зеркало из https://github.com/mozilla/gecko-dev.git
122 строки
4.5 KiB
C++
122 строки
4.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef LAYOUT_SVG_SVGIMAGECONTEXT_H_
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#define LAYOUT_SVG_SVGIMAGECONTEXT_H_
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#include "mozilla/Maybe.h"
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#include "mozilla/SVGContextPaint.h"
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#include "mozilla/SVGPreserveAspectRatio.h"
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#include "Units.h"
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class nsIFrame;
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namespace mozilla {
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class ComputedStyle;
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// SVG image-specific rendering context. For imgIContainer::Draw.
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// Used to pass information such as
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// - viewport information from CSS, and
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// - overridden attributes from an SVG <image> element
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// to the image's internal SVG document when it's drawn.
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class SVGImageContext {
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public:
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SVGImageContext() = default;
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/**
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* Currently it seems that the aViewportSize parameter ends up being used
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* for different things by different pieces of code, and probably in some
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* cases being used incorrectly (specifically in the case of pixel snapping
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* under the nsLayoutUtils::Draw*Image() methods). An unfortunate result of
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* the messy code is that aViewportSize is currently a Maybe<T> since it
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* is difficult to create a utility function that consumers can use up
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* front to get the "correct" viewport size (i.e. which for compatibility
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* with the current code (bugs and all) would mean the size including all
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* the snapping and resizing magic that happens in various places under the
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* nsLayoutUtils::Draw*Image() methods on the way to DrawImageInternal
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* creating |fallbackContext|). Using Maybe<T> allows code to pass Nothing()
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* in order to get the size that's created for |fallbackContext|. At some
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* point we need to clean this code up, make our abstractions clear, create
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* that utility and stop using Maybe for this parameter.
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*/
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explicit SVGImageContext(
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const Maybe<CSSIntSize>& aViewportSize,
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const Maybe<SVGPreserveAspectRatio>& aPreserveAspectRatio = Nothing())
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: mViewportSize(aViewportSize),
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mPreserveAspectRatio(aPreserveAspectRatio) {}
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static void MaybeStoreContextPaint(Maybe<SVGImageContext>& aContext,
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nsIFrame* aFromFrame,
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imgIContainer* aImgContainer);
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static void MaybeStoreContextPaint(Maybe<SVGImageContext>& aContext,
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const ComputedStyle* aFromComputedStyle,
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imgIContainer* aImgContainer);
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const Maybe<CSSIntSize>& GetViewportSize() const { return mViewportSize; }
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void SetViewportSize(const Maybe<CSSIntSize>& aSize) {
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mViewportSize = aSize;
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}
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const Maybe<SVGPreserveAspectRatio>& GetPreserveAspectRatio() const {
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return mPreserveAspectRatio;
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}
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void SetPreserveAspectRatio(const Maybe<SVGPreserveAspectRatio>& aPAR) {
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mPreserveAspectRatio = aPAR;
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}
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const SVGEmbeddingContextPaint* GetContextPaint() const {
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return mContextPaint.get();
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}
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void ClearContextPaint() { mContextPaint = nullptr; }
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bool operator==(const SVGImageContext& aOther) const {
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bool contextPaintIsEqual =
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// neither have context paint, or they have the same object:
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(mContextPaint == aOther.mContextPaint) ||
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// or both have context paint that are different but equivalent objects:
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(mContextPaint && aOther.mContextPaint &&
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*mContextPaint == *aOther.mContextPaint);
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return contextPaintIsEqual && mViewportSize == aOther.mViewportSize &&
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mPreserveAspectRatio == aOther.mPreserveAspectRatio;
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}
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bool operator!=(const SVGImageContext& aOther) const {
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return !(*this == aOther);
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}
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PLDHashNumber Hash() const {
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PLDHashNumber hash = 0;
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if (mContextPaint) {
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hash = HashGeneric(hash, mContextPaint->Hash());
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}
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return HashGeneric(hash, mViewportSize.map(HashSize).valueOr(0),
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mPreserveAspectRatio.map(HashPAR).valueOr(0));
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}
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private:
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static PLDHashNumber HashSize(const CSSIntSize& aSize) {
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return HashGeneric(aSize.width, aSize.height);
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}
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static PLDHashNumber HashPAR(const SVGPreserveAspectRatio& aPAR) {
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return aPAR.Hash();
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}
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// NOTE: When adding new member-vars, remember to update Hash() & operator==.
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RefPtr<SVGEmbeddingContextPaint> mContextPaint;
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Maybe<CSSIntSize> mViewportSize;
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Maybe<SVGPreserveAspectRatio> mPreserveAspectRatio;
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};
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} // namespace mozilla
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#endif // LAYOUT_SVG_SVGIMAGECONTEXT_H_
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