зеркало из https://github.com/mozilla/gecko-dev.git
144 строки
6.7 KiB
C++
144 строки
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_VR_VRMANAGERPARENT_H
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#define MOZILLA_GFX_VR_VRMANAGERPARENT_H
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#include "mozilla/layers/CompositableTransactionParent.h"
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#include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder
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#include "mozilla/gfx/PVRManagerParent.h" // for PVRManagerParent
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#include "mozilla/gfx/PVRLayerParent.h" // for PVRLayerParent
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#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol
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#include "mozilla/TimeStamp.h" // for TimeStamp
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#include "gfxVR.h" // for VRFieldOfView
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namespace mozilla {
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using namespace layers;
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namespace gfx {
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class VRManager;
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namespace impl {
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class VRDisplayPuppet;
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class VRControllerPuppet;
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} // namespace impl
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class VRManagerParent final : public PVRManagerParent
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, public HostIPCAllocator
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, public ShmemAllocator
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{
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public:
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explicit VRManagerParent(ProcessId aChildProcessId, bool aIsContentChild);
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static VRManagerParent* CreateSameProcess();
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static bool CreateForGPUProcess(Endpoint<PVRManagerParent>&& aEndpoint);
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static bool CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint);
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virtual base::ProcessId GetChildProcessId() override;
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// ShmemAllocator
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virtual ShmemAllocator* AsShmemAllocator() override { return this; }
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virtual bool AllocShmem(size_t aSize,
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ipc::SharedMemory::SharedMemoryType aType,
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ipc::Shmem* aShmem) override;
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virtual bool AllocUnsafeShmem(size_t aSize,
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ipc::SharedMemory::SharedMemoryType aType,
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ipc::Shmem* aShmem) override;
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virtual void DeallocShmem(ipc::Shmem& aShmem) override;
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virtual bool IsSameProcess() const override;
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bool HaveEventListener();
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bool HaveControllerListener();
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virtual void NotifyNotUsed(PTextureParent* aTexture, uint64_t aTransactionId) override;
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virtual void SendAsyncMessage(const InfallibleTArray<AsyncParentMessageData>& aMessage) override;
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bool SendGamepadUpdate(const GamepadChangeEvent& aGamepadEvent);
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bool SendReplyGamepadVibrateHaptic(const uint32_t& aPromiseID);
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protected:
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~VRManagerParent();
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virtual PTextureParent* AllocPTextureParent(const SurfaceDescriptor& aSharedData,
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const LayersBackend& aLayersBackend,
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const TextureFlags& aFlags,
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const uint64_t& aSerial) override;
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virtual bool DeallocPTextureParent(PTextureParent* actor) override;
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virtual PVRLayerParent* AllocPVRLayerParent(const uint32_t& aDisplayID,
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const float& aLeftEyeX,
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const float& aLeftEyeY,
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const float& aLeftEyeWidth,
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const float& aLeftEyeHeight,
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const float& aRightEyeX,
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const float& aRightEyeY,
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const float& aRightEyeWidth,
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const float& aRightEyeHeight) override;
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virtual bool DeallocPVRLayerParent(PVRLayerParent* actor) override;
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virtual void ActorDestroy(ActorDestroyReason why) override;
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void OnChannelConnected(int32_t pid) override;
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virtual mozilla::ipc::IPCResult RecvRefreshDisplays() override;
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virtual mozilla::ipc::IPCResult RecvResetSensor(const uint32_t& aDisplayID) override;
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virtual mozilla::ipc::IPCResult RecvGetSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState) override;
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virtual mozilla::ipc::IPCResult RecvSetHaveEventListener(const bool& aHaveEventListener) override;
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virtual mozilla::ipc::IPCResult RecvControllerListenerAdded() override;
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virtual mozilla::ipc::IPCResult RecvControllerListenerRemoved() override;
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virtual mozilla::ipc::IPCResult RecvVibrateHaptic(const uint32_t& aControllerIdx, const uint32_t& aHapticIndex,
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const double& aIntensity, const double& aDuration, const uint32_t& aPromiseID) override;
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virtual mozilla::ipc::IPCResult RecvStopVibrateHaptic(const uint32_t& aControllerIdx) override;
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virtual mozilla::ipc::IPCResult RecvCreateVRTestSystem() override;
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virtual mozilla::ipc::IPCResult RecvCreateVRServiceTestDisplay(const nsCString& aID, const uint32_t& aPromiseID) override;
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virtual mozilla::ipc::IPCResult RecvCreateVRServiceTestController(const nsCString& aID, const uint32_t& aPromiseID) override;
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virtual mozilla::ipc::IPCResult RecvSetDisplayInfoToMockDisplay(const uint32_t& aDeviceID,
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const VRDisplayInfo& aDisplayInfo) override;
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virtual mozilla::ipc::IPCResult RecvSetSensorStateToMockDisplay(const uint32_t& aDeviceID,
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const VRHMDSensorState& aSensorState) override;
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virtual mozilla::ipc::IPCResult RecvNewButtonEventToMockController(const uint32_t& aDeviceID, const long& aButton,
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const bool& aPressed) override;
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virtual mozilla::ipc::IPCResult RecvNewAxisMoveEventToMockController(const uint32_t& aDeviceID, const long& aAxis,
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const double& aValue) override;
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virtual mozilla::ipc::IPCResult RecvNewPoseMoveToMockController(const uint32_t& aDeviceID, const GamepadPoseState& pose) override;
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private:
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void RegisterWithManager();
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void UnregisterFromManager();
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void Bind(Endpoint<PVRManagerParent>&& aEndpoint);
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static void RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager);
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void DeferredDestroy();
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// This keeps us alive until ActorDestroy(), at which point we do a
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// deferred destruction of ourselves.
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RefPtr<VRManagerParent> mSelfRef;
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// Keep the compositor thread alive, until we have destroyed ourselves.
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RefPtr<layers::CompositorThreadHolder> mCompositorThreadHolder;
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// Keep the VRManager alive, until we have destroyed ourselves.
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RefPtr<VRManager> mVRManagerHolder;
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nsRefPtrHashtable<nsUint32HashKey, impl::VRDisplayPuppet> mVRDisplayTests;
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nsRefPtrHashtable<nsUint32HashKey, impl::VRControllerPuppet> mVRControllerTests;
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uint32_t mDisplayTestID;
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uint32_t mControllerTestID;
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bool mHaveEventListener;
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bool mHaveControllerListener;
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bool mIsContentChild;
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};
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} // namespace mozilla
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} // namespace gfx
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#endif // MOZILLA_GFX_VR_VRMANAGERPARENT_H
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