gecko-dev/gfx/webrender_bindings/RenderCompositorD3D11SWGL.cpp

600 строки
22 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
*
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "RenderCompositorD3D11SWGL.h"
#include "mozilla/widget/CompositorWidget.h"
#include "mozilla/layers/Effects.h"
#include "mozilla/layers/LayerManagerComposite.h"
#include "mozilla/webrender/RenderD3D11TextureHost.h"
#include "RenderCompositorRecordedFrame.h"
namespace mozilla {
using namespace layers;
namespace wr {
RenderCompositorD3D11SWGL::UploadMode
RenderCompositorD3D11SWGL::GetUploadMode() {
int mode = StaticPrefs::gfx_webrender_software_d3d11_upload_mode();
switch (mode) {
case 1:
return Upload_Immediate;
case 2:
return Upload_Staging;
case 3:
return Upload_StagingNoBlock;
case 4:
return Upload_StagingPooled;
default:
return Upload_Staging;
}
}
UniquePtr<RenderCompositor> RenderCompositorD3D11SWGL::Create(
RefPtr<widget::CompositorWidget>&& aWidget, nsACString& aError) {
void* ctx = wr_swgl_create_context();
if (!ctx) {
gfxCriticalNote << "Failed SWGL context creation for WebRender";
return nullptr;
}
RefPtr<CompositorD3D11> compositor =
MakeAndAddRef<CompositorD3D11>(nullptr, aWidget);
nsCString log;
if (!compositor->Initialize(&log)) {
gfxCriticalNote << "Failed to initialize CompositorD3D11 for SWGL: "
<< log.get();
return nullptr;
}
compositor->UseForSoftwareWebRender();
return MakeUnique<RenderCompositorD3D11SWGL>(compositor, std::move(aWidget),
ctx);
}
RenderCompositorD3D11SWGL::RenderCompositorD3D11SWGL(
CompositorD3D11* aCompositor, RefPtr<widget::CompositorWidget>&& aWidget,
void* aContext)
: RenderCompositor(std::move(aWidget)),
mCompositor(aCompositor),
mContext(aContext) {
MOZ_ASSERT(mContext);
mSyncObject = mCompositor->GetSyncObject();
}
RenderCompositorD3D11SWGL::~RenderCompositorD3D11SWGL() {
wr_swgl_destroy_context(mContext);
}
bool RenderCompositorD3D11SWGL::MakeCurrent() {
wr_swgl_make_current(mContext);
return true;
}
bool RenderCompositorD3D11SWGL::BeginFrame() {
MOZ_ASSERT(!mInFrame);
MakeCurrent();
IntRect rect = IntRect(IntPoint(0, 0), GetBufferSize().ToUnknownSize());
if (!mCompositor->BeginFrameForWindow(nsIntRegion(rect), Nothing(), rect,
nsIntRegion())) {
return false;
}
mInFrame = true;
mUploadMode = GetUploadMode();
return true;
}
void RenderCompositorD3D11SWGL::CancelFrame() {
MOZ_ASSERT(mInFrame);
mCompositor->CancelFrame();
mInFrame = false;
}
void RenderCompositorD3D11SWGL::CompositorEndFrame() {
nsTArray<FrameSurface> frameSurfaces = std::move(mFrameSurfaces);
if (!mInFrame) {
return;
}
for (auto& frameSurface : frameSurfaces) {
auto surfaceCursor = mSurfaces.find(frameSurface.mId);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
Surface& surface = surfaceCursor->second;
for (auto it = surface.mTiles.begin(); it != surface.mTiles.end(); ++it) {
gfx::Point tileOffset(it->first.mX * surface.mTileSize.width,
it->first.mY * surface.mTileSize.height);
gfx::Rect drawRect = it->second.mValidRect + tileOffset;
RefPtr<TexturedEffect> texturedEffect = CreateTexturedEffect(
surface.mIsOpaque ? SurfaceFormat::B8G8R8X8 : SurfaceFormat::B8G8R8A8,
it->second.mTexture, frameSurface.mFilter, true);
texturedEffect->mTextureCoords =
gfx::Rect(it->second.mValidRect.x / surface.mTileSize.width,
it->second.mValidRect.y / surface.mTileSize.height,
it->second.mValidRect.width / surface.mTileSize.width,
it->second.mValidRect.height / surface.mTileSize.height);
EffectChain effect;
effect.mPrimaryEffect = texturedEffect;
mCompositor->DrawQuad(drawRect, frameSurface.mClipRect, effect, 1.0,
frameSurface.mTransform, drawRect);
}
if (surface.mExternalImage) {
// We need to hold the texture source separately from the effect,
// since the effect doesn't hold a strong reference.
RefPtr<DataTextureSourceD3D11> layer;
RefPtr<TexturedEffect> texturedEffect;
gfx::IntSize size;
if (auto* host = surface.mExternalImage->AsRenderDXGITextureHost()) {
if (!host->EnsureD3D11Texture2D(mCompositor->GetDevice())) {
continue;
}
layer = new DataTextureSourceD3D11(mCompositor->GetDevice(),
host->GetFormat(),
host->GetD3D11Texture2D());
if (host->GetFormat() == SurfaceFormat::NV12 ||
host->GetFormat() == SurfaceFormat::P010 ||
host->GetFormat() == SurfaceFormat::P016) {
texturedEffect = new EffectNV12(
layer, host->GetYUVColorSpace(), host->GetColorRange(),
host->GetColorDepth(), frameSurface.mFilter);
} else {
MOZ_ASSERT(host->GetFormat() == SurfaceFormat::B8G8R8X8 ||
host->GetFormat() == SurfaceFormat::B8G8R8A8);
texturedEffect = CreateTexturedEffect(host->GetFormat(), layer,
frameSurface.mFilter, true);
}
size = host->GetSize(0);
host->LockInternal();
} else if (auto* host =
surface.mExternalImage->AsRenderDXGIYCbCrTextureHost()) {
if (!host->EnsureD3D11Texture2D(mCompositor->GetDevice())) {
continue;
}
layer = new DataTextureSourceD3D11(mCompositor->GetDevice(),
SurfaceFormat::A8,
host->GetD3D11Texture2D(0));
RefPtr<DataTextureSourceD3D11> u = new DataTextureSourceD3D11(
mCompositor->GetDevice(), SurfaceFormat::A8,
host->GetD3D11Texture2D(1));
layer->SetNextSibling(u);
RefPtr<DataTextureSourceD3D11> v = new DataTextureSourceD3D11(
mCompositor->GetDevice(), SurfaceFormat::A8,
host->GetD3D11Texture2D(2));
u->SetNextSibling(v);
texturedEffect = new EffectYCbCr(
layer, host->GetYUVColorSpace(), host->GetColorRange(),
host->GetColorDepth(), frameSurface.mFilter);
size = host->GetSize(0);
host->LockInternal();
}
gfx::Rect drawRect(0, 0, size.width, size.height);
EffectChain effect;
effect.mPrimaryEffect = texturedEffect;
mCompositor->DrawQuad(drawRect, frameSurface.mClipRect, effect, 1.0,
frameSurface.mTransform, drawRect);
if (auto* host = surface.mExternalImage->AsRenderDXGITextureHost()) {
host->Unlock();
} else if (auto* host =
surface.mExternalImage->AsRenderDXGIYCbCrTextureHost()) {
host->Unlock();
}
}
}
}
RenderedFrameId RenderCompositorD3D11SWGL::EndFrame(
const nsTArray<DeviceIntRect>& aDirtyRects) {
MOZ_ASSERT(mInFrame);
mInFrame = false;
mCompositor->EndFrame();
return GetNextRenderFrameId();
}
void RenderCompositorD3D11SWGL::Pause() {}
bool RenderCompositorD3D11SWGL::Resume() { return true; }
LayoutDeviceIntSize RenderCompositorD3D11SWGL::GetBufferSize() {
return mWidget->GetClientSize();
}
GLenum RenderCompositorD3D11SWGL::IsContextLost(bool aForce) {
// CompositorD3D11 uses ID3D11Device for composite. The device status needs to
// be checked.
auto reason = GetDevice()->GetDeviceRemovedReason();
switch (reason) {
case S_OK:
return LOCAL_GL_NO_ERROR;
case DXGI_ERROR_DEVICE_REMOVED:
case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
NS_WARNING("Device reset due to system / different device");
return LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB;
case DXGI_ERROR_DEVICE_HUNG:
case DXGI_ERROR_DEVICE_RESET:
case DXGI_ERROR_INVALID_CALL:
gfxCriticalError() << "Device reset due to WR device: "
<< gfx::hexa(reason);
return LOCAL_GL_GUILTY_CONTEXT_RESET_ARB;
default:
gfxCriticalError() << "Device reset with WR device unexpected reason: "
<< gfx::hexa(reason);
return LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB;
}
}
CompositorCapabilities RenderCompositorD3D11SWGL::GetCompositorCapabilities() {
CompositorCapabilities caps;
caps.virtual_surface_size = 0;
return caps;
}
void RenderCompositorD3D11SWGL::Bind(wr::NativeTileId aId,
wr::DeviceIntPoint* aOffset,
uint32_t* aFboId,
wr::DeviceIntRect aDirtyRect,
wr::DeviceIntRect aValidRect) {
MOZ_RELEASE_ASSERT(false);
}
void RenderCompositorD3D11SWGL::Unbind() { MOZ_RELEASE_ASSERT(false); }
bool RenderCompositorD3D11SWGL::MapTile(wr::NativeTileId aId,
wr::DeviceIntRect aDirtyRect,
wr::DeviceIntRect aValidRect,
void** aData, int32_t* aStride) {
auto surfaceCursor = mSurfaces.find(aId.surface_id);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
Surface& surface = surfaceCursor->second;
auto layerCursor = surface.mTiles.find(TileKey(aId.x, aId.y));
MOZ_RELEASE_ASSERT(layerCursor != surface.mTiles.end());
// Check if this tile's upload method matches what we're using for this frame,
// and if not then reallocate to fix it. Do this before we copy the struct
// into mCurrentTile.
if (mUploadMode == Upload_Immediate) {
if (layerCursor->second.mStagingTexture) {
MOZ_ASSERT(!layerCursor->second.mSurface);
layerCursor->second.mStagingTexture = nullptr;
layerCursor->second.mSurface = CreateStagingSurface(surface.TileSize());
}
} else {
if (layerCursor->second.mSurface) {
MOZ_ASSERT(!layerCursor->second.mStagingTexture);
layerCursor->second.mSurface = nullptr;
layerCursor->second.mStagingTexture =
CreateStagingTexture(surface.TileSize());
}
}
mCurrentTile = layerCursor->second;
mCurrentTileId = aId;
mCurrentTileDirty = IntRect(aDirtyRect.origin.x, aDirtyRect.origin.y,
aDirtyRect.size.width, aDirtyRect.size.height);
if (mUploadMode == Upload_Immediate) {
DataSourceSurface::MappedSurface map;
if (!mCurrentTile.mSurface->Map(DataSourceSurface::READ_WRITE, &map)) {
return false;
}
*aData =
map.mData + aValidRect.origin.y * map.mStride + aValidRect.origin.x * 4;
*aStride = map.mStride;
layerCursor->second.mValidRect =
gfx::Rect(aValidRect.origin.x, aValidRect.origin.y,
aValidRect.size.width, aValidRect.size.height);
return true;
}
RefPtr<ID3D11DeviceContext> context;
mCompositor->GetDevice()->GetImmediateContext(getter_AddRefs(context));
D3D11_MAPPED_SUBRESOURCE mappedSubresource;
bool shouldBlock = mUploadMode == Upload_Staging;
HRESULT hr = context->Map(
mCurrentTile.mStagingTexture, 0, D3D11_MAP_READ_WRITE,
shouldBlock ? 0 : D3D11_MAP_FLAG_DO_NOT_WAIT, &mappedSubresource);
if (hr == DXGI_ERROR_WAS_STILL_DRAWING) {
// mCurrentTile is a copy of the real tile data, so we can just replace the
// staging one with a temporary for this draw. The staging texture for the
// real tile remains untouched, so we'll go back to using that for future
// frames and discard the new one. In the future we could improve this by
// having a pool of shared staging textures for all the tiles.
// Mark the tile as having a temporary staging texture.
mCurrentTile.mIsTemp = true;
// Try grabbing a texture from the staging pool and see if we can use that.
if (mUploadMode == Upload_StagingPooled && surface.mStagingPool.Length()) {
mCurrentTile.mStagingTexture = surface.mStagingPool.ElementAt(0);
surface.mStagingPool.RemoveElementAt(0);
hr = context->Map(mCurrentTile.mStagingTexture, 0, D3D11_MAP_READ_WRITE,
D3D11_MAP_FLAG_DO_NOT_WAIT, &mappedSubresource);
// If that failed, put it back into the pool (but at the end).
if (hr == DXGI_ERROR_WAS_STILL_DRAWING) {
surface.mStagingPool.AppendElement(mCurrentTile.mStagingTexture);
}
}
// No staging textures, or we tried one and it was busy. Allocate a brand
// new one instead.
if (hr == DXGI_ERROR_WAS_STILL_DRAWING) {
mCurrentTile.mStagingTexture = CreateStagingTexture(surface.TileSize());
hr = context->Map(mCurrentTile.mStagingTexture, 0, D3D11_MAP_READ_WRITE,
0, &mappedSubresource);
}
}
MOZ_ASSERT(SUCCEEDED(hr));
// aData is expected to contain a pointer to the first pixel within the valid
// rect, so take the mapped resource's data (which covers the full tile size)
// and offset it by the top/left of the valid rect.
*aData = (uint8_t*)mappedSubresource.pData +
aValidRect.origin.y * mappedSubresource.RowPitch +
aValidRect.origin.x * 4;
*aStride = mappedSubresource.RowPitch;
// Store the new valid rect, so that we can composite only those pixels
layerCursor->second.mValidRect =
gfx::Rect(aValidRect.origin.x, aValidRect.origin.y, aValidRect.size.width,
aValidRect.size.height);
return true;
}
void RenderCompositorD3D11SWGL::UnmapTile() {
if (mCurrentTile.mSurface) {
MOZ_ASSERT(mUploadMode == Upload_Immediate);
mCurrentTile.mSurface->Unmap();
nsIntRegion dirty(mCurrentTileDirty);
// This uses UpdateSubresource, which blocks, so is likely implemented as a
// memcpy into driver owned memory, followed by an async upload. The staging
// method should avoid this extra copy, and is likely to be faster usually.
// We could possible do this call on a background thread so that sw-wr can
// start drawing the next tile while the memcpy is in progress.
mCurrentTile.mTexture->Update(mCurrentTile.mSurface, &dirty);
return;
}
RefPtr<ID3D11DeviceContext> context;
mCompositor->GetDevice()->GetImmediateContext(getter_AddRefs(context));
context->Unmap(mCurrentTile.mStagingTexture, 0);
D3D11_BOX box;
box.front = 0;
box.back = 1;
box.left = mCurrentTileDirty.X();
box.top = mCurrentTileDirty.Y();
box.right = mCurrentTileDirty.XMost();
box.bottom = mCurrentTileDirty.YMost();
context->CopySubresourceRegion(mCurrentTile.mTexture->GetD3D11Texture(), 0,
mCurrentTileDirty.x, mCurrentTileDirty.y, 0,
mCurrentTile.mStagingTexture, 0, &box);
// If we allocated a temp staging texture for this tile, and we're running
// in pooled mode, then consider adding it to the pool for later.
if (mCurrentTile.mIsTemp && mUploadMode == Upload_StagingPooled) {
auto surfaceCursor = mSurfaces.find(mCurrentTileId.surface_id);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
Surface& surface = surfaceCursor->second;
static const uint32_t kMaxPoolSize = 5;
if (surface.mStagingPool.Length() < kMaxPoolSize) {
surface.mStagingPool.AppendElement(mCurrentTile.mStagingTexture);
}
}
mCurrentTile.mStagingTexture = nullptr;
}
void RenderCompositorD3D11SWGL::CreateSurface(wr::NativeSurfaceId aId,
wr::DeviceIntPoint aVirtualOffset,
wr::DeviceIntSize aTileSize,
bool aIsOpaque) {
MOZ_RELEASE_ASSERT(mSurfaces.find(aId) == mSurfaces.end());
mSurfaces.insert({aId, Surface{aTileSize, aIsOpaque}});
}
void RenderCompositorD3D11SWGL::CreateExternalSurface(wr::NativeSurfaceId aId,
bool aIsOpaque) {
MOZ_RELEASE_ASSERT(mSurfaces.find(aId) == mSurfaces.end());
Surface surface{wr::DeviceIntSize{}, aIsOpaque};
surface.mIsExternal = true;
mSurfaces.insert({aId, std::move(surface)});
}
void RenderCompositorD3D11SWGL::DestroySurface(NativeSurfaceId aId) {
auto surfaceCursor = mSurfaces.find(aId);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
mSurfaces.erase(surfaceCursor);
}
already_AddRefed<ID3D11Texture2D>
RenderCompositorD3D11SWGL::CreateStagingTexture(const gfx::IntSize aSize) {
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width,
aSize.height, 1, 1);
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
RefPtr<ID3D11Texture2D> cpuTexture;
DebugOnly<HRESULT> hr = mCompositor->GetDevice()->CreateTexture2D(
&desc, nullptr, getter_AddRefs(cpuTexture));
MOZ_ASSERT(SUCCEEDED(hr));
return cpuTexture.forget();
}
already_AddRefed<DataSourceSurface>
RenderCompositorD3D11SWGL::CreateStagingSurface(const gfx::IntSize aSize) {
return Factory::CreateDataSourceSurface(aSize, SurfaceFormat::B8G8R8A8);
}
void RenderCompositorD3D11SWGL::CreateTile(wr::NativeSurfaceId aId, int32_t aX,
int32_t aY) {
auto surfaceCursor = mSurfaces.find(aId);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
Surface& surface = surfaceCursor->second;
MOZ_RELEASE_ASSERT(!surface.mIsExternal);
if (mUploadMode == Upload_Immediate) {
RefPtr<DataTextureSourceD3D11> source =
new DataTextureSourceD3D11(gfx::SurfaceFormat::B8G8R8A8, mCompositor,
layers::TextureFlags::NO_FLAGS);
RefPtr<DataSourceSurface> surf = CreateStagingSurface(surface.TileSize());
surface.mTiles.insert({TileKey(aX, aY), Tile{source, nullptr, surf}});
return;
}
MOZ_ASSERT(mUploadMode == Upload_Staging ||
mUploadMode == Upload_StagingNoBlock ||
mUploadMode == Upload_StagingPooled);
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM,
surface.mTileSize.width, surface.mTileSize.height,
1, 1);
RefPtr<ID3D11Texture2D> texture;
DebugOnly<HRESULT> hr = mCompositor->GetDevice()->CreateTexture2D(
&desc, nullptr, getter_AddRefs(texture));
MOZ_ASSERT(SUCCEEDED(hr));
RefPtr<DataTextureSourceD3D11> source = new DataTextureSourceD3D11(
mCompositor->GetDevice(), gfx::SurfaceFormat::B8G8R8A8, texture);
RefPtr<ID3D11Texture2D> cpuTexture = CreateStagingTexture(surface.TileSize());
surface.mTiles.insert({TileKey(aX, aY), Tile{source, cpuTexture, nullptr}});
}
void RenderCompositorD3D11SWGL::DestroyTile(wr::NativeSurfaceId aId, int32_t aX,
int32_t aY) {
auto surfaceCursor = mSurfaces.find(aId);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
Surface& surface = surfaceCursor->second;
MOZ_RELEASE_ASSERT(!surface.mIsExternal);
auto layerCursor = surface.mTiles.find(TileKey(aX, aY));
MOZ_RELEASE_ASSERT(layerCursor != surface.mTiles.end());
surface.mTiles.erase(layerCursor);
}
void RenderCompositorD3D11SWGL::AttachExternalImage(
wr::NativeSurfaceId aId, wr::ExternalImageId aExternalImage) {
RenderTextureHost* image =
RenderThread::Get()->GetRenderTexture(aExternalImage);
MOZ_RELEASE_ASSERT(image);
MOZ_RELEASE_ASSERT(image->AsRenderDXGITextureHost() ||
image->AsRenderDXGIYCbCrTextureHost());
auto surfaceCursor = mSurfaces.find(aId);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
Surface& surface = surfaceCursor->second;
surface.mExternalImage = image;
MOZ_RELEASE_ASSERT(surface.mTiles.empty());
MOZ_RELEASE_ASSERT(surface.mIsExternal);
}
gfx::SamplingFilter ToSamplingFilter(wr::ImageRendering aImageRendering) {
if (aImageRendering == wr::ImageRendering::Auto) {
return gfx::SamplingFilter::LINEAR;
}
return gfx::SamplingFilter::POINT;
}
void RenderCompositorD3D11SWGL::AddSurface(
wr::NativeSurfaceId aId, const wr::CompositorSurfaceTransform& aTransform,
wr::DeviceIntRect aClipRect, wr::ImageRendering aImageRendering) {
Matrix4x4 transform(
aTransform.m11, aTransform.m12, aTransform.m13, aTransform.m14,
aTransform.m21, aTransform.m22, aTransform.m23, aTransform.m24,
aTransform.m31, aTransform.m32, aTransform.m33, aTransform.m34,
aTransform.m41, aTransform.m42, aTransform.m43, aTransform.m44);
gfx::IntRect clipRect(aClipRect.origin.x, aClipRect.origin.y,
aClipRect.size.width, aClipRect.size.height);
mFrameSurfaces.AppendElement(FrameSurface{aId, transform, clipRect,
ToSamplingFilter(aImageRendering)});
}
bool RenderCompositorD3D11SWGL::MaybeReadback(
const gfx::IntSize& aReadbackSize, const wr::ImageFormat& aReadbackFormat,
const Range<uint8_t>& aReadbackBuffer, bool* aNeedsYFlip) {
MOZ_ASSERT(aReadbackFormat == wr::ImageFormat::BGRA8);
auto stride =
aReadbackSize.width * gfx::BytesPerPixel(SurfaceFormat::B8G8R8A8);
RefPtr<gfx::DrawTarget> dt = gfx::Factory::CreateDrawTargetForData(
gfx::BackendType::SKIA, &aReadbackBuffer[0], aReadbackSize, stride,
SurfaceFormat::B8G8R8A8, false);
if (!dt) {
return false;
}
mCompositor->Readback(dt);
return true;
}
void RenderCompositorD3D11SWGL::MaybeRequestAllowFrameRecording(
bool aWillRecord) {
mCompositor->RequestAllowFrameRecording(aWillRecord);
}
bool RenderCompositorD3D11SWGL::MaybeRecordFrame(
layers::CompositionRecorder& aRecorder) {
layers::WindowLMC window(mCompositor);
gfx::IntSize size = GetBufferSize().ToUnknownSize();
RefPtr<layers::profiler_screenshots::RenderSource> snapshot =
window.GetWindowContents(size);
if (!snapshot) {
return true;
}
RefPtr<layers::profiler_screenshots::AsyncReadbackBuffer> buffer =
window.CreateAsyncReadbackBuffer(size);
buffer->CopyFrom(snapshot);
RefPtr<layers::RecordedFrame> frame =
new RenderCompositorRecordedFrame(TimeStamp::Now(), std::move(buffer));
aRecorder.RecordFrame(frame);
return false;
}
bool RenderCompositorD3D11SWGL::MaybeGrabScreenshot(
const gfx::IntSize& aWindowSize) {
layers::WindowLMC window(mCompositor);
mProfilerScreenshotGrabber.MaybeGrabScreenshot(window, aWindowSize);
return true;
}
bool RenderCompositorD3D11SWGL::MaybeProcessScreenshotQueue() {
mProfilerScreenshotGrabber.MaybeProcessQueue();
return true;
}
} // namespace wr
} // namespace mozilla