IPCBlobInputStreamThread::GetOrCreate();
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ResetManager();
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thread->MigrateActor(this);
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return;
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}
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// Let's cleanup the workerHolder and the pending operation queue.
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Shutdown();
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}
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IPCBlobInputStreamChild::ActorState
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IPCBlobInputStreamChild::State()
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{
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MutexAutoLock lock(mMutex);
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return mState;
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}
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already_AddRefed<nsIInputStream>
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IPCBlobInputStreamChild::CreateStream()
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{
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bool shouldMigrate = false;
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RefPtr<IPCBlobInputStream> stream = new IPCBlobInputStream(this);
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{
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MutexAutoLock lock(mMutex);
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if (mState == eInactive) {
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return nullptr;
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}
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// The stream is active but maybe it is not running in the DOM-File thread.
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// We should migrate it there.
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if (mState == eActive &&
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!IPCBlobInputStreamThread::IsOnFileThread(mOwningThread)) {
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MOZ_ASSERT(mStreams.IsEmpty());
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shouldMigrate = true;
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mState = eActiveMigrating;
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}
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mStreams.AppendElement(stream);
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}
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// Send__delete__ will call ActorDestroy(). mMutex cannot be locked at this
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// time.
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if (shouldMigrate) {
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Send__delete__(this);
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}
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return stream.forget();
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}
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void
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IPCBlobInputStreamChild::ForgetStream(IPCBlobInputStream* aStream)
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{
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MOZ_ASSERT(aStream);
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RefPtr<IPCBlobInputStreamChild> kungFuDeathGrip = this;
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{
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MutexAutoLock lock(mMutex);
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mStreams.RemoveElement(aStream);
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if (!mStreams.IsEmpty() || mState != eActive) {
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return;
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}
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}
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if (mOwningThread == NS_GetCurrentThread()) {
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Shutdown();
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return;
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}
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RefPtr<ShutdownRunnable> runnable = new ShutdownRunnable(this);
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mOwningThread->Dispatch(runnable, NS_DISPATCH_NORMAL);
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}
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void
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IPCBlobInputStreamChild::StreamNeeded(IPCBlobInputStream* aStream,
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nsIEventTarget* aEventTarget)
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{
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MutexAutoLock lock(mMutex);
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if (mState == eInactive) {
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return;
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}
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MOZ_ASSERT(mStreams.Contains(aStream));
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PendingOperation* opt = mPendingOperations.AppendElement();
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opt->mStream = aStream;
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opt->mEventTarget = aEventTarget ? aEventTarget : NS_GetCurrentThread();
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if (mState == eActiveMigrating || mState == eInactiveMigrating) {
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// This operation will be continued when the migration is completed.
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return;
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}
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MOZ_ASSERT(mState == eActive);
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if (mOwningThread == NS_GetCurrentThread()) {
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SendStreamNeeded();
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return;
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}
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RefPtr<StreamNeededRunnable> runnable = new StreamNeededRunnable(this);
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mOwningThread->Dispatch(runnable, NS_DISPATCH_NORMAL);
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}
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mozilla::ipc::IPCResult
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IPCBlobInputStreamChild::RecvStreamReady(const OptionalIPCStream& aStream)
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{
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nsCOMPtr<nsIInputStream> stream = mozilla::ipc::DeserializeIPCStream(aStream);
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RefPtr<IPCBlobInputStream> pendingStream;
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nsCOMPtr<nsIEventTarget> eventTarget;
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{
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MutexAutoLock lock(mMutex);
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MOZ_ASSERT(!mPendingOperations.IsEmpty());
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MOZ_ASSERT(mState == eActive);
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pendingStream = mPendingOperations[0].mStream;
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eventTarget = mPendingOperations[0].mEventTarget;
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mPendingOperations.RemoveElementAt(0);
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}
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RefPtr<StreamReadyRunnable> runnable =
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new StreamReadyRunnable(pendingStream, stream);
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eventTarget->Dispatch(runnable, NS_DISPATCH_NORMAL);
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return IPC_OK();
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}
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void
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IPCBlobInputStreamChild::Migrated()
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{
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MutexAutoLock lock(mMutex);
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MOZ_ASSERT(mState == eInactiveMigrating);
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if (mWorkerHolder) {
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RefPtr<ReleaseWorkerHolderRunnable> runnable =
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new ReleaseWorkerHolderRunnable(Move(mWorkerHolder));
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mOwningThread->Dispatch(runnable, NS_DISPATCH_NORMAL);
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}
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mOwningThread = NS_GetCurrentThread();
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MOZ_ASSERT(IPCBlobInputStreamThread::IsOnFileThread(mOwningThread));
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// Maybe we have no reasons to keep this actor alive.
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if (mStreams.IsEmpty()) {
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mState = eInactive;
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SendClose();
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return;
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}
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mState = eActive;
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// Let's processing the pending operations. We need a stream for each pending
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// operation.
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for (uint32_t i = 0; i < mPendingOperations.Length(); ++i) {
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SendStreamNeeded();
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}
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}
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} // namespace dom
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} // namespace mozilla
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