gecko-dev/dom/webgpu/ComputePassEncoder.h

70 строки
1.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_ComputePassEncoder_H_
#define GPU_ComputePassEncoder_H_
#include "mozilla/Scoped.h"
#include "mozilla/dom/TypedArray.h"
#include "ObjectModel.h"
namespace mozilla {
class ErrorResult;
namespace dom {
struct GPUComputePassDescriptor;
}
namespace webgpu {
namespace ffi {
struct WGPUComputePass;
} // namespace ffi
class BindGroup;
class Buffer;
class CommandEncoder;
class ComputePipeline;
struct ScopedFfiComputeTraits {
using type = ffi::WGPUComputePass*;
static type empty();
static void release(type raw);
};
class ComputePassEncoder final : public ObjectBase,
public ChildOf<CommandEncoder> {
public:
GPU_DECL_CYCLE_COLLECTION(ComputePassEncoder)
GPU_DECL_JS_WRAP(ComputePassEncoder)
ComputePassEncoder(CommandEncoder* const aParent,
const dom::GPUComputePassDescriptor& aDesc);
private:
virtual ~ComputePassEncoder();
void Cleanup() {}
Scoped<ScopedFfiComputeTraits> mPass;
// keep all the used objects alive while the pass is recorded
nsTArray<RefPtr<const BindGroup>> mUsedBindGroups;
nsTArray<RefPtr<const ComputePipeline>> mUsedPipelines;
public:
// programmable pass encoder
void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup,
const dom::Sequence<uint32_t>& aDynamicOffsets);
// self
void SetPipeline(const ComputePipeline& aPipeline);
void Dispatch(uint32_t x, uint32_t y, uint32_t z);
void DispatchIndirect(const Buffer& aIndirectBuffer,
uint64_t aIndirectOffset);
void EndPass(ErrorResult& aRv);
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_ComputePassEncoder_H_