зеркало из https://github.com/mozilla/gecko-dev.git
143 строки
3.5 KiB
Makefile
143 строки
3.5 KiB
Makefile
#
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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DEPTH = @DEPTH@
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topsrcdir = @top_srcdir@
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srcdir = @srcdir@
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VPATH = @srcdir@
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include $(DEPTH)/config/autoconf.mk
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MODULE = angle
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LIBRARY_NAME = angle
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LIBXUL_LIBRARY = 1
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ifeq (WINNT,$(OS_TARGET))
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VISIBILITY_FLAGS =
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endif
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EXPORTS_NAMESPACES = angle
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EXPORTS_angle = \
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include/GLSLANG/ShaderLang.h \
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$(NULL)
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LOCAL_INCLUDES += -I$(srcdir)/include -I$(srcdir)/src
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VPATH += $(srcdir)/src
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VPATH += $(srcdir)/src/compiler
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VPATH += $(srcdir)/src/compiler/preprocessor
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VPATH += $(srcdir)/src/compiler/preprocessor/new
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VPATH += $(srcdir)/src/compiler/timing
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VPATH += $(srcdir)/src/compiler/depgraph
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CPPSRCS = \
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Diagnostics.cpp \
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PreprocessorDiagnostics.cpp \
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DirectiveHandler.cpp \
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PreprocessorDirectiveHandler.cpp \
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DirectiveParser.cpp \
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ExpressionParser.cpp \
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Macro.cpp \
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MacroExpander.cpp \
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Tokenizer.cpp \
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InitializeParseContext.cpp \
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DependencyGraph.cpp \
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DependencyGraphBuilder.cpp \
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DependencyGraphOutput.cpp \
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DependencyGraphTraverse.cpp \
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RestrictFragmentShaderTiming.cpp \
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RestrictVertexShaderTiming.cpp \
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Compiler.cpp \
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DetectRecursion.cpp \
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InfoSink.cpp \
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Initialize.cpp \
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InitializeDll.cpp \
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Intermediate.cpp \
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intermOut.cpp \
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IntermTraverse.cpp \
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parseConst.cpp \
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ParseHelper.cpp \
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PoolAlloc.cpp \
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QualifierAlive.cpp \
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RemoveTree.cpp \
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ShaderLang.cpp \
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SymbolTable.cpp \
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VariableInfo.cpp \
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compilerdebug.cpp \
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util.cpp \
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ValidateLimitations.cpp \
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ForLoopUnroll.cpp \
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MapLongVariableNames.cpp \
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spooky.cpp \
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BuiltInFunctionEmulator.cpp \
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Input.cpp \
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Lexer.cpp \
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Preprocessor.cpp \
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Token.cpp \
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$(NULL)
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# flex/yacc generated files
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CPPSRCS += \
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glslang_lex.cpp \
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glslang_tab.cpp \
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$(NULL)
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# GLSL translator backend
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CPPSRCS += \
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CodeGenGLSL.cpp \
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OutputGLSL.cpp \
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TranslatorGLSL.cpp \
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VersionGLSL.cpp \
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OutputESSL.cpp \
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OutputGLSLBase.cpp \
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TranslatorESSL.cpp \
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$(NULL)
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ifeq ($(MOZ_WIDGET_TOOLKIT),windows)
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CPPSRCS += ossource_win.cpp $(NULL)
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else
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CPPSRCS += ossource_posix.cpp $(NULL)
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endif
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CSRCS = \
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atom.c \
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cpp.c \
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cppstruct.c \
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memory.c \
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scanner.c \
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symbols.c \
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tokens.c \
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$(NULL)
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DEFINES += -DANGLE_BUILD -DCOMPILER_IMPLEMENTATION
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#these defines are from ANGLE's build_angle.gyp
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DEFINES += -DANGLE_DISABLE_TRACE
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DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0
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DEFINES += -DANGLE_USE_NEW_PREPROCESSOR=1
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ifdef MOZ_ANGLE_RENDERER
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# libEGL depends on (links against!) libGLESv2!
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DIRS = src/libGLESv2 src/libEGL
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libs::
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ifdef MOZ_D3DX9_CAB
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expand "$(MOZ_D3DX9_CAB)" -F:$(MOZ_D3DX9_DLL) "$(DIST)/bin"
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endif
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ifdef MOZ_D3DCOMPILER_CAB
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expand "$(MOZ_D3DCOMPILER_CAB)" -F:$(MOZ_D3DCOMPILER_DLL) "$(DIST)/bin"
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endif
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endif
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include $(topsrcdir)/config/rules.mk
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# We have to filter out -pedantic, because of
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# comma-at-end-of-enumerator list failures. We can try to get this fixed
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# upstream at some point.
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CXXFLAGS := $(filter-out -pedantic,$(CXXFLAGS))
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CFLAGS := $(filter-out -pedantic,$(CFLAGS))
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