зеркало из https://github.com/mozilla/gecko-dev.git
276 строки
8.2 KiB
C++
276 строки
8.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGLMemoryTracker.h"
|
|
|
|
#include "WebGLBuffer.h"
|
|
#include "WebGLContext.h"
|
|
#include "WebGLVertexAttribData.h"
|
|
#include "WebGLProgram.h"
|
|
#include "WebGLRenderbuffer.h"
|
|
#include "WebGLShader.h"
|
|
#include "WebGLTexture.h"
|
|
#include "WebGLUniformLocation.h"
|
|
|
|
namespace mozilla {
|
|
|
|
NS_IMPL_ISUPPORTS(WebGLObserver, nsIObserver)
|
|
|
|
NS_IMETHODIMP
|
|
WebGLMemoryTracker::CollectReports(nsIHandleReportCallback* handleReport,
|
|
nsISupports* data, bool)
|
|
{
|
|
#define REPORT(_path, _kind, _units, _amount, _desc) \
|
|
do { \
|
|
nsresult rv; \
|
|
rv = handleReport->Callback(EmptyCString(), NS_LITERAL_CSTRING(_path), \
|
|
_kind, _units, _amount, \
|
|
NS_LITERAL_CSTRING(_desc), data); \
|
|
NS_ENSURE_SUCCESS(rv, rv); \
|
|
} while (0)
|
|
|
|
REPORT("webgl-texture-memory",
|
|
KIND_OTHER, UNITS_BYTES, GetTextureMemoryUsed(),
|
|
"Memory used by WebGL textures.The OpenGL"
|
|
" implementation is free to store these textures in either video"
|
|
" memory or main memory. This measurement is only a lower bound,"
|
|
" actual memory usage may be higher for example if the storage"
|
|
" is strided.");
|
|
|
|
REPORT("webgl-texture-count",
|
|
KIND_OTHER, UNITS_COUNT, GetTextureCount(),
|
|
"Number of WebGL textures.");
|
|
|
|
REPORT("webgl-buffer-memory",
|
|
KIND_OTHER, UNITS_BYTES, GetBufferMemoryUsed(),
|
|
"Memory used by WebGL buffers. The OpenGL"
|
|
" implementation is free to store these buffers in either video"
|
|
" memory or main memory. This measurement is only a lower bound,"
|
|
" actual memory usage may be higher for example if the storage"
|
|
" is strided.");
|
|
|
|
REPORT("explicit/webgl/buffer-cache-memory",
|
|
KIND_HEAP, UNITS_BYTES, GetBufferCacheMemoryUsed(),
|
|
"Memory used by WebGL buffer caches. The WebGL"
|
|
" implementation caches the contents of element array buffers"
|
|
" only.This adds up with the webgl-buffer-memory value, but"
|
|
" contrary to it, this one represents bytes on the heap,"
|
|
" not managed by OpenGL.");
|
|
|
|
REPORT("webgl-buffer-count",
|
|
KIND_OTHER, UNITS_COUNT, GetBufferCount(),
|
|
"Number of WebGL buffers.");
|
|
|
|
REPORT("webgl-renderbuffer-memory",
|
|
KIND_OTHER, UNITS_BYTES, GetRenderbufferMemoryUsed(),
|
|
"Memory used by WebGL renderbuffers. The OpenGL"
|
|
" implementation is free to store these renderbuffers in either"
|
|
" video memory or main memory. This measurement is only a lower"
|
|
" bound, actual memory usage may be higher for example if the"
|
|
" storage is strided.");
|
|
|
|
REPORT("webgl-renderbuffer-count",
|
|
KIND_OTHER, UNITS_COUNT, GetRenderbufferCount(),
|
|
"Number of WebGL renderbuffers.");
|
|
|
|
REPORT("explicit/webgl/shader",
|
|
KIND_HEAP, UNITS_BYTES, GetShaderSize(),
|
|
"Combined size of WebGL shader ASCII sources and translation"
|
|
" logs cached on the heap.");
|
|
|
|
REPORT("webgl-shader-count",
|
|
KIND_OTHER, UNITS_COUNT, GetShaderCount(),
|
|
"Number of WebGL shaders.");
|
|
|
|
REPORT("webgl-context-count",
|
|
KIND_OTHER, UNITS_COUNT, GetContextCount(),
|
|
"Number of WebGL contexts.");
|
|
|
|
#undef REPORT
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMPL_ISUPPORTS(WebGLMemoryTracker, nsIMemoryReporter)
|
|
|
|
StaticRefPtr<WebGLMemoryTracker> WebGLMemoryTracker::sUniqueInstance;
|
|
|
|
WebGLMemoryTracker*
|
|
WebGLMemoryTracker::UniqueInstance()
|
|
{
|
|
if (!sUniqueInstance) {
|
|
sUniqueInstance = new WebGLMemoryTracker;
|
|
sUniqueInstance->InitMemoryReporter();
|
|
}
|
|
return sUniqueInstance;
|
|
}
|
|
|
|
WebGLMemoryTracker::WebGLMemoryTracker()
|
|
{
|
|
}
|
|
|
|
void
|
|
WebGLMemoryTracker::InitMemoryReporter()
|
|
{
|
|
RegisterWeakMemoryReporter(this);
|
|
}
|
|
|
|
WebGLMemoryTracker::~WebGLMemoryTracker()
|
|
{
|
|
UnregisterWeakMemoryReporter(this);
|
|
}
|
|
|
|
MOZ_DEFINE_MALLOC_SIZE_OF(WebGLBufferMallocSizeOf)
|
|
|
|
int64_t
|
|
WebGLMemoryTracker::GetBufferCacheMemoryUsed()
|
|
{
|
|
const ContextsArrayType& contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
|
|
buffer;
|
|
buffer = buffer->getNext())
|
|
{
|
|
if (buffer->Content() == WebGLBuffer::Kind::ElementArray) {
|
|
result += buffer->SizeOfIncludingThis(WebGLBufferMallocSizeOf);
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
MOZ_DEFINE_MALLOC_SIZE_OF(WebGLShaderMallocSizeOf)
|
|
|
|
int64_t
|
|
WebGLMemoryTracker::GetShaderSize()
|
|
{
|
|
const ContextsArrayType& contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLShader* shader = contexts[i]->mShaders.getFirst();
|
|
shader;
|
|
shader = shader->getNext())
|
|
{
|
|
result += shader->SizeOfIncludingThis(WebGLShaderMallocSizeOf);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetTextureMemoryUsed()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
|
|
texture;
|
|
texture = texture->getNext())
|
|
{
|
|
result += texture->MemoryUsage();
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetTextureCount()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
|
|
texture;
|
|
texture = texture->getNext())
|
|
{
|
|
result++;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetBufferMemoryUsed()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
|
|
buffer;
|
|
buffer = buffer->getNext())
|
|
{
|
|
result += buffer->ByteLength();
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetBufferCount()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
|
|
buffer;
|
|
buffer = buffer->getNext())
|
|
{
|
|
result++;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetRenderbufferMemoryUsed()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
|
|
rb;
|
|
rb = rb->getNext())
|
|
{
|
|
result += rb->MemoryUsage();
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetRenderbufferCount()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
|
|
rb;
|
|
rb = rb->getNext())
|
|
{
|
|
result++;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*static*/ int64_t
|
|
WebGLMemoryTracker::GetShaderCount()
|
|
{
|
|
const ContextsArrayType & contexts = Contexts();
|
|
int64_t result = 0;
|
|
for(size_t i = 0; i < contexts.Length(); ++i) {
|
|
for (const WebGLShader* shader = contexts[i]->mShaders.getFirst();
|
|
shader;
|
|
shader = shader->getNext())
|
|
{
|
|
result++;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
} // namespace mozilla
|