зеркало из https://github.com/mozilla/gecko-dev.git
223 строки
7.2 KiB
C++
223 строки
7.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_PROGRAM_H_
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#define WEBGL_PROGRAM_H_
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#include <map>
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#include <set>
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#include <vector>
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#include "mozilla/LinkedList.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/WeakPtr.h"
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#include "nsString.h"
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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template<class> class nsRefPtr;
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namespace mozilla {
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class ErrorResult;
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class WebGLActiveInfo;
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class WebGLProgram;
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class WebGLShader;
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class WebGLUniformLocation;
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namespace dom {
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template<typename> struct Nullable;
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class OwningUnsignedLongOrUint32ArrayOrBoolean;
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template<typename> class Sequence;
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} // namespace dom
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namespace webgl {
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struct UniformBlockInfo final
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: public RefCounted<UniformBlockInfo>
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{
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MOZ_DECLARE_REFCOUNTED_TYPENAME(UniformBlockInfo);
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const nsCString mBaseUserName;
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const nsCString mBaseMappedName;
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UniformBlockInfo(const nsACString& baseUserName,
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const nsACString& baseMappedName)
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: mBaseUserName(baseUserName)
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, mBaseMappedName(baseMappedName)
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{}
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};
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struct LinkedProgramInfo final
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: public RefCounted<LinkedProgramInfo>
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, public SupportsWeakPtr<LinkedProgramInfo>
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{
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MOZ_DECLARE_REFCOUNTED_TYPENAME(LinkedProgramInfo)
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MOZ_DECLARE_WEAKREFERENCE_TYPENAME(LinkedProgramInfo)
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WebGLProgram* const prog;
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std::vector<RefPtr<WebGLActiveInfo>> activeAttribs;
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std::vector<RefPtr<WebGLActiveInfo>> activeUniforms;
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// Needed for Get{Attrib,Uniform}Location. The keys for these are non-mapped
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// user-facing `GLActiveInfo::name`s, without any final "[0]".
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std::map<nsCString, const WebGLActiveInfo*> attribMap;
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std::map<nsCString, const WebGLActiveInfo*> uniformMap;
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std::map<nsCString, const nsCString>* fragDataMap;
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std::vector<RefPtr<UniformBlockInfo>> uniformBlocks;
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// Needed for draw call validation.
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std::set<GLuint> activeAttribLocs;
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explicit LinkedProgramInfo(WebGLProgram* prog);
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bool FindAttrib(const nsCString& baseUserName,
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const WebGLActiveInfo** const out_activeInfo) const
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{
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auto itr = attribMap.find(baseUserName);
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if (itr == attribMap.end())
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return false;
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*out_activeInfo = itr->second;
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return true;
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}
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bool FindUniform(const nsCString& baseUserName,
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const WebGLActiveInfo** const out_activeInfo) const
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{
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auto itr = uniformMap.find(baseUserName);
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if (itr == uniformMap.end())
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return false;
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*out_activeInfo = itr->second;
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return true;
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}
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bool FindUniformBlock(const nsCString& baseUserName,
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RefPtr<const UniformBlockInfo>* const out_info) const
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{
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const size_t count = uniformBlocks.size();
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for (size_t i = 0; i < count; i++) {
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if (baseUserName == uniformBlocks[i]->mBaseUserName) {
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*out_info = uniformBlocks[i].get();
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return true;
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}
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}
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return false;
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}
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bool FindFragData(const nsCString& baseUserName,
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nsCString* const out_baseMappedName) const
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{
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if (!fragDataMap) {
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*out_baseMappedName = baseUserName;
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return true;
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}
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MOZ_CRASH("Not implemented.");
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}
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bool HasActiveAttrib(GLuint loc) const {
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auto itr = activeAttribLocs.find(loc);
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return itr != activeAttribLocs.end();
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}
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};
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} // namespace webgl
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class WebGLProgram final
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: public nsWrapperCache
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, public WebGLRefCountedObject<WebGLProgram>
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, public LinkedListElement<WebGLProgram>
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, public WebGLContextBoundObject
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{
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLProgram)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLProgram)
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explicit WebGLProgram(WebGLContext* webgl);
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void Delete();
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// GL funcs
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void AttachShader(WebGLShader* shader);
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void BindAttribLocation(GLuint index, const nsAString& name);
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void DetachShader(WebGLShader* shader);
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already_AddRefed<WebGLActiveInfo> GetActiveAttrib(GLuint index) const;
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already_AddRefed<WebGLActiveInfo> GetActiveUniform(GLuint index) const;
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void GetAttachedShaders(nsTArray<nsRefPtr<WebGLShader>>* const out) const;
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GLint GetAttribLocation(const nsAString& name) const;
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GLint GetFragDataLocation(const nsAString& name) const;
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void GetProgramInfoLog(nsAString* const out) const;
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JS::Value GetProgramParameter(GLenum pname) const;
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GLuint GetUniformBlockIndex(const nsAString& name) const;
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void GetActiveUniformBlockName(GLuint uniformBlockIndex, nsAString& name) const;
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void GetActiveUniformBlockParam(GLuint uniformBlockIndex, GLenum pname,
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dom::Nullable<dom::OwningUnsignedLongOrUint32ArrayOrBoolean>& retval) const;
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void GetActiveUniformBlockActiveUniforms(JSContext* cx, GLuint uniformBlockIndex,
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dom::Nullable<dom::OwningUnsignedLongOrUint32ArrayOrBoolean>& retval,
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ErrorResult& rv) const;
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already_AddRefed<WebGLUniformLocation> GetUniformLocation(const nsAString& name) const;
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void UniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) const;
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bool LinkProgram();
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bool UseProgram() const;
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void ValidateProgram() const;
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////////////////
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bool FindAttribUserNameByMappedName(const nsACString& mappedName,
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nsDependentCString* const out_userName) const;
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bool FindUniformByMappedName(const nsACString& mappedName,
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nsCString* const out_userName,
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bool* const out_isArray) const;
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bool FindUniformBlockByMappedName(const nsACString& mappedName,
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nsCString* const out_userName,
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bool* const out_isArray) const;
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void TransformFeedbackVaryings(const dom::Sequence<nsString>& varyings,
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GLenum bufferMode);
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already_AddRefed<WebGLActiveInfo> GetTransformFeedbackVarying(GLuint index);
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bool IsLinked() const { return mMostRecentLinkInfo; }
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const webgl::LinkedProgramInfo* LinkInfo() const {
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return mMostRecentLinkInfo.get();
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}
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WebGLContext* GetParentObject() const {
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return Context();
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}
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virtual JSObject* WrapObject(JSContext* js, JS::Handle<JSObject*> givenProto) override;
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private:
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~WebGLProgram();
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bool LinkAndUpdate();
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public:
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const GLuint mGLName;
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private:
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WebGLRefPtr<WebGLShader> mVertShader;
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WebGLRefPtr<WebGLShader> mFragShader;
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std::map<nsCString, GLuint> mBoundAttribLocs;
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std::vector<nsCString> mTransformFeedbackVaryings;
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GLenum mTransformFeedbackBufferMode;
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nsCString mLinkLog;
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RefPtr<const webgl::LinkedProgramInfo> mMostRecentLinkInfo;
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// Storage for transform feedback varyings before link.
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// (Work around for bug seen on nVidia drivers.)
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std::vector<std::string> mTempMappedVaryings;
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};
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} // namespace mozilla
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#endif // WEBGL_PROGRAM_H_
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