зеркало из https://github.com/mozilla/gecko-dev.git
2570 строки
74 KiB
C++
2570 строки
74 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGLActiveInfo.h"
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#include "WebGLContextUtils.h"
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#include "WebGLBuffer.h"
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#include "WebGLVertexAttribData.h"
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#include "WebGLShader.h"
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#include "WebGLProgram.h"
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#include "WebGLUniformLocation.h"
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#include "WebGLFormats.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShaderPrecisionFormat.h"
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#include "WebGLTexture.h"
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#include "WebGLExtensions.h"
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#include "WebGLVertexArray.h"
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#include "nsDebug.h"
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#include "nsReadableUtils.h"
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#include "nsString.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "GLContext.h"
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#include "nsContentUtils.h"
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#include "nsError.h"
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#include "nsLayoutUtils.h"
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#include "CanvasUtils.h"
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#include "gfxUtils.h"
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#include "jsfriendapi.h"
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#include "WebGLTexelConversions.h"
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#include "WebGLValidateStrings.h"
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#include <algorithm>
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// needed to check if current OS is lower than 10.7
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#if defined(MOZ_WIDGET_COCOA)
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#include "nsCocoaFeatures.h"
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#endif
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#include "mozilla/DebugOnly.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/ImageData.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/Endian.h"
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#include "mozilla/nsRefPtr.h"
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namespace mozilla {
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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static const WebGLRectangleObject*
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CurValidFBRectObject(const WebGLContext* webgl,
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const WebGLFramebuffer* boundFB)
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{
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const WebGLRectangleObject* rect = nullptr;
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if (boundFB) {
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// We don't really need to ask the driver.
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// Use 'precheck' to just check that our internal state looks good.
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FBStatus precheckStatus = boundFB->PrecheckFramebufferStatus();
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if (precheckStatus == LOCAL_GL_FRAMEBUFFER_COMPLETE)
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rect = &boundFB->RectangleObject();
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} else {
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rect = static_cast<const WebGLRectangleObject*>(webgl);
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}
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return rect;
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}
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const WebGLRectangleObject*
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WebGLContext::CurValidDrawFBRectObject() const
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{
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return CurValidFBRectObject(this, mBoundDrawFramebuffer);
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}
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const WebGLRectangleObject*
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WebGLContext::CurValidReadFBRectObject() const
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{
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return CurValidFBRectObject(this, mBoundReadFramebuffer);
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}
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//
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// WebGL API
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//
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void
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WebGLContext::ActiveTexture(GLenum texture)
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{
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if (IsContextLost())
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return;
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if (texture < LOCAL_GL_TEXTURE0 ||
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texture >= LOCAL_GL_TEXTURE0 + uint32_t(mGLMaxTextureUnits))
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{
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return ErrorInvalidEnum(
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"ActiveTexture: texture unit %d out of range. "
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"Accepted values range from TEXTURE0 to TEXTURE0 + %d. "
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"Notice that TEXTURE0 != 0.",
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texture, mGLMaxTextureUnits);
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}
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MakeContextCurrent();
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mActiveTexture = texture - LOCAL_GL_TEXTURE0;
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gl->fActiveTexture(texture);
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}
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void
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WebGLContext::AttachShader(WebGLProgram* program, WebGLShader* shader)
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{
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if (IsContextLost())
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return;
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if (!ValidateObject("attachShader: program", program) ||
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!ValidateObject("attachShader: shader", shader))
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{
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return;
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}
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program->AttachShader(shader);
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}
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void
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WebGLContext::BindAttribLocation(WebGLProgram* prog, GLuint location,
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const nsAString& name)
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{
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if (IsContextLost())
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return;
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if (!ValidateObject("bindAttribLocation: program", prog))
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return;
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prog->BindAttribLocation(location, name);
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}
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void
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WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer* wfb)
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{
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if (IsContextLost())
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return;
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if (!ValidateFramebufferTarget(target, "bindFramebuffer"))
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return;
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if (!ValidateObjectAllowDeletedOrNull("bindFramebuffer", wfb))
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return;
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// silently ignore a deleted frame buffer
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if (wfb && wfb->IsDeleted())
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return;
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MakeContextCurrent();
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if (!wfb) {
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gl->fBindFramebuffer(target, 0);
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} else {
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GLuint framebuffername = wfb->mGLName;
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gl->fBindFramebuffer(target, framebuffername);
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#ifdef ANDROID
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wfb->mIsFB = true;
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#endif
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}
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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mBoundDrawFramebuffer = wfb;
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mBoundReadFramebuffer = wfb;
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break;
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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mBoundDrawFramebuffer = wfb;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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mBoundReadFramebuffer = wfb;
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break;
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default:
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break;
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}
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}
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void
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WebGLContext::BindRenderbuffer(GLenum target, WebGLRenderbuffer* wrb)
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{
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if (IsContextLost())
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return;
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if (target != LOCAL_GL_RENDERBUFFER)
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return ErrorInvalidEnumInfo("bindRenderbuffer: target", target);
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if (!ValidateObjectAllowDeletedOrNull("bindRenderbuffer", wrb))
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return;
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// silently ignore a deleted buffer
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if (wrb && wrb->IsDeleted())
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return;
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MakeContextCurrent();
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// Sometimes we emulate renderbuffers (depth-stencil emu), so there's not
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// always a 1-1 mapping from `wrb` to GL name. Just have `wrb` handle it.
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if (wrb) {
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wrb->BindRenderbuffer();
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#ifdef ANDROID
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wrb->mIsRB = true;
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#endif
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} else {
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gl->fBindRenderbuffer(target, 0);
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}
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mBoundRenderbuffer = wrb;
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}
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void WebGLContext::BlendEquation(GLenum mode)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendEquationEnum(mode, "blendEquation: mode"))
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return;
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MakeContextCurrent();
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gl->fBlendEquation(mode);
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}
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void WebGLContext::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendEquationEnum(modeRGB, "blendEquationSeparate: modeRGB") ||
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!ValidateBlendEquationEnum(modeAlpha, "blendEquationSeparate: modeAlpha"))
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return;
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MakeContextCurrent();
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gl->fBlendEquationSeparate(modeRGB, modeAlpha);
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}
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void WebGLContext::BlendFunc(GLenum sfactor, GLenum dfactor)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendFuncSrcEnum(sfactor, "blendFunc: sfactor") ||
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!ValidateBlendFuncDstEnum(dfactor, "blendFunc: dfactor"))
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return;
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if (!ValidateBlendFuncEnumsCompatibility(sfactor, dfactor, "blendFuncSeparate: srcRGB and dstRGB"))
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return;
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MakeContextCurrent();
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gl->fBlendFunc(sfactor, dfactor);
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}
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void
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WebGLContext::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
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GLenum srcAlpha, GLenum dstAlpha)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendFuncSrcEnum(srcRGB, "blendFuncSeparate: srcRGB") ||
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!ValidateBlendFuncSrcEnum(srcAlpha, "blendFuncSeparate: srcAlpha") ||
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!ValidateBlendFuncDstEnum(dstRGB, "blendFuncSeparate: dstRGB") ||
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!ValidateBlendFuncDstEnum(dstAlpha, "blendFuncSeparate: dstAlpha"))
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return;
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// note that we only check compatibity for the RGB enums, no need to for the Alpha enums, see
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// "Section 6.8 forgetting to mention alpha factors?" thread on the public_webgl mailing list
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if (!ValidateBlendFuncEnumsCompatibility(srcRGB, dstRGB, "blendFuncSeparate: srcRGB and dstRGB"))
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return;
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MakeContextCurrent();
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gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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GLenum
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WebGLContext::CheckFramebufferStatus(GLenum target)
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{
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if (IsContextLost())
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return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED;
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if (!ValidateFramebufferTarget(target, "invalidateFramebuffer"))
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return 0;
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WebGLFramebuffer* fb;
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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fb = mBoundDrawFramebuffer;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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fb = mBoundReadFramebuffer;
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break;
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default:
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MOZ_CRASH("Bad target.");
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}
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if (!fb)
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return LOCAL_GL_FRAMEBUFFER_COMPLETE;
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return fb->CheckFramebufferStatus().get();
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}
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already_AddRefed<WebGLProgram>
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WebGLContext::CreateProgram()
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{
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if (IsContextLost())
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return nullptr;
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nsRefPtr<WebGLProgram> globj = new WebGLProgram(this);
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return globj.forget();
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}
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already_AddRefed<WebGLShader>
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WebGLContext::CreateShader(GLenum type)
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{
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if (IsContextLost())
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return nullptr;
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if (type != LOCAL_GL_VERTEX_SHADER &&
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type != LOCAL_GL_FRAGMENT_SHADER)
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{
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ErrorInvalidEnumInfo("createShader: type", type);
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return nullptr;
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}
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nsRefPtr<WebGLShader> shader = new WebGLShader(this, type);
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return shader.forget();
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}
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void
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WebGLContext::CullFace(GLenum face)
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{
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if (IsContextLost())
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return;
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if (!ValidateFaceEnum(face, "cullFace"))
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return;
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MakeContextCurrent();
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gl->fCullFace(face);
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}
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void
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WebGLContext::DeleteFramebuffer(WebGLFramebuffer* fbuf)
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{
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if (IsContextLost())
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return;
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if (!ValidateObjectAllowDeletedOrNull("deleteFramebuffer", fbuf))
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return;
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if (!fbuf || fbuf->IsDeleted())
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return;
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fbuf->RequestDelete();
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if (mBoundReadFramebuffer == mBoundDrawFramebuffer) {
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if (mBoundDrawFramebuffer == fbuf) {
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BindFramebuffer(LOCAL_GL_FRAMEBUFFER,
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static_cast<WebGLFramebuffer*>(nullptr));
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}
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} else if (mBoundDrawFramebuffer == fbuf) {
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BindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER,
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static_cast<WebGLFramebuffer*>(nullptr));
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} else if (mBoundReadFramebuffer == fbuf) {
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BindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER,
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static_cast<WebGLFramebuffer*>(nullptr));
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}
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}
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void
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WebGLContext::DeleteRenderbuffer(WebGLRenderbuffer* rbuf)
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{
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if (IsContextLost())
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return;
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if (!ValidateObjectAllowDeletedOrNull("deleteRenderbuffer", rbuf))
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return;
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if (!rbuf || rbuf->IsDeleted())
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return;
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if (mBoundDrawFramebuffer)
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mBoundDrawFramebuffer->DetachRenderbuffer(rbuf);
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if (mBoundReadFramebuffer)
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mBoundReadFramebuffer->DetachRenderbuffer(rbuf);
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rbuf->InvalidateStatusOfAttachedFBs();
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if (mBoundRenderbuffer == rbuf)
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BindRenderbuffer(LOCAL_GL_RENDERBUFFER, nullptr);
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rbuf->RequestDelete();
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}
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void
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WebGLContext::DeleteTexture(WebGLTexture* tex)
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{
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if (IsContextLost())
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return;
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if (!ValidateObjectAllowDeletedOrNull("deleteTexture", tex))
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return;
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if (!tex || tex->IsDeleted())
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return;
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if (mBoundDrawFramebuffer)
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mBoundDrawFramebuffer->DetachTexture(tex);
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if (mBoundReadFramebuffer)
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mBoundReadFramebuffer->DetachTexture(tex);
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tex->InvalidateStatusOfAttachedFBs();
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GLuint activeTexture = mActiveTexture;
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for (int32_t i = 0; i < mGLMaxTextureUnits; i++) {
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if ((mBound2DTextures[i] == tex && tex->Target() == LOCAL_GL_TEXTURE_2D) ||
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(mBoundCubeMapTextures[i] == tex && tex->Target() == LOCAL_GL_TEXTURE_CUBE_MAP) ||
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(mBound3DTextures[i] == tex && tex->Target() == LOCAL_GL_TEXTURE_3D))
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{
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ActiveTexture(LOCAL_GL_TEXTURE0 + i);
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BindTexture(tex->Target(), nullptr);
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}
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}
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ActiveTexture(LOCAL_GL_TEXTURE0 + activeTexture);
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tex->RequestDelete();
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}
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void
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WebGLContext::DeleteProgram(WebGLProgram* prog)
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{
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if (IsContextLost())
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return;
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if (!ValidateObjectAllowDeletedOrNull("deleteProgram", prog))
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return;
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if (!prog || prog->IsDeleted())
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return;
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prog->RequestDelete();
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}
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void
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WebGLContext::DeleteShader(WebGLShader* shader)
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{
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if (IsContextLost())
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return;
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if (!ValidateObjectAllowDeletedOrNull("deleteShader", shader))
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return;
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if (!shader || shader->IsDeleted())
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return;
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shader->RequestDelete();
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}
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void
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WebGLContext::DetachShader(WebGLProgram* program, WebGLShader* shader)
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{
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if (IsContextLost())
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return;
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// It's valid to attempt to detach a deleted shader, since it's still a
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// shader.
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if (!ValidateObject("detachShader: program", program) ||
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!ValidateObjectAllowDeleted("detashShader: shader", shader))
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{
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return;
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}
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program->DetachShader(shader);
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}
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void
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WebGLContext::DepthFunc(GLenum func)
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{
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if (IsContextLost())
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return;
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if (!ValidateComparisonEnum(func, "depthFunc"))
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return;
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MakeContextCurrent();
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gl->fDepthFunc(func);
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}
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void
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WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar)
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{
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if (IsContextLost())
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return;
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if (zNear > zFar)
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return ErrorInvalidOperation("depthRange: the near value is greater than the far value!");
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MakeContextCurrent();
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gl->fDepthRange(zNear, zFar);
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}
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void
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WebGLContext::FramebufferRenderbuffer(GLenum target, GLenum attachment,
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GLenum rbtarget, WebGLRenderbuffer* wrb)
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{
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if (IsContextLost())
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return;
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if (!ValidateFramebufferTarget(target, "framebufferRenderbuffer"))
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return;
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WebGLFramebuffer* fb;
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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fb = mBoundDrawFramebuffer;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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fb = mBoundReadFramebuffer;
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break;
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default:
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MOZ_CRASH("Bad target.");
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}
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if (!fb) {
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return ErrorInvalidOperation("framebufferRenderbuffer: cannot modify"
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" framebuffer 0.");
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}
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if (rbtarget != LOCAL_GL_RENDERBUFFER) {
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return ErrorInvalidEnumInfo("framebufferRenderbuffer: rbtarget:",
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rbtarget);
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}
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if (!ValidateFramebufferAttachment(fb, attachment, "framebufferRenderbuffer"))
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return;
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fb->FramebufferRenderbuffer(attachment, rbtarget, wrb);
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}
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void
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WebGLContext::FramebufferTexture2D(GLenum target,
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GLenum attachment,
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GLenum textarget,
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WebGLTexture* tobj,
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GLint level)
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{
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if (IsContextLost())
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return;
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if (!ValidateFramebufferTarget(target, "framebufferTexture2D"))
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return;
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if (!IsWebGL2() && level != 0) {
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ErrorInvalidValue("framebufferTexture2D: level must be 0.");
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return;
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}
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WebGLFramebuffer* fb;
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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fb = mBoundDrawFramebuffer;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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fb = mBoundReadFramebuffer;
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break;
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default:
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MOZ_CRASH("Bad target.");
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|
}
|
|
|
|
if (!fb) {
|
|
return ErrorInvalidOperation("framebufferTexture2D: cannot modify"
|
|
" framebuffer 0.");
|
|
}
|
|
|
|
if (textarget != LOCAL_GL_TEXTURE_2D &&
|
|
(textarget < LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X ||
|
|
textarget > LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))
|
|
{
|
|
return ErrorInvalidEnumInfo("framebufferTexture2D: textarget:",
|
|
textarget);
|
|
}
|
|
|
|
if (!ValidateFramebufferAttachment(fb, attachment, "framebufferTexture2D"))
|
|
return;
|
|
|
|
fb->FramebufferTexture2D(attachment, textarget, tobj, level);
|
|
}
|
|
|
|
void
|
|
WebGLContext::FrontFace(GLenum mode)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
switch (mode) {
|
|
case LOCAL_GL_CW:
|
|
case LOCAL_GL_CCW:
|
|
break;
|
|
default:
|
|
return ErrorInvalidEnumInfo("frontFace: mode", mode);
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fFrontFace(mode);
|
|
}
|
|
|
|
already_AddRefed<WebGLActiveInfo>
|
|
WebGLContext::GetActiveAttrib(WebGLProgram* prog, GLuint index)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
if (!ValidateObject("getActiveAttrib: program", prog))
|
|
return nullptr;
|
|
|
|
return prog->GetActiveAttrib(index);
|
|
}
|
|
|
|
already_AddRefed<WebGLActiveInfo>
|
|
WebGLContext::GetActiveUniform(WebGLProgram* prog, GLuint index)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
if (!ValidateObject("getActiveUniform: program", prog))
|
|
return nullptr;
|
|
|
|
return prog->GetActiveUniform(index);
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetAttachedShaders(WebGLProgram* prog,
|
|
dom::Nullable<nsTArray<nsRefPtr<WebGLShader>>>& retval)
|
|
{
|
|
retval.SetNull();
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!prog) {
|
|
ErrorInvalidValue("getAttachedShaders: Invalid program.");
|
|
return;
|
|
}
|
|
|
|
if (!ValidateObject("getAttachedShaders", prog))
|
|
return;
|
|
|
|
prog->GetAttachedShaders(&retval.SetValue());
|
|
}
|
|
|
|
GLint
|
|
WebGLContext::GetAttribLocation(WebGLProgram* prog, const nsAString& name)
|
|
{
|
|
if (IsContextLost())
|
|
return -1;
|
|
|
|
if (!ValidateObject("getAttribLocation: program", prog))
|
|
return -1;
|
|
|
|
return prog->GetAttribLocation(name);
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetBufferParameter(GLenum target, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateBufferTarget(target, "getBufferParameter"))
|
|
return JS::NullValue();
|
|
|
|
WebGLRefPtr<WebGLBuffer>& slot = GetBufferSlotByTarget(target);
|
|
if (!slot) {
|
|
ErrorInvalidOperation("No buffer bound to `target` (0x%4x).", target);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_BUFFER_SIZE:
|
|
case LOCAL_GL_BUFFER_USAGE:
|
|
{
|
|
GLint i = 0;
|
|
gl->fGetBufferParameteriv(target, pname, &i);
|
|
if (pname == LOCAL_GL_BUFFER_SIZE) {
|
|
return JS::Int32Value(i);
|
|
}
|
|
|
|
MOZ_ASSERT(pname == LOCAL_GL_BUFFER_USAGE);
|
|
return JS::NumberValue(uint32_t(i));
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("getBufferParameter: parameter", pname);
|
|
}
|
|
|
|
return JS::NullValue();
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetFramebufferAttachmentParameter(JSContext* cx,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
GLenum pname,
|
|
ErrorResult& rv)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateFramebufferTarget(target, "getFramebufferAttachmentParameter"))
|
|
return JS::NullValue();
|
|
|
|
WebGLFramebuffer* fb;
|
|
switch (target) {
|
|
case LOCAL_GL_FRAMEBUFFER:
|
|
case LOCAL_GL_DRAW_FRAMEBUFFER:
|
|
fb = mBoundDrawFramebuffer;
|
|
break;
|
|
|
|
case LOCAL_GL_READ_FRAMEBUFFER:
|
|
fb = mBoundReadFramebuffer;
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("Bad target.");
|
|
}
|
|
|
|
if (!fb) {
|
|
ErrorInvalidOperation("getFramebufferAttachmentParameter: cannot query"
|
|
" framebuffer 0.");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (!ValidateFramebufferAttachment(fb, attachment,
|
|
"getFramebufferAttachmentParameter"))
|
|
{
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers) &&
|
|
attachment >= LOCAL_GL_COLOR_ATTACHMENT0 &&
|
|
attachment <= LOCAL_GL_COLOR_ATTACHMENT15)
|
|
{
|
|
fb->EnsureColorAttachPoints(attachment - LOCAL_GL_COLOR_ATTACHMENT0);
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
const WebGLFBAttachPoint& fba = fb->GetAttachPoint(attachment);
|
|
|
|
if (fba.Renderbuffer()) {
|
|
switch (pname) {
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT:
|
|
if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB)) {
|
|
const GLenum internalFormat = fba.Renderbuffer()->InternalFormat();
|
|
return (internalFormat == LOCAL_GL_SRGB_EXT ||
|
|
internalFormat == LOCAL_GL_SRGB_ALPHA_EXT ||
|
|
internalFormat == LOCAL_GL_SRGB8_ALPHA8_EXT) ?
|
|
JS::NumberValue(uint32_t(LOCAL_GL_SRGB_EXT)) :
|
|
JS::NumberValue(uint32_t(LOCAL_GL_LINEAR));
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
return JS::NumberValue(uint32_t(LOCAL_GL_RENDERBUFFER));
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
|
return WebGLObjectAsJSValue(cx, fba.Renderbuffer(), rv);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: {
|
|
if (!IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) &&
|
|
!IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float))
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
|
|
ErrorInvalidOperation("getFramebufferAttachmentParameter: Cannot get component"
|
|
" type of a depth-stencil attachment.");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (!fba.IsComplete())
|
|
return JS::NumberValue(uint32_t(LOCAL_GL_NONE));
|
|
|
|
uint32_t ret = LOCAL_GL_NONE;
|
|
switch (fba.Renderbuffer()->InternalFormat()) {
|
|
case LOCAL_GL_RGBA4:
|
|
case LOCAL_GL_RGB5_A1:
|
|
case LOCAL_GL_RGB565:
|
|
case LOCAL_GL_SRGB8_ALPHA8:
|
|
ret = LOCAL_GL_UNSIGNED_NORMALIZED;
|
|
break;
|
|
case LOCAL_GL_RGB16F:
|
|
case LOCAL_GL_RGBA16F:
|
|
case LOCAL_GL_RGB32F:
|
|
case LOCAL_GL_RGBA32F:
|
|
ret = LOCAL_GL_FLOAT;
|
|
break;
|
|
case LOCAL_GL_DEPTH_COMPONENT16:
|
|
case LOCAL_GL_STENCIL_INDEX8:
|
|
ret = LOCAL_GL_UNSIGNED_INT;
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false, "Unhandled RB component type.");
|
|
break;
|
|
}
|
|
return JS::NumberValue(uint32_t(ret));
|
|
}
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname);
|
|
return JS::NullValue();
|
|
} else if (fba.Texture()) {
|
|
switch (pname) {
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT:
|
|
if (IsExtensionEnabled(WebGLExtensionID::EXT_sRGB)) {
|
|
const TexInternalFormat effectiveInternalFormat =
|
|
fba.Texture()->ImageInfoBase().EffectiveInternalFormat();
|
|
|
|
if (effectiveInternalFormat == LOCAL_GL_NONE) {
|
|
ErrorInvalidOperation("getFramebufferAttachmentParameter: "
|
|
"texture contains no data");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
TexInternalFormat unsizedinternalformat = LOCAL_GL_NONE;
|
|
TexType type = LOCAL_GL_NONE;
|
|
UnsizedInternalFormatAndTypeFromEffectiveInternalFormat(
|
|
effectiveInternalFormat, &unsizedinternalformat, &type);
|
|
MOZ_ASSERT(unsizedinternalformat != LOCAL_GL_NONE);
|
|
const bool srgb = unsizedinternalformat == LOCAL_GL_SRGB ||
|
|
unsizedinternalformat == LOCAL_GL_SRGB_ALPHA;
|
|
return srgb ? JS::NumberValue(uint32_t(LOCAL_GL_SRGB))
|
|
: JS::NumberValue(uint32_t(LOCAL_GL_LINEAR));
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
return JS::NumberValue(uint32_t(LOCAL_GL_TEXTURE));
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
|
return WebGLObjectAsJSValue(cx, fba.Texture(), rv);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
|
|
return JS::Int32Value(fba.MipLevel());
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: {
|
|
GLenum face = fba.ImageTarget().get();
|
|
if (face == LOCAL_GL_TEXTURE_2D)
|
|
face = 0;
|
|
return JS::Int32Value(face);
|
|
}
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: {
|
|
if (!IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) &&
|
|
!IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float))
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
|
|
ErrorInvalidOperation("getFramebufferAttachmentParameter: cannot component"
|
|
" type of depth-stencil attachments.");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (!fba.IsComplete())
|
|
return JS::NumberValue(uint32_t(LOCAL_GL_NONE));
|
|
|
|
TexInternalFormat effectiveInternalFormat =
|
|
fba.Texture()->ImageInfoAt(fba.ImageTarget(), fba.MipLevel()).EffectiveInternalFormat();
|
|
TexType type = TypeFromInternalFormat(effectiveInternalFormat);
|
|
GLenum ret = LOCAL_GL_NONE;
|
|
switch (type.get()) {
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
|
ret = LOCAL_GL_UNSIGNED_NORMALIZED;
|
|
break;
|
|
case LOCAL_GL_FLOAT:
|
|
case LOCAL_GL_HALF_FLOAT:
|
|
ret = LOCAL_GL_FLOAT;
|
|
break;
|
|
case LOCAL_GL_UNSIGNED_SHORT:
|
|
case LOCAL_GL_UNSIGNED_INT:
|
|
ret = LOCAL_GL_UNSIGNED_INT;
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false, "Unhandled RB component type.");
|
|
break;
|
|
}
|
|
return JS::NumberValue(uint32_t(ret));
|
|
}
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname);
|
|
return JS::NullValue();
|
|
} else {
|
|
switch (pname) {
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
return JS::NumberValue(uint32_t(LOCAL_GL_NONE));
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("getFramebufferAttachmentParameter: pname", pname);
|
|
return JS::NullValue();
|
|
}
|
|
}
|
|
|
|
return JS::NullValue();
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetRenderbufferParameter(GLenum target, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (target != LOCAL_GL_RENDERBUFFER) {
|
|
ErrorInvalidEnumInfo("getRenderbufferParameter: target", target);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (!mBoundRenderbuffer) {
|
|
ErrorInvalidOperation("getRenderbufferParameter: no render buffer is bound");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_RENDERBUFFER_WIDTH:
|
|
case LOCAL_GL_RENDERBUFFER_HEIGHT:
|
|
case LOCAL_GL_RENDERBUFFER_RED_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
|
|
{
|
|
// RB emulation means we have to ask the RB itself.
|
|
GLint i = mBoundRenderbuffer->GetRenderbufferParameter(target, pname);
|
|
return JS::Int32Value(i);
|
|
}
|
|
case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT:
|
|
{
|
|
return JS::NumberValue(mBoundRenderbuffer->InternalFormat());
|
|
}
|
|
default:
|
|
ErrorInvalidEnumInfo("getRenderbufferParameter: parameter", pname);
|
|
}
|
|
|
|
return JS::NullValue();
|
|
}
|
|
|
|
already_AddRefed<WebGLTexture>
|
|
WebGLContext::CreateTexture()
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
GLuint tex = 0;
|
|
MakeContextCurrent();
|
|
gl->fGenTextures(1, &tex);
|
|
|
|
nsRefPtr<WebGLTexture> globj = new WebGLTexture(this, tex);
|
|
return globj.forget();
|
|
}
|
|
|
|
static GLenum
|
|
GetAndClearError(GLenum* errorVar)
|
|
{
|
|
MOZ_ASSERT(errorVar);
|
|
GLenum ret = *errorVar;
|
|
*errorVar = LOCAL_GL_NO_ERROR;
|
|
return ret;
|
|
}
|
|
|
|
GLenum
|
|
WebGLContext::GetError()
|
|
{
|
|
/* WebGL 1.0: Section 5.14.3: Setting and getting state:
|
|
* If the context's webgl context lost flag is set, returns
|
|
* CONTEXT_LOST_WEBGL the first time this method is called.
|
|
* Afterward, returns NO_ERROR until the context has been
|
|
* restored.
|
|
*
|
|
* WEBGL_lose_context:
|
|
* [When this extension is enabled: ] loseContext and
|
|
* restoreContext are allowed to generate INVALID_OPERATION errors
|
|
* even when the context is lost.
|
|
*/
|
|
|
|
if (IsContextLost()) {
|
|
if (mEmitContextLostErrorOnce) {
|
|
mEmitContextLostErrorOnce = false;
|
|
return LOCAL_GL_CONTEXT_LOST;
|
|
}
|
|
// Don't return yet, since WEBGL_lose_contexts contradicts the
|
|
// original spec, and allows error generation while lost.
|
|
}
|
|
|
|
GLenum err = GetAndClearError(&mWebGLError);
|
|
if (err != LOCAL_GL_NO_ERROR)
|
|
return err;
|
|
|
|
if (IsContextLost())
|
|
return LOCAL_GL_NO_ERROR;
|
|
|
|
// Either no WebGL-side error, or it's already been cleared.
|
|
// UnderlyingGL-side errors, now.
|
|
|
|
MakeContextCurrent();
|
|
GetAndFlushUnderlyingGLErrors();
|
|
|
|
err = GetAndClearError(&mUnderlyingGLError);
|
|
return err;
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetProgramParameter(WebGLProgram* prog, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObjectAllowDeleted("getProgramParameter: program", prog))
|
|
return JS::NullValue();
|
|
|
|
return prog->GetProgramParameter(pname);
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetProgramInfoLog(WebGLProgram* prog, nsAString& retval)
|
|
{
|
|
retval.SetIsVoid(true);
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("getProgramInfoLog: program", prog))
|
|
return;
|
|
|
|
prog->GetProgramInfoLog(&retval);
|
|
|
|
retval.SetIsVoid(false);
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetUniform(JSContext* js, WebGLProgram* prog,
|
|
WebGLUniformLocation* loc)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObject("getUniform: `program`", prog))
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObject("getUniform: `location`", loc))
|
|
return JS::NullValue();
|
|
|
|
if (!loc->ValidateForProgram(prog, this, "getUniform"))
|
|
return JS::NullValue();
|
|
|
|
return loc->GetUniform(js, this);
|
|
}
|
|
|
|
already_AddRefed<WebGLUniformLocation>
|
|
WebGLContext::GetUniformLocation(WebGLProgram* prog, const nsAString& name)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
if (!ValidateObject("getUniformLocation: program", prog))
|
|
return nullptr;
|
|
|
|
return prog->GetUniformLocation(name);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Hint(GLenum target, GLenum mode)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
bool isValid = false;
|
|
|
|
switch (target) {
|
|
case LOCAL_GL_GENERATE_MIPMAP_HINT:
|
|
isValid = true;
|
|
break;
|
|
case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
|
if (IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives))
|
|
isValid = true;
|
|
break;
|
|
}
|
|
|
|
if (!isValid)
|
|
return ErrorInvalidEnum("hint: invalid hint");
|
|
|
|
MakeContextCurrent();
|
|
gl->fHint(target, mode);
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsFramebuffer(WebGLFramebuffer* fb)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
if (!ValidateObjectAllowDeleted("isFramebuffer", fb))
|
|
return false;
|
|
|
|
if (fb->IsDeleted())
|
|
return false;
|
|
|
|
#ifdef ANDROID
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
gl->Renderer() == GLRenderer::AndroidEmulator)
|
|
{
|
|
return fb->mIsFB;
|
|
}
|
|
#endif
|
|
|
|
MakeContextCurrent();
|
|
return gl->fIsFramebuffer(fb->mGLName);
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsProgram(WebGLProgram* prog)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
return ValidateObjectAllowDeleted("isProgram", prog) && !prog->IsDeleted();
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsRenderbuffer(WebGLRenderbuffer* rb)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
if (!ValidateObjectAllowDeleted("isRenderBuffer", rb))
|
|
return false;
|
|
|
|
if (rb->IsDeleted())
|
|
return false;
|
|
|
|
#ifdef ANDROID
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
gl->Renderer() == GLRenderer::AndroidEmulator)
|
|
{
|
|
return rb->mIsRB;
|
|
}
|
|
#endif
|
|
|
|
MakeContextCurrent();
|
|
return gl->fIsRenderbuffer(rb->PrimaryGLName());
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsShader(WebGLShader* shader)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
return ValidateObjectAllowDeleted("isShader", shader) &&
|
|
!shader->IsDeleted();
|
|
}
|
|
|
|
void
|
|
WebGLContext::LinkProgram(WebGLProgram* prog)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("linkProgram", prog))
|
|
return;
|
|
|
|
prog->LinkProgram();
|
|
|
|
if (prog->IsLinked()) {
|
|
mActiveProgramLinkInfo = prog->LinkInfo();
|
|
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
gl->Vendor() == gl::GLVendor::NVIDIA)
|
|
{
|
|
if (mCurrentProgram == prog)
|
|
gl->fUseProgram(prog->mGLName);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::PixelStorei(GLenum pname, GLint param)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
switch (pname) {
|
|
case UNPACK_FLIP_Y_WEBGL:
|
|
mPixelStoreFlipY = (param != 0);
|
|
break;
|
|
case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
|
|
mPixelStorePremultiplyAlpha = (param != 0);
|
|
break;
|
|
case UNPACK_COLORSPACE_CONVERSION_WEBGL:
|
|
if (param == LOCAL_GL_NONE || param == BROWSER_DEFAULT_WEBGL)
|
|
mPixelStoreColorspaceConversion = param;
|
|
else
|
|
return ErrorInvalidEnumInfo("pixelStorei: colorspace conversion parameter", param);
|
|
break;
|
|
case LOCAL_GL_PACK_ALIGNMENT:
|
|
case LOCAL_GL_UNPACK_ALIGNMENT:
|
|
if (param != 1 &&
|
|
param != 2 &&
|
|
param != 4 &&
|
|
param != 8)
|
|
return ErrorInvalidValue("pixelStorei: invalid pack/unpack alignment value");
|
|
if (pname == LOCAL_GL_PACK_ALIGNMENT)
|
|
mPixelStorePackAlignment = param;
|
|
else if (pname == LOCAL_GL_UNPACK_ALIGNMENT)
|
|
mPixelStoreUnpackAlignment = param;
|
|
MakeContextCurrent();
|
|
gl->fPixelStorei(pname, param);
|
|
break;
|
|
default:
|
|
return ErrorInvalidEnumInfo("pixelStorei: parameter", pname);
|
|
}
|
|
}
|
|
|
|
// `width` in pixels.
|
|
// `stride` in bytes.
|
|
static bool
|
|
SetFullAlpha(void* data, GLenum format, GLenum type, size_t width,
|
|
size_t height, size_t stride)
|
|
{
|
|
if (format == LOCAL_GL_ALPHA && type == LOCAL_GL_UNSIGNED_BYTE) {
|
|
// Just memset the rows.
|
|
uint8_t* row = static_cast<uint8_t*>(data);
|
|
for (size_t j = 0; j < height; ++j) {
|
|
memset(row, 0xff, width);
|
|
row += stride;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (format == LOCAL_GL_RGBA && type == LOCAL_GL_UNSIGNED_BYTE) {
|
|
for (size_t j = 0; j < height; ++j) {
|
|
uint8_t* row = static_cast<uint8_t*>(data) + j*stride;
|
|
|
|
uint8_t* pAlpha = row + 3;
|
|
uint8_t* pAlphaEnd = pAlpha + 4*width;
|
|
while (pAlpha != pAlphaEnd) {
|
|
*pAlpha = 0xff;
|
|
pAlpha += 4;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (format == LOCAL_GL_RGBA && type == LOCAL_GL_FLOAT) {
|
|
for (size_t j = 0; j < height; ++j) {
|
|
uint8_t* rowBytes = static_cast<uint8_t*>(data) + j*stride;
|
|
float* row = reinterpret_cast<float*>(rowBytes);
|
|
|
|
float* pAlpha = row + 3;
|
|
float* pAlphaEnd = pAlpha + 4*width;
|
|
while (pAlpha != pAlphaEnd) {
|
|
*pAlpha = 1.0f;
|
|
pAlpha += 4;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
MOZ_ASSERT(false, "Unhandled case, how'd we get here?");
|
|
return false;
|
|
}
|
|
|
|
static void
|
|
ReadPixelsAndConvert(gl::GLContext* gl, GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum readFormat, GLenum readType, size_t pixelStorePackAlignment,
|
|
GLenum destFormat, GLenum destType, void* destBytes)
|
|
{
|
|
if (readFormat == destFormat && readType == destType) {
|
|
gl->fReadPixels(x, y, width, height, destFormat, destType, destBytes);
|
|
return;
|
|
}
|
|
|
|
if (readFormat == LOCAL_GL_RGBA &&
|
|
readType == LOCAL_GL_HALF_FLOAT &&
|
|
destFormat == LOCAL_GL_RGBA &&
|
|
destType == LOCAL_GL_FLOAT)
|
|
{
|
|
size_t readBytesPerPixel = sizeof(uint16_t) * 4;
|
|
size_t destBytesPerPixel = sizeof(float) * 4;
|
|
|
|
size_t readBytesPerRow = readBytesPerPixel * width;
|
|
|
|
size_t readStride = RoundUpToMultipleOf(readBytesPerRow, pixelStorePackAlignment);
|
|
size_t destStride = RoundUpToMultipleOf(destBytesPerPixel * width,
|
|
pixelStorePackAlignment);
|
|
|
|
size_t bytesNeeded = ((height - 1) * readStride) + readBytesPerRow;
|
|
UniquePtr<uint8_t[]> readBuffer(new uint8_t[bytesNeeded]);
|
|
|
|
gl->fReadPixels(x, y, width, height, readFormat, readType, readBuffer.get());
|
|
|
|
size_t channelsPerRow = width * 4;
|
|
for (size_t j = 0; j < (size_t)height; j++) {
|
|
uint16_t* src = (uint16_t*)(readBuffer.get()) + j*readStride;
|
|
float* dst = (float*)(destBytes) + j*destStride;
|
|
|
|
uint16_t* srcEnd = src + channelsPerRow;
|
|
while (src != srcEnd) {
|
|
*dst = unpackFromFloat16(*src);
|
|
|
|
++src;
|
|
++dst;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
MOZ_CRASH("bad format/type");
|
|
}
|
|
|
|
static bool
|
|
IsFormatAndTypeUnpackable(GLenum format, GLenum type)
|
|
{
|
|
switch (type) {
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
case LOCAL_GL_FLOAT:
|
|
case LOCAL_GL_HALF_FLOAT:
|
|
case LOCAL_GL_HALF_FLOAT_OES:
|
|
switch (format) {
|
|
case LOCAL_GL_ALPHA:
|
|
case LOCAL_GL_RGB:
|
|
case LOCAL_GL_RGBA:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
|
return format == LOCAL_GL_RGBA;
|
|
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
|
return format == LOCAL_GL_RGB;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width,
|
|
GLsizei height, GLenum format,
|
|
GLenum type, const dom::Nullable<dom::ArrayBufferView>& pixels,
|
|
ErrorResult& rv)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (mCanvasElement->IsWriteOnly() && !nsContentUtils::IsCallerChrome()) {
|
|
GenerateWarning("readPixels: Not allowed");
|
|
return rv.Throw(NS_ERROR_DOM_SECURITY_ERR);
|
|
}
|
|
|
|
if (width < 0 || height < 0)
|
|
return ErrorInvalidValue("readPixels: negative size passed");
|
|
|
|
if (pixels.IsNull())
|
|
return ErrorInvalidValue("readPixels: null destination buffer");
|
|
|
|
if (!IsFormatAndTypeUnpackable(format, type))
|
|
return ErrorInvalidEnum("readPixels: Bad format or type.");
|
|
|
|
const WebGLRectangleObject* framebufferRect = CurValidReadFBRectObject();
|
|
GLsizei framebufferWidth = framebufferRect ? framebufferRect->Width() : 0;
|
|
GLsizei framebufferHeight = framebufferRect ? framebufferRect->Height() : 0;
|
|
|
|
int channels = 0;
|
|
|
|
// Check the format param
|
|
switch (format) {
|
|
case LOCAL_GL_ALPHA:
|
|
channels = 1;
|
|
break;
|
|
case LOCAL_GL_RGB:
|
|
channels = 3;
|
|
break;
|
|
case LOCAL_GL_RGBA:
|
|
channels = 4;
|
|
break;
|
|
default:
|
|
MOZ_CRASH("bad `format`");
|
|
}
|
|
|
|
|
|
// Check the type param
|
|
int bytesPerPixel;
|
|
int requiredDataType;
|
|
switch (type) {
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
bytesPerPixel = 1*channels;
|
|
requiredDataType = js::Scalar::Uint8;
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
|
bytesPerPixel = 2;
|
|
requiredDataType = js::Scalar::Uint16;
|
|
break;
|
|
|
|
case LOCAL_GL_FLOAT:
|
|
bytesPerPixel = 4*channels;
|
|
requiredDataType = js::Scalar::Float32;
|
|
break;
|
|
|
|
case LOCAL_GL_HALF_FLOAT:
|
|
case LOCAL_GL_HALF_FLOAT_OES:
|
|
bytesPerPixel = 2*channels;
|
|
requiredDataType = js::Scalar::Uint16;
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("bad `type`");
|
|
}
|
|
|
|
const dom::ArrayBufferView& pixbuf = pixels.Value();
|
|
int dataType = pixbuf.Type();
|
|
|
|
// Check the pixels param type
|
|
if (dataType != requiredDataType)
|
|
return ErrorInvalidOperation("readPixels: Mismatched type/pixels types");
|
|
|
|
// Check the pixels param size
|
|
CheckedUint32 checked_neededByteLength =
|
|
GetImageSize(height, width, 1, bytesPerPixel, mPixelStorePackAlignment);
|
|
|
|
CheckedUint32 checked_plainRowSize = CheckedUint32(width) * bytesPerPixel;
|
|
|
|
CheckedUint32 checked_alignedRowSize =
|
|
RoundedToNextMultipleOf(checked_plainRowSize, mPixelStorePackAlignment);
|
|
|
|
if (!checked_neededByteLength.isValid())
|
|
return ErrorInvalidOperation("readPixels: integer overflow computing the needed buffer size");
|
|
|
|
// Compute length and data. Don't reenter after this point, lest the
|
|
// precomputed go out of sync with the instant length/data.
|
|
pixbuf.ComputeLengthAndData();
|
|
|
|
uint32_t dataByteLen = pixbuf.Length();
|
|
if (checked_neededByteLength.value() > dataByteLen)
|
|
return ErrorInvalidOperation("readPixels: buffer too small");
|
|
|
|
void* data = pixbuf.Data();
|
|
if (!data) {
|
|
ErrorOutOfMemory("readPixels: buffer storage is null. Did we run out of memory?");
|
|
return rv.Throw(NS_ERROR_OUT_OF_MEMORY);
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
bool isSourceTypeFloat;
|
|
if (mBoundReadFramebuffer) {
|
|
TexInternalFormat srcFormat;
|
|
if (!mBoundReadFramebuffer->ValidateForRead("readPixels", &srcFormat))
|
|
return;
|
|
|
|
MOZ_ASSERT(srcFormat != LOCAL_GL_NONE);
|
|
TexType texType = TypeFromInternalFormat(srcFormat);
|
|
isSourceTypeFloat = (texType == LOCAL_GL_FLOAT ||
|
|
texType == LOCAL_GL_HALF_FLOAT);
|
|
} else {
|
|
ClearBackbufferIfNeeded();
|
|
|
|
isSourceTypeFloat = false;
|
|
}
|
|
|
|
// Check the format and type params to assure they are an acceptable pair (as per spec)
|
|
|
|
const GLenum mainReadFormat = LOCAL_GL_RGBA;
|
|
const GLenum mainReadType = isSourceTypeFloat ? LOCAL_GL_FLOAT
|
|
: LOCAL_GL_UNSIGNED_BYTE;
|
|
|
|
GLenum auxReadFormat = mainReadFormat;
|
|
GLenum auxReadType = mainReadType;
|
|
|
|
// OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
|
|
// combination for glReadPixels().
|
|
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
|
|
reinterpret_cast<GLint*>(&auxReadFormat));
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE,
|
|
reinterpret_cast<GLint*>(&auxReadType));
|
|
}
|
|
|
|
const bool mainMatches = (format == mainReadFormat && type == mainReadType);
|
|
const bool auxMatches = (format == auxReadFormat && type == auxReadType);
|
|
const bool isValid = mainMatches || auxMatches;
|
|
if (!isValid)
|
|
return ErrorInvalidOperation("readPixels: Invalid format/type pair");
|
|
|
|
GLenum readType = type;
|
|
if (gl->WorkAroundDriverBugs() && gl->IsANGLE()) {
|
|
if (type == LOCAL_GL_FLOAT &&
|
|
auxReadFormat == format &&
|
|
auxReadType == LOCAL_GL_HALF_FLOAT)
|
|
{
|
|
readType = auxReadType;
|
|
}
|
|
}
|
|
|
|
// Now that the errors are out of the way, on to actually reading
|
|
|
|
// If we won't be reading any pixels anyways, just skip the actual reading
|
|
if (width == 0 || height == 0)
|
|
return DummyFramebufferOperation("readPixels");
|
|
|
|
if (CanvasUtils::CheckSaneSubrectSize(x, y, width, height, framebufferWidth, framebufferHeight)) {
|
|
// the easy case: we're not reading out-of-range pixels
|
|
|
|
// Effectively: gl->fReadPixels(x, y, width, height, format, type, dest);
|
|
ReadPixelsAndConvert(gl, x, y, width, height, format, readType,
|
|
mPixelStorePackAlignment, format, type, data);
|
|
} else {
|
|
// the rectangle doesn't fit entirely in the bound buffer. We then have to set to zero the part
|
|
// of the buffer that correspond to out-of-range pixels. We don't want to rely on system OpenGL
|
|
// to do that for us, because passing out of range parameters to a buggy OpenGL implementation
|
|
// could conceivably allow to read memory we shouldn't be allowed to read. So we manually initialize
|
|
// the buffer to zero and compute the parameters to pass to OpenGL. We have to use an intermediate buffer
|
|
// to accomodate the potentially different strides (widths).
|
|
|
|
// Zero the whole pixel dest area in the destination buffer.
|
|
memset(data, 0, checked_neededByteLength.value());
|
|
|
|
if ( x >= framebufferWidth
|
|
|| x+width <= 0
|
|
|| y >= framebufferHeight
|
|
|| y+height <= 0)
|
|
{
|
|
// we are completely outside of range, can exit now with buffer filled with zeros
|
|
return DummyFramebufferOperation("readPixels");
|
|
}
|
|
|
|
// compute the parameters of the subrect we're actually going to call glReadPixels on
|
|
GLint subrect_x = std::max(x, 0);
|
|
GLint subrect_end_x = std::min(x+width, framebufferWidth);
|
|
GLsizei subrect_width = subrect_end_x - subrect_x;
|
|
|
|
GLint subrect_y = std::max(y, 0);
|
|
GLint subrect_end_y = std::min(y+height, framebufferHeight);
|
|
GLsizei subrect_height = subrect_end_y - subrect_y;
|
|
|
|
if (subrect_width < 0 || subrect_height < 0 ||
|
|
subrect_width > width || subrect_height > height)
|
|
return ErrorInvalidOperation("readPixels: integer overflow computing clipped rect size");
|
|
|
|
// now we know that subrect_width is in the [0..width] interval, and same for heights.
|
|
|
|
// now, same computation as above to find the size of the intermediate buffer to allocate for the subrect
|
|
// no need to check again for integer overflow here, since we already know the sizes aren't greater than before
|
|
uint32_t subrect_plainRowSize = subrect_width * bytesPerPixel;
|
|
// There are checks above to ensure that this doesn't overflow.
|
|
uint32_t subrect_alignedRowSize =
|
|
RoundedToNextMultipleOf(subrect_plainRowSize, mPixelStorePackAlignment).value();
|
|
uint32_t subrect_byteLength = (subrect_height-1)*subrect_alignedRowSize + subrect_plainRowSize;
|
|
|
|
// create subrect buffer, call glReadPixels, copy pixels into destination buffer, delete subrect buffer
|
|
UniquePtr<GLubyte> subrect_data(new (fallible) GLubyte[subrect_byteLength]);
|
|
if (!subrect_data)
|
|
return ErrorOutOfMemory("readPixels: subrect_data");
|
|
|
|
// Effectively: gl->fReadPixels(subrect_x, subrect_y, subrect_width,
|
|
// subrect_height, format, type, subrect_data.get());
|
|
ReadPixelsAndConvert(gl, subrect_x, subrect_y, subrect_width, subrect_height,
|
|
format, readType, mPixelStorePackAlignment, format, type,
|
|
subrect_data.get());
|
|
|
|
// notice that this for loop terminates because we already checked that subrect_height is at most height
|
|
for (GLint y_inside_subrect = 0; y_inside_subrect < subrect_height; ++y_inside_subrect) {
|
|
GLint subrect_x_in_dest_buffer = subrect_x - x;
|
|
GLint subrect_y_in_dest_buffer = subrect_y - y;
|
|
memcpy(static_cast<GLubyte*>(data)
|
|
+ checked_alignedRowSize.value() * (subrect_y_in_dest_buffer + y_inside_subrect)
|
|
+ bytesPerPixel * subrect_x_in_dest_buffer, // destination
|
|
subrect_data.get() + subrect_alignedRowSize * y_inside_subrect, // source
|
|
subrect_plainRowSize); // size
|
|
}
|
|
}
|
|
|
|
// if we're reading alpha, we may need to do fixup. Note that we don't allow
|
|
// GL_ALPHA to readpixels currently, but we had the code written for it already.
|
|
const bool formatHasAlpha = format == LOCAL_GL_ALPHA ||
|
|
format == LOCAL_GL_RGBA;
|
|
if (!formatHasAlpha)
|
|
return;
|
|
|
|
bool needAlphaFilled;
|
|
if (mBoundReadFramebuffer) {
|
|
needAlphaFilled = !mBoundReadFramebuffer->ColorAttachment(0).HasAlpha();
|
|
} else {
|
|
needAlphaFilled = !mOptions.alpha;
|
|
}
|
|
|
|
if (!needAlphaFilled)
|
|
return;
|
|
|
|
size_t stride = checked_alignedRowSize.value(); // In bytes!
|
|
if (!SetFullAlpha(data, format, type, width, height, stride)) {
|
|
return rv.Throw(NS_ERROR_FAILURE);
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::RenderbufferStorage_base(const char* funcName, GLenum target,
|
|
GLsizei samples,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLsizei height)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!mBoundRenderbuffer) {
|
|
ErrorInvalidOperation("%s: Called on renderbuffer 0.", funcName);
|
|
return;
|
|
}
|
|
|
|
if (target != LOCAL_GL_RENDERBUFFER) {
|
|
ErrorInvalidEnumInfo("`target`", funcName, target);
|
|
return;
|
|
}
|
|
|
|
if (samples < 0 || samples > mGLMaxSamples) {
|
|
ErrorInvalidValue("%s: `samples` is out of the valid range.", funcName);
|
|
return;
|
|
}
|
|
|
|
if (width < 0 || height < 0) {
|
|
ErrorInvalidValue("%s: Width and height must be >= 0.", funcName);
|
|
return;
|
|
}
|
|
|
|
if (width > mGLMaxRenderbufferSize || height > mGLMaxRenderbufferSize) {
|
|
ErrorInvalidValue("%s: Width or height exceeds maximum renderbuffer"
|
|
" size.", funcName);
|
|
return;
|
|
}
|
|
|
|
// Convert DEPTH_STENCIL to sized type for testing
|
|
GLenum sizedInternalFormat = internalFormat;
|
|
if (sizedInternalFormat == LOCAL_GL_DEPTH_STENCIL)
|
|
sizedInternalFormat = LOCAL_GL_DEPTH24_STENCIL8;
|
|
|
|
bool isFormatValid = false;
|
|
const webgl::FormatInfo* info = webgl::GetInfoBySizedFormat(sizedInternalFormat);
|
|
if (info) {
|
|
const webgl::FormatUsageInfo* usage = mFormatUsage->GetUsage(info);
|
|
isFormatValid = usage && usage->asRenderbuffer;
|
|
}
|
|
|
|
if (!isFormatValid) {
|
|
ErrorInvalidEnumInfo("`internalFormat`", funcName, internalFormat);
|
|
return;
|
|
}
|
|
|
|
// certain OpenGL ES renderbuffer formats may not exist on desktop OpenGL
|
|
GLenum internalFormatForGL = internalFormat;
|
|
|
|
switch (internalFormat) {
|
|
case LOCAL_GL_RGBA4:
|
|
case LOCAL_GL_RGB5_A1:
|
|
// 16-bit RGBA formats are not supported on desktop GL
|
|
if (!gl->IsGLES())
|
|
internalFormatForGL = LOCAL_GL_RGBA8;
|
|
break;
|
|
|
|
case LOCAL_GL_RGB565:
|
|
// the RGB565 format is not supported on desktop GL
|
|
if (!gl->IsGLES())
|
|
internalFormatForGL = LOCAL_GL_RGB8;
|
|
break;
|
|
|
|
case LOCAL_GL_DEPTH_COMPONENT16:
|
|
if (!gl->IsGLES() || gl->IsExtensionSupported(gl::GLContext::OES_depth24))
|
|
internalFormatForGL = LOCAL_GL_DEPTH_COMPONENT24;
|
|
else if (gl->IsExtensionSupported(gl::GLContext::OES_packed_depth_stencil))
|
|
internalFormatForGL = LOCAL_GL_DEPTH24_STENCIL8;
|
|
break;
|
|
|
|
case LOCAL_GL_DEPTH_STENCIL:
|
|
// We emulate this in WebGLRenderbuffer if we don't have the requisite extension.
|
|
internalFormatForGL = LOCAL_GL_DEPTH24_STENCIL8;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Validation complete.
|
|
|
|
MakeContextCurrent();
|
|
|
|
bool willRealloc = samples != mBoundRenderbuffer->Samples() ||
|
|
internalFormat != mBoundRenderbuffer->InternalFormat() ||
|
|
width != mBoundRenderbuffer->Width() ||
|
|
height != mBoundRenderbuffer->Height();
|
|
|
|
if (willRealloc) {
|
|
GetAndFlushUnderlyingGLErrors();
|
|
mBoundRenderbuffer->RenderbufferStorage(samples, internalFormatForGL,
|
|
width, height);
|
|
GLenum error = GetAndFlushUnderlyingGLErrors();
|
|
if (error) {
|
|
GenerateWarning("%s generated error %s", funcName,
|
|
ErrorName(error));
|
|
return;
|
|
}
|
|
} else {
|
|
mBoundRenderbuffer->RenderbufferStorage(samples, internalFormatForGL,
|
|
width, height);
|
|
}
|
|
|
|
mBoundRenderbuffer->SetSamples(samples);
|
|
mBoundRenderbuffer->SetInternalFormat(internalFormat);
|
|
mBoundRenderbuffer->SetInternalFormatForGL(internalFormatForGL);
|
|
mBoundRenderbuffer->setDimensions(width, height);
|
|
mBoundRenderbuffer->SetImageDataStatus(WebGLImageDataStatus::UninitializedImageData);
|
|
}
|
|
|
|
void
|
|
WebGLContext::RenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
|
|
{
|
|
RenderbufferStorage_base("renderbufferStorage", target, 0,
|
|
internalFormat, width, height);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (width < 0 || height < 0)
|
|
return ErrorInvalidValue("scissor: negative size");
|
|
|
|
MakeContextCurrent();
|
|
gl->fScissor(x, y, width, height);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateComparisonEnum(func, "stencilFunc: func"))
|
|
return;
|
|
|
|
mStencilRefFront = ref;
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskFront = mask;
|
|
mStencilValueMaskBack = mask;
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilFunc(func, ref, mask);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateFaceEnum(face, "stencilFuncSeparate: face") ||
|
|
!ValidateComparisonEnum(func, "stencilFuncSeparate: func"))
|
|
return;
|
|
|
|
switch (face) {
|
|
case LOCAL_GL_FRONT_AND_BACK:
|
|
mStencilRefFront = ref;
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskFront = mask;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
case LOCAL_GL_FRONT:
|
|
mStencilRefFront = ref;
|
|
mStencilValueMaskFront = mask;
|
|
break;
|
|
case LOCAL_GL_BACK:
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilFuncSeparate(face, func, ref, mask);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateStencilOpEnum(sfail, "stencilOp: sfail") ||
|
|
!ValidateStencilOpEnum(dpfail, "stencilOp: dpfail") ||
|
|
!ValidateStencilOpEnum(dppass, "stencilOp: dppass"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilOp(sfail, dpfail, dppass);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateFaceEnum(face, "stencilOpSeparate: face") ||
|
|
!ValidateStencilOpEnum(sfail, "stencilOpSeparate: sfail") ||
|
|
!ValidateStencilOpEnum(dpfail, "stencilOpSeparate: dpfail") ||
|
|
!ValidateStencilOpEnum(dppass, "stencilOpSeparate: dppass"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilOpSeparate(face, sfail, dpfail, dppass);
|
|
}
|
|
|
|
nsresult
|
|
WebGLContext::SurfaceFromElementResultToImageSurface(nsLayoutUtils::SurfaceFromElementResult& res,
|
|
RefPtr<DataSourceSurface>& imageOut,
|
|
WebGLTexelFormat* format)
|
|
{
|
|
*format = WebGLTexelFormat::None;
|
|
|
|
if (!res.mSourceSurface)
|
|
return NS_OK;
|
|
RefPtr<DataSourceSurface> data = res.mSourceSurface->GetDataSurface();
|
|
if (!data) {
|
|
// SurfaceFromElement lied!
|
|
return NS_OK;
|
|
}
|
|
|
|
// We disallow loading cross-domain images and videos that have not been validated
|
|
// with CORS as WebGL textures. The reason for doing that is that timing
|
|
// attacks on WebGL shaders are able to retrieve approximations of the
|
|
// pixel values in WebGL textures; see bug 655987.
|
|
//
|
|
// To prevent a loophole where a Canvas2D would be used as a proxy to load
|
|
// cross-domain textures, we also disallow loading textures from write-only
|
|
// Canvas2D's.
|
|
|
|
// part 1: check that the DOM element is same-origin, or has otherwise been
|
|
// validated for cross-domain use.
|
|
if (!res.mCORSUsed) {
|
|
bool subsumes;
|
|
nsresult rv = mCanvasElement->NodePrincipal()->Subsumes(res.mPrincipal, &subsumes);
|
|
if (NS_FAILED(rv) || !subsumes) {
|
|
GenerateWarning("It is forbidden to load a WebGL texture from a cross-domain element that has not been validated with CORS. "
|
|
"See https://developer.mozilla.org/en/WebGL/Cross-Domain_Textures");
|
|
return NS_ERROR_DOM_SECURITY_ERR;
|
|
}
|
|
}
|
|
|
|
// part 2: if the DOM element is write-only, it might contain
|
|
// cross-domain image data.
|
|
if (res.mIsWriteOnly) {
|
|
GenerateWarning("The canvas used as source for texImage2D here is tainted (write-only). It is forbidden "
|
|
"to load a WebGL texture from a tainted canvas. A Canvas becomes tainted for example "
|
|
"when a cross-domain image is drawn on it. "
|
|
"See https://developer.mozilla.org/en/WebGL/Cross-Domain_Textures");
|
|
return NS_ERROR_DOM_SECURITY_ERR;
|
|
}
|
|
|
|
// End of security checks, now we should be safe regarding cross-domain images
|
|
// Notice that there is never a need to mark the WebGL canvas as write-only, since we reject write-only/cross-domain
|
|
// texture sources in the first place.
|
|
|
|
switch (data->GetFormat()) {
|
|
case SurfaceFormat::B8G8R8A8:
|
|
*format = WebGLTexelFormat::BGRA8; // careful, our ARGB means BGRA
|
|
break;
|
|
case SurfaceFormat::B8G8R8X8:
|
|
*format = WebGLTexelFormat::BGRX8; // careful, our RGB24 is not tightly packed. Whence BGRX8.
|
|
break;
|
|
case SurfaceFormat::A8:
|
|
*format = WebGLTexelFormat::A8;
|
|
break;
|
|
case SurfaceFormat::R5G6B5:
|
|
*format = WebGLTexelFormat::RGB565;
|
|
break;
|
|
default:
|
|
NS_ASSERTION(false, "Unsupported image format. Unimplemented.");
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
imageOut = data;
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Uniform setters.
|
|
|
|
void
|
|
WebGLContext::Uniform1i(WebGLUniformLocation* loc, GLint a1)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 1, LOCAL_GL_INT, "uniform1i", &rawLoc))
|
|
return;
|
|
|
|
// Only uniform1i can take sampler settings.
|
|
if (!loc->ValidateSamplerSetter(a1, this, "uniform1i"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1i(rawLoc, a1);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2i(WebGLUniformLocation* loc, GLint a1, GLint a2)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 2, LOCAL_GL_INT, "uniform2i", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2i(rawLoc, a1, a2);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3i(WebGLUniformLocation* loc, GLint a1, GLint a2, GLint a3)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 3, LOCAL_GL_INT, "uniform3i", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3i(rawLoc, a1, a2, a3);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4i(WebGLUniformLocation* loc, GLint a1, GLint a2, GLint a3,
|
|
GLint a4)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 4, LOCAL_GL_INT, "uniform4i", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4i(rawLoc, a1, a2, a3, a4);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform1f(WebGLUniformLocation* loc, GLfloat a1)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 1, LOCAL_GL_FLOAT, "uniform1f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1f(rawLoc, a1);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 2, LOCAL_GL_FLOAT, "uniform2f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2f(rawLoc, a1, a2);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2,
|
|
GLfloat a3)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 3, LOCAL_GL_FLOAT, "uniform3f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3f(rawLoc, a1, a2, a3);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2,
|
|
GLfloat a3, GLfloat a4)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 4, LOCAL_GL_FLOAT, "uniform4f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4f(rawLoc, a1, a2, a3, a4);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// Array
|
|
|
|
void
|
|
WebGLContext::Uniform1iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 1, LOCAL_GL_INT, arrayLength,
|
|
"uniform1iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!loc->ValidateSamplerSetter(data[0], this, "uniform1iv"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 2, LOCAL_GL_INT, arrayLength,
|
|
"uniform2iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!loc->ValidateSamplerSetter(data[0], this, "uniform2iv") ||
|
|
!loc->ValidateSamplerSetter(data[1], this, "uniform2iv"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 3, LOCAL_GL_INT, arrayLength,
|
|
"uniform3iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!loc->ValidateSamplerSetter(data[0], this, "uniform3iv") ||
|
|
!loc->ValidateSamplerSetter(data[1], this, "uniform3iv") ||
|
|
!loc->ValidateSamplerSetter(data[2], this, "uniform3iv"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 4, LOCAL_GL_INT, arrayLength,
|
|
"uniform4iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!loc->ValidateSamplerSetter(data[0], this, "uniform4iv") ||
|
|
!loc->ValidateSamplerSetter(data[1], this, "uniform4iv") ||
|
|
!loc->ValidateSamplerSetter(data[2], this, "uniform4iv") ||
|
|
!loc->ValidateSamplerSetter(data[3], this, "uniform4iv"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform1fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 1, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform1fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 2, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform2fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 3, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform3fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 4, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform4fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// Matrix
|
|
|
|
void
|
|
WebGLContext::UniformMatrix2fv_base(WebGLUniformLocation* loc, bool transpose,
|
|
size_t arrayLength, const float* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformMatrixArraySetter(loc, 2, 2, LOCAL_GL_FLOAT, arrayLength,
|
|
transpose, "uniformMatrix2fv",
|
|
&rawLoc, &numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniformMatrix2fv(rawLoc, numElementsToUpload, false, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::UniformMatrix3fv_base(WebGLUniformLocation* loc, bool transpose,
|
|
size_t arrayLength, const float* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformMatrixArraySetter(loc, 3, 3, LOCAL_GL_FLOAT, arrayLength,
|
|
transpose, "uniformMatrix3fv",
|
|
&rawLoc, &numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniformMatrix3fv(rawLoc, numElementsToUpload, false, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::UniformMatrix4fv_base(WebGLUniformLocation* loc, bool transpose,
|
|
size_t arrayLength, const float* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformMatrixArraySetter(loc, 4, 4, LOCAL_GL_FLOAT, arrayLength,
|
|
transpose, "uniformMatrix4fv",
|
|
&rawLoc, &numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniformMatrix4fv(rawLoc, numElementsToUpload, false, data);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void
|
|
WebGLContext::UseProgram(WebGLProgram* prog)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!prog) {
|
|
mCurrentProgram = nullptr;
|
|
mActiveProgramLinkInfo = nullptr;
|
|
return;
|
|
}
|
|
|
|
if (!ValidateObject("useProgram", prog))
|
|
return;
|
|
|
|
if (prog->UseProgram()) {
|
|
mCurrentProgram = prog;
|
|
mActiveProgramLinkInfo = mCurrentProgram->LinkInfo();
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::ValidateProgram(WebGLProgram* prog)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("validateProgram", prog))
|
|
return;
|
|
|
|
prog->ValidateProgram();
|
|
}
|
|
|
|
already_AddRefed<WebGLFramebuffer>
|
|
WebGLContext::CreateFramebuffer()
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
GLuint fbo = 0;
|
|
MakeContextCurrent();
|
|
gl->fGenFramebuffers(1, &fbo);
|
|
|
|
nsRefPtr<WebGLFramebuffer> globj = new WebGLFramebuffer(this, fbo);
|
|
return globj.forget();
|
|
}
|
|
|
|
already_AddRefed<WebGLRenderbuffer>
|
|
WebGLContext::CreateRenderbuffer()
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
nsRefPtr<WebGLRenderbuffer> globj = new WebGLRenderbuffer(this);
|
|
return globj.forget();
|
|
}
|
|
|
|
void
|
|
WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (width < 0 || height < 0)
|
|
return ErrorInvalidValue("viewport: negative size");
|
|
|
|
MakeContextCurrent();
|
|
gl->fViewport(x, y, width, height);
|
|
|
|
mViewportX = x;
|
|
mViewportY = y;
|
|
mViewportWidth = width;
|
|
mViewportHeight = height;
|
|
}
|
|
|
|
void
|
|
WebGLContext::CompileShader(WebGLShader* shader)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("compileShader", shader))
|
|
return;
|
|
|
|
shader->CompileShader();
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetShaderParameter(WebGLShader* shader, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObject("getShaderParameter: shader", shader))
|
|
return JS::NullValue();
|
|
|
|
return shader->GetShaderParameter(pname);
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetShaderInfoLog(WebGLShader* shader, nsAString& retval)
|
|
{
|
|
retval.SetIsVoid(true);
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("getShaderInfoLog: shader", shader))
|
|
return;
|
|
|
|
shader->GetShaderInfoLog(&retval);
|
|
|
|
retval.SetIsVoid(false);
|
|
}
|
|
|
|
already_AddRefed<WebGLShaderPrecisionFormat>
|
|
WebGLContext::GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
switch (shadertype) {
|
|
case LOCAL_GL_FRAGMENT_SHADER:
|
|
case LOCAL_GL_VERTEX_SHADER:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("getShaderPrecisionFormat: shadertype", shadertype);
|
|
return nullptr;
|
|
}
|
|
|
|
switch (precisiontype) {
|
|
case LOCAL_GL_LOW_FLOAT:
|
|
case LOCAL_GL_MEDIUM_FLOAT:
|
|
case LOCAL_GL_HIGH_FLOAT:
|
|
case LOCAL_GL_LOW_INT:
|
|
case LOCAL_GL_MEDIUM_INT:
|
|
case LOCAL_GL_HIGH_INT:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("getShaderPrecisionFormat: precisiontype", precisiontype);
|
|
return nullptr;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
GLint range[2], precision;
|
|
|
|
if (mDisableFragHighP &&
|
|
shadertype == LOCAL_GL_FRAGMENT_SHADER &&
|
|
(precisiontype == LOCAL_GL_HIGH_FLOAT ||
|
|
precisiontype == LOCAL_GL_HIGH_INT))
|
|
{
|
|
precision = 0;
|
|
range[0] = 0;
|
|
range[1] = 0;
|
|
} else {
|
|
gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
|
|
}
|
|
|
|
nsRefPtr<WebGLShaderPrecisionFormat> retShaderPrecisionFormat
|
|
= new WebGLShaderPrecisionFormat(this, range[0], range[1], precision);
|
|
return retShaderPrecisionFormat.forget();
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetShaderSource(WebGLShader* shader, nsAString& retval)
|
|
{
|
|
retval.SetIsVoid(true);
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("getShaderSource: shader", shader))
|
|
return;
|
|
|
|
shader->GetShaderSource(&retval);
|
|
}
|
|
|
|
void
|
|
WebGLContext::ShaderSource(WebGLShader* shader, const nsAString& source)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("shaderSource: shader", shader))
|
|
return;
|
|
|
|
shader->ShaderSource(source);
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetShaderTranslatedSource(WebGLShader* shader, nsAString& retval)
|
|
{
|
|
retval.SetIsVoid(true);
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("getShaderTranslatedSource: shader", shader))
|
|
return;
|
|
|
|
shader->GetShaderTranslatedSource(&retval);
|
|
}
|
|
|
|
void
|
|
WebGLContext::LoseContext()
|
|
{
|
|
if (IsContextLost())
|
|
return ErrorInvalidOperation("loseContext: Context is already lost.");
|
|
|
|
ForceLoseContext(true);
|
|
}
|
|
|
|
void
|
|
WebGLContext::RestoreContext()
|
|
{
|
|
if (!IsContextLost())
|
|
return ErrorInvalidOperation("restoreContext: Context is not lost.");
|
|
|
|
if (!mLastLossWasSimulated) {
|
|
return ErrorInvalidOperation("restoreContext: Context loss was not simulated."
|
|
" Cannot simulate restore.");
|
|
}
|
|
// If we're currently lost, and the last loss was simulated, then
|
|
// we're currently only simulated-lost, allowing us to call
|
|
// restoreContext().
|
|
|
|
if (!mAllowContextRestore)
|
|
return ErrorInvalidOperation("restoreContext: Context cannot be restored.");
|
|
|
|
ForceRestoreContext();
|
|
}
|
|
|
|
WebGLTexelFormat
|
|
GetWebGLTexelFormat(TexInternalFormat effectiveInternalFormat)
|
|
{
|
|
switch (effectiveInternalFormat.get()) {
|
|
case LOCAL_GL_RGBA8: return WebGLTexelFormat::RGBA8;
|
|
case LOCAL_GL_SRGB8_ALPHA8: return WebGLTexelFormat::RGBA8;
|
|
case LOCAL_GL_RGB8: return WebGLTexelFormat::RGB8;
|
|
case LOCAL_GL_SRGB8: return WebGLTexelFormat::RGB8;
|
|
case LOCAL_GL_ALPHA8: return WebGLTexelFormat::A8;
|
|
case LOCAL_GL_LUMINANCE8: return WebGLTexelFormat::R8;
|
|
case LOCAL_GL_LUMINANCE8_ALPHA8: return WebGLTexelFormat::RA8;
|
|
case LOCAL_GL_RGBA32F: return WebGLTexelFormat::RGBA32F;
|
|
case LOCAL_GL_RGB32F: return WebGLTexelFormat::RGB32F;
|
|
case LOCAL_GL_ALPHA32F_EXT: return WebGLTexelFormat::A32F;
|
|
case LOCAL_GL_LUMINANCE32F_EXT: return WebGLTexelFormat::R32F;
|
|
case LOCAL_GL_LUMINANCE_ALPHA32F_EXT: return WebGLTexelFormat::RA32F;
|
|
case LOCAL_GL_RGBA16F: return WebGLTexelFormat::RGBA16F;
|
|
case LOCAL_GL_RGB16F: return WebGLTexelFormat::RGB16F;
|
|
case LOCAL_GL_ALPHA16F_EXT: return WebGLTexelFormat::A16F;
|
|
case LOCAL_GL_LUMINANCE16F_EXT: return WebGLTexelFormat::R16F;
|
|
case LOCAL_GL_LUMINANCE_ALPHA16F_EXT: return WebGLTexelFormat::RA16F;
|
|
case LOCAL_GL_RGBA4: return WebGLTexelFormat::RGBA4444;
|
|
case LOCAL_GL_RGB5_A1: return WebGLTexelFormat::RGBA5551;
|
|
case LOCAL_GL_RGB565: return WebGLTexelFormat::RGB565;
|
|
default:
|
|
return WebGLTexelFormat::FormatNotSupportingAnyConversion;
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::BlendColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fBlendColor(r, g, b, a);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Flush() {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fFlush();
|
|
}
|
|
|
|
void
|
|
WebGLContext::Finish() {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fFinish();
|
|
}
|
|
|
|
void
|
|
WebGLContext::LineWidth(GLfloat width)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
// Doing it this way instead of `if (width <= 0.0)` handles NaNs.
|
|
const bool isValid = width > 0.0;
|
|
if (!isValid) {
|
|
ErrorInvalidValue("lineWidth: `width` must be positive and non-zero.");
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fLineWidth(width);
|
|
}
|
|
|
|
void
|
|
WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fPolygonOffset(factor, units);
|
|
}
|
|
|
|
void
|
|
WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fSampleCoverage(value, invert);
|
|
}
|
|
|
|
} // namespace mozilla
|