зеркало из https://github.com/mozilla/gecko-dev.git
574 строки
18 KiB
C++
574 строки
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "ScriptProcessorNode.h"
|
|
#include "mozilla/dom/ScriptProcessorNodeBinding.h"
|
|
#include "AudioBuffer.h"
|
|
#include "AudioDestinationNode.h"
|
|
#include "AudioNodeEngine.h"
|
|
#include "AudioNodeStream.h"
|
|
#include "AudioProcessingEvent.h"
|
|
#include "WebAudioUtils.h"
|
|
#include "mozilla/dom/ScriptSettings.h"
|
|
#include "mozilla/Mutex.h"
|
|
#include "mozilla/PodOperations.h"
|
|
#include "nsAutoPtr.h"
|
|
#include <deque>
|
|
|
|
namespace mozilla {
|
|
namespace dom {
|
|
|
|
// The maximum latency, in seconds, that we can live with before dropping
|
|
// buffers.
|
|
static const float MAX_LATENCY_S = 0.5;
|
|
|
|
NS_IMPL_ISUPPORTS_INHERITED0(ScriptProcessorNode, AudioNode)
|
|
|
|
// This class manages a queue of output buffers shared between
|
|
// the main thread and the Media Stream Graph thread.
|
|
class SharedBuffers final
|
|
{
|
|
private:
|
|
class OutputQueue final
|
|
{
|
|
public:
|
|
explicit OutputQueue(const char* aName)
|
|
: mMutex(aName)
|
|
{}
|
|
|
|
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
|
|
size_t amount = 0;
|
|
for (size_t i = 0; i < mBufferList.size(); i++) {
|
|
amount += mBufferList[i].SizeOfExcludingThis(aMallocSizeOf, false);
|
|
}
|
|
|
|
return amount;
|
|
}
|
|
|
|
Mutex& Lock() const { return const_cast<OutputQueue*>(this)->mMutex; }
|
|
|
|
size_t ReadyToConsume() const
|
|
{
|
|
// Accessed on both main thread and media graph thread.
|
|
mMutex.AssertCurrentThreadOwns();
|
|
return mBufferList.size();
|
|
}
|
|
|
|
// Produce one buffer
|
|
AudioChunk& Produce()
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
mBufferList.push_back(AudioChunk());
|
|
return mBufferList.back();
|
|
}
|
|
|
|
// Consumes one buffer.
|
|
AudioChunk Consume()
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
MOZ_ASSERT(ReadyToConsume() > 0);
|
|
AudioChunk front = mBufferList.front();
|
|
mBufferList.pop_front();
|
|
return front;
|
|
}
|
|
|
|
// Empties the buffer queue.
|
|
void Clear()
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
mBufferList.clear();
|
|
}
|
|
|
|
private:
|
|
typedef std::deque<AudioChunk> BufferList;
|
|
|
|
// Synchronizes access to mBufferList. Note that it's the responsibility
|
|
// of the callers to perform the required locking, and we assert that every
|
|
// time we access mBufferList.
|
|
Mutex mMutex;
|
|
// The list representing the queue.
|
|
BufferList mBufferList;
|
|
};
|
|
|
|
public:
|
|
explicit SharedBuffers(float aSampleRate)
|
|
: mOutputQueue("SharedBuffers::outputQueue")
|
|
, mDelaySoFar(STREAM_TIME_MAX)
|
|
, mSampleRate(aSampleRate)
|
|
, mLatency(0.0)
|
|
, mDroppingBuffers(false)
|
|
{
|
|
}
|
|
|
|
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
size_t amount = aMallocSizeOf(this);
|
|
|
|
{
|
|
MutexAutoLock lock(mOutputQueue.Lock());
|
|
amount += mOutputQueue.SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
return amount;
|
|
}
|
|
|
|
// main thread
|
|
void FinishProducingOutputBuffer(ThreadSharedFloatArrayBufferList* aBuffer,
|
|
uint32_t aBufferSize)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
|
|
if (mLastEventTime.IsNull()) {
|
|
mLastEventTime = now;
|
|
} else {
|
|
// When main thread blocking has built up enough so
|
|
// |mLatency > MAX_LATENCY_S|, frame dropping starts. It continues until
|
|
// the output buffer is completely empty, at which point the accumulated
|
|
// latency is also reset to 0.
|
|
// It could happen that the output queue becomes empty before the input
|
|
// node has fully caught up. In this case there will be events where
|
|
// |(now - mLastEventTime)| is very short, making mLatency negative.
|
|
// As this happens and the size of |mLatency| becomes greater than
|
|
// MAX_LATENCY_S, frame dropping starts again to maintain an as short
|
|
// output queue as possible.
|
|
float latency = (now - mLastEventTime).ToSeconds();
|
|
float bufferDuration = aBufferSize / mSampleRate;
|
|
mLatency += latency - bufferDuration;
|
|
mLastEventTime = now;
|
|
if (fabs(mLatency) > MAX_LATENCY_S) {
|
|
mDroppingBuffers = true;
|
|
}
|
|
}
|
|
|
|
MutexAutoLock lock(mOutputQueue.Lock());
|
|
if (mDroppingBuffers) {
|
|
if (mOutputQueue.ReadyToConsume()) {
|
|
return;
|
|
}
|
|
mDroppingBuffers = false;
|
|
mLatency = 0;
|
|
}
|
|
|
|
for (uint32_t offset = 0; offset < aBufferSize; offset += WEBAUDIO_BLOCK_SIZE) {
|
|
AudioChunk& chunk = mOutputQueue.Produce();
|
|
if (aBuffer) {
|
|
chunk.mDuration = WEBAUDIO_BLOCK_SIZE;
|
|
chunk.mBuffer = aBuffer;
|
|
chunk.mChannelData.SetLength(aBuffer->GetChannels());
|
|
for (uint32_t i = 0; i < aBuffer->GetChannels(); ++i) {
|
|
chunk.mChannelData[i] = aBuffer->GetData(i) + offset;
|
|
}
|
|
chunk.mVolume = 1.0f;
|
|
chunk.mBufferFormat = AUDIO_FORMAT_FLOAT32;
|
|
} else {
|
|
chunk.SetNull(WEBAUDIO_BLOCK_SIZE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// graph thread
|
|
AudioChunk GetOutputBuffer()
|
|
{
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
AudioChunk buffer;
|
|
|
|
{
|
|
MutexAutoLock lock(mOutputQueue.Lock());
|
|
if (mOutputQueue.ReadyToConsume() > 0) {
|
|
if (mDelaySoFar == STREAM_TIME_MAX) {
|
|
mDelaySoFar = 0;
|
|
}
|
|
buffer = mOutputQueue.Consume();
|
|
} else {
|
|
// If we're out of buffers to consume, just output silence
|
|
buffer.SetNull(WEBAUDIO_BLOCK_SIZE);
|
|
if (mDelaySoFar != STREAM_TIME_MAX) {
|
|
// Remember the delay that we just hit
|
|
mDelaySoFar += WEBAUDIO_BLOCK_SIZE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
StreamTime DelaySoFar() const
|
|
{
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
return mDelaySoFar == STREAM_TIME_MAX ? 0 : mDelaySoFar;
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
mDelaySoFar = STREAM_TIME_MAX;
|
|
mLatency = 0.0f;
|
|
{
|
|
MutexAutoLock lock(mOutputQueue.Lock());
|
|
mOutputQueue.Clear();
|
|
}
|
|
mLastEventTime = TimeStamp();
|
|
}
|
|
|
|
private:
|
|
OutputQueue mOutputQueue;
|
|
// How much delay we've seen so far. This measures the amount of delay
|
|
// caused by the main thread lagging behind in producing output buffers.
|
|
// STREAM_TIME_MAX means that we have not received our first buffer yet.
|
|
StreamTime mDelaySoFar;
|
|
// The samplerate of the context.
|
|
float mSampleRate;
|
|
// This is the latency caused by the buffering. If this grows too high, we
|
|
// will drop buffers until it is acceptable.
|
|
float mLatency;
|
|
// This is the time at which we last produced a buffer, to detect if the main
|
|
// thread has been blocked.
|
|
TimeStamp mLastEventTime;
|
|
// True if we should be dropping buffers.
|
|
bool mDroppingBuffers;
|
|
};
|
|
|
|
class ScriptProcessorNodeEngine final : public AudioNodeEngine
|
|
{
|
|
public:
|
|
ScriptProcessorNodeEngine(ScriptProcessorNode* aNode,
|
|
AudioDestinationNode* aDestination,
|
|
uint32_t aBufferSize,
|
|
uint32_t aNumberOfInputChannels)
|
|
: AudioNodeEngine(aNode)
|
|
, mDestination(aDestination->Stream())
|
|
, mSharedBuffers(new SharedBuffers(mDestination->SampleRate()))
|
|
, mBufferSize(aBufferSize)
|
|
, mInputChannelCount(aNumberOfInputChannels)
|
|
, mInputWriteIndex(0)
|
|
{
|
|
}
|
|
|
|
SharedBuffers* GetSharedBuffers() const
|
|
{
|
|
return mSharedBuffers;
|
|
}
|
|
|
|
enum {
|
|
IS_CONNECTED,
|
|
};
|
|
|
|
void SetInt32Parameter(uint32_t aIndex, int32_t aParam) override
|
|
{
|
|
switch (aIndex) {
|
|
case IS_CONNECTED:
|
|
mIsConnected = aParam;
|
|
break;
|
|
default:
|
|
NS_ERROR("Bad Int32Parameter");
|
|
} // End index switch.
|
|
}
|
|
|
|
void ProcessBlock(AudioNodeStream* aStream,
|
|
GraphTime aFrom,
|
|
const AudioBlock& aInput,
|
|
AudioBlock* aOutput,
|
|
bool* aFinished) override
|
|
{
|
|
// This node is not connected to anything. Per spec, we don't fire the
|
|
// onaudioprocess event. We also want to clear out the input and output
|
|
// buffer queue, and output a null buffer.
|
|
if (!mIsConnected) {
|
|
aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
|
|
mSharedBuffers->Reset();
|
|
mInputWriteIndex = 0;
|
|
return;
|
|
}
|
|
|
|
// The input buffer is allocated lazily when non-null input is received.
|
|
if (!aInput.IsNull() && !mInputBuffer) {
|
|
mInputBuffer = ThreadSharedFloatArrayBufferList::
|
|
Create(mInputChannelCount, mBufferSize, fallible);
|
|
if (mInputBuffer && mInputWriteIndex) {
|
|
// Zero leading for null chunks that were skipped.
|
|
for (uint32_t i = 0; i < mInputChannelCount; ++i) {
|
|
float* channelData = mInputBuffer->GetDataForWrite(i);
|
|
PodZero(channelData, mInputWriteIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
// First, record our input buffer, if its allocation succeeded.
|
|
uint32_t inputChannelCount = mInputBuffer ? mInputBuffer->GetChannels() : 0;
|
|
for (uint32_t i = 0; i < inputChannelCount; ++i) {
|
|
float* writeData = mInputBuffer->GetDataForWrite(i) + mInputWriteIndex;
|
|
if (aInput.IsNull()) {
|
|
PodZero(writeData, aInput.GetDuration());
|
|
} else {
|
|
MOZ_ASSERT(aInput.GetDuration() == WEBAUDIO_BLOCK_SIZE, "sanity check");
|
|
MOZ_ASSERT(aInput.ChannelCount() == inputChannelCount);
|
|
AudioBlockCopyChannelWithScale(static_cast<const float*>(aInput.mChannelData[i]),
|
|
aInput.mVolume, writeData);
|
|
}
|
|
}
|
|
mInputWriteIndex += aInput.GetDuration();
|
|
|
|
// Now, see if we have data to output
|
|
// Note that we need to do this before sending the buffer to the main
|
|
// thread so that our delay time is updated.
|
|
*aOutput = mSharedBuffers->GetOutputBuffer();
|
|
|
|
if (mInputWriteIndex >= mBufferSize) {
|
|
SendBuffersToMainThread(aStream, aFrom);
|
|
mInputWriteIndex -= mBufferSize;
|
|
}
|
|
}
|
|
|
|
bool IsActive() const override
|
|
{
|
|
// Could return false when !mIsConnected after all output chunks produced
|
|
// by main thread events calling
|
|
// SharedBuffers::FinishProducingOutputBuffer() have been processed.
|
|
return true;
|
|
}
|
|
|
|
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
|
|
{
|
|
// Not owned:
|
|
// - mDestination (probably)
|
|
size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
|
|
amount += mSharedBuffers->SizeOfIncludingThis(aMallocSizeOf);
|
|
if (mInputBuffer) {
|
|
amount += mInputBuffer->SizeOfIncludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
return amount;
|
|
}
|
|
|
|
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
|
|
{
|
|
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
private:
|
|
void SendBuffersToMainThread(AudioNodeStream* aStream, GraphTime aFrom)
|
|
{
|
|
MOZ_ASSERT(!NS_IsMainThread());
|
|
|
|
// we now have a full input buffer ready to be sent to the main thread.
|
|
StreamTime playbackTick = mDestination->GraphTimeToStreamTime(aFrom);
|
|
// Add the duration of the current sample
|
|
playbackTick += WEBAUDIO_BLOCK_SIZE;
|
|
// Add the delay caused by the main thread
|
|
playbackTick += mSharedBuffers->DelaySoFar();
|
|
// Compute the playback time in the coordinate system of the destination
|
|
double playbackTime = mDestination->StreamTimeToSeconds(playbackTick);
|
|
|
|
class Command final : public Runnable
|
|
{
|
|
public:
|
|
Command(AudioNodeStream* aStream,
|
|
already_AddRefed<ThreadSharedFloatArrayBufferList> aInputBuffer,
|
|
double aPlaybackTime)
|
|
: mStream(aStream)
|
|
, mInputBuffer(aInputBuffer)
|
|
, mPlaybackTime(aPlaybackTime)
|
|
{
|
|
}
|
|
|
|
NS_IMETHOD Run() override
|
|
{
|
|
RefPtr<ThreadSharedFloatArrayBufferList> output;
|
|
|
|
auto engine =
|
|
static_cast<ScriptProcessorNodeEngine*>(mStream->Engine());
|
|
{
|
|
auto node = static_cast<ScriptProcessorNode*>
|
|
(engine->NodeMainThread());
|
|
if (!node) {
|
|
return NS_OK;
|
|
}
|
|
|
|
if (node->HasListenersFor(nsGkAtoms::onaudioprocess)) {
|
|
output = DispatchAudioProcessEvent(node);
|
|
}
|
|
// The node may have been destroyed during event dispatch.
|
|
}
|
|
|
|
// Append it to our output buffer queue
|
|
engine->GetSharedBuffers()->
|
|
FinishProducingOutputBuffer(output, engine->mBufferSize);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
// Returns the output buffers if set in event handlers.
|
|
ThreadSharedFloatArrayBufferList*
|
|
DispatchAudioProcessEvent(ScriptProcessorNode* aNode)
|
|
{
|
|
AudioContext* context = aNode->Context();
|
|
if (!context) {
|
|
return nullptr;
|
|
}
|
|
|
|
AutoJSAPI jsapi;
|
|
if (NS_WARN_IF(!jsapi.Init(aNode->GetOwner()))) {
|
|
return nullptr;
|
|
}
|
|
JSContext* cx = jsapi.cx();
|
|
uint32_t inputChannelCount = aNode->ChannelCount();
|
|
|
|
// Create the input buffer
|
|
RefPtr<AudioBuffer> inputBuffer;
|
|
if (mInputBuffer) {
|
|
ErrorResult rv;
|
|
inputBuffer =
|
|
AudioBuffer::Create(context, inputChannelCount,
|
|
aNode->BufferSize(), context->SampleRate(),
|
|
mInputBuffer.forget(), rv);
|
|
if (rv.Failed()) {
|
|
rv.SuppressException();
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
// Ask content to produce data in the output buffer
|
|
// Note that we always avoid creating the output buffer here, and we try to
|
|
// avoid creating the input buffer as well. The AudioProcessingEvent class
|
|
// knows how to lazily create them if needed once the script tries to access
|
|
// them. Otherwise, we may be able to get away without creating them!
|
|
RefPtr<AudioProcessingEvent> event =
|
|
new AudioProcessingEvent(aNode, nullptr, nullptr);
|
|
event->InitEvent(inputBuffer, inputChannelCount, mPlaybackTime);
|
|
aNode->DispatchTrustedEvent(event);
|
|
|
|
// Steal the output buffers if they have been set.
|
|
// Don't create a buffer if it hasn't been used to return output;
|
|
// FinishProducingOutputBuffer() will optimize output = null.
|
|
// GetThreadSharedChannelsForRate() may also return null after OOM.
|
|
if (event->HasOutputBuffer()) {
|
|
ErrorResult rv;
|
|
AudioBuffer* buffer = event->GetOutputBuffer(rv);
|
|
// HasOutputBuffer() returning true means that GetOutputBuffer()
|
|
// will not fail.
|
|
MOZ_ASSERT(!rv.Failed());
|
|
return buffer->GetThreadSharedChannelsForRate(cx);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
private:
|
|
RefPtr<AudioNodeStream> mStream;
|
|
RefPtr<ThreadSharedFloatArrayBufferList> mInputBuffer;
|
|
double mPlaybackTime;
|
|
};
|
|
|
|
NS_DispatchToMainThread(new Command(aStream, mInputBuffer.forget(),
|
|
playbackTime));
|
|
}
|
|
|
|
friend class ScriptProcessorNode;
|
|
|
|
AudioNodeStream* mDestination;
|
|
nsAutoPtr<SharedBuffers> mSharedBuffers;
|
|
RefPtr<ThreadSharedFloatArrayBufferList> mInputBuffer;
|
|
const uint32_t mBufferSize;
|
|
const uint32_t mInputChannelCount;
|
|
// The write index into the current input buffer
|
|
uint32_t mInputWriteIndex;
|
|
bool mIsConnected = false;
|
|
};
|
|
|
|
ScriptProcessorNode::ScriptProcessorNode(AudioContext* aContext,
|
|
uint32_t aBufferSize,
|
|
uint32_t aNumberOfInputChannels,
|
|
uint32_t aNumberOfOutputChannels)
|
|
: AudioNode(aContext,
|
|
aNumberOfInputChannels,
|
|
mozilla::dom::ChannelCountMode::Explicit,
|
|
mozilla::dom::ChannelInterpretation::Speakers)
|
|
, mBufferSize(aBufferSize ?
|
|
aBufferSize : // respect what the web developer requested
|
|
4096) // choose our own buffer size -- 4KB for now
|
|
, mNumberOfOutputChannels(aNumberOfOutputChannels)
|
|
{
|
|
MOZ_ASSERT(BufferSize() % WEBAUDIO_BLOCK_SIZE == 0, "Invalid buffer size");
|
|
ScriptProcessorNodeEngine* engine =
|
|
new ScriptProcessorNodeEngine(this,
|
|
aContext->Destination(),
|
|
BufferSize(),
|
|
aNumberOfInputChannels);
|
|
mStream = AudioNodeStream::Create(aContext, engine,
|
|
AudioNodeStream::NO_STREAM_FLAGS,
|
|
aContext->Graph());
|
|
}
|
|
|
|
ScriptProcessorNode::~ScriptProcessorNode()
|
|
{
|
|
}
|
|
|
|
size_t
|
|
ScriptProcessorNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
|
|
return amount;
|
|
}
|
|
|
|
size_t
|
|
ScriptProcessorNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
void
|
|
ScriptProcessorNode::EventListenerAdded(nsIAtom* aType)
|
|
{
|
|
AudioNode::EventListenerAdded(aType);
|
|
if (aType == nsGkAtoms::onaudioprocess) {
|
|
UpdateConnectedStatus();
|
|
}
|
|
}
|
|
|
|
void
|
|
ScriptProcessorNode::EventListenerRemoved(nsIAtom* aType)
|
|
{
|
|
AudioNode::EventListenerRemoved(aType);
|
|
if (aType == nsGkAtoms::onaudioprocess) {
|
|
UpdateConnectedStatus();
|
|
}
|
|
}
|
|
|
|
JSObject*
|
|
ScriptProcessorNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
|
|
{
|
|
return ScriptProcessorNodeBinding::Wrap(aCx, this, aGivenProto);
|
|
}
|
|
|
|
void
|
|
ScriptProcessorNode::UpdateConnectedStatus()
|
|
{
|
|
bool isConnected = mHasPhantomInput ||
|
|
!(OutputNodes().IsEmpty() && OutputParams().IsEmpty()
|
|
&& InputNodes().IsEmpty());
|
|
|
|
// Events are queued even when there is no listener because a listener
|
|
// may be added while events are in the queue.
|
|
SendInt32ParameterToStream(ScriptProcessorNodeEngine::IS_CONNECTED,
|
|
isConnected);
|
|
|
|
if (isConnected && HasListenersFor(nsGkAtoms::onaudioprocess)) {
|
|
MarkActive();
|
|
} else {
|
|
MarkInactive();
|
|
}
|
|
}
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|
|
|