зеркало из https://github.com/mozilla/gecko-dev.git
875 строки
29 KiB
C++
875 строки
29 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: sw=4 ts=4 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef ipc_glue_MessageChannel_h
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#define ipc_glue_MessageChannel_h 1
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#include "base/basictypes.h"
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#include "base/message_loop.h"
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#include "nsIMemoryReporter.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/MozPromise.h"
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#include "mozilla/Vector.h"
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#if defined(OS_WIN)
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#include "mozilla/ipc/Neutering.h"
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#endif // defined(OS_WIN)
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#include "mozilla/ipc/Transport.h"
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#include "MessageLink.h"
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#include "nsILabelableRunnable.h"
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#include "nsThreadUtils.h"
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#include <deque>
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#include <functional>
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#include <map>
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#include <math.h>
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#include <stack>
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#include <vector>
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class nsIEventTarget;
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namespace mozilla {
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namespace ipc {
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class MessageChannel;
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class IToplevelProtocol;
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class RefCountedMonitor : public Monitor
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{
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public:
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RefCountedMonitor()
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: Monitor("mozilla.ipc.MessageChannel.mMonitor")
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{}
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCountedMonitor)
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private:
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~RefCountedMonitor() {}
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};
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enum class SyncSendError {
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SendSuccess,
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PreviousTimeout,
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SendingCPOWWhileDispatchingSync,
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SendingCPOWWhileDispatchingUrgent,
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NotConnectedBeforeSend,
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DisconnectedDuringSend,
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CancelledBeforeSend,
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CancelledAfterSend,
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TimedOut,
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ReplyError,
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};
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enum class ResponseRejectReason {
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SendError,
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ChannelClosed,
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HandlerRejected,
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ActorDestroyed,
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EndGuard_,
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};
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template<typename T>
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using ResolveCallback = std::function<void (T&&)>;
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using RejectCallback = std::function<void (ResponseRejectReason)>;
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enum ChannelState {
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ChannelClosed,
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ChannelOpening,
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ChannelConnected,
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ChannelTimeout,
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ChannelClosing,
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ChannelError
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};
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class AutoEnterTransaction;
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class MessageChannel : HasResultCodes, MessageLoop::DestructionObserver
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{
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friend class ProcessLink;
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friend class ThreadLink;
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class CxxStackFrame;
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class InterruptFrame;
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typedef mozilla::Monitor Monitor;
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// We could templatize the actor type but it would unnecessarily
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// expand the code size. Using the actor address as the
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// identifier is already good enough.
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typedef void* ActorIdType;
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public:
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struct UntypedCallbackHolder
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{
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UntypedCallbackHolder(ActorIdType aActorId,
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RejectCallback&& aReject)
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: mActorId(aActorId)
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, mReject(Move(aReject))
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{}
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virtual ~UntypedCallbackHolder() {}
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void Reject(ResponseRejectReason aReason) {
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mReject(aReason);
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}
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ActorIdType mActorId;
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RejectCallback mReject;
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};
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template<typename Value>
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struct CallbackHolder : public UntypedCallbackHolder
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{
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CallbackHolder(ActorIdType aActorId,
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ResolveCallback<Value>&& aResolve,
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RejectCallback&& aReject)
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: UntypedCallbackHolder(aActorId, Move(aReject))
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, mResolve(Move(aResolve))
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{}
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void Resolve(Value&& aReason) {
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mResolve(Move(aReason));
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}
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ResolveCallback<Value> mResolve;
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};
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private:
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static Atomic<size_t> gUnresolvedResponses;
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friend class PendingResponseReporter;
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public:
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static const int32_t kNoTimeout;
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typedef IPC::Message Message;
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typedef IPC::MessageInfo MessageInfo;
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typedef mozilla::ipc::Transport Transport;
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explicit MessageChannel(const char *aName,
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IToplevelProtocol *aListener);
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~MessageChannel();
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IToplevelProtocol *Listener() const {
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return mListener;
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}
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// "Open" from the perspective of the transport layer; the underlying
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// socketpair/pipe should already be created.
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//
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// Returns true if the transport layer was successfully connected,
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// i.e., mChannelState == ChannelConnected.
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bool Open(Transport* aTransport, MessageLoop* aIOLoop=0, Side aSide=UnknownSide);
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// "Open" a connection to another thread in the same process.
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//
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// Returns true if the transport layer was successfully connected,
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// i.e., mChannelState == ChannelConnected.
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//
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// For more details on the process of opening a channel between
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// threads, see the extended comment on this function
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// in MessageChannel.cpp.
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bool Open(MessageChannel *aTargetChan, nsIEventTarget *aEventTarget, Side aSide);
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// Close the underlying transport channel.
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void Close();
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// Force the channel to behave as if a channel error occurred. Valid
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// for process links only, not thread links.
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void CloseWithError();
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void CloseWithTimeout();
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void SetAbortOnError(bool abort)
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{
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mAbortOnError = abort;
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}
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// Call aInvoke for each pending message until it returns false.
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// XXX: You must get permission from an IPC peer to use this function
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// since it requires custom deserialization and re-orders events.
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void PeekMessages(const std::function<bool(const Message& aMsg)>& aInvoke);
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// Misc. behavioral traits consumers can request for this channel
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enum ChannelFlags {
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REQUIRE_DEFAULT = 0,
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// Windows: if this channel operates on the UI thread, indicates
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// WindowsMessageLoop code should enable deferred native message
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// handling to prevent deadlocks. Should only be used for protocols
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// that manage child processes which might create native UI, like
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// plugins.
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REQUIRE_DEFERRED_MESSAGE_PROTECTION = 1 << 0,
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// Windows: When this flag is specified, any wait that occurs during
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// synchronous IPC will be alertable, thus allowing a11y code in the
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// chrome process to reenter content while content is waiting on a
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// synchronous call.
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REQUIRE_A11Y_REENTRY = 1 << 1,
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};
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void SetChannelFlags(ChannelFlags aFlags) { mFlags = aFlags; }
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ChannelFlags GetChannelFlags() { return mFlags; }
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// Asynchronously send a message to the other side of the channel
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bool Send(Message* aMsg);
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// Asynchronously send a message to the other side of the channel
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// and wait for asynchronous reply.
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template<typename Value>
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void Send(Message* aMsg,
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ActorIdType aActorId,
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ResolveCallback<Value>&& aResolve,
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RejectCallback&& aReject) {
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int32_t seqno = NextSeqno();
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aMsg->set_seqno(seqno);
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if (!Send(aMsg)) {
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aReject(ResponseRejectReason::SendError);
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return;
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}
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UniquePtr<UntypedCallbackHolder> callback =
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MakeUnique<CallbackHolder<Value>>(
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aActorId, Move(aResolve), Move(aReject));
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mPendingResponses.insert(std::make_pair(seqno, Move(callback)));
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gUnresolvedResponses++;
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}
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void SendBuildID();
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// Asynchronously deliver a message back to this side of the
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// channel
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bool Echo(Message* aMsg);
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// Synchronously send |msg| (i.e., wait for |reply|)
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bool Send(Message* aMsg, Message* aReply);
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// Make an Interrupt call to the other side of the channel
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bool Call(Message* aMsg, Message* aReply);
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// Wait until a message is received
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bool WaitForIncomingMessage();
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bool CanSend() const;
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// Remove and return a callback that needs reply
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UniquePtr<UntypedCallbackHolder> PopCallback(const Message& aMsg);
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// Used to reject and remove pending responses owned by the given
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// actor when it's about to be destroyed.
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void RejectPendingResponsesForActor(ActorIdType aActorId);
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// If sending a sync message returns an error, this function gives a more
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// descriptive error message.
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SyncSendError LastSendError() const {
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AssertWorkerThread();
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return mLastSendError;
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}
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// Currently only for debugging purposes, doesn't aquire mMonitor.
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ChannelState GetChannelState__TotallyRacy() const {
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return mChannelState;
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}
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void SetReplyTimeoutMs(int32_t aTimeoutMs);
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bool IsOnCxxStack() const {
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return !mCxxStackFrames.empty();
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}
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bool IsInTransaction() const;
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void CancelCurrentTransaction();
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// Force all calls to Send to defer actually sending messages. This will
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// cause sync messages to block until another thread calls
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// StopPostponingSends.
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//
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// This must be called from the worker thread.
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void BeginPostponingSends();
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// Stop postponing sent messages, and immediately flush all postponed
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// messages to the link. This may be called from any thread.
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//
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// Note that there are no ordering guarantees between two different
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// MessageChannels. If channel B sends a message, then stops postponing
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// channel A, messages from A may arrive before B. The easiest way to order
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// this, if needed, is to make B send a sync message.
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void StopPostponingSends();
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/**
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* This function is used by hang annotation code to determine which IPDL
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* actor is highest in the call stack at the time of the hang. It should
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* be called from the main thread when a sync or intr message is about to
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* be sent.
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*/
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int32_t GetTopmostMessageRoutingId() const;
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// Unsound_IsClosed and Unsound_NumQueuedMessages are safe to call from any
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// thread, but they make no guarantees about whether you'll get an
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// up-to-date value; the values are written on one thread and read without
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// locking, on potentially different threads. Thus you should only use
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// them when you don't particularly care about getting a recent value (e.g.
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// in a memory report).
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bool Unsound_IsClosed() const {
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return mLink ? mLink->Unsound_IsClosed() : true;
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}
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uint32_t Unsound_NumQueuedMessages() const {
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return mLink ? mLink->Unsound_NumQueuedMessages() : 0;
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}
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static bool IsPumpingMessages() {
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return sIsPumpingMessages;
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}
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static void SetIsPumpingMessages(bool aIsPumping) {
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sIsPumpingMessages = aIsPumping;
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}
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#ifdef OS_WIN
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struct MOZ_STACK_CLASS SyncStackFrame
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{
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SyncStackFrame(MessageChannel* channel, bool interrupt);
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~SyncStackFrame();
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bool mInterrupt;
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bool mSpinNestedEvents;
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bool mListenerNotified;
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MessageChannel* mChannel;
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// The previous stack frame for this channel.
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SyncStackFrame* mPrev;
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// The previous stack frame on any channel.
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SyncStackFrame* mStaticPrev;
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};
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friend struct MessageChannel::SyncStackFrame;
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static bool IsSpinLoopActive() {
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for (SyncStackFrame* frame = sStaticTopFrame; frame; frame = frame->mPrev) {
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if (frame->mSpinNestedEvents)
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return true;
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}
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return false;
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}
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protected:
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// The deepest sync stack frame for this channel.
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SyncStackFrame* mTopFrame;
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bool mIsSyncWaitingOnNonMainThread;
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// The deepest sync stack frame on any channel.
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static SyncStackFrame* sStaticTopFrame;
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public:
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void ProcessNativeEventsInInterruptCall();
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static void NotifyGeckoEventDispatch();
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private:
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void SpinInternalEventLoop();
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#if defined(ACCESSIBILITY)
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bool WaitForSyncNotifyWithA11yReentry();
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#endif // defined(ACCESSIBILITY)
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#endif // defined(OS_WIN)
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private:
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void CommonThreadOpenInit(MessageChannel *aTargetChan, Side aSide);
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void OnOpenAsSlave(MessageChannel *aTargetChan, Side aSide);
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void PostErrorNotifyTask();
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void OnNotifyMaybeChannelError();
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void ReportConnectionError(const char* aChannelName, Message* aMsg = nullptr) const;
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void ReportMessageRouteError(const char* channelName) const;
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bool MaybeHandleError(Result code, const Message& aMsg, const char* channelName);
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void Clear();
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// Send OnChannelConnected notification to listeners.
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void DispatchOnChannelConnected();
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bool InterruptEventOccurred();
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bool HasPendingEvents();
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void ProcessPendingRequests(AutoEnterTransaction& aTransaction);
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bool ProcessPendingRequest(Message &&aUrgent);
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void MaybeUndeferIncall();
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void EnqueuePendingMessages();
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// Dispatches an incoming message to its appropriate handler.
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void DispatchMessage(Message &&aMsg);
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// DispatchMessage will route to one of these functions depending on the
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// protocol type of the message.
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void DispatchSyncMessage(const Message &aMsg, Message*& aReply);
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void DispatchUrgentMessage(const Message &aMsg);
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void DispatchAsyncMessage(const Message &aMsg);
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void DispatchRPCMessage(const Message &aMsg);
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void DispatchInterruptMessage(Message &&aMsg, size_t aStackDepth);
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// Return true if the wait ended because a notification was received.
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//
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// Return false if the time elapsed from when we started the process of
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// waiting until afterwards exceeded the currently allotted timeout.
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// That *DOES NOT* mean false => "no event" (== timeout); there are many
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// circumstances that could cause the measured elapsed time to exceed the
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// timeout EVEN WHEN we were notified.
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//
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// So in sum: true is a meaningful return value; false isn't,
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// necessarily.
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bool WaitForSyncNotify(bool aHandleWindowsMessages);
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bool WaitForInterruptNotify();
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bool WaitResponse(bool aWaitTimedOut);
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bool ShouldContinueFromTimeout();
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void EndTimeout();
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void CancelTransaction(int transaction);
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void RepostAllMessages();
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// The "remote view of stack depth" can be different than the
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// actual stack depth when there are out-of-turn replies. When we
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// receive one, our actual Interrupt stack depth doesn't decrease, but
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// the other side (that sent the reply) thinks it has. So, the
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// "view" returned here is |stackDepth| minus the number of
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// out-of-turn replies.
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//
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// Only called from the worker thread.
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size_t RemoteViewOfStackDepth(size_t stackDepth) const {
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AssertWorkerThread();
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return stackDepth - mOutOfTurnReplies.size();
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}
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int32_t NextSeqno() {
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AssertWorkerThread();
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return (mSide == ChildSide) ? --mNextSeqno : ++mNextSeqno;
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}
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// This helper class manages mCxxStackDepth on behalf of MessageChannel.
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// When the stack depth is incremented from zero to non-zero, it invokes
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// a callback, and similarly for when the depth goes from non-zero to zero.
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void EnteredCxxStack();
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void ExitedCxxStack();
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void EnteredCall();
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void ExitedCall();
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void EnteredSyncSend();
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void ExitedSyncSend();
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void DebugAbort(const char* file, int line, const char* cond,
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const char* why,
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bool reply=false);
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// This method is only safe to call on the worker thread, or in a
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// debugger with all threads paused.
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void DumpInterruptStack(const char* const pfx="") const;
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private:
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// Called from both threads
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size_t InterruptStackDepth() const {
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mMonitor->AssertCurrentThreadOwns();
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return mInterruptStack.size();
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}
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bool AwaitingInterruptReply() const {
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mMonitor->AssertCurrentThreadOwns();
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return !mInterruptStack.empty();
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}
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bool AwaitingIncomingMessage() const {
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mMonitor->AssertCurrentThreadOwns();
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return mIsWaitingForIncoming;
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}
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class MOZ_STACK_CLASS AutoEnterWaitForIncoming
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{
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public:
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explicit AutoEnterWaitForIncoming(MessageChannel& aChannel)
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: mChannel(aChannel)
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{
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aChannel.mMonitor->AssertCurrentThreadOwns();
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aChannel.mIsWaitingForIncoming = true;
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}
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~AutoEnterWaitForIncoming()
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{
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mChannel.mIsWaitingForIncoming = false;
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}
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private:
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MessageChannel& mChannel;
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};
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friend class AutoEnterWaitForIncoming;
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// Returns true if we're dispatching an async message's callback.
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bool DispatchingAsyncMessage() const {
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AssertWorkerThread();
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return mDispatchingAsyncMessage;
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}
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int DispatchingAsyncMessageNestedLevel() const {
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AssertWorkerThread();
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return mDispatchingAsyncMessageNestedLevel;
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}
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bool Connected() const;
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private:
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// Executed on the IO thread.
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void NotifyWorkerThread();
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// Return true if |aMsg| is a special message targeted at the IO
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// thread, in which case it shouldn't be delivered to the worker.
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bool MaybeInterceptSpecialIOMessage(const Message& aMsg);
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void OnChannelConnected(int32_t peer_id);
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// Tell the IO thread to close the channel and wait for it to ACK.
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void SynchronouslyClose();
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// Returns true if ShouldDeferMessage(aMsg) is guaranteed to return true.
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// Otherwise, the result of ShouldDeferMessage(aMsg) may be true or false,
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// depending on context.
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static bool IsAlwaysDeferred(const Message& aMsg);
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// Helper for sending a message via the link. This should only be used for
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// non-special messages that might have to be postponed.
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void SendMessageToLink(Message* aMsg);
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bool WasTransactionCanceled(int transaction);
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bool ShouldDeferMessage(const Message& aMsg);
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bool ShouldDeferInterruptMessage(const Message& aMsg, size_t aStackDepth);
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void OnMessageReceivedFromLink(Message&& aMsg);
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void OnChannelErrorFromLink();
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private:
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// Run on the not current thread.
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void NotifyChannelClosed();
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void NotifyMaybeChannelError();
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private:
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// Can be run on either thread
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void AssertWorkerThread() const
|
|
{
|
|
MOZ_ASSERT(mWorkerThread, "Channel hasn't been opened yet");
|
|
MOZ_RELEASE_ASSERT(mWorkerThread == GetCurrentVirtualThread(),
|
|
"not on worker thread!");
|
|
}
|
|
|
|
// The "link" thread is either the I/O thread (ProcessLink) or the
|
|
// other actor's work thread (ThreadLink). In either case, it is
|
|
// NOT our worker thread.
|
|
void AssertLinkThread() const
|
|
{
|
|
MOZ_ASSERT(mWorkerThread, "Channel hasn't been opened yet");
|
|
MOZ_RELEASE_ASSERT(mWorkerThread != GetCurrentVirtualThread(),
|
|
"on worker thread but should not be!");
|
|
}
|
|
|
|
private:
|
|
class MessageTask :
|
|
public CancelableRunnable,
|
|
public LinkedListElement<RefPtr<MessageTask>>,
|
|
public nsIRunnablePriority,
|
|
public nsILabelableRunnable
|
|
{
|
|
public:
|
|
explicit MessageTask(MessageChannel* aChannel, Message&& aMessage);
|
|
|
|
NS_DECL_ISUPPORTS_INHERITED
|
|
|
|
NS_IMETHOD Run() override;
|
|
nsresult Cancel() override;
|
|
NS_IMETHOD GetPriority(uint32_t* aPriority) override;
|
|
void Post();
|
|
void Clear();
|
|
|
|
bool IsScheduled() const { return mScheduled; }
|
|
|
|
Message& Msg() { return mMessage; }
|
|
const Message& Msg() const { return mMessage; }
|
|
|
|
bool GetAffectedSchedulerGroups(SchedulerGroupSet& aGroups) override;
|
|
|
|
private:
|
|
MessageTask() = delete;
|
|
MessageTask(const MessageTask&) = delete;
|
|
~MessageTask() {}
|
|
|
|
MessageChannel* mChannel;
|
|
Message mMessage;
|
|
bool mScheduled : 1;
|
|
};
|
|
|
|
bool ShouldRunMessage(const Message& aMsg);
|
|
void RunMessage(MessageTask& aTask);
|
|
|
|
typedef LinkedList<RefPtr<MessageTask>> MessageQueue;
|
|
typedef std::map<size_t, Message> MessageMap;
|
|
typedef std::map<size_t, UniquePtr<UntypedCallbackHolder>> CallbackMap;
|
|
typedef IPC::Message::msgid_t msgid_t;
|
|
|
|
void WillDestroyCurrentMessageLoop() override;
|
|
|
|
private:
|
|
// This will be a string literal, so lifetime is not an issue.
|
|
const char* mName;
|
|
|
|
// Based on presumption the listener owns and overlives the channel,
|
|
// this is never nullified.
|
|
IToplevelProtocol* mListener;
|
|
ChannelState mChannelState;
|
|
RefPtr<RefCountedMonitor> mMonitor;
|
|
Side mSide;
|
|
MessageLink* mLink;
|
|
MessageLoop* mWorkerLoop; // thread where work is done
|
|
RefPtr<CancelableRunnable> mChannelErrorTask; // NotifyMaybeChannelError runnable
|
|
|
|
// Thread we are allowed to send and receive on. This persists even after
|
|
// mWorkerLoop is cleared during channel shutdown.
|
|
PRThread* mWorkerThread;
|
|
|
|
// Timeout periods are broken up in two to prevent system suspension from
|
|
// triggering an abort. This method (called by WaitForEvent with a 'did
|
|
// timeout' flag) decides if we should wait again for half of mTimeoutMs
|
|
// or give up.
|
|
int32_t mTimeoutMs;
|
|
bool mInTimeoutSecondHalf;
|
|
|
|
// Worker-thread only; sequence numbers for messages that require
|
|
// replies.
|
|
int32_t mNextSeqno;
|
|
|
|
static bool sIsPumpingMessages;
|
|
|
|
// If ::Send returns false, this gives a more descriptive error.
|
|
SyncSendError mLastSendError;
|
|
|
|
template<class T>
|
|
class AutoSetValue {
|
|
public:
|
|
explicit AutoSetValue(T &var, const T &newValue)
|
|
: mVar(var), mPrev(var), mNew(newValue)
|
|
{
|
|
mVar = newValue;
|
|
}
|
|
~AutoSetValue() {
|
|
// The value may have been zeroed if the transaction was
|
|
// canceled. In that case we shouldn't return it to its previous
|
|
// value.
|
|
if (mVar == mNew) {
|
|
mVar = mPrev;
|
|
}
|
|
}
|
|
private:
|
|
T& mVar;
|
|
T mPrev;
|
|
T mNew;
|
|
};
|
|
|
|
bool mDispatchingAsyncMessage;
|
|
int mDispatchingAsyncMessageNestedLevel;
|
|
|
|
// When we send an urgent request from the parent process, we could race
|
|
// with an RPC message that was issued by the child beforehand. In this
|
|
// case, if the parent were to wake up while waiting for the urgent reply,
|
|
// and process the RPC, it could send an additional urgent message. The
|
|
// child would wake up to process the urgent message (as it always will),
|
|
// then send a reply, which could be received by the parent out-of-order
|
|
// with respect to the first urgent reply.
|
|
//
|
|
// To address this problem, urgent or RPC requests are associated with a
|
|
// "transaction". Whenever one side of the channel wishes to start a
|
|
// chain of RPC/urgent messages, it allocates a new transaction ID. Any
|
|
// messages the parent receives, not apart of this transaction, are
|
|
// deferred. When issuing RPC/urgent requests on top of a started
|
|
// transaction, the initiating transaction ID is used.
|
|
//
|
|
// To ensure IDs are unique, we use sequence numbers for transaction IDs,
|
|
// which grow in opposite directions from child to parent.
|
|
|
|
friend class AutoEnterTransaction;
|
|
AutoEnterTransaction *mTransactionStack;
|
|
|
|
int32_t CurrentNestedInsideSyncTransaction() const;
|
|
|
|
bool AwaitingSyncReply() const;
|
|
int AwaitingSyncReplyNestedLevel() const;
|
|
|
|
bool DispatchingSyncMessage() const;
|
|
int DispatchingSyncMessageNestedLevel() const;
|
|
|
|
#ifdef DEBUG
|
|
void AssertMaybeDeferredCountCorrect();
|
|
#else
|
|
void AssertMaybeDeferredCountCorrect() {}
|
|
#endif
|
|
|
|
// If a sync message times out, we store its sequence number here. Any
|
|
// future sync messages will fail immediately. Once the reply for original
|
|
// sync message is received, we allow sync messages again.
|
|
//
|
|
// When a message times out, nothing is done to inform the other side. The
|
|
// other side will eventually dispatch the message and send a reply. Our
|
|
// side is responsible for replying to all sync messages sent by the other
|
|
// side when it dispatches the timed out message. The response is always an
|
|
// error.
|
|
//
|
|
// A message is only timed out if it initiated a transaction. This avoids
|
|
// hitting a lot of corner cases with message nesting that we don't really
|
|
// care about.
|
|
int32_t mTimedOutMessageSeqno;
|
|
int mTimedOutMessageNestedLevel;
|
|
|
|
// Queue of all incoming messages.
|
|
//
|
|
// If both this side and the other side are functioning correctly, the queue
|
|
// can only be in certain configurations. Let
|
|
//
|
|
// |A<| be an async in-message,
|
|
// |S<| be a sync in-message,
|
|
// |C<| be an Interrupt in-call,
|
|
// |R<| be an Interrupt reply.
|
|
//
|
|
// The queue can only match this configuration
|
|
//
|
|
// A<* (S< | C< | R< (?{mInterruptStack.size() == 1} A<* (S< | C<)))
|
|
//
|
|
// The other side can send as many async messages |A<*| as it wants before
|
|
// sending us a blocking message.
|
|
//
|
|
// The first case is |S<|, a sync in-msg. The other side must be blocked,
|
|
// and thus can't send us any more messages until we process the sync
|
|
// in-msg.
|
|
//
|
|
// The second case is |C<|, an Interrupt in-call; the other side must be blocked.
|
|
// (There's a subtlety here: this in-call might have raced with an
|
|
// out-call, but we detect that with the mechanism below,
|
|
// |mRemoteStackDepth|, and races don't matter to the queue.)
|
|
//
|
|
// Final case, the other side replied to our most recent out-call |R<|.
|
|
// If that was the *only* out-call on our stack, |?{mInterruptStack.size() == 1}|,
|
|
// then other side "finished with us," and went back to its own business.
|
|
// That business might have included sending any number of async message
|
|
// |A<*| until sending a blocking message |(S< | C<)|. If we had more than
|
|
// one Interrupt call on our stack, the other side *better* not have sent us
|
|
// another blocking message, because it's blocked on a reply from us.
|
|
//
|
|
MessageQueue mPending;
|
|
|
|
// The number of messages in mPending for which IsAlwaysDeferred is false
|
|
// (i.e., the number of messages that might not be deferred, depending on
|
|
// context).
|
|
size_t mMaybeDeferredPendingCount;
|
|
|
|
// Stack of all the out-calls on which this channel is awaiting responses.
|
|
// Each stack refers to a different protocol and the stacks are mutually
|
|
// exclusive: multiple outcalls of the same kind cannot be initiated while
|
|
// another is active.
|
|
std::stack<MessageInfo> mInterruptStack;
|
|
|
|
// This is what we think the Interrupt stack depth is on the "other side" of this
|
|
// Interrupt channel. We maintain this variable so that we can detect racy Interrupt
|
|
// calls. With each Interrupt out-call sent, we send along what *we* think the
|
|
// stack depth of the remote side is *before* it will receive the Interrupt call.
|
|
//
|
|
// After sending the out-call, our stack depth is "incremented" by pushing
|
|
// that pending message onto mPending.
|
|
//
|
|
// Then when processing an in-call |c|, it must be true that
|
|
//
|
|
// mInterruptStack.size() == c.remoteDepth
|
|
//
|
|
// I.e., my depth is actually the same as what the other side thought it
|
|
// was when it sent in-call |c|. If this fails to hold, we have detected
|
|
// racy Interrupt calls.
|
|
//
|
|
// We then increment mRemoteStackDepth *just before* processing the
|
|
// in-call, since we know the other side is waiting on it, and decrement
|
|
// it *just after* finishing processing that in-call, since our response
|
|
// will pop the top of the other side's |mPending|.
|
|
//
|
|
// One nice aspect of this race detection is that it is symmetric; if one
|
|
// side detects a race, then the other side must also detect the same race.
|
|
size_t mRemoteStackDepthGuess;
|
|
|
|
// Approximation of code frames on the C++ stack. It can only be
|
|
// interpreted as the implication:
|
|
//
|
|
// !mCxxStackFrames.empty() => MessageChannel code on C++ stack
|
|
//
|
|
// This member is only accessed on the worker thread, and so is not
|
|
// protected by mMonitor. It is managed exclusively by the helper
|
|
// |class CxxStackFrame|.
|
|
mozilla::Vector<InterruptFrame> mCxxStackFrames;
|
|
|
|
// Did we process an Interrupt out-call during this stack? Only meaningful in
|
|
// ExitedCxxStack(), from which this variable is reset.
|
|
bool mSawInterruptOutMsg;
|
|
|
|
// Are we waiting on this channel for an incoming message? This is used
|
|
// to implement WaitForIncomingMessage(). Must only be accessed while owning
|
|
// mMonitor.
|
|
bool mIsWaitingForIncoming;
|
|
|
|
// Map of replies received "out of turn", because of Interrupt
|
|
// in-calls racing with replies to outstanding in-calls. See
|
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=521929.
|
|
MessageMap mOutOfTurnReplies;
|
|
|
|
// Map of async Callbacks that are still waiting replies.
|
|
CallbackMap mPendingResponses;
|
|
|
|
// Stack of Interrupt in-calls that were deferred because of race
|
|
// conditions.
|
|
std::stack<Message> mDeferred;
|
|
|
|
#ifdef OS_WIN
|
|
HANDLE mEvent;
|
|
#endif
|
|
|
|
// Should the channel abort the process from the I/O thread when
|
|
// a channel error occurs?
|
|
bool mAbortOnError;
|
|
|
|
// True if the listener has already been notified of a channel close or
|
|
// error.
|
|
bool mNotifiedChannelDone;
|
|
|
|
// See SetChannelFlags
|
|
ChannelFlags mFlags;
|
|
|
|
// Task and state used to asynchronously notify channel has been connected
|
|
// safely. This is necessary to be able to cancel notification if we are
|
|
// closed at the same time.
|
|
RefPtr<CancelableRunnable> mOnChannelConnectedTask;
|
|
bool mPeerPidSet;
|
|
int32_t mPeerPid;
|
|
|
|
// Channels can enter messages are not sent immediately; instead, they are
|
|
// held in a queue until another thread deems it is safe to send them.
|
|
bool mIsPostponingSends;
|
|
std::vector<UniquePtr<Message>> mPostponedSends;
|
|
};
|
|
|
|
void
|
|
CancelCPOWs();
|
|
|
|
} // namespace ipc
|
|
} // namespace mozilla
|
|
|
|
namespace IPC {
|
|
template <>
|
|
struct ParamTraits<mozilla::ipc::ResponseRejectReason>
|
|
: public ContiguousEnumSerializer<mozilla::ipc::ResponseRejectReason,
|
|
mozilla::ipc::ResponseRejectReason::SendError,
|
|
mozilla::ipc::ResponseRejectReason::EndGuard_>
|
|
{ };
|
|
} // namespace IPC
|
|
|
|
#endif // ifndef ipc_glue_MessageChannel_h
|