зеркало из https://github.com/mozilla/gecko-dev.git
288 строки
9.2 KiB
C++
288 строки
9.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_CanvasDrawEventRecorder_h
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#define mozilla_layers_CanvasDrawEventRecorder_h
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#include "mozilla/gfx/DrawEventRecorder.h"
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#include "mozilla/ipc/CrossProcessSemaphore.h"
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#include "mozilla/ipc/SharedMemoryBasic.h"
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namespace mozilla {
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namespace layers {
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class CanvasEventRingBuffer final : public gfx::EventRingBuffer {
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public:
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/**
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* WriterServices allows consumers of CanvasEventRingBuffer to provide
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* functions required by the write side of a CanvasEventRingBuffer without
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* introducing unnecessary dependencies on IPC code.
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*/
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class WriterServices {
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public:
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virtual ~WriterServices() = default;
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/**
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* @returns true if the reader of the CanvasEventRingBuffer has permanently
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* stopped processing, otherwise returns false.
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*/
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virtual bool ReaderClosed() = 0;
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/**
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* Causes the reader to resume processing when it is in a stopped state.
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*/
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virtual void ResumeReader() = 0;
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};
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/**
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* ReaderServices allows consumers of CanvasEventRingBuffer to provide
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* functions required by the read side of a CanvasEventRingBuffer without
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* introducing unnecessary dependencies on IPC code.
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*/
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class ReaderServices {
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public:
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virtual ~ReaderServices() = default;
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/**
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* @returns true if the writer of the CanvasEventRingBuffer has permanently
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* stopped processing, otherwise returns false.
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*/
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virtual bool WriterClosed() = 0;
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};
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CanvasEventRingBuffer() {}
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/**
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* Initialize the write side of a CanvasEventRingBuffer returning handles to
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* the shared memory for the buffer and the two semaphores for waiting in the
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* reader and the writer.
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*
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* @param aOtherPid process ID to share the handles to
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* @param aReadHandle handle to the shared memory for the buffer
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* @param aReaderSem reading blocked semaphore
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* @param aWriterSem writing blocked semaphore
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* @param aWriterServices provides functions required by the writer
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* @returns true if initialization succeeds
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*/
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bool InitWriter(base::ProcessId aOtherPid,
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ipc::SharedMemoryBasic::Handle* aReadHandle,
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CrossProcessSemaphoreHandle* aReaderSem,
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CrossProcessSemaphoreHandle* aWriterSem,
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UniquePtr<WriterServices> aWriterServices);
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/**
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* Initialize the read side of a CanvasEventRingBuffer.
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*
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* @param aReadHandle handle to the shared memory for the buffer
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* @param aReaderSem reading blocked semaphore
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* @param aWriterSem writing blocked semaphore
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* @param aReaderServices provides functions required by the reader
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* @returns true if initialization succeeds
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*/
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bool InitReader(ipc::SharedMemoryBasic::Handle aReadHandle,
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CrossProcessSemaphoreHandle aReaderSem,
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CrossProcessSemaphoreHandle aWriterSem,
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UniquePtr<ReaderServices> aReaderServices);
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bool good() const final { return mGood; }
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bool WriterFailed() const { return mWrite->state == State::Failed; }
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void SetIsBad() final {
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mGood = false;
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mRead->state = State::Failed;
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}
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void write(const char* const aData, const size_t aSize) final;
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bool HasDataToRead();
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/*
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* This will put the reader into a stopped state if there is no more data to
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* read. If this returns false the caller is responsible for continuing
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* translation at a later point. If it returns false the writer will start the
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* translation again when more data is written.
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*
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* @returns true if stopped
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*/
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bool StopIfEmpty();
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/*
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* Waits for data to become available. This will wait for aTimeout duration
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* aRetryCount number of times, checking to see if the other side is closed in
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* between each one.
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*
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* @param aTimeout duration to wait
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* @param aRetryCount number of times to retry
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* @returns true if data is available to read.
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*/
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bool WaitForDataToRead(TimeDuration aTimeout, int32_t aRetryCount);
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int32_t ReadNextEvent();
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void read(char* const aOut, const size_t aSize) final;
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/**
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* Writes a checkpoint event to the buffer.
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*
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* @returns the write count after the checkpoint has been written
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*/
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uint32_t CreateCheckpoint();
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/**
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* Waits until the given checkpoint has been read from the buffer.
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*
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* @params aCheckpoint the checkpoint to wait for
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* @params aTimeout duration to wait while reader is not active
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* @returns true if the checkpoint was reached, false if the reader is closed
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* or we timeout.
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*/
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bool WaitForCheckpoint(uint32_t aCheckpoint);
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/**
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* Used to send data back to the writer. This is done through the same shared
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* memory so the writer must wait and read the response after it has submitted
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* the event that uses this.
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*
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* @param aData the data to be written back to the writer
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* @param aSize the number of chars to write
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*/
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void ReturnWrite(const char* aData, size_t aSize);
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/**
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* Used to read data sent back from the reader via ReturnWrite. This is done
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* through the same shared memory so the writer must wait until all expected
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* data is read before writing new events to the buffer.
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*
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* @param aOut the pointer to read into
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* @param aSize the number of chars to read
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*/
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void ReturnRead(char* aOut, size_t aSize);
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protected:
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bool WaitForAndRecalculateAvailableSpace() final;
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void UpdateWriteTotalsBy(uint32_t aCount) final;
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private:
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enum class State : uint32_t {
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Processing,
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/**
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* This is the important state to make sure the other side signals or starts
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* us as soon as data or space is available. We set AboutToWait first and
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* then re-check the condition. If we went straight to Waiting or Stopped
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* then in between the last check and setting the state, the other side
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* could have used all available data or space and never have signaled us
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* because it didn't know we were about to wait, causing a deadlock.
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* While we are in this state, the other side must wait until we resolve the
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* AboutToWait state to one of the other states and then signal or start us
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* if it needs to.
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*/
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AboutToWait,
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Waiting,
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Stopped,
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Failed,
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};
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struct ReadFooter {
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Atomic<uint32_t> count;
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Atomic<uint32_t> returnCount;
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Atomic<State> state;
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};
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struct WriteFooter {
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Atomic<uint32_t> count;
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Atomic<uint32_t> returnCount;
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Atomic<uint32_t> requiredDifference;
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Atomic<State> state;
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};
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CanvasEventRingBuffer(const CanvasEventRingBuffer&) = delete;
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void operator=(const CanvasEventRingBuffer&) = delete;
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void IncrementWriteCountBy(uint32_t aCount);
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bool WaitForReadCount(uint32_t aReadCount, TimeDuration aTimeout);
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bool WaitForAndRecalculateAvailableData();
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void UpdateReadTotalsBy(uint32_t aCount);
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void IncrementReadCountBy(uint32_t aCount);
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void CheckAndSignalReader();
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void CheckAndSignalWriter();
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uint32_t WaitForBytesToWrite();
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uint32_t WaitForBytesToRead();
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RefPtr<ipc::SharedMemoryBasic> mSharedMemory;
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UniquePtr<CrossProcessSemaphore> mReaderSemaphore;
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UniquePtr<CrossProcessSemaphore> mWriterSemaphore;
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UniquePtr<WriterServices> mWriterServices;
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UniquePtr<ReaderServices> mReaderServices;
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char* mBuf = nullptr;
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uint32_t mOurCount = 0;
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WriteFooter* mWrite = nullptr;
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ReadFooter* mRead = nullptr;
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bool mGood = false;
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};
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class CanvasDrawEventRecorder final : public gfx::DrawEventRecorderPrivate {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(CanvasDrawEventRecorder, final)
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explicit CanvasDrawEventRecorder(){};
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bool Init(base::ProcessId aOtherPid, ipc::SharedMemoryBasic::Handle* aHandle,
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CrossProcessSemaphoreHandle* aReaderSem,
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CrossProcessSemaphoreHandle* aWriterSem,
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UniquePtr<CanvasEventRingBuffer::WriterServices> aWriterServices) {
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return mOutputStream.InitWriter(aOtherPid, aHandle, aReaderSem, aWriterSem,
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std::move(aWriterServices));
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}
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void RecordEvent(const gfx::RecordedEvent& aEvent) final {
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if (!mOutputStream.good()) {
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return;
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}
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aEvent.RecordToStream(mOutputStream);
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}
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void StoreSourceSurfaceRecording(gfx::SourceSurface* aSurface,
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const char* aReason) final;
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void RecordSourceSurfaceDestruction(void* aSurface) final;
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void Flush() final {}
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void ReturnRead(char* aOut, size_t aSize) {
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mOutputStream.ReturnRead(aOut, aSize);
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}
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uint32_t CreateCheckpoint() { return mOutputStream.CreateCheckpoint(); }
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/**
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* Waits until the given checkpoint has been read by the translator.
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*
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* @params aCheckpoint the checkpoint to wait for
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* @returns true if the checkpoint was reached, false if the reader is closed
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* or we timeout.
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*/
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bool WaitForCheckpoint(uint32_t aCheckpoint) {
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return mOutputStream.WaitForCheckpoint(aCheckpoint);
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}
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private:
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CanvasEventRingBuffer mOutputStream;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_layers_CanvasDrawEventRecorder_h
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