зеркало из https://github.com/mozilla/gecko-dev.git
195 строки
7.0 KiB
C++
195 строки
7.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_DOMSVGNUMBERLIST_H_
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#define DOM_SVG_DOMSVGNUMBERLIST_H_
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#include "DOMSVGAnimatedNumberList.h"
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#include "mozAutoDocUpdate.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsDebug.h"
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#include "nsTArray.h"
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#include "SVGNumberList.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/RefPtr.h"
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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class DOMSVGNumber;
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class SVGElement;
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//----------------------------------------------------------------------
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// Helper class: AutoChangeNumberListNotifier
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// Stack-based helper class to pair calls to WillChangeNumberList and
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// DidChangeNumberList. Used by DOMSVGNumber and DOMSVGNumberList.
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template <class T>
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class MOZ_RAII AutoChangeNumberListNotifier : public mozAutoDocUpdate {
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public:
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explicit AutoChangeNumberListNotifier(T* aValue)
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: mozAutoDocUpdate(aValue->Element()->GetComposedDoc(), true),
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mValue(aValue) {
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MOZ_ASSERT(mValue, "Expecting non-null value");
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mEmptyOrOldValue =
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mValue->Element()->WillChangeNumberList(mValue->AttrEnum(), *this);
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}
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~AutoChangeNumberListNotifier() {
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mValue->Element()->DidChangeNumberList(mValue->AttrEnum(), mEmptyOrOldValue,
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*this);
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if (mValue->IsAnimating()) {
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mValue->Element()->AnimationNeedsResample();
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}
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}
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private:
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T* const mValue;
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nsAttrValue mEmptyOrOldValue;
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};
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/**
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* Class DOMSVGNumberList
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*
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* This class is used to create the DOM tearoff objects that wrap internal
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* SVGNumberList objects.
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*
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* See the architecture comment in DOMSVGAnimatedNumberList.h.
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*
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* This class is strongly intertwined with DOMSVGAnimatedNumberList and
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* DOMSVGNumber. We are a friend of DOMSVGAnimatedNumberList, and are
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* responsible for nulling out our DOMSVGAnimatedNumberList's pointer to us
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* when we die, essentially making its pointer to us a weak pointer. Similarly,
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* our DOMSVGNumber items are friends of us and responsible for nulling out our
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* pointers to them.
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*
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* Our DOM items are created lazily on demand as and when script requests them.
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*/
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class DOMSVGNumberList final : public nsISupports, public nsWrapperCache {
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template <class T>
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friend class AutoChangeNumberListNotifier;
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friend class DOMSVGNumber;
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~DOMSVGNumberList() {
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// Our mAList's weak ref to us must be nulled out when we die. If GC has
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// unlinked us using the cycle collector code, then that has already
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// happened, and mAList is null.
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if (mAList) {
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(IsAnimValList() ? mAList->mAnimVal : mAList->mBaseVal) = nullptr;
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}
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}
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public:
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGNumberList)
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DOMSVGNumberList(DOMSVGAnimatedNumberList* aAList,
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const SVGNumberList& aInternalList)
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: mAList(aAList) {
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// aInternalList must be passed in explicitly because we can't use
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// InternalList() here. (Because it depends on IsAnimValList, which depends
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// on this object having been assigned to aAList's mBaseVal or mAnimVal,
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// which hasn't happened yet.)
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InternalListLengthWillChange(aInternalList.Length()); // Sync mItems
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}
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virtual JSObject* WrapObject(JSContext* cx,
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JS::Handle<JSObject*> aGivenProto) override;
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nsISupports* GetParentObject() { return static_cast<nsIContent*>(Element()); }
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/**
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* This will normally be the same as InternalList().Length(), except if we've
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* hit OOM in which case our length will be zero.
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*/
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uint32_t LengthNoFlush() const {
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MOZ_ASSERT(
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mItems.Length() == 0 || mItems.Length() == InternalList().Length(),
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"DOM wrapper's list length is out of sync");
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return mItems.Length();
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}
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/// Called to notify us to synchronize our length and detach excess items.
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void InternalListLengthWillChange(uint32_t aNewLength);
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/**
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* Returns true if our attribute is animating (in which case our animVal is
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* not simply a mirror of our baseVal).
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*/
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bool IsAnimating() const { return mAList->IsAnimating(); }
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/**
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* Returns true if there is an animated list mirroring the base list.
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*/
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bool AnimListMirrorsBaseList() const {
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return mAList->mAnimVal && !mAList->IsAnimating();
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}
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uint32_t NumberOfItems() const {
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if (IsAnimValList()) {
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Element()->FlushAnimations();
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}
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return LengthNoFlush();
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}
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void Clear(ErrorResult& error);
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already_AddRefed<DOMSVGNumber> Initialize(DOMSVGNumber& aItem,
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ErrorResult& error);
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already_AddRefed<DOMSVGNumber> GetItem(uint32_t index, ErrorResult& error);
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already_AddRefed<DOMSVGNumber> IndexedGetter(uint32_t index, bool& found,
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ErrorResult& error);
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already_AddRefed<DOMSVGNumber> InsertItemBefore(DOMSVGNumber& aItem,
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uint32_t index,
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ErrorResult& error);
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already_AddRefed<DOMSVGNumber> ReplaceItem(DOMSVGNumber& aItem,
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uint32_t index,
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ErrorResult& error);
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already_AddRefed<DOMSVGNumber> RemoveItem(uint32_t index, ErrorResult& error);
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already_AddRefed<DOMSVGNumber> AppendItem(DOMSVGNumber& newItem,
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ErrorResult& error) {
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return InsertItemBefore(newItem, LengthNoFlush(), error);
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}
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uint32_t Length() const { return NumberOfItems(); }
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private:
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dom::SVGElement* Element() const { return mAList->mElement; }
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uint8_t AttrEnum() const { return mAList->mAttrEnum; }
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/// Used to determine if this list is the baseVal or animVal list.
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bool IsAnimValList() const {
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MOZ_ASSERT(this == mAList->mBaseVal || this == mAList->mAnimVal,
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"Calling IsAnimValList() too early?!");
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return this == mAList->mAnimVal;
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}
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/**
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* Get a reference to this object's corresponding internal SVGNumberList.
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*
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* To simplify the code we just have this one method for obtaining both
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* baseVal and animVal internal lists. This means that animVal lists don't
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* get const protection, but our setter methods guard against changing
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* animVal lists.
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*/
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SVGNumberList& InternalList() const;
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/// Returns the DOMSVGNumber at aIndex, creating it if necessary.
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already_AddRefed<DOMSVGNumber> GetItemAt(uint32_t aIndex);
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void MaybeInsertNullInAnimValListAt(uint32_t aIndex);
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void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex);
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// Weak refs to our DOMSVGNumber items. The items are friends and take care
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// of clearing our pointer to them when they die.
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FallibleTArray<DOMSVGNumber*> mItems;
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RefPtr<DOMSVGAnimatedNumberList> mAList;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // DOM_SVG_DOMSVGNUMBERLIST_H_
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