gecko-dev/lib/mac/UserInterface/Tables/LTableRowSelector.cp

539 строки
12 KiB
C++
Исходник Ответственный История

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
/*
Created 3/25/96 - Tim Craycroft
To Do: fix DragSelect
*/
#include "LTableRowSelector.h"
#include "CStandardFlexTable.h"
/*
LTableRowSelector::LTableRowSelector
*/
LTableRowSelector::LTableRowSelector(LTableView *inTableView, Boolean inAllowMultiple)
: LTableSelector(inTableView)
, LArray(1)
, mAnchorRow(0)
, mExtensionRow(0)
, mAllowMultiple(inAllowMultiple)
, mSelectedRowCount(0)
{
}
// TSM - Added two methods below for compatibility with PP 1.5
/*
GetFirstSelectedCell
Return the first selected cell, defined as the min row & col (closest to
top-left corner). Return (0, 0) if no cell is selected.
*/
STableCell
LTableRowSelector::GetFirstSelectedCell() const
{
TableIndexT firstSelectedRow = GetFirstSelectedRow();
return (firstSelectedRow ? STableCell(firstSelectedRow, 1) : STableCell(0, 0));
}
/*
GetFirstSelectedRow
Return the first selected cell's row, defined as the min row & col (closest to
top-left corner). Return 0 if no row is selected.
*/
TableIndexT
LTableRowSelector::GetFirstSelectedRow() const
{
if ( GetSelectedRowCount() > 0 ) {
// We have selected cells
STableCell curCell(1, 1);
TableIndexT endRow, numCol;
mTableView->GetTableSize(endRow, numCol);
Assert_(endRow >= 1); // If (mSelectedRowCount > 0), should always have (endRow >= 1)!
do {
if ( CellIsSelected(curCell) ) {
// This is our first row
return curCell.row;
}
} while ( ++curCell.row <= endRow );
}
return 0;
}
/*
LTableRowSelector::CellIsSelected
*/
Boolean
LTableRowSelector::CellIsSelected(const STableCell &inCell) const
{
char item;
FetchItemAt(inCell.row, &item);
return (item != 0);
}
/*
LTableRowSelector::SelectCell
*/
void
LTableRowSelector::SelectCell(const STableCell &inCell)
{
if (mSelectedRowCount == 0)
{
// We must maintain the anchor row even if called without clicking.
// Bug #57637 mcmullen 97/04/29. In particular, for key selection,
// UnselectAllCells will be called before reselecting, so we can use
// an empty selection as the prerequisite for resetting the anchor row.
mAnchorRow = inCell.row;
mExtensionRow = mAnchorRow;
}
DoSelect(inCell.row, true, true, true);
}
/*
LTableRowSelector::UnselectCell
*/
void
LTableRowSelector::UnselectCell(const STableCell &inCell)
{
DoSelect(inCell.row, false, true, true);
if (inCell.row == mAnchorRow)
{
mAnchorRow = 0;
mExtensionRow = 0;
}
}
/*
LTableRowSelector::DoSelect
*/
void
LTableRowSelector::DoSelect( const TableIndexT inRow,
Boolean inSelect,
Boolean inHilite,
Boolean inNotify )
{
if (inRow < 1 || inRow > GetCount())
return;
// Make sure for a single selector only 1 row is selected
if ( inSelect && !mAllowMultiple )
{
if ( mSelectedRowCount > 0 )
{
DoSelectAll(false, false);
mSelectedRowCount = 0; // to be safe
}
}
char oldRowValue;
FetchItemAt(inRow, &oldRowValue);
char newRowValue = (inSelect) ? 1 : 0;
if (newRowValue == oldRowValue)
return;
// mark the row's new selected state
AssignItemsAt(1, inRow, &newRowValue);
// Maintain the count
if (inSelect)
mSelectedRowCount++;
else
mSelectedRowCount--;
// hilite (or unhilite) the entire row
if (inHilite)
{
CStandardFlexTable* sft = dynamic_cast<CStandardFlexTable*>(mTableView);
if (sft)
sft->HiliteRow(inRow, inSelect);
else
{
UInt32 nCols, nRows;
mTableView->GetTableSize(nRows, nCols);
STableCell cell(inRow, 1);
cell.row = inRow;
for (cell.col = 1; cell.col <= nCols; cell.col++)
{
mTableView->HiliteCell(cell, inSelect);
}
}
}
if (inNotify)
mTableView->SelectionChanged();
} // LTableRowSelector::DoSelect
/*
LTableRowSelector::SelectAllCells
*/
void
LTableRowSelector::SelectAllCells()
{
DoSelectAll(true, true);
}
/*
LTableRowSelector::UnselectAllCells
*/
void
LTableRowSelector::UnselectAllCells()
{
if ( mSelectedRowCount > 0 ) {
DoSelectAll(false, true);
mSelectedRowCount = 0; // to be safe
}
}
/*
LTableRowSelector::DoSelectAll
*/
void
LTableRowSelector::DoSelectAll(Boolean inSelect, Boolean inNotify)
{
UInt32 nCols, nRows;
mTableView->GetTableSize(nRows, nCols);
if (nRows > 0) // Prevents bug: DoSelectRange won't check!
DoSelectRange(1, nRows, inSelect, inNotify);
else
{
mSelectedRowCount = 0;
if (inNotify)
mTableView->SelectionChanged();
}
}
/*
LTableRowSelector::DoSelectRange
Selects a range of rows, where inFrom and inTo can
be in any order.
*/
void
LTableRowSelector::DoSelectRange( TableIndexT inFrom,
TableIndexT inTo,
Boolean inSelect,
Boolean inNotify )
{
TableIndexT top, bottom;
STableCell cell;
// figure out our order
if (inTo > inFrom)
{
top = inFrom;
bottom = inTo;
}
else
{
top = inTo;
bottom = inFrom;
}
cell.col = 1;
for (cell.row=top; cell.row <= bottom; cell.row++)
DoSelect(cell.row, inSelect, true, false);
if (inNotify)
mTableView->SelectionChanged();
}
/*
LTableRowSelector::ExtendSelection
*/
void
LTableRowSelector::ExtendSelection( TableIndexT inRow)
{
Assert_(mAllowMultiple);
// mExtension row is the row to which we've
// currently extended the selection
// mAnchor row is the originally selected row
if (mExtensionRow != inRow)
{
if (inRow > mExtensionRow) {
DoSelectRange(mExtensionRow+1, inRow, true, true);
}
else {
DoSelectRange(inRow, mExtensionRow-1, true, true);
}
mExtensionRow = inRow;
}
}
/*
LTableRowSelector::ClickSelect
*/
void
LTableRowSelector::ClickSelect( const STableCell &inCell,
const SMouseDownEvent &inMouseDown)
{
// This code largely ripped off from PowerPlant's
// LTableMultiSelector
//
// Command-key discontiguous selection....
if (mAllowMultiple && (inMouseDown.macEvent.modifiers & cmdKey)!= 0)
{
//
//
if (CellIsSelected(inCell))
{
DoSelect(inCell.row, false, true, true);
mAnchorRow = 0;
mExtensionRow = 0;
}
else
{
DoSelect(inCell.row, true, true, true);
mAnchorRow = inCell.row;
mExtensionRow = mAnchorRow;
}
}
// shift-key selection extension
else if ( mAllowMultiple &&
((inMouseDown.macEvent.modifiers & shiftKey) != 0) &&
mAnchorRow != 0 )
{
ExtendSelection(inCell.row);
}
// normal selection
else
{
mAnchorRow = inCell.row;
mExtensionRow = mAnchorRow;
if (!CellIsSelected(inCell))
{
DoSelectAll(false, false);
DoSelect(inCell.row, true, true, true);
}
}
}
/*
LTableRowSelector::DragSelect
*/
Boolean
LTableRowSelector::DragSelect( const STableCell &inCell,
const SMouseDownEvent &inMouseDown)
{
// Again, largely ripped off from PowerPlant
ClickSelect(inCell, inMouseDown);
STableCell currCell = inCell;
while (::StillDown())
{
STableCell hitCell;
SPoint32 imageLoc;
Point mouseLoc;
::GetMouse(&mouseLoc);
if (mTableView->AutoScrollImage(mouseLoc))
{
mTableView->FocusDraw();
Rect frame;
mTableView->CalcLocalFrameRect(frame);
Int32 pt = ::PinRect(&frame, mouseLoc);
mouseLoc = *(Point*)&pt;
}
mTableView->LocalToImagePoint(mouseLoc, imageLoc);
mTableView->GetCellHitBy(imageLoc, hitCell);
if (mTableView->IsValidCell(hitCell) &&
(currCell != hitCell))
{
currCell = hitCell;
}
ExtendSelection(currCell.row);
}
return true;
}
/*
LTableRowSelector::InsertRows
Add space in our array for tracking the selected state of the new rows
*/
void
LTableRowSelector::InsertRows( UInt32 inHowMany,
TableIndexT inAfterRow)
{
// Before inserting the cells, check for a selection
// change message.
Boolean selectionChanged = false;
UInt32 nRows = GetCount();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// WARNING: Don't ask the table for its size, it's changed already.
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// We loop from the insertion point to find any selected row.
for (TableIndexT row = inAfterRow + 1; row <= nRows; row++)
{
char item;
FetchItemAt(row, &item);
if (item)
{
selectionChanged = true;
break;
}
}
char unselectedItem = 0;
InsertItemsAt(inHowMany, inAfterRow + 1, &unselectedItem);
// jrm: I increment inAfterRow, because of the difference between "at" and "after".
// The selection will be changed if we added any row before any selected row
// (because it will move down).
if (selectionChanged)
mTableView->SelectionChanged();
}
/*
LTableRowSelector::RemoveRows
Remove the space from our array.
*/
void
LTableRowSelector::RemoveRows( Uint32 inHowMany,
TableIndexT inFromRow )
{
// Before removing the cells, maintain the row count and check for a selection
// change message.
TableIndexT lastRemovedRow = inFromRow + inHowMany - 1;
Boolean selectionChanged = false;
UInt32 nRows = GetCount();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// WARNING: Don't ask the table for its size, it's changed already.
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Loop from the first removed row to the end.
// Any selected row encountered before the last removed row is deducted
// from the tally. Then we continue to find any selected
// row. If we find one, then the selection will have changed.
// In the case when the removed range includes a selected row, this will
// loop to the end of the removed range, in order to maintain the
// selected row count. In the case when the removed range does not include
// a selected row, this must loop beyond that range till it finds a
// selected row.
for (TableIndexT row = inFromRow; row <= nRows; row++)
{
char item;
FetchItemAt(row, &item);
if (item)
{
selectionChanged = true;
if (row <= lastRemovedRow)
mSelectedRowCount--;
else
break;
}
}
RemoveItemsAt(inHowMany, inFromRow);
// The selection will be changed if we removed any row up to the last selected row
// (because it will either have been removed, or it will move up).
if (selectionChanged)
mTableView->SelectionChanged();
}
void
LTableRowSelector::MakeSelectionRegion(RgnHandle ioRgnHandle, TableIndexT hiliteColumn)
{
Assert_(ioRgnHandle);
::SetEmptyRgn(ioRgnHandle);
Boolean inSelection = false;
TableIndexT selectionStart;
TableIndexT nRows = GetCount();
StRegion tempRgn;
for (TableIndexT row = 1; row <= nRows; row ++)
{
Boolean rowSelected;
FetchItemAt(row, &rowSelected);
// I'm trying to reduce the number of region operations here
if (rowSelected && !inSelection) // start of selection group
{
selectionStart = row;
inSelection = true;
} else if (!rowSelected && inSelection) // end of selection group
{
Rect selectRect = {selectionStart, hiliteColumn, row, hiliteColumn + 1};
::RectRgn(tempRgn, &selectRect);
::UnionRgn(tempRgn, ioRgnHandle, ioRgnHandle);
inSelection = false;
}
}
// do the last group if necessary
if (inSelection)
{
Rect selectRect = {selectionStart, hiliteColumn, nRows + 1, hiliteColumn + 1};
::RectRgn(tempRgn, &selectRect);
::UnionRgn(tempRgn, ioRgnHandle, ioRgnHandle);
}
}
void
LTableRowSelector::SetSelectionFromRegion(RgnHandle inRgnHandle)
{
Assert_(inRgnHandle);
TableIndexT nRows = GetCount();
UnselectAllCells();
STableCell theCell(1, 1);
for (theCell.row = 1; theCell.row <= nRows; theCell.row ++)
{
Point thePoint = { /* cast */theCell.row, 1}; //v, h
if ( ::PtInRgn(thePoint, inRgnHandle) )
DoSelect(theCell.row, true, true, true);
}
}