gecko-dev/gfx/layers/client/CanvasClient.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_CANVASCLIENT_H
#define MOZILLA_GFX_CANVASCLIENT_H
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed
#include "mozilla/layers/CompositableClient.h" // for CompositableClient
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
#include "mozilla/layers/PersistentBufferProvider.h"
#include "mozilla/MaybeOneOf.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Types.h" // for SurfaceFormat
namespace mozilla {
namespace layers {
class AsyncCanvasRenderer;
class ShareableCanvasRenderer;
class CompositableForwarder;
class ShadowableLayer;
class SharedSurfaceTextureClient;
/**
* Compositable client for 2d and webgl canvas.
*/
class CanvasClient : public CompositableClient {
public:
typedef MaybeOneOf<ShareableCanvasRenderer*, AsyncCanvasRenderer*> Renderer;
/**
* Creates, configures, and returns a new canvas client. If necessary, a
* message will be sent to the compositor to create a corresponding image
* host.
*/
enum CanvasClientType {
CanvasClientSurface,
CanvasClientGLContext,
CanvasClientTypeShSurf,
CanvasClientAsync, // webgl on workers
};
static already_AddRefed<CanvasClient> CreateCanvasClient(
CanvasClientType aType, CompositableForwarder* aFwd, TextureFlags aFlags);
CanvasClient(CompositableForwarder* aFwd, TextureFlags aFlags)
: CompositableClient(aFwd, aFlags), mFrameID(0) {
mTextureFlags = aFlags;
}
virtual ~CanvasClient() = default;
virtual void Clear(){};
virtual void Update(gfx::IntSize aSize,
ShareableCanvasRenderer* aCanvasRenderer,
wr::RenderRoot aRenderRoot) = 0;
bool AddTextureClient(TextureClient* aTexture) override {
++mFrameID;
return CompositableClient::AddTextureClient(aTexture);
}
virtual void UpdateAsync(AsyncCanvasRenderer* aRenderer) {}
virtual void UpdateFromTexture(TextureClient* aTexture,
wr::RenderRoot aRenderRoot) {}
virtual void Updated(wr::RenderRoot aRenderRoot) {}
protected:
int32_t mFrameID;
};
// Used for 2D canvases and WebGL canvas on non-GL systems where readback is
// requried.
class CanvasClient2D : public CanvasClient {
public:
CanvasClient2D(CompositableForwarder* aLayerForwarder, TextureFlags aFlags)
: CanvasClient(aLayerForwarder, aFlags) {}
TextureInfo GetTextureInfo() const override {
return TextureInfo(CompositableType::IMAGE, mTextureFlags);
}
void Clear() override {
mBackBuffer = mFrontBuffer = mBufferProviderTexture = nullptr;
}
void Update(gfx::IntSize aSize, ShareableCanvasRenderer* aCanvasRenderer,
wr::RenderRoot aRenderRoot) override;
void UpdateFromTexture(TextureClient* aBuffer,
wr::RenderRoot aRenderRoot) override;
bool AddTextureClient(TextureClient* aTexture) override {
return CanvasClient::AddTextureClient(aTexture);
}
void OnDetach() override { mBackBuffer = mFrontBuffer = nullptr; }
private:
already_AddRefed<TextureClient> CreateTextureClientForCanvas(
gfx::SurfaceFormat aFormat, gfx::IntSize aSize, TextureFlags aFlags,
ShareableCanvasRenderer* aCanvasRenderer);
RefPtr<TextureClient> mBackBuffer;
RefPtr<TextureClient> mFrontBuffer;
// We store this texture separately to make sure it is not written into
// in Update() if for some silly reason we end up alternating between
// UpdateFromTexture and Update.
// This code is begging for a cleanup. The situation described above should
// not be made possible.
RefPtr<TextureClient> mBufferProviderTexture;
};
// Used for GL canvases where we don't need to do any readback, i.e., with a
// GL backend.
class CanvasClientSharedSurface : public CanvasClient {
private:
RefPtr<SharedSurfaceTextureClient> mShSurfClient;
RefPtr<TextureClient> mReadbackClient;
RefPtr<TextureClient> mFront;
RefPtr<TextureClient> mNewFront;
void ClearSurfaces();
public:
CanvasClientSharedSurface(CompositableForwarder* aLayerForwarder,
TextureFlags aFlags);
~CanvasClientSharedSurface();
TextureInfo GetTextureInfo() const override {
return TextureInfo(CompositableType::IMAGE);
}
void Clear() override { ClearSurfaces(); }
void Update(gfx::IntSize aSize, ShareableCanvasRenderer* aCanvasRenderer,
wr::RenderRoot aRenderRoot) override;
void UpdateRenderer(gfx::IntSize aSize, Renderer& aRenderer);
void UpdateAsync(AsyncCanvasRenderer* aRenderer) override;
void Updated(wr::RenderRoot aRenderRoot) override;
void OnDetach() override;
};
/**
* Used for OMT<canvas> uploads using the image bridge protocol.
* Actual CanvasClient is on the ImageBridgeChild thread, so we
* only forward its AsyncID here
*/
class CanvasClientBridge final : public CanvasClient {
public:
CanvasClientBridge(CompositableForwarder* aLayerForwarder,
TextureFlags aFlags)
: CanvasClient(aLayerForwarder, aFlags), mLayer(nullptr) {}
TextureInfo GetTextureInfo() const override {
return TextureInfo(CompositableType::IMAGE);
}
void Update(gfx::IntSize aSize, ShareableCanvasRenderer* aCanvasRenderer,
wr::RenderRoot aRenderRoot) override {}
void UpdateAsync(AsyncCanvasRenderer* aRenderer) override;
void SetLayer(ShadowableLayer* aLayer) { mLayer = aLayer; }
protected:
CompositableHandle mAsyncHandle;
ShadowableLayer* mLayer;
};
} // namespace layers
} // namespace mozilla
#endif