gecko-dev/gfx/layers/wr/WebRenderScrollData.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_WEBRENDERSCROLLDATA_H
#define GFX_WEBRENDERSCROLLDATA_H
#include <map>
#include "chrome/common/ipc_message_utils.h"
#include "FrameMetrics.h"
#include "ipc/IPCMessageUtils.h"
#include "LayersTypes.h"
#include "mozilla/GfxMessageUtils.h"
#include "mozilla/layers/LayerAttributes.h"
#include "mozilla/layers/LayersMessageUtils.h"
#include "mozilla/Maybe.h"
#include "nsTArrayForwardDeclare.h"
namespace mozilla {
namespace layers {
class Layer;
class WebRenderScrollData;
// Data needed by APZ, per layer. One instance of this class is created for
// each layer in the layer tree and sent over PWebRenderBridge to the APZ code.
// Each WebRenderLayerScrollData is conceptually associated with an "owning"
// WebRenderScrollData.
class WebRenderLayerScrollData
{
public:
WebRenderLayerScrollData(); // needed for IPC purposes
~WebRenderLayerScrollData();
// Actually initialize the object. This is not done during the constructor
// for optimization purposes (the call site is hard to write efficiently
// if we do this in the constructor).
void Initialize(WebRenderScrollData& aOwner,
Layer* aLayer,
int32_t aDescendantCount);
int32_t GetDescendantCount() const;
size_t GetScrollMetadataCount() const;
// Return the ScrollMetadata object that used to be on the original Layer
// at the given index. Since we deduplicate the ScrollMetadata objects into
// the array in the owning WebRenderScrollData object, we need to be passed
// in a reference to that owner as well.
const ScrollMetadata& GetScrollMetadata(const WebRenderScrollData& aOwner,
size_t aIndex) const;
bool IsScrollInfoLayer() const { return mIsScrollInfoLayer; }
gfx::Matrix4x4 GetTransform() const { return mTransform; }
CSSTransformMatrix GetTransformTyped() const;
bool GetTransformIsPerspective() const { return mTransformIsPerspective; }
EventRegions GetEventRegions() const { return mEventRegions; }
const LayerIntRegion& GetVisibleRegion() const { return mVisibleRegion; }
Maybe<uint64_t> GetReferentId() const { return mReferentId; }
EventRegionsOverride GetEventRegionsOverride() const { return mEventRegionsOverride; }
const ScrollThumbData& GetScrollThumbData() const { return mScrollThumbData; }
const uint64_t& GetScrollbarAnimationId() const { return mScrollbarAnimationId; }
FrameMetrics::ViewID GetScrollbarTargetContainerId() const { return mScrollbarTargetContainerId; }
bool IsScrollbarContainer() const { return mIsScrollbarContainer; }
FrameMetrics::ViewID GetFixedPositionScrollContainerId() const { return mFixedPosScrollContainerId; }
friend struct IPC::ParamTraits<WebRenderLayerScrollData>;
private:
// The number of descendants this layer has (not including the layer itself).
// This is needed to reconstruct the depth-first layer tree traversal
// efficiently. Leaf layers should always have 0 descendants.
int32_t mDescendantCount;
// Handles to the ScrollMetadata objects that were on this layer. The values
// stored in this array are indices into the owning WebRenderScrollData's
// mScrollMetadatas array. This indirection is used to deduplicate the
// ScrollMetadata objects, since there is usually heavy duplication of them
// within a layer tree.
nsTArray<size_t> mScrollIds;
// Various data that we collect from the Layer in Initialize(), serialize
// over IPC, and use on the parent side in APZ.
bool mIsScrollInfoLayer;
gfx::Matrix4x4 mTransform;
bool mTransformIsPerspective;
EventRegions mEventRegions;
LayerIntRegion mVisibleRegion;
Maybe<uint64_t> mReferentId;
EventRegionsOverride mEventRegionsOverride;
ScrollThumbData mScrollThumbData;
uint64_t mScrollbarAnimationId;
FrameMetrics::ViewID mScrollbarTargetContainerId;
bool mIsScrollbarContainer;
FrameMetrics::ViewID mFixedPosScrollContainerId;
};
// Data needed by APZ, for the whole layer tree. One instance of this class
// is created for each transaction sent over PWebRenderBridge. It is populated
// with information from the WebRender layer tree on the client side and the
// information is used by APZ on the parent side.
class WebRenderScrollData
{
public:
WebRenderScrollData();
~WebRenderScrollData();
// Add the given ScrollMetadata if it doesn't already exist. Return an index
// that can be used to look up the metadata later.
size_t AddMetadata(const ScrollMetadata& aMetadata);
// Add a new empty WebRenderLayerScrollData and return the index that can be
// used to look it up via GetLayerData.
size_t AddNewLayerData();
size_t GetLayerCount() const;
// Return a pointer to the scroll data at the given index. Use with caution,
// as the pointer may be invalidated if this WebRenderScrollData is mutated.
WebRenderLayerScrollData* GetLayerDataMutable(size_t aIndex);
const WebRenderLayerScrollData* GetLayerData(size_t aIndex) const;
const ScrollMetadata& GetScrollMetadata(size_t aIndex) const;
void SetIsFirstPaint();
bool IsFirstPaint() const;
void SetPaintSequenceNumber(uint32_t aPaintSequenceNumber);
uint32_t GetPaintSequenceNumber() const;
friend struct IPC::ParamTraits<WebRenderScrollData>;
private:
// Internal data structure used to maintain uniqueness of mScrollMetadatas.
// This is not serialized/deserialized over IPC because there's no need for it,
// as the parent side doesn't need this at all. Also because we don't have any
// IPC-friendly hashtable implementation lying around.
// The key into this map is the scrollId of a ScrollMetadata, and the value is
// an index into the mScrollMetadatas array.
std::map<FrameMetrics::ViewID, size_t> mScrollIdMap;
// A list of all the unique ScrollMetadata objects from the layer tree. Each
// ScrollMetadata in this list must have a unique scroll id.
nsTArray<ScrollMetadata> mScrollMetadatas;
// A list of per-layer scroll data objects, generated via a depth-first,
// pre-order, last-to-first traversal of the layer tree (i.e. a recursive
// traversal where a node N first pushes itself, followed by its children in
// last-to-first order). Each layer's scroll data object knows how many
// descendants that layer had, which allows reconstructing the traversal on the
// other side.
nsTArray<WebRenderLayerScrollData> mLayerScrollData;
bool mIsFirstPaint;
uint32_t mPaintSequenceNumber;
};
} // namespace layers
} // namespace mozilla
namespace IPC {
// When ScrollThumbData is stored on the layer tree, it's part of
// SimpleAttributes which itself uses PlainOldDataSerializer, so
// we don't need a ParamTraits specialization for ScrollThumbData
// separately. Here, however, ScrollThumbData is stored as part
// of WebRenderLayerScrollData whose fields are serialized
// individually, so we do.
template<>
struct ParamTraits<mozilla::layers::ScrollThumbData>
: public PlainOldDataSerializer<mozilla::layers::ScrollThumbData>
{ };
template<>
struct ParamTraits<mozilla::layers::WebRenderLayerScrollData>
{
typedef mozilla::layers::WebRenderLayerScrollData paramType;
static void
Write(Message* aMsg, const paramType& aParam)
{
WriteParam(aMsg, aParam.mDescendantCount);
WriteParam(aMsg, aParam.mScrollIds);
WriteParam(aMsg, aParam.mIsScrollInfoLayer);
WriteParam(aMsg, aParam.mTransform);
WriteParam(aMsg, aParam.mTransformIsPerspective);
WriteParam(aMsg, aParam.mEventRegions);
WriteParam(aMsg, aParam.mVisibleRegion);
WriteParam(aMsg, aParam.mReferentId);
WriteParam(aMsg, aParam.mEventRegionsOverride);
WriteParam(aMsg, aParam.mScrollThumbData);
WriteParam(aMsg, aParam.mScrollbarAnimationId);
WriteParam(aMsg, aParam.mScrollbarTargetContainerId);
WriteParam(aMsg, aParam.mIsScrollbarContainer);
WriteParam(aMsg, aParam.mFixedPosScrollContainerId);
}
static bool
Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
{
return ReadParam(aMsg, aIter, &aResult->mDescendantCount)
&& ReadParam(aMsg, aIter, &aResult->mScrollIds)
&& ReadParam(aMsg, aIter, &aResult->mIsScrollInfoLayer)
&& ReadParam(aMsg, aIter, &aResult->mTransform)
&& ReadParam(aMsg, aIter, &aResult->mTransformIsPerspective)
&& ReadParam(aMsg, aIter, &aResult->mEventRegions)
&& ReadParam(aMsg, aIter, &aResult->mVisibleRegion)
&& ReadParam(aMsg, aIter, &aResult->mReferentId)
&& ReadParam(aMsg, aIter, &aResult->mEventRegionsOverride)
&& ReadParam(aMsg, aIter, &aResult->mScrollThumbData)
&& ReadParam(aMsg, aIter, &aResult->mScrollbarAnimationId)
&& ReadParam(aMsg, aIter, &aResult->mScrollbarTargetContainerId)
&& ReadParam(aMsg, aIter, &aResult->mIsScrollbarContainer)
&& ReadParam(aMsg, aIter, &aResult->mFixedPosScrollContainerId);
}
};
template<>
struct ParamTraits<mozilla::layers::WebRenderScrollData>
{
typedef mozilla::layers::WebRenderScrollData paramType;
static void
Write(Message* aMsg, const paramType& aParam)
{
WriteParam(aMsg, aParam.mScrollMetadatas);
WriteParam(aMsg, aParam.mLayerScrollData);
WriteParam(aMsg, aParam.mIsFirstPaint);
WriteParam(aMsg, aParam.mPaintSequenceNumber);
}
static bool
Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
{
return ReadParam(aMsg, aIter, &aResult->mScrollMetadatas)
&& ReadParam(aMsg, aIter, &aResult->mLayerScrollData)
&& ReadParam(aMsg, aIter, &aResult->mIsFirstPaint)
&& ReadParam(aMsg, aIter, &aResult->mPaintSequenceNumber);
}
};
} // namespace IPC
#endif /* GFX_WEBRENDERSCROLLDATA_H */