gecko-dev/dom/media/mediasource/test/test_Threshold_mp4.html

85 строки
3.2 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<title>MSE: data gap detection</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="mediasource.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
runWithMSE(function(ms, el) {
var threshold = 0.5; // gap threshold in seconds.
var fuzz = 0.000001; // fuzz when comparing double.
once(ms, 'sourceopen').then(function() {
ok(true, "Receive a sourceopen event");
var videosb = ms.addSourceBuffer("video/mp4");
var vchunks = [ {start: 0, end: 3.203333}, { start: 3.203333, end: 6.406666}];
fetchAndLoad(videosb, 'bipbop/bipbop_video', ['init'], '.mp4')
.then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(1, 5), '.m4s'))
.then(function() {
// We will insert a gap of threshold
videosb.timestampOffset = threshold;
return fetchAndLoad(videosb, 'bipbop/bipbop_video', range(5, 9), '.m4s');
}).then(function() {
// HTMLMediaElement fires 'waiting' if somebody invokes |play()| before the MDSM
// has notified it of available data. Make sure that we get 'playing' before
// we starting waiting for 'waiting'.
info("Invoking play()");
var p = once(el, 'playing');
el.play();
return p;
}).then(function() {
return once(el, 'waiting');
}).then(function() {
// We're waiting for data after the start of the last frame.
// 0.033333 is the duration of the last frame.
ok(el.currentTime >= vchunks[1].end - 0.033333 + threshold - fuzz
&& el.currentTime <= vchunks[1].end + threshold + fuzz, "skipped the gap properly: " + el.currentTime + " " + (vchunks[1].end + threshold));
is(el.buffered.length, 2, "buffered range has right length");
// Now we test that seeking will succeed despite the gap.
el.currentTime = el.buffered.end(0) + (threshold / 2);
return once(el, 'seeked');
}).then(function() {
// Now we test that we don't pass the gap.
// Clean up our sourcebuffer by removing all data.
videosb.timestampOffset = 0;
videosb.remove(0, Infinity);
el.currentTime = 0;
el.pause();
return once(videosb, "updateend");
}).then(function() {
return fetchAndLoad(videosb, 'bipbop/bipbop_video', range(1, 5), '.m4s');
}).then(function() {
// We will insert a gap of threshold + 1ms
videosb.timestampOffset = threshold + 1/1000;
return fetchAndLoad(videosb, 'bipbop/bipbop_video', range(5, 9), '.m4s');
}).then(function() {
info("Invoking play()");
var p = once(el, 'playing');
el.play();
return p;
}).then(function() {
return once(el, 'waiting');
}).then(function() {
// We're waiting for data after the start of the last frame.
// 0.033333 is the duration of the last frame.
ok(el.currentTime >= vchunks[0].end - 0.033333 - fuzz
&& el.currentTime <= vchunks[0].end + fuzz, "stopped at the gap properly: " + el.currentTime + " " + vchunks[0].end);
SimpleTest.finish();
});
});
});
</script>
</pre>
</body>
</html>