gecko-dev/gfx/vr/service/VRSession.h

95 строки
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_SERVICE_VRSESSION_H
#define GFX_VR_SERVICE_VRSESSION_H
#include "moz_external_vr.h"
#if defined(XP_WIN)
# include <d3d11_1.h>
#elif defined(XP_MACOSX)
class MacIOSurface;
#endif
namespace mozilla {
namespace gfx {
class VRSession {
public:
VRSession();
// Since this class doesn't use smartpointers for its refcounted
// members (so that it can compile outside of mozilla-central),
// prevent copying the addresses without increasing the refcount.
VRSession(const VRSession&) = delete;
VRSession& operator=(const VRSession&) = delete;
#ifdef XP_WIN
virtual ~VRSession();
#else
virtual ~VRSession() = default;
#endif
static void UpdateTrigger(VRControllerState& aState, uint32_t aButtonIndex,
float aValue, float aThreshold);
/**
* In order to support WebXR's navigator.xr.IsSessionSupported call without
* displaying any permission dialogue, it is necessary to have a safe way to
* detect the capability of running a VR or AR session without activating XR
* runtimes or powering on hardware.
*
* API's such as OpenVR make no guarantee that hardware and software won't be
* left activated after enumerating devices, so each backend in gfx/vr/service
* must allow for more granular detection of capabilities.
*
* By passing true to bDetectRuntimesOnly, the initialization exits early
* after reporting the presence of XR runtime software. The Initialize method
* will only enumerate hardware and possibly return true when
* aDetectRuntimesOnly is false.
*/
virtual bool Initialize(mozilla::gfx::VRSystemState& aSystemState,
bool aDetectRuntimesOnly) = 0;
virtual void Shutdown() = 0;
virtual void ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) = 0;
virtual void StartFrame(mozilla::gfx::VRSystemState& aSystemState) = 0;
virtual bool StartPresentation() = 0;
virtual void StopPresentation() = 0;
virtual void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
float aIntensity, float aDuration) = 0;
virtual void StopVibrateHaptic(uint32_t aControllerIdx) = 0;
virtual void StopAllHaptics() = 0;
bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer);
bool ShouldQuit() const;
protected:
bool mShouldQuit;
#if defined(XP_WIN)
virtual bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
ID3D11Texture2D* aTexture) = 0;
bool CreateD3DContext(ID3D11Device* aDevice);
ID3D11Device1* GetD3DDevice();
ID3D11DeviceContext1* GetD3DDeviceContext();
ID3DDeviceContextState* GetD3DDeviceContextState();
ID3D11Device1* mDevice;
ID3D11DeviceContext1* mContext;
ID3DDeviceContextState* mDeviceContextState;
#elif defined(XP_MACOSX)
virtual bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
const VRLayerTextureHandle& aTexture) = 0;
#endif
void SetControllerSelectionAndSqueezeFrameId(
VRControllerState& controllerState, uint64_t aFrameId);
};
} // namespace gfx
} // namespace mozilla
#endif // GFX_VR_SERVICE_VRSESSION_H